Esempio n. 1
0
def get_iv():
    pokemon_id = request.args["pokemon_id"]
    pokemon_name = get_pokemon_name(pokemon_id)
    lat = request.args["latitude"]
    lng = request.args["longitude"]

    encounter_id = request.args.get("encounter_id")
    spawn_point_id = request.args.get("spawn_point_id")

    # Check cache
    cache_key = encounter_id if encounter_id else "{}-{}-{}".format(
        pokemon_id, lat, lng)
    result = get_cached_encounter(cache_key)
    if result:
        log.info(
            u"Returning cached result: {:.1f}% level {} {} with {} CP".format(
                result['iv_percent'], result['pokemon_level'], pokemon_name,
                result['cp']))
        return jsonify(result)

    # Create a ScoutJob
    job = ScoutJob(pokemon_id, encounter_id, spawn_point_id, lat, lng)

    # Enqueue and wait for job to be processed
    jobs.put(job)
    while not job.processed:
        time.sleep(1)

    # Cache successful jobs and return result
    if job.result['success']:
        cache_encounter(cache_key, job.result)
    return jsonify(job.result)
Esempio n. 2
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def get_iv():
    if not app_state.accept_new_requests:
        return reject('Not accepting new requests.')
    if not have_active_scouts():
        return reject('No active scout available. All banned?')

    pokemon_id = request.args["pokemon_id"]
    pokemon_name = get_pokemon_name(pokemon_id)
    forced = request.args.get('forced')
    prio = PRIO_HIGH if forced is not None else get_pokemon_prio(pokemon_id)

    cache_enable = cfg_get('cache_timer') > 0
    max_queued_jobs = cfg_get('max_queued_jobs')
    num_jobs = jobs.qsize()
    if max_queued_jobs and num_jobs >= max_queued_jobs and prio == PRIO_LOW:
        return reject(
            "Job queue full ({} items). Rejecting encounter with priority '{}'."
            .format(num_jobs, PRIO_NAMES[prio]))

    lat = request.args["latitude"]
    lng = request.args["longitude"]
    weather = request.args.get("weather", "unknown")

    encounter_id = normalize_encounter_id(request.args.get("encounter_id"))
    # Spawn point ID is assumed to be a hex string
    spawn_point_id = request.args.get("spawn_point_id")
    despawn_time = request.args.get("despawn_time")

    if cache_enable:
        # Check cache
        cache_key = "{}-{}".format(
            encounter_id, weather) if encounter_id else "{}-{}-{}".format(
                pokemon_id, lat, lng)
        result = get_cached_encounter(cache_key)
        if result:
            log.info(
                u"Returning cached result: {:.1f}% level {} {} with {} CP".
                format(result['iv_percent'], result['level'], pokemon_name,
                       result['cp']))
            return jsonify(result)

    # Create a ScoutJob
    job = ScoutJob(pokemon_id,
                   encounter_id,
                   spawn_point_id,
                   lat,
                   lng,
                   despawn_time=despawn_time)

    # Enqueue and wait for job to be processed
    jobs.put((prio, time.time(), job))
    while not job.processed:
        time.sleep(1)

    # Cache successful jobs and return result
    if cache_enable and job.result['success']:
        cache_encounter(cache_key, job.result)
    return jsonify(job.result)
Esempio n. 3
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def get_iv():
    error = None
    if not app_state.accept_new_requests:
        error = 'Not accepting new requests.'
    if not have_active_scouts():
        error = 'No active scout available. All banned?'
    max_queued_jobs = cfg_get('max_queued_jobs')
    num_jobs = jobs.qsize()
    if max_queued_jobs and num_jobs >= max_queued_jobs:
        error = "Job queue full ({} items). Perform less encounters or add more scouts.".format(
            num_jobs)

    if error:
        log.warning(error)
        return jsonify({'success': False, 'error': error})

    pokemon_id = request.args["pokemon_id"]
    pokemon_name = get_pokemon_name(pokemon_id)
    lat = request.args["latitude"]
    lng = request.args["longitude"]
    weather = request.args.get("weather", "unknown")

    encounter_id = normalize_encounter_id(request.args.get("encounter_id"))
    # Spawn point ID is assumed to be a hex string
    spawn_point_id = request.args.get("spawn_point_id")
    despawn_time = request.args.get("despawn_time")

    # Check cache
    cache_key = "{}-{}".format(encounter_id,
                               weather) if encounter_id else "{}-{}-{}".format(
                                   pokemon_id, lat, lng)
    result = get_cached_encounter(cache_key)
    if result:
        log.info(
            u"Returning cached result: {:.1f}% level {} {} with {} CP".format(
                result['iv_percent'], result['level'], pokemon_name,
                result['cp']))
        return jsonify(result)

    # Create a ScoutJob
    job = ScoutJob(pokemon_id,
                   encounter_id,
                   spawn_point_id,
                   lat,
                   lng,
                   despawn_time=despawn_time)

    # Enqueue and wait for job to be processed
    jobs.put(job)
    while not job.processed:
        time.sleep(1)

    # Cache successful jobs and return result
    if job.result['success']:
        cache_encounter(cache_key, job.result)
    return jsonify(job.result)
Esempio n. 4
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def get_iv():
    if not app_state.accept_new_requests:
        return jsonify({
            'success': False,
            'error': 'Not accepting new requests.'
        })

    pokemon_id = request.args["pokemon_id"]
    pokemon_name = get_pokemon_name(pokemon_id)
    lat = request.args["latitude"]
    lng = request.args["longitude"]

    encounter_id = normalize_encounter_id(request.args.get("encounter_id"))
    # Spawn point ID is assumed to be a hex string
    spawn_point_id = request.args.get("spawn_point_id")

    # Check cache
    cache_key = encounter_id if encounter_id else "{}-{}-{}".format(
        pokemon_id, lat, lng)
    result = get_cached_encounter(cache_key)
    if result:
        log.info(
            u"Returning cached result: {:.1f}% level {} {} with {} CP".format(
                result['iv_percent'], result['level'], pokemon_name,
                result['cp']))
        return jsonify(result)

    # Create a ScoutJob
    job = ScoutJob(pokemon_id, encounter_id, spawn_point_id, lat, lng)

    # Enqueue and wait for job to be processed
    jobs.put(job)
    while not job.processed:
        time.sleep(1)

    # Cache successful jobs and return result
    if job.result['success']:
        cache_encounter(cache_key, job.result)
    return jsonify(job.result)
Esempio n. 5
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    def run(self):
        self.log_info("Waiting for job...")
        while True:
            job = self.job_queue.get()
            try:
                self.log_info(u"Scouting a {} at {}, {}".format(
                    job.pokemon_name, job.lat, job.lng))
                # Initialize API
                (lat, lng) = jitter_location(job.lat, job.lng)
                self.set_position(lat, lng, job.altitude)
                if not self.check_login():
                    job.result = self.scout_error(self.last_msg)
                    continue

                # Check if banned.
                if self.is_banned():
                    job.result = self.scout_error("Account banned")
                    break

                if job.encounter_id and job.spawn_point_id:
                    job.result = self.scout_by_encounter_id(job)
                else:
                    if self.find_pokemon(job):
                        time.sleep(2)
                        job.result = self.scout_by_encounter_id(job)
                    else:
                        job.result = self.scout_error(
                            "Could not determine encounter_id for {} at {}, {}"
                            .format(job.pokemon_name, job.lat, job.lng))

                # Mark shadowbanned if too many errors
                sb_threshold = cfg_get('shadowban_threshold')
                if sb_threshold and self.errors >= sb_threshold:
                    self.shadowbanned = True

                if self.shadowbanned:
                    self.log_warning(
                        "Account probably shadowbanned. Stopping.")
                    break

            except:
                job.result = self.scout_error(repr(sys.exc_info()))
            finally:
                job.processed = True
                self.update_history()
                if job.result['message']['success']:
                    payload = {}
                    payload['pokehunt_id'] = job.result['message'][
                        'pokehunt_id']
                    #response = requests.post('http://192.168.1.101:1418/test4', json=payload)
                    cache_key = job.encounter_id if job.encounter_id else "{}-{}-{}".format(
                        pokemon_id, lat, lng)
                    cache_encounter(cache_key, job.result)
                    #return jsonify(job.result)
                    response = requests.post(cfg_get('customwebhook'),
                                             json=job.result)
                    if (response.status_code != 200):
                        log.error("Error sending webhook: {}".format(
                            response.raise_for_status()))
                    payload = {}
                    payload['pokehunt_id'] = job.result['message'][
                        'pokehunt_id']