Esempio n. 1
0
File: f.py Progetto: Kir-mus/game
def print_text(mes,
               x,
               y,
               font_color=(0, 0, 0),
               font_size=30,
               font_type='data/18897.otf'):
    font_type = pygame.font.Font(font_type, font_size)
    text = font_type.render(mes, True, font_color)
    screen.blit(text, (x, y))
Esempio n. 2
0
File: game.py Progetto: Kir-mus/game
def start_screen():
    fon = pygame.transform.scale(load_image('fon.png')[0], (WIDTH, HEIGHT))
    screen.blit(fon, (0, 0))
    text = 'DARKCASTLE'
    for i in range(len(text)):
        print_text(text[i], 10, 70 * i, (75, 12 - i, 12 - i), 70)
    while True:
        botton = Button(100, 50)
        botton_quit = Button(100, 50)
        botton.draw(50, 20, 'GAME', lvl_up, 50)
        botton_quit.draw(50, 71, 'EXIT', terminate, 50)
        pygame.event.get()
        pygame.display.flip()
Esempio n. 3
0
File: game.py Progetto: Kir-mus/game
def lvl_up():
    fon = pygame.transform.scale(load_image('fon.png')[0], (WIDTH, HEIGHT))
    screen.blit(fon, (0, 0))
    text = 'DARKCASTLE'
    botton_lvl1 = Button(100, 50)
    botton_lvl2 = Button(100, 50)
    botton_quit = Button(100, 50)
    for i in range(len(text)):
        print_text(text[i], 10, 70 * i, (75, 12 - i, 12 - i), 70)
    while True:
        botton_lvl1.draw(50, 110, 'lvl_1', lvl_1, 50)
        botton_lvl2.draw(50, 171, 'lvl_2', lvl_2, 50)
        botton_quit.draw(50, 271, 'quit', terminate, 50)
        pygame.event.get()
        pygame.display.flip()
Esempio n. 4
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    def draw_panel(self):
        x = display_width // 4 + 50
        y = display_height - 100
        side = 80
        step = 100

        for cell in self.inventory_panel:
            pygame.draw.rect(screen, (200, 215, 227), (x, y, side, side), 2)
            if cell is not None:
                screen.blit(cell.image, (x + 15, y + 15))
                print_text(str(cell.amount),
                           x + 50,
                           y + 50,
                           font_size=20,
                           font_color=(143, 123, 121))
            x += step
Esempio n. 5
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 def draw_whole(self):
     x = 40
     y = 150
     side = 80
     step = 100
     pygame.draw.rect(screen, (182, 195, 206), (x - 20, y - 20, 420, 220),
                      2)
     for cell in self.whole_inventoty:
         pygame.draw.rect(screen, (200, 215, 227), (x, y, side, side), 2)
         if cell is not None:
             screen.blit(cell.image, (x + 15, y + 15))
             print_text(str(cell.amount),
                        x + 50,
                        y + 50,
                        font_size=20,
                        font_color=(143, 123, 121))
         x += step
         if x == 440:
             x = 40
             y += step