Esempio n. 1
0
#!/usr/bin/env python

import pge, sys
from pygame.locals import *


print "starting exampleBoxes"
# pge.batch ()
pge.interactive ()

t = pge.rgb (1.0/2.0, 2.0/3.0, 3.0/4.0)
wood_light = pge.rgb (166.0/256.0, 124.0/256.0, 54.0/256.0)
wood_dark = pge.rgb (76.0/256.0, 47.0/256.0, 0.0)
red = pge.rgb (1.0, 0.0, 0.0)
green = pge.rgb (0.0, 1.0, 0.0)
blue = pge.rgb (0.0, 0.0, 1.0)
blue_dark = pge.rgb (0.1, 0.1, 0.8)
steel = pge.rgb (0.5, 0.5, 0.5)
copper = pge.rgb (0.5, 0.3, 0.2)
gold = pge.rgb (0.8, 0.6, 0.15)
ball_size = 0.02
boarder = 0.01
white = pge.rgb (1.0, 1.0, 1.0)
gap = 0.01
captured = None
sides = []
yellow = pge.rgb (0.8, 0.6, 0.15)
fps_text = None
last_fps = 0

Esempio n. 2
0
#!/usr/bin/env python

import pge, sys, time
from pygame.locals import *

print "starting breakout"
# pge.batch ()
pge.interactive()
pge.record()

t = pge.rgb(1.0 / 2.0, 2.0 / 3.0, 3.0 / 4.0)
wood_light = pge.rgb(166.0 / 256.0, 124.0 / 256.0, 54.0 / 256.0)
wood_dark = pge.rgb(76.0 / 256.0, 47.0 / 256.0, 0.0)
red = pge.rgb(1.0, 0.0, 0.0)
green = pge.rgb(0.0, 1.0, 0.0)
blue = pge.rgb(0.0, 0.0, 1.0)

dark_red = pge.rgb(166.0 / 255.0, 25.0 / 255.0, 50.0 / 255.0)
dark_green = pge.rgb(25.0 / 255.0, 100.0 / 255.0, 50.0 / 255.0)
dark_blue = pge.rgb(25.0 / 255.0, 50.0 / 255.0, 150.0 / 255.0)

steel = pge.rgb(0.5, 0.5, 0.5)
copper = pge.rgb(0.5, 0.3, 0.2)
gold = pge.rgb(0.8, 0.6, 0.15)
ball_size = 0.02
boarder = 0.01
white = pge.rgb(1.0, 1.0, 1.0)
gap = 0.01
blocks = []
winner = False
loser = False
Esempio n. 3
0
#!/usr/bin/env python3

import pge, sys, time
from pygame.locals import *


print("starting snooker")
# pge.batch ()
pge.interactive ()
pge.record ()

t = pge.rgb (1.0/2.0, 2.0/3.0, 3.0/4.0)
wood_light = pge.rgb (166.0/256.0, 124.0/256.0, 54.0/256.0)
wood_dark = pge.rgb (76.0/256.0, 47.0/256.0, 0.0)
red = pge.rgb (1.0, 0.0, 0.0)
green = pge.rgb (0.0, 1.0, 0.0)
blue = pge.rgb (0.0, 0.0, 1.0)

ball_size = 0.02
boarder = 0.01
white = pge.rgb (1.0, 1.0, 1.0)
gap = 0.01
captured = []
sides = []
slowdown = 5
simulatedtime = 6


def myquit (e):
    print("goodbye")
    sys.exit (0)
Esempio n. 4
0
#!/usr/bin/env python

import pge, sys

print "starting boxes"
pge.batch()

wood_light = pge.rgb(166.0 / 256.0, 124.0 / 256.0, 54.0 / 256.0)
wood_dark = pge.rgb(76.0 / 256.0, 47.0 / 256.0, 0.0)
red = pge.rgb(1.0, 0.0, 0.0)
blue = pge.rgb(0.0, 0.0, 1.0)

boarder = 0.01


def placeBoarders(thickness, color):
    print "placeBoarders"
    pge.box(0.0, 0.0, 1.0, thickness, color).fix()
    pge.box(0.0, 0.0, thickness, 1.0, color).fix()
    pge.box(1.0 - thickness, 0.0, thickness, 1.0, color).fix()
    pge.box(0.0, 1.0 - thickness, 1.0, thickness, color).fix()


def placeBox(p, w, c):
    return pge.box(p[0], p[1], w, w, c)


def main():
    pge.record()
    placeBox([0.4, 0.4], 0.1, red).fix()
    placeBoarders(boarder, wood_dark)
Esempio n. 5
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#!/usr/bin/env python

import pge, sys
# import pgemacro

print "starting exampleBoxes"
pge.batch ()

t = pge.rgb (1.0/2.0, 2.0/3.0, 3.0/4.0)
wood_light = pge.rgb (166.0/256.0, 124.0/256.0, 54.0/256.0)
wood_dark = pge.rgb (76.0/256.0, 47.0/256.0, 0.0)
red = pge.rgb (1.0, 0.0, 0.0)
metal = pge.rgb (0.5, 0.5, 0.5)
ball_size = 0.04
boarder = 0.01
white = pge.rgb (1.0, 1.0, 1.0)
gap = 0.01

# pge.finish ()
# sys.exit (0)


def play_wood (o):
    print "play_wood - wants to play bounce.wav"
    pge.play ("/home/gaius/Sandpit/cluedo/sounds/bounce.wav")

def play_crack (o):
    print "play_crack - wants to play crack-single.wav"
    pge.play ("/home/gaius/Sandpit/penguin-tower/sounds/crack-single.wav")

def play_bounce (o):
Esempio n. 6
0
#!/usr/bin/env python

import pge, sys

print "starting boxes"
pge.batch ()

wood_light = pge.rgb (166.0/256.0, 124.0/256.0, 54.0/256.0)
wood_dark = pge.rgb (76.0/256.0, 47.0/256.0, 0.0)
red = pge.rgb (1.0, 0.0, 0.0)
blue = pge.rgb (0.0, 0.0, 1.0)

boarder = 0.01


def placeBoarders (thickness, color):
    print "placeBoarders"
    pge.box (0.0, 0.0, 1.0, thickness, color).fix ()
    pge.box (0.0, 0.0, thickness, 1.0, color).fix ()
    pge.box (1.0-thickness, 0.0, thickness, 1.0, color).fix ()
    pge.box (0.0, 1.0-thickness, 1.0, thickness, color).fix ()

def placeBox (p, w, c):
    return pge.box (p[0], p[1], w, w, c)

def main ():
    placeBox ([0.4, 0.4], 0.1, red).fix ()
    placeBoarders (boarder, wood_dark)
    placeBox ([0.47, 0.7], 0.1, blue)
    pge.gravity ()
    pge.run (3.0)