def setup(self): self.wasd = pg.WASD(self) self.wasd.look_at((0, 0, 4), (0, 0, 0)) self.program = pg.DirectionalLightProgram() self.context1 = pg.Context(self.program) self.context2 = pg.Context(self.program) self.sphere1 = pg.Sphere(4, 0.5, (2, 0, 0)) self.sphere2 = pg.Sphere(4, 0.5, (-2, 0, 0))
def setup(self): self.wasd = pg.WASD(self, speed=100) self.wasd.look_at((300, 15, 300), (0, -50, 0)) self.context = pg.Context(pg.DirectionalLightProgram()) self.target = pg.Sphere(3, 2) a = pg.Solid(pg.Sphere(3, 4)) b = pg.Solid(pg.Sphere(2, 2, (3, 0, 0))) c = pg.Solid(pg.Cylinder((-6, 0, 0), (0, 0, 0), 2, 16)) d = pg.Solid(pg.Sphere(2, 2, (-6, 0, 0))) solid = (a - b) | c | d self.mesh = solid.mesh() self.model = Model(400, 400, 100)
def setup(self): self.wasd = pg.WASD(self, speed=10) self.wasd.look_at((0, 3, 12), (0, 0, 7)) self.context = pg.Context(pg.DirectionalLightProgram()) self.points = pg.poisson_disc(-10, -10, 10, 10, 1.5, 32) self.mats = [pg.Matrix().translate((x, 0, z)) for x, z in self.points] self.sphere = pg.Sphere(4, 0.7)
def setup(self): self.wasd = pg.WASD(self, speed=8) self.wasd.look_at((-10, 0, 0), (0, 0, 0)) # cuboids self.context = pg.Context(pg.DirectionalLightProgram()) self.context.use_color = True self.context.ambient_color = (0.5, 0.5, 0.5) self.context.light_color = (0.5, 0.5, 0.5) self.context.light_direction = pg.normalize((-1, 1, 1)) data = [] n = 16 for x in range(256): z = random.randint(-n, n) y = random.randint(-n, n) cuboid = pg.Cuboid(x, x + 1, y - 0.5, y + 0.5, z - 0.5, z + 0.5) color = pg.hex_color(random.randint(0, 0xffffff)) colors = [color] * len(cuboid.positions) data.extend(pg.interleave( cuboid.positions, cuboid.normals, colors)) self.context.position, self.context.normal, self.context.color = ( pg.VertexBuffer(data).slices(3, 3, 3)) # bullets self.bullet = pg.Context(pg.DirectionalLightProgram()) self.bullet.ambient_color = (0.5, 0.5, 0.5) self.bullet.light_color = (0.5, 0.5, 0.5) sphere = pg.Sphere(3, 0.05, (0, 0, 0)) self.bullet.position = pg.VertexBuffer(sphere.positions) self.bullet.normal = pg.VertexBuffer(sphere.normals) self.bullets = [] # crosshairs self.crosshairs = pg.Context(pg.SolidColorProgram()) self.crosshairs.position = pg.VertexBuffer(pg.Crosshairs().positions)
def setup(self): self.font = pg.Font(self, 0, '/Library/Fonts/Arial.ttf', 24) self.wasd = pg.WASD(self, speed=5) self.wasd.look_at((14, 0, 0), (0, 0, 0)) self.context = pg.Context(pg.DirectionalLightProgram()) self.sphere = pg.Sphere(5, 0.4, (0, 0, 0)) self.context.ambient_color = (0.4, 0.4, 0.4) self.context.light_color = (0.6, 0.6, 0.6)
def setup(self): self.wasd = pg.WASD(self) self.wasd.look_at((0, 0, 2), (0, 0, 0)) self.program = pg.DirectionalLightProgram() self.context = pg.Context(self.program) sphere = pg.Sphere(3, 0.5, (0, 0, 0)) self.context.position = pg.VertexBuffer(sphere.positions) self.context.normal = pg.VertexBuffer(sphere.normals)
def setup(self): self.font = pg.Font(self, 1, '/Library/Fonts/Arial.ttf', 24) self.wasd = pg.WASD(self) self.wasd.look_at(pg.normalize((1, 0, 1)), (0, 0, 0)) self.context = pg.Context(pg.DirectionalLightProgram()) self.context.sampler = pg.Texture(0, 'examples/earth.png') self.context.use_texture = True sphere = pg.Sphere(4, 0.5, (0, 0, 0)) self.context.position = pg.VertexBuffer(sphere.positions) self.context.normal = pg.VertexBuffer(sphere.normals) self.context.uv = pg.VertexBuffer(sphere.uvs)
def setup(self): self.wasd = pg.WASD(self, speed=5) self.wasd.look_at((-2, 2, 2), (0, 0, 0)) self.context = pg.Context(pg.DirectionalLightProgram()) self.context.sampler = pg.Texture(0, 'examples/bronze.jpg') self.context.use_texture = True a = pg.Solid(pg.Cuboid(-1, 1, -1, 1, -1, 1)) b = pg.Solid(pg.Sphere(2, 1.35)) c = pg.Solid(pg.Cylinder((-1, 0, 0), (1, 0, 0), 0.5, 18)) d = pg.Solid(pg.Cylinder((0, -1, 0), (0, 1, 0), 0.5, 18)) e = pg.Solid(pg.Cylinder((0, 0, -1), (0, 0, 1), 0.5, 18)) solid = (a & b) - (c | d | e) self.mesh = solid.mesh()
def setup(self): self.device = gps.Device() pg. async (self.device.run) self.fix = False self.font = pg.Font(self, 3, FONT, 18, bg=(0, 0, 0)) self.wasd = pg.WASD(self, speed=SPEED) self.wasd.look_at((0, 0, EARTH_RADIUS + ALTITUDE * 2), (0, 0, 0)) # stars self.stars = pg.Context(StarsProgram()) self.stars.sampler = pg.Texture(2, 'resources/stars.png') self.stars_sphere = pg.Sphere(4).reverse_winding() # earth self.earth = pg.Context(EarthProgram()) self.earth.day = pg.Texture(0, 'resources/earth_day.jpg') self.earth.night = pg.Texture(1, 'resources/earth_night.jpg') self.earth.ambient_color = (0.4, 0.4, 0.4) self.earth.light_color = (1.25, 1.25, 1.25) self.earth.specular_power = 20.0 self.earth.specular_multiplier = 0.3 self.earth_sphere = pg.Sphere(5, EARTH_RADIUS) # moon self.moon = pg.Context(pg.DirectionalLightProgram()) self.moon.use_texture = True self.moon.sampler = pg.Texture(4, 'resources/moon.jpg') self.moon.ambient_color = (0.1, 0.1, 0.1) self.moon.light_color = (1.3, 1.3, 1.3) self.moon.specular_power = 20.0 self.moon.specular_multiplier = 0.3 self.moon_sphere = pg.Sphere(4, MOON_RADIUS) # satellites self.context = pg.Context(pg.DirectionalLightProgram()) self.context.object_color = (1, 1, 1) m = SATELLITE_SCALE self.satellite = pg.STL('resources/dawn.stl').center() self.satellite = pg.Matrix().scale((m, m, m)) * self.satellite # lines self.lines = pg.Context(pg.SolidColorProgram()) self.lines.color = (1, 1, 1, 0.25)
def setup(self): self.wasd = pg.WASD(self, speed=3) self.wasd.look_at((-5, 4, 5), (0, 0, 0)) self.context = pg.Context(pg.DirectionalLightProgram()) data = [] points = pg.poisson_disc(-4, -4, 4, 4, 1, 32) for x, z in points: noise = pg.simplex2(10 + x * 0.25, 10 + z * 0.25, 4) y = (noise + 1) / 1 shape = pg.Cone((x, 0, z), (x, y, z), 0.4, 36) data.extend(pg.interleave(shape.positions, shape.normals)) shape = pg.Sphere(3, 0.3, (x, y, z)) data.extend(pg.interleave(shape.positions, shape.normals)) self.context.position, self.context.normal = ( pg.VertexBuffer(data).slices(3, 3)) self.plane = pg.Context(pg.DirectionalLightProgram()) self.plane.object_color = (1, 1, 1) shape = pg.Plane((0, -0.1, 0), (0, 1, 0), 5) data = pg.interleave(shape.positions, shape.normals) self.plane.position, self.plane.normal = (pg.VertexBuffer(data).slices( 3, 3)) self.axes = pg.Context(pg.SolidColorProgram()) self.axes.color = (0.3, 0.3, 0.3) self.axes.position = pg.VertexBuffer(pg.Axes(100).positions)
UPDATE_RATE = 0.05 RESTART_RATE = 30 DIRECTIONS = [ (0, -1, 0, 0), (0, 1, 0, 0), (1, 0, -1, 0), (1, 0, 1, 0), (2, 0, 0, -1), (2, 0, 0, 1), ] COLORS = [ 0x1f77b4, 0xaec7e8, 0xff7f0e, 0xffbb78, 0x2ca02c, 0x98df8a, 0xd62728, 0xff9896, 0x9467bd, 0xc5b0d5, 0x8c564b, 0xc49c94, 0xe377c2, 0xf7b6d2, 0x7f7f7f, 0xc7c7c7, 0x17becf, 0x9edae5, ] SPHERE = pg.Sphere(2, 0.25, (0, 0, 0)) CYLINDERS = [ pg.Cylinder((-0.5, 0, 0), (0.5, 0, 0), 0.25, 16, True), pg.Cylinder((0, -0.5, 0), (0, 0.5, 0), 0.25, 16, True), pg.Cylinder((0, 0, -0.5), (0, 0, 0.5), 0.25, 16, True), ] class Pipe(object): def __init__(self, occupied): self.occupied = occupied self.context = pg.Context(pg.DirectionalLightProgram()) self.context.object_color = pg.hex_color(random.choice(COLORS)) self.context.position = self.positions = pg.VertexBuffer() self.context.normal = self.normals = pg.VertexBuffer() self.restart()
def setup(self): self.wasd = pg.WASD(self) self.wasd.look_at((-1, 1, 1), (0, 0, 0)) self.context = pg.Context(pg.DirectionalLightProgram()) self.sphere = pg.Sphere(4, 0.5, (0, 0, 0))