Esempio n. 1
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def make_fov(sweep=90, steps=16, scale=100):
    z = 1 + random.uniform(-0.01, 0.01)

    data = EggData()

    vp = EggVertexPool('fan')
    data.addChild(vp)

    poly = EggPolygon()
    data.addChild(poly)

    v = EggVertex()
    v.setPos(Point3D(0, 0, z))
    poly.addVertex(vp.addVertex(v))

    rads = deg2Rad(sweep)

    for i in range(steps + 1):
        a = rads * i / steps
        y = math.sin(a)
        x = math.cos(a)

        v = EggVertex()
        v.setPos(Point3D(x*scale, y*scale, z))
        poly.addVertex(vp.addVertex(v))

    node = loadEggData(data)
    np = NodePath(node)
    np.setH(sweep/2)
    return np
Esempio n. 2
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    def createGizmo(self, angleDegrees=360, numSteps=16, axis=0, scale=10):
        data = EggData()

        vp = EggVertexPool('fan')
        data.addChild(vp)

        poly = EggPolygon()
        data.addChild(poly)

        v = EggVertex()
        v.setPos(Point3D(0, 0, 0))
        poly.addVertex(vp.addVertex(v))

        angleRadians = deg2Rad(angleDegrees)

        for i in range(numSteps + 1):
            a = angleRadians * i / numSteps
            y = math.sin(a) * scale
            x = math.cos(a) * scale
            v = EggVertex()
            if axis is 0:
                v.setPos(Point3D(x, 0, y))
            elif axis is 1:
                v.setPos(Point3D(x, y, 0))
            else:
                v.setPos(Point3D(0, x, y))
            poly.addVertex(vp.addVertex(v))
        node = loadEggData(data)
        return NodePath(node)
Esempio n. 3
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 def getNodepath(self):
     myCurve = EggNurbsCurve()
     myCurve.setup(3, len(self.myverts) + 3)
     myCurve.setCurveType(1)
     for i in self.myverts:
         myCurve.addVertex(i)
     self.eggGroup.addChild(myCurve)
     return NodePath(loadEggData(self.data))
Esempio n. 4
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def DisplacementUVSphere(radius,
                         heightmap,
                         scale,
                         rings=5,
                         sectors=5,
                         inv_texture_u=False,
                         inv_texture_v=True):
    data = EggData()
    pool = EggVertexPool('pool')
    vertices = []
    data.addChild(pool)
    R = 1. / (rings)
    S = 1. / (sectors)
    for r in range(0, rings + 1):
        for s in range(0, sectors + 1):
            cos_s = cos(2 * pi * s * S + pi)
            sin_s = sin(2 * pi * s * S + pi)
            sin_r = sin(pi * r * R)
            cos_r = cos(pi * r * R)
            x = cos_s * sin_r
            y = sin_s * sin_r
            z = cos_r
            vertex = EggVertex()
            u = s * S
            v = r * R
            height = radius + heightmap.get_height_uv(u, v) * scale
            vertex.setPos(LPoint3d(x * height, y * height, z * height))
            if inv_texture_v:
                v = 1.0 - v
            if inv_texture_u:
                u = 1.0 - u
            vertex.setUv(LPoint2d(u, v))
            pool.addVertex(vertex)
            vertices.append(vertex)

    index = 0
    for r in range(0, rings):
        for s in range(0, sectors):
            poly = EggPolygon()
            data.addChild(poly)
            poly.addVertex(vertices[index + sectors + 1])
            poly.addVertex(vertices[index])
            poly.addVertex(vertices[index + sectors])

            poly = EggPolygon()
            data.addChild(poly)
            poly.addVertex(vertices[index + sectors + 1])
            poly.addVertex(vertices[index + 1])
            poly.addVertex(vertices[index])
            index += 1
    data.removeUnusedVertices(True)
    data.recomputeVertexNormals(45)
    data.recomputeTangentBinormal(GlobPattern(""))
    node = loadEggData(data)
    path = NodePath(node)
    path.flattenStrong()
    return path
Esempio n. 5
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def obj2bam(infile,
            outfile,
            coordinateSystem='z-up',
            recomputeVertexNormals=False,
            recomputeTangentBinormal=False,
            recomputePolygonNormals=False,
            triangulatePolygons=False,
            degreeSmoothing=30.0):

    if coordinateSystem == 'z-up' or coordinateSystem == 'z-up-right':
        coordSys = CSZupRight
    elif coordinateSystem == 'z-up-left':
        coordSys = CSZupLeft
    elif coordinateSystem == 'y-up' or coordinateSystem == 'y-up-right':
        coordSys = CSYupRight
    elif coordinateSystem == 'y-up-left':
        coordSys = CSYupLeft
    else:
        raise Exception('Unsupported coordinate system: %s' %
                        (coordinateSystem))

    os.chdir(os.path.dirname(infile))
    obj = ObjFile(infile)
    egg = obj.toEgg()
    egg.setCoordinateSystem(coordSys)

    egg.removeUnusedVertices(GlobPattern(""))

    if recomputeVertexNormals:
        egg.recomputeVertexNormals(float(degreeSmoothing))

    if recomputeTangentBinormal:
        egg.recomputeTangentBinormal(GlobPattern(""))

    if recomputePolygonNormals:
        egg.recomputePolygonNormals()

    if triangulatePolygons:
        egg.triangulatePolygons(EggData.TConvex & EggData.TPolygon)

    np = NodePath(loadEggData(egg))
    np.writeBamFile(outfile)
    np.removeNode()
Esempio n. 6
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    def make_circle(self, num_steps):
        data = EggData()

        vertex_pool = EggVertexPool('fan')
        data.addChild(vertex_pool)

        poly = EggPolygon()
        data.addChild(poly)

        for i in range(num_steps + 1):
            angle = 2 * math.pi * i / num_steps
            y = math.sin(angle) * config.minimap.size / 2
            x = math.cos(angle) * config.minimap.size / 2

            vertex = EggVertex()
            vertex.setPos(Point3D(x, 0, y))
            poly.addVertex(vertex_pool.addVertex(vertex))

        node = loadEggData(data)
        return node
Esempio n. 7
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    def createCuttingPlanes(self):
        self.planes = self.render.attachNewNode("planes")
        pl = self.planes.attachNewNode("pl")
        data = EggData()
        self.planedata = []

        vp = EggVertexPool('plane')
        data.addChild(vp)

        fac = 1.0
        expanse = 10.0
        rng = 4
        for i in range(-rng, rng):
            poly = EggPolygon()
            data.addChild(poly)

            self.planedata.append(i * fac)

            v = EggVertex()
            v.setPos(Point3D(i * fac, -expanse, -expanse))
            poly.addVertex(vp.addVertex(v))
            v = EggVertex()
            v.setPos(Point3D(i * fac, -expanse, +expanse))
            poly.addVertex(vp.addVertex(v))
            v = EggVertex()
            v.setPos(Point3D(i * fac, +expanse, +expanse))
            poly.addVertex(vp.addVertex(v))
            v = EggVertex()
            v.setPos(Point3D(i * fac, +expanse, -expanse))
            poly.addVertex(vp.addVertex(v))

        node = loadEggData(data)
        np = NodePath(node)
        np.reparentTo(pl)
        np.setColor(0, 1, 0, 1)
        np.setTwoSided(True)
        np.setTransparency(TransparencyAttrib.MAlpha)
        np.setAlphaScale(0.1)
        np.setCollideMask(BitMask32(0x0))
        return self.planes
 def getNodePath(self):
     return p3d.NodePath(egg.loadEggData(self.getEggData()))