Esempio n. 1
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 def chooseTile(self, activeTile):
     self.events = []
     activeTile.setGameObject(self.getActiveHero())
     self.phase.addSubPhase(phase.Phase("Direction"))
     if self.phaseCount >= len(self.order):
         self.resetPhase()
         self.phase = phase.Phase("Main")
         self.phase.addSubPhase(phase.Phase("TurnStart"))
Esempio n. 2
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 def chooseDirection(self, pos):
     self.hexBoard.setDirection(self.getActiveHero(), pos)
     self.phase.addSubPhase(phase.Phase("Placement"))
     self.phaseCount += 1
     if self.phaseCount >= len(self.order):
         self.resetPhase()
         self.phase = phase.Phase("Main")
         self.phase.addSubPhase(phase.Phase("TurnStart"))
Esempio n. 3
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 def enemyTurn(self):
     if self.aion:
         ts = self.hexBoard.getZone2()
         r = ts[random.randrange(0, len(ts))]
         while r.getGameObject() != None:
             r = ts[random.randrange(0, len(ts))]
         activeTile = r
         activeTile.setGameObject(self.getActiveHero())
         self.phaseCount += 1
         if self.phaseCount >= len(self.order):
             self.resetPhase()
             self.phase = phase.Phase("Main")
             self.phase.addSubPhase(phase.Phase("TurnStart"))
Esempio n. 4
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 def __init__(self,
              surface,
              party1=party.getAi(),
              party2=party.getAi(),
              aion=True):
     pygame.init()
     self.party1 = party1
     self.party2 = party2
     self.me = self.party1
     self.phase = phase.Phase("Placement")
     self.phase.addSubPhase(phase.Phase("Placement"))
     self.phaseCount = 0
     self.order = []
     self.lastTime = time.clock()
     self.centered = False
     self.surface = surface
     self.determineInitiative()
     self.battleStatsI = 0
     self.aion = aion
     self.ai = ai.AIBehavior(self.party2)
     self.heroAnimation = None
     self.ismain = True
     self.backButton = button.Button(self.makeText("Back"))
     self.events = []
     self.moving = False
     self.playerTurn = False
     self.moved = False
     self.clouds = []
     self.populateBackground()
     self.attacked = False
     self.choiceBox = choicebox.ChoiceBox(
         155,
         self.surface.get_rect().height - 100)
     self.originp = (0, 0)
     self.animations = []
     self.mouseOver = None
     self.currentSpell = None
     self.drawToolTip = False
     self.toolTipPos = None
     self.hexBoard = isoboard.IsoBoard(10, 10, 64)
     self.makeChoiceButtons()
     self.cancelButton = button.Button(self.makeText("Cancel"),
                                       self.startPhase)
     self.cancelButton.setRect(pygame.Rect(200, 550, 100, 50))
     self.endTurnButton = button.Button(self.makeText("End Turn"),
                                        self.nextHero)
     self.endTurnButton.setRect(pygame.Rect(700, 550, 100, 50))
     self.emitter = None
     self.initVars()
     self.mainLoop()
Esempio n. 5
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 def multiplayerPhase(self):
     return
     self.phase = phase.Phase("Multiplayer")
Esempio n. 6
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 def startPhase(self):
     self.phase.addSubPhase(phase.Phase("TurnStart"))
     self.events = []
     self.makeChoiceButtons()
     self.centered = False
Esempio n. 7
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 def animationPhase(self):
     self.phase.addSubPhase(phase.Phase("Animation"))
Esempio n. 8
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 def mainPhase(self):
     self.phase = phase.Phase("Main")
Esempio n. 9
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 def getSpellTarget(self, spell):
     self.phase.addSubPhase(phase.Phase("TargetSpell"))
     self.currentSpell = spell
     self.makeAttackTypeChoice()
Esempio n. 10
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 def spellPhase(self):
     if not self.attacked:
         self.phase.addSubPhase(phase.Phase("Spell"))
         self.makeSpellButtons()
Esempio n. 11
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 def passwordPhase(self):
     self.phase = phase.Phase("Password")
Esempio n. 12
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 def endTurn(self):
     self.moved = False
     self.attacked = False
     self.phase.addSubPhase(phase.Phase("EndTurn"))
Esempio n. 13
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 def meleePhase(self):
     self.phase.addSubPhase(phase.Phase("Melee"))
     self.events = []
     self.makeAttackTypeChoice()
Esempio n. 14
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 def attackPhase(self):
     if self.attacked == False:
         self.phase.addSubPhase(phase.Phase("Attack"))
         self.events = []
         self.makeAttackButtons()
Esempio n. 15
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 def movePhase(self):
     if self.moved == False:
         self.phase.addSubPhase(phase.Phase("Move"))
         self.events = []
         self.makeMoveChoice()
Esempio n. 16
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 def skillPhase(self):
     self.phase.addSubPhase(phase.Phase("Skill"))
     self.events = []
Esempio n. 17
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 def __init__(self):
     pygame.init()
     self.sprites = []
     self.surface = pygame.display.set_mode((1440, 900))
     self.nameLabel = pygame.image.load("images/name.png")
     self.nameRect = pygame.Rect(0, 0,
                                 self.nameLabel.get_rect().width,
                                 self.nameLabel.get_rect().height)
     self.nameRect.center = self.surface.get_rect().center
     self.nameRect.y -= 100
     self.phase = phase.Phase("Main")
     self.usernameButton = button.Button(self.makeText("Username",
                                                       20,
                                                       color=(255, 255,
                                                              255)),
                                         self.usernamePhase,
                                         color=(0, 0, 0),
                                         textColor=(255, 255, 255))
     self.passwordButton = button.Button(self.makeText("Password",
                                                       20,
                                                       color=(255, 255,
                                                              255)),
                                         self.passwordPhase,
                                         color=(0, 0, 0),
                                         textColor=(255, 255, 255))
     temprect = pygame.Rect(self.nameRect.x, self.nameRect.y + 100, 150, 20)
     temprect.center = self.nameRect.center
     temprect.y -= 100
     self.error = False
     self.usernameButton.setRect(
         pygame.Rect((temprect.x, temprect.y + 200), (150, 20)))
     self.passwordButton.setRect(
         pygame.Rect((temprect.x, temprect.y + 230), (150, 20)))
     self.cancelButton = button.Button(self.makeText("Cancel", 20),
                                       self.mainPhase)
     self.registerButton = button.Button(self.makeText("Register", 20),
                                         self.register)
     self.loginButton = button.Button(self.makeText("Login", 20),
                                      self.login)
     self.mapEditorButton = button.Button(self.makeText("Map Editor", 20),
                                          self.mapEditor)
     self.lamp = pygame.image.load("images/lamp.png")
     self.multiplayerButton = button.Button(
         self.makeText("Multiplayer", 20), self.multiplayerPhase)
     self.startButton = button.Button(self.makeText("Play", 20),
                                      self.party_screen)
     rect = pygame.Rect(self.nameRect.x, self.nameRect.y + 100, 200, 50)
     rect.center = self.nameRect.center
     rect.y += 150
     self.startButton.setRect(pygame.Rect((rect.x, rect.y - 50), (200, 50)))
     rect.y += 50
     self.multiplayerButton.setRect(
         pygame.Rect((rect.x, rect.y - 50), (200, 50)))
     self.mapEditorButton.setRect(pygame.Rect(rect.x, rect.y, 200, 50))
     self.loginButton.setRect(pygame.Rect((rect.x, rect.y), (200, 50)))
     rect.y += 50
     self.registerButton.setRect(pygame.Rect((rect.x, rect.y), (200, 50)))
     rect.y += 50
     self.cancelButton.setRect(pygame.Rect((rect.x, rect.y), (200, 50)))
     self.leftLampRect = pygame.Rect(0, 0, 50, 75)
     self.rightLampRect = pygame.Rect(0, 0, 50, 75)
     self.leftLampRect.center = self.nameRect.center
     self.rightLampRect.center = self.nameRect.center
     self.leftLampRect.x -= 125
     self.rightLampRect.x += 125
     self.leftLampRect.y += 115
     self.rightLampRect.y += 115
     self.spm1 = particles.SmokeParticleManager(self.leftLampRect.center[0],
                                                self.leftLampRect.y + 5)
     self.spm2 = particles.SmokeParticleManager(
         self.rightLampRect.center[0], self.rightLampRect.y + 5)
     self.userChars = ""
     self.passwordChars = ""
     self.mainLoop()
Esempio n. 18
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 def rangedPhase(self):
     self.phase.addSubPhase(phase.Phase("Ranged"))
     self.events = []
     self.makeAttackTypeChoice()
Esempio n. 19
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 def usernamePhase(self):
     self.phase = phase.Phase("Username")