Esempio n. 1
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 def __init__(self, board):
     super().__init__()
     self.boardColor = (255, 255, 255, 0)
     self.fillColor = (0, 0, 0, 0)
     self.scale = 8
     self.board = board
     self.pencil = Pen(self)
Esempio n. 2
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	def __init__(self):
		"""Set the HUD elements."""
		if Display.hud is None:
			Display.hud = Display.HUD()
			Display.hud.start()

		if Display.canvas is None:
			Display.canvas = turtle.screen.getcanvas()
			Display.debug_pen = Pen()

		self.pen = Pen()
Esempio n. 3
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class BoardSurface(object):
    def __init__(self, board):
        super().__init__()
        self.boardColor = (255, 255, 255, 0)
        self.fillColor = (0, 0, 0, 0)
        self.scale = 8
        self.board = board
        self.pencil = Pen(self)

    def setSurface(self, surface):
        self.surface = surface
        self.surface.fill(self.boardColor)

    def getDimension(self):
        return (self.scale * len(self.board.cells),
                self.scale * len(self.board.cells[0]))

    def contains(self, point):
        rel = self.sub(point, self.surface.get_abs_offset())
        dim = Rect((0, 0), self.getDimension())
        return dim.collidepoint(rel)

    def globalToBoard(self, pos):
        offset = self.surface.get_abs_offset()
        return self.sub(pos, offset)

    def sub(self, u, v):
        return [u[i] - v[i] for i in range(len(u))]

    def fill(self, points):
        for point in points:
            self.board.fill(int(point[0] / self.scale),
                            int(point[1] / self.scale))
        self.update()

    def update(self, event=None, force=False):
        if self.pencil:
            self.pencil.update(event)

        if (self.board.dirty or force):
            self.board.dirty = False
            for x in range(len(self.board.cells)):
                for y in range(len(self.board.cells[0])):
                    cell = self.board.cells[x][y]
                    x1 = x * self.scale
                    y1 = y * self.scale
                    width = self.scale
                    height = self.scale
                    if (cell):
                        pygame.draw.rect(self.surface, self.fillColor,
                                         (x1, y1, width, height))
                    else:
                        pygame.draw.rect(self.surface, self.boardColor,
                                         (x1, y1, width, height))
Esempio n. 4
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class OptionsScreen(Screen):
    def __init__(self, name):
        super().__init__(name)
        self.options = defaults
        self.option_pos_map = {4: "bots", 3: "difficulty", 2: "grid_size"}
        self.text_pen = Pen()

    def increment_value(self):
        """Increases value for option according to cursor position."""
        if self.curr_cursor_idx in self.option_pos_map:
            name = self.option_pos_map[self.curr_cursor_idx]
            max_value = self.options[name]["max"]
            curr_value = self.get_option_value(name)
            if curr_value < max_value:
                self.set_option_value(name, curr_value + 1)
                self.draw_option_values()

    def decrement_value(self):
        """Decreases value for option according to cursor position."""
        if self.curr_cursor_idx in self.option_pos_map:
            name = self.option_pos_map[self.curr_cursor_idx]
            min_value = self.options[name]["min"]
            curr_value = self.get_option_value(name)
            if curr_value > min_value:
                self.set_option_value(name, curr_value - 1)
                self.draw_option_values()

    def get_option_value(self, name):
        return self.options[name]["value"]

    def set_option_value(self, name, value):
        self.options[name]["value"] = value

    def draw_option_values(self):
        self.text_pen.clear()
        y_offset = 180
        options = [
            self.options["bots"],
            self.options["difficulty"],
            self.options["grid_size"],
        ]
        for option in options:
            self.text_pen.setposition(300, y_offset)
            self.text_pen.pendown()
            value = option["value"]
            if "labels" in option:
                idx = option["value"] - 1
                value = option["labels"][idx]
            self.text_pen.write(value, align="center", font=self.text_pen.font)
            self.text_pen.penup()
            y_offset -= 140
Esempio n. 5
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def drawPaint():
    global mode, poslist, pList, lines, firstpos, secondpos, paintmode
    if mode == "paint":
        global weight, strokecolor, positions
        global firstpos, secondpos, lines
        stroke(strokecolor)
        pos = mouseX, mouseY
        updates(pos)
        drawInstruction()
        drawMode()
        if inBoard(pos):
            if mousePressed and paintmode == "Stroke":
                noStroke()
                fill(strokecolor)
                ellipse(mouseX, mouseY, weight * 2, weight * 2)
                col = strokecolor
                new = Pen(PVector(mouseX, mouseY), col, weight * 2)
                poslist.append(new)
            elif paintmode == "Line":
                pos = mouseX, mouseY
                updatescreen(pos)
                global lines
                for lineSeg in lines:
                    lineSeg.display()
                """
Esempio n. 6
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def aStar(mazeObject, start, end, verbose=False):
    if verbose:
        pen = Pen()
        pen.color("yellow")
    q = PriorityQueue()
    g_cost = 0
    h_cost = manhattan_distance(start, end)
    startNode = Node(start, g_cost, h_cost)
    f_cost = startNode.g + startNode.h
    q.put((f_cost, startNode))

    closed = set()
    while not q.empty():
        checkNode = q.get()
        current_F = checkNode[0]
        node = checkNode[1]

        # g_cost = 1
        # h_cost = how far it is from the end node
        # f_cost = g_cost + h_cost
        if node.point == end:
            if verbose:
                pen2 = Pen()
                pen2.color("red")
                retracePath(node.parent, pen2)
            print("Retraced Path")
            return
        closed.add(node.point)

        if verbose and node.point != start:
            pen.draw(node.point[0], node.point[1], 300)
        for neighbor in mazeObject.getNeighbors(node.point[0], node.point[1]):
            if neighbor in closed:
                continue
            g_cost = node.g + 1
            h_cost = manhattan_distance(neighbor, end)
            f_cost = g_cost + h_cost
            # print(f"Test: {f_cost}")
            childNode = Node(neighbor, g_cost, h_cost, node)
            if f_cost < current_F or neighbor not in [
                    element[1].point for element in q.queue
            ]:
                if neighbor not in [element[1].point for element in q.queue]:
                    q.put((f_cost, childNode))

    return 0
Esempio n. 7
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def dijkstra(mazeObject, destination_i, destination_j, verbose=False):
    if verbose:
        pen = Pen()
        pen.color("yellow")
    maze = np.asarray(mazeObject.maze)
    dmaze = [[None for _ in range(len(maze))] for __ in range(len(maze))]
    unvisited = set()
    # print(dmaze)
    for i in range(len(maze)):
        for j in range(len(maze)):
            if maze[i, j] == 0:
                if i == 0 and j == 0:
                    dmaze[i][j] = Node(i, j, 0)
                    unvisited.add((i, j))
                else:
                    cell = Node(i, j, math.inf)
                    dmaze[i][j] = cell
                    unvisited.add((i, j))
    current_spot = (0, 0)
    while not dmaze[destination_i][destination_j].visited:
        x = current_spot[0]
        y = current_spot[1]
        for neighbor in mazeObject.getNeighbors(x, y):
            cell = dmaze[neighbor[0]][neighbor[1]]
            if not cell.visited:
                if verbose and not (x == 0 and y == 0) and not (
                        x == destination_i and y == destination_j):
                    pen.draw(x, y, 300)
                distance = 1 + dmaze[x][y].distance
                if distance < cell.distance:
                    cell.distance = distance
        dmaze[x][y].visited = True
        unvisited.remove((x, y))
        min_distance = math.inf
        for nodes in list(unvisited):
            x = nodes[0]
            y = nodes[1]
            # print(f"Get Next Node{x}:{y}")
            if dmaze[x][y].distance < min_distance:
                current_spot = nodes
                min_distance = dmaze[x][y].distance
        # print(f"Next Neighbor{current_spot[0]}:{current_spot[1]}")
    # print(f"Done: {dmaze[destination_i][destination_j].distance}")
    return dmaze[destination_i][destination_j].distance, dmaze
Esempio n. 8
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        self.bounds = [max(x2 - x, 1), max(y2 - y, 1)]

        self.request_redraw()

    def normal_left_down(self, event):
        print "Text [%s] selected at (%d, %d)" % (self.text, event.x, event.y)


#------------------------------------------------------------------------------
#  Stand-alone call:
#------------------------------------------------------------------------------

if __name__ == "__main__":
    from godot.component.component_viewer import ComponentViewer
    from enthought.enable.api import Container

    text = Text(pen=Pen(), text="Foo", text_x=50, text_y=50, text_w=30)

    container = Container(
        #        fit_window=False, auto_size=True,
        bounds=[30, 10],
        position=[50, 50],
        bgcolor="green")
    container.add(text)

    viewer = ComponentViewer(component=text)

    viewer.configure_traits()

# EOF -------------------------------------------------------------------------
Esempio n. 9
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#!/usr/bin/env python3

from random import *

from paper import Paper
from pen import Pen
from path import Path
from point import Point

fuscia = Pen(weight = 0.5, color = "#f09")
cyan = Pen(weight = 0.5, color = "#09f")
black = Pen(weight = 0.5)

paper = Paper(pens = [black], width = 105, height = 73)

def getSquare(p, size):
  square = Path(points = [
    Point(p.x + size / 2, p.y + size / 2),
    Point(p.x + size / 2, p.y - size / 2),
    Point(p.x - size / 2, p.y - size / 2),
    Point(p.x - size / 2, p.y + size / 2)
  ], closed = True)

  return square

def randomise(path, distance):
  for p in path.points:
    p.moveVector(360 * random(), distance * random())

square = getSquare(paper.center, 36).setPen(cyan)
randomise(square, 7)
Esempio n. 10
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# Paddle A
paddle_a = Paddle(-350)

# Paddle B
paddle_b = Paddle(350)

# Ball
ball1 = Ball(-.25)
# ball2 = Ball(.25)
# ball3 = Ball(-.5)
# ball4 = Ball(.5)

balls = [ball1]

#Pen
pen = Pen()

#Keyboard Binding
wn.listen()
wn.onkeypress(paddle_a.paddle_up, "w")
wn.onkeypress(paddle_a.paddle_down, "s")

wn.onkeypress(paddle_b.paddle_up, "Up")
wn.onkeypress(paddle_b.paddle_down, "Down")

#Main game loop
game_is_on = True
while game_is_on:
    for ball in balls:
        wn.update()
Esempio n. 11
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 def create_pens(self):
     """Initialize all pens."""
     self.border_pen = Pen("blue", 2)
     self.score_pen = Pen()
     self.game_text_pen = Pen()
Esempio n. 12
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        screenX = -300 + ((currentNode[1] + 1) * 24)
        screenY = 300 - ((currentNode[0] + 1) * 24)
        pen.goto(screenX, screenY)
        pen.stamp()


if __name__ == "__main__":
    maze = Maze(5, False)
    test_maze = [[0, 0, 0, 0, 0], [0, 0, 0, 0, 0], [1, 1, 1, 1, 0],
                 [0, 0, 0, 0, 0], [0, 0, 0, 0, 0]]

    maze.maze = np.asarray(test_maze)

    maze.printMaze()

    blackPen = Pen()
    greenPen = Pen()
    redPen = Pen()

    blackPen.color("black")
    greenPen.color("green")
    redPen.color("red")
    wn = turtle.Screen()
    wn.bgcolor("gray")
    wn.setup(800, 800)

    mazeArray = maze.drawMaze()
    drawMaze(mazeArray, blackPen, greenPen, maze.exit)
    print(maze.exit[0])
    distance, dmaze = d.dijkstra(maze,
                                 maze.exit[0],
Esempio n. 13
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colors = [
    "red", "green", "blue", "pink", "orange", "Dark Red", "AliceBlue", "cyan",
    "brown", "azure"
]

my_snake = Snake()
screen.listen()
screen.onkey(my_snake.move_right, "Right")
screen.onkey(my_snake.move_left, "Left")
screen.onkey(my_snake.move_up, "Up")
screen.onkey(my_snake.move_down, "Down")
# todo: add element to tail, triggered by scheduler

move_on = True
food_dot = Food()
pen = Pen()
score = 0

while move_on:
    pen.update_score()
    move_on = my_snake.move()
    if my_snake.head.distance(food_dot) < 15:
        food_dot.new_food()
        my_snake.add_element_to_tail()
        pen.increase_score()
        pen.update_score()
    screen.update()
    time.sleep(0.2)
pen.game_over()
screen.exitonclick()
Esempio n. 14
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from pen import Pen

my_pen = Pen()

print(my_pen.getModel01())
print(f'Second private method: {my_pen._Pen__getModel02()}')
Esempio n. 15
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        self.position = [x, y]

        # If bounds are set to 0, horizontal/vertical lines will not render
        self.bounds = [max(x2 - x, 5), max(y2 - y, 5)]

        self.request_redraw()


#------------------------------------------------------------------------------
#  Standalone call:
#------------------------------------------------------------------------------

if __name__ == "__main__":
    from component_viewer import ComponentViewer

    bspline = BSpline(
        pen=Pen(line_width=1),
        points=[(37.0, 90.0), (37.0, 77.0), (37.0, 61.0), (37.0, 46.0)]  #[
        #            (0, 50), (50, 0), (150, 0), (200, 150),
        #            (25, 225), (75, 300), (100, 275),
        #            (125, 200), (150, 100), (200, 25)
        #        ],
    )

    viewer = ComponentViewer(component=bspline)

    viewer.configure_traits()

# EOF -------------------------------------------------------------------------
Esempio n. 16
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from writer import Writer
from pen import Pen
from typewriter import Typewriter

writer = Writer('John')
pen = Pen('Bic')
typewriter = Typewriter()

print(writer.name)
print(pen.brand)
print(typewriter)

writer.tool = pen
writer.tool.write()

writer.tool = typewriter
writer.tool.write()

del writer

print(pen.brand)
pen.write()
typewriter.write()
Esempio n. 17
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#!/usr/bin/env python3

from random import *

from paper import Paper
from pen import Pen
from path import Path
from point import Point

fuscia = Pen(weight=0.5, color="#f09")
cyan = Pen(weight=0.5, color="#09f")
black = Pen(weight=0.25)

paper = Paper(pens=[black, cyan, fuscia], width=105, height=74)


def drawDot(p):
    size = 0.5

    p1 = Point(p.x, p.y)
    p2 = Point(p.x, p.y)
    p3 = Point(p.x, p.y)

    p1.moveVector(0, size)
    p2.moveVector(120, size)
    p3.moveVector(240, size)

    return Path(points=[p1, p2, p3], closed=True).setPen(fuscia)


squareSize = 40
Esempio n. 18
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#!/usr/bin/env python3

from random import *

from paper import Paper
from pen import Pen
from path import Path
from point import Point

fuscia = Pen(weight=0.5, color="#f09")
cyan = Pen(weight=0.5, color="#09f")
black = Pen(weight=0.35)

paper = Paper(pens=[cyan, fuscia, black], width=105, height=73)


def getSquare(p, size):
    square = Path(points=[
        Point(p.x + size / 2, p.y + size / 2),
        Point(p.x + size / 2, p.y - size / 2),
        Point(p.x - size / 2, p.y - size / 2),
        Point(p.x - size / 2, p.y + size / 2)
    ],
                  closed=True)

    return square


def randomise(path, distance):
    for p in path.points:
        p.moveVector(360 * random(), distance * random())
Esempio n. 19
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#!/usr/bin/env python3

from random import random

from paper import Paper
from pen import Pen
from path import Path
from point import Point

fuscia = Pen(weight = 0.5, color = "#f09")
cyan = Pen(weight = 0.5, color = "#09f")
black = Pen(weight = 0.35)

paper = Paper(pens = [black], width = 105, height = 73)

def getSquare(p, size):
  square = Path(points = [
    Point(p.x + size / 2, p.y + size / 2),
    Point(p.x + size / 2, p.y - size / 2),
    Point(p.x - size / 2, p.y - size / 2),
    Point(p.x - size / 2, p.y + size / 2)
  ], closed = True)

  return square

def randomise(path, distance):
  for p in path.points:
    p.moveVector(360 * random(), distance * random())


bigSize = 32
Esempio n. 20
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        # Don't let bounds be set to 0, otherwise, horizontal and vertical
        # lines will not render because enable skips rendering items with
        # bounds=[0,0]
        self.bounds = [max(x2 - x, 1), max(y2 - y, 1)]

        self.request_redraw()


#------------------------------------------------------------------------------
#  Stand-alone call:
#------------------------------------------------------------------------------

if __name__ == "__main__":
    from pylon.ui.graph.component_viewer import ComponentViewer

    pen = Pen()
    polygon = Polygon(
        pen=pen,
        points=[(50, 50), (50, 100), (100, 100)],
        #        bounds=[50, 50], position=[50, 50]
    )

    viewer = ComponentViewer(component=polygon)

    from enthought.enable.primitives.api import Box
    box = Box(color="red",
              border_color="blue",
              border_size=1,
              bounds=[50, 50],
              position=[100, 100])
    #    viewer.canvas.add(box)
Esempio n. 21
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FIELD_W = 2000
FIELD_H = 2000
start_pos = Point(FIELD_W // 2, FIELD_H // 2 + FIELD_H // 3)

WIDTH = pygame.display.Info().current_w
HEIGHT = pygame.display.Info().current_h
DISPLAY_CENTRE = (WIDTH // 2, HEIGHT // 2)
blit_x, blit_y = DISPLAY_CENTRE[0] - FIELD_W // 2, DISPLAY_CENTRE[
    1] - FIELD_H // 2

sc = pygame.display.set_mode((WIDTH, HEIGHT), pygame.FULLSCREEN)
field = pygame.Surface((FIELD_W, FIELD_H))
field.fill(BACKGROUND_COLOR)

p = PythagorasTree_plus
p.pen = Pen(field, start_pos, BRANCH_COLOR, width=BRANCH_W)
p.len_segment = BRANCH_SIZE
p.draw(ITERATIONS)

sc.blit(field, (blit_x, blit_y))
pygame.display.update()
pygame.image.save(field, "PythagorasTree_plus.png")

# main loop
moved = False
move_way = 0
clock = pygame.time.Clock()
FPS = 2
while 1:

    for event in pygame.event.get():
Esempio n. 22
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from writer import Writer
from pen import Pen
from typewriter import Typewriter

writer = Writer('Machado de Assis')
writer2 = Writer('Napoleon Hill')
pen = Pen('Bic')
typewriter = Typewriter()

writer.tool = pen
writer2.tool = typewriter

writer.tool.write()
writer2.tool.write()
Esempio n. 23
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#!/usr/bin/env python3

from random import *

from paper import Paper
from pen import Pen
from path import Path
from point import Point

fuscia = Pen(weight=0.25, color="#f09")
cyan = Pen(weight=0.25, color="#0ff")
black = Pen(weight=0.5)

paper = Paper(pens=[cyan, black], width=105, height=73)


def drawGuide(p1, p2):
    return Path(points=[p1, p2]).setPen(fuscia)


def drawDash(p1, p2):
    return Path(points=[p1, p2]).setPen(black)


def dashAlongLine(line, g):
    l = line.length()
    d = 0
    i = 0

    while d <= l - 10:
        if i % 2 == 0:
Esempio n. 24
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 def __init__(self, name):
     super().__init__(name)
     self.options = defaults
     self.option_pos_map = {4: "bots", 3: "difficulty", 2: "grid_size"}
     self.text_pen = Pen()
Esempio n. 25
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wn.tracer(0)
wn.window_height()
wn.listen()

# Score
score_a = 0
score_b = 0

# Paddle A
paddle_a = Paddle('left')

# Paddle B
paddle_b = Paddle('right')

# Pen
scoreboard = Pen()

# Keyboard bindings
input_a = Input('w', 's', paddle_a, wn)
input_b = Input('Up', 'Down', paddle_b, wn)

# Block
block = Block()

# Ball
ball = Ball(scoreboard, block, paddle_a, paddle_b)

while True:
    threading.Thread(target=input_a.run(), args=()).start()
    threading.Thread(target=input_b.run(), args=()).start()
    threading.Thread(target=ball.move(), args=()).start()