class Visualizer:
    def __init__(self):
        # Dimensions
        self.screen_width = 1366
        self.screen_height = 768

        pygame.init()
        pygame.display.set_caption('Git Boom Visualizer')

        # Screen size
        self.screen = pygame.display.set_mode((self.screen_width, self.screen_height), pygame.DOUBLEBUF)

        self.particle_manager = ParticleManager(750, self.screen_width, self.screen_height)

        # Fps
        self.clock = pygame.time.Clock()
        self.fps = 60

        self.lock = Lock()
        self.boost_left = 0

        self.font = pygame.font.SysFont("Source Sans Pro", 24)

    def post(self):
        with self.lock:
            self.boost_left = 5000

    def run(self):
        while True:
            event = pygame.event.poll()
            if event.type == pygame.QUIT:
                break
            elif event.type == pygame.KEYDOWN:
                if event.key == pygame.K_SPACE:
                    with self.lock:
                        self.boost_left = 5000

            if self.lock.acquire(False):
                if self.boost_left > 0:
                    self.boost_left -= 10
                    print self.boost_left

                self.lock.release()

            ms_elapsed = self.clock.tick(self.fps)
            self.particle_manager.update(ms_elapsed, self.boost_left)

            label = self.font.render(str(self.clock.get_fps()), 1, (255, 255, 255))
            self.screen.fill((0, 0, 0))
            self.screen.blit(label, (10, 10))
            self.particle_manager.draw(self.screen)
            pygame.display.flip()
Esempio n. 2
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 def __init__(self):
     rospy.init_node('pf')
     self.particle_publisher = rospy.Publisher("particlecloud",
                                               PoseArray,
                                               queue_size=10)
     self.occupancy_field = OccupancyField()
     self.transform_helper = TFHelper()
     self.particle_manager = ParticleManager()
     self.sensor_manager = SensorManager()
     self.particle_manager.init_particles(self.occupancy_field)
     self.scanDistance = 0.2
     self.scanAngle = 0.5
     self.moved = (0, 0)
Esempio n. 3
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class World:

    particle_texture = pygame.image.load(
        "../assets/textures/particle_white.png")

    def __init__(self):
        self.particle_mng = ParticleManager()
        self.gravity = Vector2()

    def set_gravity(self, gravity):
        self.gravity = gravity

    def refresh_states(self):
        self.particle_mng.apply_global_force(self.gravity, True)

    def add_particle(self, particle):
        self.particle_mng.subscribe_particle(particle)
        particle.set_static_forces(self.gravity, True)

    def update(self, dt):
        self.particle_mng.update(dt)

    def integrate(self, dt):
        self.particle_mng.integrate(dt)

    def render(self, display):
        for p in self.particle_mng.particles:
            display.blit(self.particle_texture, p.position.get())

    def print_particles(self):
        for p in self.particle_mng.particles:
            print(p)
    def __init__(self):
        # Dimensions
        self.screen_width = 1366
        self.screen_height = 768

        pygame.init()
        pygame.display.set_caption('Git Boom Visualizer')

        # Screen size
        self.screen = pygame.display.set_mode((self.screen_width, self.screen_height), pygame.DOUBLEBUF)

        self.particle_manager = ParticleManager(750, self.screen_width, self.screen_height)

        # Fps
        self.clock = pygame.time.Clock()
        self.fps = 60

        self.lock = Lock()
        self.boost_left = 0

        self.font = pygame.font.SysFont("Source Sans Pro", 24)
Esempio n. 5
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 def __init__(self):
     self.particle_mng = ParticleManager()
     self.gravity = Vector2()
Esempio n. 6
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class ParticleFilter(object):
    """ The class that represents a Particle Filter ROS Node
    """
    def __init__(self):
        rospy.init_node('pf')
        self.particle_publisher = rospy.Publisher("particlecloud",
                                                  PoseArray,
                                                  queue_size=10)
        self.occupancy_field = OccupancyField()
        self.transform_helper = TFHelper()
        self.particle_manager = ParticleManager()
        self.sensor_manager = SensorManager()
        self.particle_manager.init_particles(self.occupancy_field)
        self.scanDistance = 0.2
        self.scanAngle = 0.5
        self.moved = (0, 0)

    def run(self):
        r = rospy.Rate(5)

        while not (rospy.is_shutdown()):

            #Create a pose array with all of the current particles for easy viewing in Rviz
            poseArray = PoseArray(header=Header(
                seq=10, stamp=rospy.get_rostime(), frame_id='map'))
            for particle in self.particle_manager.particles:
                poseArray.poses.append(
                    self.transform_helper.convert_xy_and_theta_to_pose(
                        particle.x, particle.y, particle.theta))

            #Publish the pose array of the current particles
            self.particle_publisher.publish(poseArray)

            #If we are not already looking for a new laser scan but have moved a moderate distance, set the flag to look for a new laser scan
            if not self.sensor_manager.newLaserScan and (
                (getDistance(self.sensor_manager.lastScan[0],
                             self.sensor_manager.lastScan[1],
                             self.sensor_manager.pose[0],
                             self.sensor_manager.pose[1]) > self.scanDistance)
                    or self.transform_helper.angle_diff(
                        math.radians(self.sensor_manager.pose[2]),
                        math.radians(self.sensor_manager.lastScan[2])) >
                    self.scanAngle):

                #Set the flag to look for a new laser scan and mark where we last took laser scan data so we know how far we can move before taking another
                self.sensor_manager.newLaserScan = True
                self.moved = (getDistance(self.sensor_manager.lastScan[0],
                                          self.sensor_manager.lastScan[1],
                                          self.sensor_manager.pose[0],
                                          self.sensor_manager.pose[1]),
                              math.degrees(
                                  self.transform_helper.angle_diff(
                                      self.sensor_manager.pose[2],
                                      self.sensor_manager.lastScan[2])))

            #Here, we are currently looking for a new laser scan and haven't moved sufficient distance to warrant a new one
            elif self.sensor_manager.newLaserScan:

                #While we are looking for a new laser scan, wait for the data to come in so that we don't process the particles on old data
                while self.sensor_manager.newLaserScan:
                    continue

                #Tranform all particles to match the transform the robot has done since the last laser scan and particle trimming
                self.particle_manager.transform_particles(
                    self.moved[0], self.moved[1])

                #Update the particle probabilities so we know how likely each particle is based on current laser scan data
                self.particle_manager.update_probabilities(
                    self.sensor_manager.minRange, self.occupancy_field,
                    self.sensor_manager.closestAngles)

                #Do a random weighted selection of all of the current particles to choose particles to be passed on to the next round of laser scan data
                self.particle_manager.trim_particles()

                #Generate new particles around the kept particles with some added noise
                self.particle_manager.generate_particles()

                #Create and publish the pose array with the new particles for viewing in Rviz
                poseArray = PoseArray(header=Header(
                    seq=10, stamp=rospy.get_rostime(), frame_id='map'))
                for particle in self.particle_manager.particles:
                    poseArray.poses.append(
                        self.transform_helper.convert_xy_and_theta_to_pose(
                            particle.x, particle.y, particle.theta))
                self.particle_publisher.publish(poseArray)

            self.transform_helper.send_last_map_to_odom_transform()