Esempio n. 1
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def Pacman():
    def bodyAnimation():
        def step():
            nonlocal d_ang
            arc.move(dx, 0)
            START = arc.getStartAngle()
            SWEEP = arc.getSweepAngle()
            if START == abs(d_ang):
                d_ang *= -1
            if SWEEP == SWEEP_ANGLE:
                d_ang *= -1
            arc.setStartAngle(START + d_ang)
            arc.setSweepAngle(SWEEP - 2 * d_ang)
            if arc.getX() > gw.getWidth() - d:
                timer.stop()

        d_ang = (360 - (SWEEP_ANGLE + START_ANGLE)) / M_STEPS
        timer = gw.createTimer(step, TIME_STEP)
        timer.setRepeats(True)
        timer.start()

    gw = GWindow(GWINDOW_WIDTH, GWINDOW_HEIGHT)
    dx = (gw.getWidth() - d) / N_STEPS
    arc = GArc(0, 0, d, d, START_ANGLE, SWEEP_ANGLE)
    arc.setFilled(True)
    arc.setFillColor('yellow')
    gw.add(arc, 5, (GWINDOW_HEIGHT / 2) - (d / 2))

    bodyAnimation()
Esempio n. 2
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def GrayscaleImage():
    gw = GWindow(GWINDOW_WIDTH, GWINDOW_HEIGHT)
    image = GImage(IMAGE_FILENAME)
    gw.add(image, (gw.getWidth() - IMAGE_SEP) / 2 - image.getWidth(),
           (gw.getHeight() - image.getHeight()) / 2)
    grayscale = createGrayscaleImage(image)
    gw.add(grayscale, (gw.getWidth() + IMAGE_SEP) / 2,
           (gw.getHeight() - image.getHeight()) / 2)
Esempio n. 3
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def launch_rocket():
    """ Creates an animation of a rocket lifting off into the sky. """
    def lift():
        """ Timer callback to animate rocket liftoff. """
        gs.v -= 0.25
        rocket.move(0, gs.v)
        if rocket.get_y() < -ROCKET_HEIGHT:
            timer.stop()

    def create_rocket():
        """
        Function to create the compound rocket object. Including the core,
        1 fin on each side, and a nose cap. Should return the compound object.
        """
        rocket = GCompound()
        core = create_filled_rect(0, 0, ROCKET_WIDTH, ROCKET_HEIGHT, "oldlace")
        rocket.add(core, -ROCKET_WIDTH / 2, -ROCKET_HEIGHT)

        # Add your code below to add more pieces to the rocket!

        return rocket

    gw = GWindow(WIDTH, HEIGHT)
    gs = GState()
    gs.v = 0

    gw.add(create_filled_rect(0, 0, WIDTH, HEIGHT, "dodgerblue"))  # sky
    gw.add(
        create_filled_rect(0, HEIGHT - GROUND_HEIGHT, WIDTH, GROUND_HEIGHT,
                           "darkgreen"))  # ground

    rocket = create_rocket()
    gw.add(rocket, WIDTH / 2, HEIGHT - GROUND_HEIGHT)
    timer = gw.set_interval(lift, 30)
Esempio n. 4
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 def __init__(self, n):
     """Creates and displays a Panex puzzle with n levels."""
     self._nLevels = n
     self._frameWidth = 2 * SIDE_MARGIN + 3 * PIECE_WIDTH + 2 * COLUMN_SEP
     self._frameHeight = (TOP_MARGIN + BOTTOM_MARGIN +
                          (n + 1) * PIECE_HEIGHT + n * PIECE_SEP)
     GWindow.__init__(self, self._frameWidth, self._frameHeight)
     self._tk = tkinter._default_root
     self._tk.protocol("WM_DELETE_WINDOW", self._quitOnClose)
     self._tk.createcommand("exit", self._quitOnClose)
     self._initPuzzle()
     self.reset()
Esempio n. 5
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def pyramid():
    gw = GWindow(GWINDOW_WIDTH, GWINDOW_HEIGHT)
    for i in range(1, BRICKS_IN_BASE + 1):
        if i % 2 != 0:
            n = 0
            while i > n:
                X_1 = ((GWINDOW_WIDTH / 2) -
                       (BRICK_WIDTH / 2)) + ((n / 2) * BRICK_WIDTH)
                X_2 = ((GWINDOW_WIDTH / 2) -
                       (BRICK_WIDTH / 2)) - ((n / 2) * BRICK_WIDTH)
                Y = 30 + (i * 10)
                rect_1 = GRect(X_1, Y, BRICK_WIDTH, BRICK_HEIGHT)
                rect_2 = GRect(X_2, Y, BRICK_WIDTH, BRICK_HEIGHT)
                gw.add(rect_1)
                gw.add(rect_2)
                n += 2
        else:
            n = 0
            while i > n:
                X_1_1 = ((GWINDOW_WIDTH / 2) - BRICK_WIDTH) + (
                    (n / 2) * BRICK_WIDTH)
                X_1_2 = ((GWINDOW_WIDTH / 2) - BRICK_WIDTH) - (
                    (n / 2) * BRICK_WIDTH)
                X_2_1 = (GWINDOW_WIDTH / 2) + ((n / 2) * BRICK_WIDTH)
                X_2_2 = (GWINDOW_WIDTH / 2) - ((n / 2) * BRICK_WIDTH)
                Y = 30 + (i * 10)
                rect_1_1 = GRect(X_1_1, Y, BRICK_WIDTH, BRICK_HEIGHT)
                rect_1_2 = GRect(X_1_2, Y, BRICK_WIDTH, BRICK_HEIGHT)
                rect_2_1 = GRect(X_2_1, Y, BRICK_WIDTH, BRICK_HEIGHT)
                rect_2_2 = GRect(X_2_2, Y, BRICK_WIDTH, BRICK_HEIGHT)
                gw.add(rect_1_1)
                gw.add(rect_1_2)
                gw.add(rect_2_1)
                gw.add(rect_2_2)
                n += 2
Esempio n. 6
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def Enigma():

    def mousedownAction(e):
        gobj = gw.getElementAt(e.getX(), e.getY())
        if gobj is not None:
            if getattr(gobj, "mousedownAction", None) is not None:
                gobj.mousedownAction(enigma)

    def mouseupAction(e):
        gobj = gw.getElementAt(e.getX(), e.getY())
        if gobj is not None:
            if getattr(gobj, "mouseupAction", None) is not None:
                gobj.mouseupAction(enigma)

    def clickAction(e):
        gobj = gw.getElementAt(e.getX(), e.getY())
        if gobj is not None:
            if getattr(gobj, "clickAction", None) is not None:
                gobj.clickAction(enigma)

    gw = GWindow(ENIGMA_WIDTH, ENIGMA_HEIGHT)
    enigma = EnigmaMachine(gw)
    gw.addEventListener("mousedown", mousedownAction)
    gw.addEventListener("mouseup", mouseupAction)
    gw.addEventListener("click", clickAction)
Esempio n. 7
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def CreateMaze2():
    g = GWindow(GWINDOW_WIDTH, GWINDOW_HEIGHT)
    maze = Maze(MAZE_ROWS, MAZE_COLS, SQUARE_SIZE)
    x = (g.getWidth() - maze.getWidth()) / 2
    y = (g.getHeight() - maze.getHeight()) / 2
    #createRandomMaze(maze)
    #g.add(maze, x, y)
    #g.setInterval(g.add(wall.setColor("Black")), 2000)
    walls = maze.getWalls()
    random.shuffle(walls)
    squares = maze.getSquares()
    for square in squares:
        square.setColor(randomColor())
    for wall in walls:
        updateMaze(maze, wall, g)
Esempio n. 8
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def image_shop():
    def add_button(label, action):
        """
        Adds a button to the region on the left side of the window
        label is the text that will be displayed on the button and
        action is the callback function that will be run when the
        button is clicked.
        """
        x = BUTTON_MARGIN
        y = gs.next_button_y
        button = GButton(label, action)
        button.set_size(BUTTON_WIDTH, BUTTON_HEIGHT)
        gw.add(button, x, y)
        gs.next_button_y += BUTTON_HEIGHT + BUTTON_MARGIN

    def set_image(image):
        """
        Sets image as the current image after removing the old one.
        """
        if gs.current_image is not None:
            gw.remove(gs.current_image)
        gs.current_image = image
        x = BUTTON_AREA_WIDTH + (IMAGE_AREA_WIDTH - image.get_width()) / 2
        y = (gw.get_height() - image.get_height()) / 2
        gw.add(image, x, y)

    def load_button_action():
        """Callback function for the Load button"""
        filename = choose_input_file()
        if filename != "":
            set_image(GImage(filename))

    def flip_vertical_action():
        """Callback function for the Flip Vertical button"""
        if gs.current_image is not None:
            set_image(flip_vertical(gs.current_image))

    gw = GWindow(GWINDOW_WIDTH, GWINDOW_HEIGHT)
    gs = GState()
    button_area = GRect(0, 0, BUTTON_AREA_WIDTH, GWINDOW_HEIGHT)
    button_area.set_filled(True)
    button_area.set_color(BUTTON_BACKGROUND)
    gw.add(button_area)
    gs.next_button_y = BUTTON_MARGIN
    gs.current_image = None
    add_button("Load", load_button_action)
    add_button("Flip Vertical", flip_vertical_action)
Esempio n. 9
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def DrawArtsakhFlag():
    gw = GWindow(WINDOW_WIDTH, WINDOW_HEIGHT)
    
    gw.add(createRect(0, 0, WINDOW_WIDTH, WINDOW_HEIGHT//3, "red"))
    gw.add(createRect(0, WINDOW_HEIGHT//3, WINDOW_WIDTH, WINDOW_HEIGHT//3, "blue"))
    gw.add(createRect(0, 2*WINDOW_HEIGHT//3, WINDOW_WIDTH, WINDOW_HEIGHT//3, "yellow"))
    
    for i in range(5):
         gw.add(createRect(, 0, WINDOW_WIDTH, WINDOW_HEIGHT//3, "red"))
Esempio n. 10
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def redCross():
	def createRedCross(w, h):
		cross = GCompound()
		rect_1 = GRect(-w / 2, -h / 2, LONG_SIDE, SHORT_SIDE)
		rect_1.setFilled(True)
		rect_1.setColor('red')
		cross.add(rect_1)
		rect_2 = GRect(-h / 2, -w / 2, SHORT_SIDE, LONG_SIDE)
		rect_2.setFilled(True)
		rect_2.setColor('red')
		cross.add(rect_2)
		return cross
	def step():
		nonlocal cross, theta
		cross.movePolar(VELOCITY, theta)
	def clickAction(e):
		nonlocal theta
		if cross.contains(e.getX(), e.getY()):
			theta = random.uniform(0,360)

	gw = GWindow(GWINDOW_WIDTH, GWINDOW_HEIGHT)
	theta = random.uniform(0,360)
	cross = createRedCross(LONG_SIDE, SHORT_SIDE)
	gw.add(cross, GWINDOW_WIDTH / 2, GWINDOW_HEIGHT / 2)
	gw.addEventListener('click', clickAction)
	timer = gw.createTimer(step, TIME_STEP)
	timer.setRepeats(True)
	timer.start()
def create_picture():
    """
    Add your code to replicate the desired image in the space below.
    I've started you off with a window.
    """
    GW_WIDTH = 400
    GW_HEIGHT = 600

    gw = GWindow(GW_WIDTH, GW_HEIGHT)
Esempio n. 12
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def DrawMaldivesFlag():
    sun_radius = WINDOW_HEIGHT//5
    gw = GWindow(WINDOW_WIDTH, WINDOW_HEIGHT)
    
    gw.add(createBackground("Crimson"))
    
    rect = GRect(WINDOW_WIDTH//8, WINDOW_HEIGHT//8, 3*WINDOW_WIDTH//4, 3*WINDOW_HEIGHT//4)
    rect.setColor("darkgreen")
    rect.setFilled(True)
    gw.add(rect)
    
    gw.add(createSun("white"))
    
    circ=GOval(WINDOW_WIDTH//2 - (sun_radius-20), WINDOW_HEIGHT//2-(sun_radius), 
                sun_radius*2, sun_radius*2)
    circ.setColor("darkgreen")
    circ.setFilled(True)
    gw.add(circ)
def CreateMaze():
    g = GWindow(GWINDOW_WIDTH, GWINDOW_HEIGHT)
    maze = Maze(MAZE_ROWS, MAZE_COLS, SQUARE_SIZE)
    x = (g.getWidth() - maze.getWidth()) / 2
    y = (g.getHeight() - maze.getHeight()) / 2
    createRandomMaze(maze)
    g.add(maze, x, y)
Esempio n. 14
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def sudoku_builder():
      
    def mousedown_action(e):
        element = gw.getElementAt(e.getX(), e.getY())
        element.mousedown(e.getX(), e.getY())

    def mouseup_action(e):
        element = gw.getElementAt(e.getX(), e.getY())
        element.mouseup(e.getX(), e.getY())      
    
    gw = GWindow(GWINDOW_WIDTH, GWINDOW_HEIGHT)
    gw.addEventListener("mousedown", mousedown_action)
    gw.addEventListener("mouseup", mouseup_action)
    board = YoudokuBoard()
    gw.add(board, 0, 0)
def draw_hexagon():
    """
    Draws a hexagon at the center of the graphics window.
    """
    gw = GWindow(GWINDOW_WIDTH, GWINDOW_HEIGHT)
    gw.add(create_hexagon(HEXAGON_SIDE),
           gw.get_width() / 2,
           gw.get_height() / 2)
def tester():

    sideLen = 100
    print(
        "How many sides do you want your regular polygon to have? Enter a positive integer."
    )
    iPut = int(input())
    gw = GWindow(sideLen * 3, sideLen * 3)
    gr = GRegularPolygon(iPut, 30)
    gw.add(gr, gw.getWidth() / 2, gw.getHeight() / 2)
Esempio n. 17
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def background():

    gw = GWindow(GWINDOW_WIDTH, GWINDOW_HEIGHT)
    rect = GRect(-10, -10, 720, 520)
    rect.setColor("cyan")
    rect.setFilled(True)
    gw.add(rect)

    for i in range(8):
        arc = GOval(-100, 100 + 30 * i, 900, 500)
        arc.setFilled(True)
        arc.setColor(colors[i])
        gw.add(arc)
Esempio n. 18
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def DrawLines():
    def mousedownAction(e):
        nonlocal line
        line = GLine(e.getX(), e.getY(), e.getX(), e.getY())
        gw.add(line)

    def dragAction(e):
        line.setEndPoint(e.getX(), e.getY())

    gw = GWindow(GWINDOW_WIDTH, GWINDOW_HEIGHT)
    line = None
    gw.addEventListener('mousedown', mousedownAction)
    gw.addEventListener('drag', dragAction)
Esempio n. 19
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def DrawBangladeshFlag():
    
    gw = GWindow(WINDOW_WIDTH, WINDOW_HEIGHT)
    rect = GRect(0, 0, WINDOW_WIDTH, WINDOW_HEIGHT)
    rect.setFilled(True)
    rect.setColor("ForestGreen")
    gw.add(rect)
    

    circ = GOval(200, 100, 200, 200)
    circ.setFilled(True)
    circ.setColor("DarkRed")
    gw.add(circ)
Esempio n. 20
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def ArpanetSimulation():
    def clickAction(e):
        nodeList = []
        obj = gw.getElementAt(e.getX(), e.getY())
        if isinstance(obj, ArpanetNode):
            nodeList = [obj]
        elif isinstance(obj, GLine):
            active = obj.getColor() == "Black"
            start = obj.getStartPoint()
            end = obj.getEndPoint()
            n1 = gw.getElementAt(start.getX(), start.getY())
            n2 = gw.getElementAt(end.getX(), end.getY())
            if active:
                obj.setColor("LightGray")
                n1.removeNeighbor(n2)
                n2.removeNeighbor(n1)
            else:
                obj.setColor("Black")
                n1.addNeighbor(n2)
                n2.addNeighbor(n1)
        elif obj == allButton:
            nodeList = arpanet.getNodes()
        elif isinstance(obj, GLabel):
            node = arpanet.findNode(obj.getLabel())
            name = node.getName()
            if node.isActive():
                node.setActive(False)
                obj.setColor("LightGray")
                node.setRoutingTable(RoutingTable(name))
                monitors[name].update()
            else:
                node.setActive(True)
                obj.setColor("Black")
                monitors[name].update()
        for node in nodeList:
            name = node.getName()
            myTable = node.getRoutingTable()
            if node.isActive():
                for neighbor in node.getNeighbors():
                    if neighbor.isActive():
                        neighbor.getRoutingTable().update(name, myTable)
        for name in monitors:
            monitors[name].update()

    gw = GWindow(GWINDOW_WIDTH, GWINDOW_HEIGHT)
    arpanet = createArpanetGraph(gw)
    monitors = createArpanetMonitors(gw, arpanet)
    allButton = GLabel("Update All")
    allButton.setFont(ALL_BUTTON_FONT)
    gw.add(allButton, ALL_BUTTON_X, ALL_BUTTON_Y)
    gw.addEventListener("click", clickAction)
Esempio n. 21
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	def clickAction(e):



	gw = GWindow(GWINDOW_WIDTH, GWINDOW_HEIGHT)
	x0 = (GWINDOW_WIDTH - N_COL * BOX_SIZE) / 2
	y0 = (GWINDOW_HEIGHT - N_ROW * BOX_SIZE) / 2
	for row in range(N_ROW):
		for col in range(N_COL):
			x = x0 + col * BOX_SIZE
			y = y0 + row * BOX_SIZE
			box = GRect(x, y, BOX_SIZE, BOX_SIZE)
			gw.add(box)
	gw.addEventListener('click', clickAction)
Esempio n. 22
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def play_game():
    """Plays the clicky box game."""
    def click_callback(event):
        """Callback on mouse click event."""
        x = event.get_x()
        y = event.get_y()
        if target.contains(x, y):
            target.set_location(randint(0, WIDTH - BOX_SIZE),
                                randint(0, HEIGHT - BOX_SIZE))
            target.set_color(rand_color())

    gw = GWindow(WIDTH, HEIGHT)
    target = create_filled_rect(WIDTH / 2 - BOX_SIZE / 2,
                                HEIGHT / 2 - BOX_SIZE / 2, BOX_SIZE, BOX_SIZE)
    gw.add(target)
    gw.add_event_listener("mousedown", click_callback)
Esempio n. 23
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def estimate_pi(tries):
    """
    Uses random dart throws at a circular target to approximate
    the value of pi. As the number of throws gets large, pi should
    be approximately 4 times the fraction of throws that hit the
    circle.
    """
    def take_shot():
        """
        Simulates a random "throw" toward the target, and draws
        a circle of the correct color depending on if the
        throw struck the target or not.
        """
        x = random.random() * size
        y = random.random() * size
        is_hit = (x - radius)**2 + (y - radius)**2 < radius
        if is_hit:
            color = "red"
            n_hits += 1
        else:
            color = "black"
        gw.add(create_filled_circle(x, y, 1, color))

    size = 500
    radius = size / 2

    # Creates the window and adds the circular target
    gw = GWindow(size, size)
    gw.add(create_filled_circle(radius, radius, radius, "blue"))

    # Simulate tries number of throws
    num_hits = 0
    for i in range(tries):
        take_shot()

    # Compute pi
    pi = num_hits / tries * 4

    # Display the rounded value of pi centered pretty in window
    lab = GLabel(str(round(pi, 2)))
    lab.set_font("bold 100px 'serif'")
    lab.set_color("white")
    x = size / 2 - lab.get_width() / 2
    y = size / 2 - lab.get_ascent() / 2
    gw.add(lab, x, y)
Esempio n. 24
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def DrawRectangles():
	def mousedownAction(e):
		nonlocal rect, x0, y0
		x0 = e.getX()
		y0 = e.getY()
		rect = GRect(x0, y0, 0, 0)
		rect.setFilled(True)
		gw.add(rect)

	def dragAction(e):
		x = min(e.getX(), x0)
		y = min(e.getY(), y0)
		rect.setBounds(x, y, abs(e.getX() - x0), abs(e.getY() - y0))

	gw = GWindow(GWINDOW_WIDTH, GWINDOW_HEIGHT)
	rect = None
	x0 = None
	y0 = None
	gw.addEventListener('mousedown', mousedownAction)
	gw.addEventListener('drag', dragAction)
def SpellingBee():
    gw = GWindow(GWINDOW_WIDTH, GWINDOW_HEIGHT)
    puzzle = choice(
    )  #choice() is the function that checks whether you want to input the puzzle or generate it

    beehive = createBeehive(puzzle)
    gw.add(
        beehive, BEEHIVE_X,
        BEEHIVE_Y)  #adding the puzzle in beehive form on the graphics window
    displayPuzzleWordList(
        gw, createWordList(puzzle), puzzle
    )  #I created a bigger function than displayWordList to use puzzle without nonlocal declaration
    shuffler = input("Type Shuffle to shuffle the outer hexes: "
                     )  #Code to initiate shuffler starts
    while shuffler == "Shuffle":
        puzzle = Shuffle(puzzle)
        beehive = createBeehive(puzzle)
        gw.add(beehive, BEEHIVE_X, BEEHIVE_Y)
        print("Type anything other than Shuffle to stop")
        shuffler = input("Type Shuffle to shuffle the outer hexes: ")
Esempio n. 26
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def fireworks():
    def step():
        nonlocal dx, dy, dot, x, y, timer_2
        if dot.getY() < y:
            timer.stop()
            timer_2.start()
        dot.move(dx, dy)

    def animateDot():
        nonlocal current_size, desired_size
        if current_size < desired_size:
            current_size += DELTA_RADIUS
            x = dot.getX() - DELTA_RADIUS / 2
            y = dot.getY() - DELTA_RADIUS / 2
            dot.setBounds(x, y, current_size, current_size)

    random.seed()
    colors = ['red', 'orange', 'yellow', 'green', 'cyan', 'blue', 'violet']
    gw = GWindow(GWINDOW_WIDTH, GWINDOW_HEIGHT)
    dot = GOval((GWINDOW_WIDTH - START_SIZE) / 2, GWINDOW_HEIGHT, START_SIZE,
                START_SIZE)
    dot.setColor(random.choice(colors))
    gw.add(dot)
    y = random.uniform(0, GWINDOW_HEIGHT / 2)
    x = random.uniform(0, GWINDOW_WIDTH)
    dy = (y - dot.getY()) / FLIGHT_TIME
    dx = (x - dot.getX()) / FLIGHT_TIME
    current_size = START_SIZE
    desired_size = DELTA_RADIUS * EXPANSION_TIME

    timer = gw.createTimer(step, FLIGHT_TIME)
    timer.setRepeats(True)
    timer.start()

    timer_2 = gw.createTimer(animateDot, EXPANSION_TIME)
    timer_2.setRepeats(True)
Esempio n. 27
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def ImageShop(classifier_file):
    def addButton(label, action):
        """
        Adds a button to the region on the left side of the window
        """
        nonlocal nextButtonY
        x = BUTTON_MARGIN
        y = nextButtonY
        button = GButton(label, action)
        button.setSize(BUTTON_WIDTH, BUTTON_HEIGHT)
        gw.add(button, x, y)
        nextButtonY += BUTTON_HEIGHT + BUTTON_MARGIN

    def setImage(image):
        """
        Sets image as the current image after removing the old one.
        """
        nonlocal currentImage
        if currentImage is not None:
            gw.remove(currentImage)
        currentImage = image
        x = BUTTON_AREA_WIDTH + (IMAGE_AREA_WIDTH - image.getWidth() * image.sf) / 2
        y = (gw.getHeight() - image.getHeight() * image.sf) / 2
        gw.add(image, x, y)

    def setThermometer(percentage):
        if percentage > 0.50:
            showYes()
        else:
            showNo()
        likelihood.setSize(BUTTON_AREA_WIDTH-10,
                           percentage * (GWINDOW_HEIGHT-nextButtonY-5))

    def loadButtonAction():
        """Callback function for the Load button"""
        nonlocal currentFile
        filename = chooseInputFile()
        currentFile = filename
        if filename != "":
            img = GImage(filename)
            width = len(img.getPixelArray())
            height = len(img.getPixelArray()[0])
            max_dim = max(width, height)
            sf = 750 / max_dim
            if max_dim > 750:
                img.scale(sf)
            
            setImage(img)
            clearMessage()

    def flipVerticalAction():
        """Callback function for the FlipVertical button"""
        if currentImage is not None:
            setImage(flipVertical(currentImage))

    def flipHorizontalAction():
        """Callback function for the FlipHorizontal button"""
        if currentImage is not None:
            setImage(flipHorizontal(currentImage))

    def rotateLeftAction():
        """Callback function for the RotateLeft button"""
        if currentImage is not None:
            setImage(rotateLeft(currentImage))

    def rotateRightAction():
        """Callback function for the RotateRight button"""
        if currentImage is not None:
            setImage(rotateRight(currentImage))



    def isZebraAction():
        """Callback function for the Is It a Zebra? button"""
        if currentFile is not None:
            zebra_prob = classifier(currentFile)['zebra']
            setThermometer(zebra_prob)
  
    def showYes():
        clearMessage()
        gw.add(yes, BUTTON_AREA_WIDTH//2-30, GWINDOW_HEIGHT-nextButtonY//2-150)
                  
    def showNo():
        clearMessage()
        gw.add(no, BUTTON_AREA_WIDTH//2-20, GWINDOW_HEIGHT-nextButtonY//2-150)

    def clearMessage():
        gw.remove(yes)        
        gw.remove(no)
        
    gw = GWindow(GWINDOW_WIDTH, GWINDOW_HEIGHT)
    buttonArea = GRect(0, 0, BUTTON_AREA_WIDTH, GWINDOW_HEIGHT)    
    buttonArea.setFilled(True)
    buttonArea.setColor(BUTTON_BACKGROUND)
    gw.add(buttonArea)
    nextButtonY = BUTTON_MARGIN
    currentImage = None
    currentFile = None
    addButton("Load", loadButtonAction)
    addButton("Flip Vertical", flipVerticalAction)
    addButton("Flip Horizontal", flipHorizontalAction)
    addButton("Rotate Left", rotateLeftAction)
    addButton("Rotate Right", rotateRightAction)
    addButton("Is It a Zebra?", isZebraAction)
    thermometer = GRect(5, nextButtonY, BUTTON_AREA_WIDTH-10, GWINDOW_HEIGHT-nextButtonY-5)    
    thermometer.setFilled(True)
    thermometer.setColor("red")
    likelihood = GRect(5, nextButtonY, BUTTON_AREA_WIDTH-10, 0)    
    likelihood.setFilled(True)
    likelihood.setColor("green")
    gw.add(thermometer)    
    gw.add(likelihood)        
    yes = GLabel("YES")
    yes.setColor("white")
    yes.setFont("bold 36px 'Monaco','Monospaced'")
    no = GLabel("NO")
    no.setColor("white")
    no.setFont("bold 36px 'Monaco','Monospaced'")

    from cnn import Classifier

    classifier = Classifier.load(classifier_file)
Esempio n. 28
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def ImageShop():
    def addButton(label, action):
        """
        Adds a button to the region on the left side of the window
        """
        nonlocal nextButtonY
        x = BUTTON_MARGIN
        y = nextButtonY
        button = GButton(label, action)
        button.setSize(BUTTON_WIDTH, BUTTON_HEIGHT)
        gw.add(button, x, y)
        nextButtonY += BUTTON_HEIGHT + BUTTON_MARGIN

    def setImage(image):
        """
        Sets image as the current image after removing the old one.
        """
        nonlocal currentImage
        if currentImage is not None:
            gw.remove(currentImage)
        currentImage = image
        x = BUTTON_AREA_WIDTH + (IMAGE_AREA_WIDTH - image.getWidth()) / 2
        y = (gw.getHeight() - image.getHeight()) / 2
        gw.add(image, x, y)

    def loadButtonAction():
        """Callback function for the Load button"""
        filename = chooseInputFile()
        if filename != "":
            setImage(GImage(filename))

    def flipVerticalAction():
        """Callback function for the FlipVertical button"""
        if currentImage is not None:
            setImage(flipVertical(currentImage))

    def flipHorizontalAction():
        """Callback function for the FlipHorizontal button"""
        if currentImage is not None:
            setImage(flipHorizontal(currentImage))

    def rotateRightAction():
        """Callback function for the RotateRight button"""
        if currentImage is not None:
            setImage(rotateRight(currentImage))

    def rotateLeftAction():
        """Callback function for the RotateLeft button"""
        if currentImage is not None:
            setImage(rotateLeft(currentImage))

    def grayscaleAction():
        """Callback function for the grayscale button"""
        if currentImage is not None:
            setImage(createGrayscaleImage(currentImage))

    def greenScreenAction():
        """Callback function for the GreenScreen button"""
        if currentImage is not None:
            setImage(greenScreen(currentImage))

    def equalizeAction():
        """Callback function for the Equalize button"""
        if currentImage is not None:
            setImage(equalize(currentImage))

    gw = GWindow(GWINDOW_WIDTH, GWINDOW_HEIGHT)
    buttonArea = GRect(0, 0, BUTTON_AREA_WIDTH, GWINDOW_HEIGHT)
    buttonArea.setFilled(True)
    buttonArea.setColor(BUTTON_BACKGROUND)
    gw.add(buttonArea)
    nextButtonY = BUTTON_MARGIN
    currentImage = None
    #Add buttons
    addButton("Load", loadButtonAction)
    addButton("Flip Vertical", flipVerticalAction)
    addButton("Flip Horizontal", flipHorizontalAction)
    addButton("Rotate Right", rotateRightAction)
    addButton("Rotate Left", rotateLeftAction)
    addButton("Grayscale", grayscaleAction)
    addButton("Green Screen", greenScreenAction)
    addButton("Equalize", equalizeAction)
Esempio n. 29
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def Swirl():
    gw = GWindow(GW_WIDTH,GW_HEIGHT)
    allFlowers=[]
    theta=0
    steps=0
    angleNumber=4
    diamondAngle=THETA[3]
    limChanger=0
    stepChanger=10
    angularOffset=(.5*diamondAngle)
    aOchanger=0
    
    

    def setUp():#sets up scene
        nonlocal allFlowers,theta,diamondAngle,angularOffset
        lim=GW_WIDTH*2
        while(lim>=1):
            flower=drawFlowerz(lim,theta,diamondAngle)
            gw.add(flower,MIDX,MIDY)
            theta+= angularOffset
            lim= changeLim(lim)
            allFlowers.append(flower)
            
    def changeDiamondAngle():#changes the number of diamonds, or the number of colors
        nonlocal diamondAngle,angleNumber,angularOffset
        angleNumber+=1
        
        if angleNumber>len(THETA)-1:
            angleNumber=0
        diamondAngle=THETA[angleNumber]
        angularOffset=(.5*diamondAngle)
        
    def click(e):
        buttonPressed=gw2.getElementAt(e.getX(),e.getY())
        if buttonPressed==changeAngleButton:
            changeDiamondAngle()
        if buttonPressed==changeSpaceOffsetButton:
            changeSpace()
        if buttonPressed==changeAngularOffsetButton:
            changeAngularOff()
            
    
    def changeAngularOff():#changes angular offset of each flower with respect to the previous
        nonlocal diamondAngle,angularOffset,aOchanger
        aOchanger+=1
        if aOchanger>2:
            aOchanger=0
        if aOchanger==0:
            angularOffset=(.5*diamondAngle)
        if aOchanger==1:
            angularOffset=(.75*diamondAngle)
        if aOchanger==2:
            angularOffset=(2*diamondAngle)
        
    def step():
        nonlocal allFlowers,theta,steps,diamondAngle,stepChanger,angularOffset
        for i in allFlowers:
            gw.remove(i)
        allFlowers.clear()
        lim=GW_WIDTH*2
        steps+=stepChanger
        theta=0+(steps)
        
        while(lim>=1):
            flower=drawFlowerz(lim,theta,diamondAngle)
            gw.add(flower,MIDX,MIDY)
            theta+= angularOffset
            lim= changeLim(lim)
            allFlowers.append(flower)
        
    def changeSpace(): 
        nonlocal limChanger
        limChanger+=1
    
    def changeLim(lim): #changes space offset between each flower
        nonlocal limChanger,stepChanger
        if limChanger>=4:
            limChanger=0
        if limChanger==0:
            stepChanger=10
            return ((.5* lim)/cos((radians(.5*diamondAngle))))
        if limChanger==1:
            stepChanger=30
            return lim-60
        if limChanger==2:
            stepChanger=20
            return lim-100
        if limChanger==3:
            stepChanger=40
            return lim-40
    
    setUp()
    gw2=GWindow(GW_WIDTH,100)
    gw.setInterval(step,TIME_STEP)
    
   
    gw2.addEventListener("click",click)
    
    space=gw2.getWidth()//4
    changeAngleButton=createButton("Change Number of Colors") #changes the number of diamonds
    changeSpaceOffsetButton=createButton("Change Space Offset")#changes the space between each flower
    changeAngularOffsetButton=createButton("Change Angular Offset")#changes offset of each flower with respect to the previous
    gw2.add(changeAngleButton,space,gw2.getHeight()//2)
    gw2.add(changeSpaceOffsetButton,space*2,gw2.getHeight()//2)
    gw2.add(changeAngularOffsetButton,space*3,gw2.getHeight()//2)
Esempio n. 30
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        return drawTriangle(size)
    else:
        gc = GCompound()
        s = (size / (2 * sqrt(3)))
        sx = s * cos(radians(30))
        sy = s * sin(radians(30))
        gc.add(createSierpinskiTriangle(size / 2, order - 1), 0, -s)
        gc.add(createSierpinskiTriangle(size / 2, order - 1), sx, sy)
        gc.add(createSierpinskiTriangle(size / 2, order - 1), -sx, sy)
        return gc


#draws a triangle of the given size
def drawTriangle(size):
    t = GPolygon()
    t.addVertex(0, -(size / (2 * sqrt(3))))
    t.addPolarEdge(size, 300)
    t.addPolarEdge(size, 180)
    return t


#makes a sierpinski triangle to the order of the input of the user
#Note that things get a bit dense for orders higher than 10, may want to adjust window size for higher orders to avoid window crashes
if __name__ == "__main__":
    print(
        "What order sierpinski triangle would you like? Please enter a positive integer."
    )
    order = int(input())
    gw = GWindow(500, 500)
    gw.add(createSierpinskiTriangle(300, order), 250, 250)