Esempio n. 1
0
 def update(self, time_passed):
     self.states.update(time_passed)
     world = self.states.get_world()
     if world:
         if world.game_over:
             score_board = ScoreBoard()
             score_board.add_option('Clear Scores',
                                    score_board.clear_scores)
             score_board.add_option('Back', self.states.pop)
             score_board.check_score(world.score, world.current_level)
             self.states.states = []
             self.enable_main_menu()
             self.states.push(score_board)
Esempio n. 2
0
 def enable_score_board(self):
     score_board = ScoreBoard()
     score_board.add_option('Clear Scores', score_board.clear_scores)
     score_board.add_option('Back', self.states.pop)
     self.states.push(score_board)