def __init__(self):
     self._root_node = ParticleEntryNode()
     self._audiovideonode = JsonRemoteAudioVideoNode()
     self._last_node = ParticleAccumulatorNode()
     _node = get_save_node()
     _node.setInitNode(self._root_node)
     self._root_node.setNextNode(self._audiovideonode)
     self._audiovideonode.setNextNode(self._last_node)
     self._identifier = "node"
Esempio n. 2
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 def __init__(self):
     self._root_node = ParticleEntryNode()
     self._audiovideonode = JsonRemoteAudioVideoNode()
     self._posadaaudionode = PosadaAudioNode()
     self._last_node = ParticleAccumulatorNode()
     _node = get_save_node()
     _node.setInitNode(self._root_node)
     self._root_node.setNextNode(self._audiovideonode)
     self._audiovideonode.setNextNode(self._posadaaudionode)
     self._posadaaudionode.setNextNode(self._last_node)
     #self._root_node.setNextNode(self._last_node)
     self._identifier = "node"
     self._is_particle_addible = IsParticleAddible(self._last_node)
Esempio n. 3
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 def __init__(self):
     super(ParticleActionNodeChain, self).__init__()
     self._mapping_controller = MappingsController()
     self._log = get_logger()
     self._node = get_save_node()
 def __init__(self):
     self._node = get_save_node()
 def __init__(self):
     super(ParticleActionNodeEnd, self).__init__()
     self._node = get_save_node()