def _convert_pixel_to_real(self, pixel: Coord, distance: float) -> Coord:
        pixel_vector = np.array([pixel.x, pixel.y, 1]).transpose()

        real_vector = self._camera_matrix_inverse.dot(pixel_vector)
        real_vector = np.multiply(real_vector, distance).transpose()

        return Coord(int(real_vector[0]), int(real_vector[1]))
 def create(self, obstacles: List[Coord]) -> IPathfinder:
     table = Table(self._table_template.height, self._table_template.width,
                   self._table_template[Coord(0, 0)],
                   self._table_template.exclusion_radius,
                   self._table_template.orientation,
                   self._table_template.border)
     return GrassfirePathfinder(table, obstacles)
Esempio n. 3
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    def test_when_get_goal_then_center_of_goal_and_orientation_are_returned_as_real_coordinate(
            self) -> None:
        self.initialiseService()
        expected_coord = Coord(0, 0)
        expected_angle = Angle(0)
        self.goal_finder.find = Mock(return_value=(Rectangle(0, 0, 10, 8),
                                                   expected_angle))
        self.camera_calibration.convert_table_pixel_to_real = Mock(
            return_value=Coord(0, 0))

        position = self.vision_service.get_goal()
        actual_coord = position.coordinate
        actual_angle = position.orientation

        self.camera_calibration.convert_table_pixel_to_real.assert_called_with(
            Coord(5, 4))
        self.assertEqual(expected_coord, actual_coord)
        self.assertEqual(expected_angle, actual_angle)
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 def __str__(self) -> str:
     table_str = ""
     for row in range(self.height):
         line = ""
         for column in range(self.width):
             value = str(self[Coord(column, row)])
             space = len(value)
             line += " " * (4 - space) + value
         table_str += line + "\n"
     return table_str
Esempio n. 5
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 def _add_border_to_obstacle_table(self) -> None:
     for x in range(self._obstacle_table.width):
         for y in range(self._obstacle_table.height):
             cell = Coord(x, y)
             if cell.x < self._obstacle_table.border or cell.x > self._obstacle_table.width\
                     - self._obstacle_table.border - 1:
                 self._obstacle_table[cell] = float("inf")
             if cell.y < self._obstacle_table.border or cell.y > self._obstacle_table.height\
                     - self._obstacle_table.border - 1:
                 self._obstacle_table[cell] = float("inf")
Esempio n. 6
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    def qr_code(self) -> Table:
        with self._populating:
            if not self._got_qr_code.is_set():
                self._set_layout()

                found_path = False
                for position in [
                        Position(Coord(190, 40), Angle(pi)),
                        Position(Coord(170, 60), Angle(7 * pi / 8))
                ]:
                    try:
                        self._qr_code = self._pathfinder.pathable_to(position)
                        found_path = True
                    except CannotPathThereError:
                        continue
                if not found_path:
                    raise CannotPathThereError

                self._got_qr_code.set()
        return self._qr_code
Esempio n. 7
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    def home(self) -> Table:
        with self._populating:
            if not self._got_home.is_set():
                self._set_layout()

                home = Coord(55, 55)
                self._home = self._pathfinder.pathable_to(
                    Position(home, Angle(0)))

                self._got_home.set()
        return self._home
Esempio n. 8
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    def charge_station(self) -> Table:
        with self._populating:
            if not self._got_charge_station.is_set():
                self._set_layout()

                charge_station = Position(Coord(20, 80), Angle(0))
                self._charge_station = self._pathfinder.pathable_to(
                    charge_station)

                self._got_charge_station.set()
        return self._charge_station
Esempio n. 9
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 def _set_octogon_value_in_bounding_box(self, x_min, x_max, y_min, y_max, value) -> None:
     first_value = self._exclusion_radius / 2
     removed = 1
     for row in range(y_min, y_max):
         for column in range(x_min, x_max):
             if x_min + first_value < column <= x_max - first_value:
                 cell = Coord(column, row)
                 try:
                     self[cell] = value
                 except KeyError:
                         pass
         if first_value != 0:
             removed += 1
         if row >= y_max - removed:
             first_value += 1
         else:
             first_value -= 1
Esempio n. 10
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    def _interpolate_robot_position_from_corners(
            self, corners: np.ndarray, corner_to_adjust_index: int,
            pred_corner_index: int, next_corner_index: int) -> Coord:
        x_to_adjust, y_to_adjust = CvRobotFinder._extract_corner_coordination(
            corners, corner_to_adjust_index)
        pred_x, pred_y = CvRobotFinder._extract_corner_coordination(
            corners, pred_corner_index)
        next_x, next_y = CvRobotFinder._extract_corner_coordination(
            corners, next_corner_index)

        x = x_to_adjust + self._ratio_distance_marker_size * (
            x_to_adjust -
            pred_x) + self._ratio_distance_marker_size * (x_to_adjust - next_x)
        y = y_to_adjust + self._ratio_distance_marker_size * (
            y_to_adjust -
            pred_y) + self._ratio_distance_marker_size * (y_to_adjust - next_y)

        return Coord(int(x), int(y))
Esempio n. 11
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    def _get_adjacent_cells(self, cell: Coord, table: Table) -> List[Coord]:
        possible_cells = [
            Coord(cell.x, cell.y - 1),
            Coord(cell.x + 1, cell.y - 1),
            Coord(cell.x + 1, cell.y),
            Coord(cell.x + 1, cell.y + 1),
            Coord(cell.x, cell.y + 1),
            Coord(cell.x - 1, cell.y + 1),
            Coord(cell.x - 1, cell.y),
            Coord(cell.x - 1, cell.y - 1)
        ]

        valid_cells = []
        for possible_cell in possible_cells:
            try:
                if table[possible_cell] < 0:
                    valid_cells.append(possible_cell)
            except KeyError:
                pass

        return valid_cells
Esempio n. 12
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 def bottom_right_corner(self) -> Coord:
     return Coord(self._x + self.width, self._y + self.height)
Esempio n. 13
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 def top_left_corner(self) -> Coord:
     return Coord(self._x, self._y)
Esempio n. 14
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 def get_center(self) -> Coord:
     return Coord(int(self._x + self.width / 2), int(self._y + self.height / 2))
Esempio n. 15
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 def _calculate_coords_with_orientation(self, position: Position):
     new_x = position.coordinate.x + 10 * sin(position.orientation.radians)
     new_y = position.coordinate.y - 10 * cos(position.orientation.radians)
     return Coord(new_x, new_y)
Esempio n. 16
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 def _get_coord_relative_to_table(self, image: Image,
                                  coord: Coord) -> Coord:
     width_image, height_image = image.size
     return Coord(int(coord.x * width_image / TABLE_WIDTH),
                  int(coord.y * height_image / TABLE_HEIGHT))
Esempio n. 17
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class AdaptivePathableCatalog(IPathableCatalog):
    charge_position_pos = Position(Coord(21, 80), Angle(0))
    qr_codes_pos = [Position(Coord(190, 40), Angle(pi)), Position(Coord(170, 60), Angle(7 * pi / 8))]
    home_pos = Position(Coord(55, 55), Angle(0))

    def __init__(self, vision_service: VisionService, pathfinder_factory: IPathfinderFactory,
                 approach_position_finder: IApproachPositionFinder) -> None:
        self._vision_service = vision_service
        self._pathfinder_factory = pathfinder_factory
        self._approach_position_finder = approach_position_finder

        self._populating = Lock()
        self._filled = Event()

    @property
    def home(self) -> Table:
        with self._populating:
            if not self._filled.is_set():
                self._fill()
            return self._home

    @property
    def charge_station(self) -> Table:
        with self._populating:
            if not self._filled.is_set():
                self._fill()
            return self.charge_station

    @property
    def qr_code(self) -> Table:
        with self._populating:
            if not self._filled.is_set():
                self._fill()
            return self._qr_code

    @property
    def goal(self) -> Table:
        with self._populating:
            if not self._filled.is_set():
                self._fill()
            return self._goal

    @property
    def source(self) -> Table:
        with self._populating:
            if not self._filled.is_set():
                self._fill()
            return self._source

    def _fill(self) -> None:
        obstacles = self._find_obstacles()
        self._find_destinations()

        pathfinder = self._pathfinder_factory.create(obstacles)
        while not self._filled.is_set():
            self._charge_station: Table = pathfinder.pathable_to(self.charge_position_pos)
            found_path = False
            for qr_code in self.qr_codes_pos:
                try:
                    self._qr_code = pathfinder.pathable_to(qr_code)
                    found_path = True
                except CannotPathThereError:
                    continue
            if not found_path:
                raise CannotPathThereError
            self._home: Table = pathfinder.pathable_to(self.home_pos)
            self._source: Table = pathfinder.pathable_to(self.source_pos)
            self._goal: Table = pathfinder.pathable_to(self.goal_pos)
            try:
                assert self._charge_station[self.home_pos.coordinate] != -1 and self._charge_station[
                    self.home_pos.coordinate] != float("inf")
                assert self._qr_code[self.home_pos.coordinate] != -1 and self._qr_code[
                    self.home_pos.coordinate] != float("inf")
                assert self._source[self.home_pos.coordinate] != -1 and self._source[
                    self.home_pos.coordinate] != float("inf")
                assert self._goal[self.home_pos.coordinate] != -1 and self._goal[
                    self.home_pos.coordinate] != float("inf")
                self._filled.set()
            except AssertionError:
                self._pathfinder_factory.exclusion_radius -= 1
                print(self._pathfinder_factory.exclusion_radius)
                pathfinder = self._pathfinder_factory.create(obstacles)

    def _find_obstacles(self) -> List[Coord]:
        found_obstacles = False
        count = 3
        obstacles = []
        while not found_obstacles and count > 0:
            try:
                self._vision_service.update()
                obstacles = [obstacle.to_centimeters() for obstacle in self._vision_service.get_obstacles()]
                found_obstacles = True
            except VisionError:
                count -= 1
        return obstacles

    def _find_destinations(self) -> None:
        source = self._vision_service.get_source()
        source = Position(source.coordinate.to_centimeters(), source.orientation)
        self.source_pos = self._approach_position_finder.calculate_from(source)

        goal = self._vision_service.get_goal()
        goal = Position(goal.coordinate.to_centimeters(), goal.orientation)
        self.goal_pos = self._approach_position_finder.calculate_from(goal)
 def test_when_pathing_to_some_point_then_gives_the_right_map(self) -> None:
     path = self.grassfire_pathfinder.pathable_to(Position(Coord(24, 24), Angle(0)))
     self.assertEqual(path.data, EXPECTED_PATH)
Esempio n. 19
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 def _adjust_real_to_table(self, real: Coord) -> Coord:
     return Coord(real.x - self._table_real_origin.x,
                  real.y - self._table_real_origin.y)
Esempio n. 20
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    def _get_adjacent_cells(self, cell: Coord, table: Table) -> List[Coord]:
        possible_cells = [
            Coord(cell.x, cell.y - 1),
            Coord(cell.x + 1, cell.y - 1),
            Coord(cell.x + 1, cell.y),
            Coord(cell.x + 1, cell.y + 1),
            Coord(cell.x, cell.y + 1),
            Coord(cell.x - 1, cell.y + 1),
            Coord(cell.x - 1, cell.y),
            Coord(cell.x - 1, cell.y - 1)
        ]

        valid_cells = []
        for possible_cell in possible_cells:
            try:
                if table[possible_cell] < 0:
                    valid_cells.append(possible_cell)
            except KeyError:
                pass

        return valid_cells


if __name__ == '__main__':
    template_table = Table(30, 30, -1, 7, Angle(0), 1)
    obstacles = [Coord(14, 14)]
    grassfire_pathfinder = GrassfirePathfinder(template_table, obstacles)
    dest_map = grassfire_pathfinder.pathable_to(Position(Coord(20, 20), Angle(0)))
    print(dest_map)
 def setUp(self) -> None:
     table = Table(30, 30, -1, 5, Angle(0), 1)
     self.grassfire_pathfinder = GrassfirePathfinder(table, [Coord(7, 7), Coord(17, 17)])
Esempio n. 22
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 def deserialize(cls, data: str):
     deserialized = loads(data)
     return Movement(Coord.deserialize(deserialized["start"]),
                     Coord.deserialize(deserialized["stop"]))