Esempio n. 1
0
def createMotor(motor,
                parentobj,
                origin=mathutils.Matrix(),
                addcontrollers=False):
    """This function creates a new motor specified by its parameters.

    If *addcontrollers* is set, a controller object will be created from the controller definition
    which is specified in the motor dictionary (key *controller*).

    Args:
      motor(dict): phobos representation of the new motor.
      parentobj(bpy_types.Object): object to parent new motor to
      origin(mathutils.Matrix, optional): new motors origin (Default value = mathutils.Matrix())
      addcontrollers(bool, optional): whether to add the defined controller as object (Default value = False)

    Returns:
      bpy.types.Object: new motor object or a list of the new motor_object and the new controller object

    """
    bUtils.toggleLayer('motor', value=True)

    primitive_name = ''

    # create name if not given by motor dict
    if not 'name' in motor or len(motor['name']) == 0:
        motor['name'] = parentobj.name
        primitive_name = "motor_" + motor['name']
    else:
        primitive_name = motor['name']

    primitive_name = ''

    # create name if not given by motor dict
    if not 'name' in motor or len(motor['name']) == 0:
        motor['name'] = parentobj.name
        primitive_name = "motor_" + motor['name']
    else:
        primitive_name = motor['name']

    # create motor object
    if motor['shape'].startswith('resource'):
        newmotor = bUtils.createPrimitive(
            primitive_name,
            'box',
            [1, 1, 1],
            [],
            plocation=origin.to_translation(),
            protation=origin.to_euler(),
            pmaterial=motor['material'],
            phobostype='motor',
        )
        # use resource name provided as: "resource:whatever_name"
        resource_obj = ioUtils.getResource(
            ['motor'] + motor['shape'].split('://')[1].split('_'))
        if resource_obj:
            log("Assigned resource mesh and materials to new motor object.",
                'DEBUG')
            newmotor.data = resource_obj.data
            newmotor.scale = (motor['size'], ) * 3
        else:
            log(
                "Could not use resource mesh for motor. Default cube used instead.",
                'WARNING')
    else:
        newmotor = bUtils.createPrimitive(
            primitive_name,
            motor['shape'],
            motor['size'],
            [],
            plocation=origin.to_translation(),
            protation=origin.to_euler(),
            pmaterial=motor['material'],
            phobostype='motor',
        )

    # assign the parent if available
    if parentobj is not None:
        sUtils.selectObjects([newmotor, parentobj], clear=True, active=1)
        bpy.ops.object.parent_set(type='BONE_RELATIVE')

    # set motor properties
    newmotor.phobostype = 'motor'
    # should not be nessaccary: newmotor.name = motor['name']
    defname = motor['defname']

    # write the custom properties to the motor
    eUtils.addAnnotation(newmotor,
                         motor['props'],
                         namespace='motor',
                         ignore=['defname'])
    # fix motor name since it can differe from object name
    newmotor['motor/name'] = motor['name']

    if 'controller' in defs.definitions['motors'][defname] and addcontrollers:
        import phobos.model.controllers as controllermodel

        motorcontroller = defs.definitions['motors'][defname]['controller']
        controllerdefs = ioUtils.getDictFromYamlDefs(
            'controller', motorcontroller, newmotor.name + '_controller')
        newcontroller = controllermodel.createController(
            controllerdefs,
            newmotor,
            origin=newmotor.matrix_world,
            annotations='all')
    else:
        newcontroller = None

    # select the new motor
    sUtils.selectObjects(
        [newmotor] if not newcontroller else [newmotor, newcontroller],
        clear=True,
        active=0)
    return newmotor if not newcontroller else [newmotor, newcontroller]
Esempio n. 2
0
def buildModelFromDictionary(model):
    """Creates the Blender representation of the imported model, using a model dictionary.
    """
    # DOCU add some more docstring
    log("Creating Blender model...", 'INFO')

    log("Creating links...", 'INFO')
    for l in model['links']:
        link = model['links'][l]
        linkmodel.createLink(link)

    log("Creating joints...", 'INFO')
    for j in model['joints']:
        joint = model['joints'][j]
        jointmodel.createJoint(joint)

    # build tree recursively and correct translation & rotation on the fly
    log("Placing links...", 'INFO')
    for l in model['links']:
        if 'parent' not in model['links'][l]:
            root = model['links'][l]
            linkmodel.placeChildLinks(model, root)
            log("Assigning model name...", 'INFO')
            try:
                rootlink = sUtils.getRoot(bpy.data.objects[root['name']])
                rootlink['modelname'] = model['name']
                rootlink.location = (0, 0, 0)
            except KeyError:
                log("Could not assign model name to root link.", "ERROR")

    log("Placing visual and collision objects...", 'INFO')
    for link in model['links']:
        linkmodel.placeLinkSubelements(model['links'][link])

    try:
        log("Creating sensors...", 'INFO')
        for s in model['sensors']:
            sensormodel.createSensor(model['sensors'][s])
    except KeyError:
        log("No sensors in model " + model['name'], 'INFO')

    try:
        log("Creating motors...", 'INFO')
        for m in model['motors']:
            eUtils.addDictionaryToObj(
                model['motors'][m],
                model['joints'][model['motors'][m]['joint']],
                category='motor')
    except KeyError:
        log("No motors in model " + model['name'], 'INFO')

    try:
        log("Creating controllers...", 'INFO')
        for c in model['controllers']:
            controllermodel.createController(model['controllers'][c])
    except KeyError:
        log("No controllers in model " + model['name'], 'INFO')

    try:
        log("Creating groups...", 'INFO')
        for g in model['groups']:
            createGroup(model['groups'][g])
    except KeyError:
        log("No kinematic groups in model " + model['name'], 'INFO')

    try:
        log("Creating chains...", 'INFO')
        for ch in model['chains']:
            createChain(model['chains'][ch])
    except KeyError:
        log("No kinematic chains in model " + model['name'], 'INFO')

    try:
        log("Creating lights...", 'INFO')
        for l in model['lights']:
            lightmodel.createLight(model['lights'][l])
    except KeyError:
        log("No lights in model " + model['name'], 'INFO')

    # FIXME: this is a trick to force Blender to apply matrix_local
    # AAAAAARGH: THIS DOES NOT WORK!
    for obj in bpy.data.objects:
        bUtils.setObjectLayersActive(obj)
    bpy.ops.object.mode_set(mode='OBJECT')
    bpy.ops.object.select_all(action='SELECT')
    bpy.ops.transform.translate(value=(0, 0, 0))
Esempio n. 3
0
def createMotor(motor, parentobj, origin=mathutils.Matrix(), addcontrollers=False):
    """This function creates a new motor specified by its parameters.
    
    If *addcontrollers* is set, a controller object will be created from the controller definition
    which is specified in the motor dictionary (key *controller*).

    Args:
      motor(dict): phobos representation of the new motor.
      parentobj(bpy_types.Object): object to parent new motor to
      origin(mathutils.Matrix, optional): new motors origin (Default value = mathutils.Matrix())
      addcontrollers(bool, optional): whether to add the defined controller as object (Default value = False)

    Returns:
      bpy.types.Object: new motor object or a list of the new motor_object and the new controller object

    """
    layers = defs.layerTypes['motor']
    bUtils.toggleLayer(layers, value=True)

    # create motor object
    if motor['shape'].startswith('resource'):
        newmotor = bUtils.createPrimitive(
            motor['name'],
            'box',
            [1, 1, 1],
            layers,
            plocation=origin.to_translation(),
            protation=origin.to_euler(),
            pmaterial=motor['material'],
            phobostype='motor',
        )
        # use resource name provided as: "resource:whatever_name"
        resource_obj = ioUtils.getResource(['motor'] + motor['shape'].split('://')[1].split('_'))
        if resource_obj:
            log("Assigned resource mesh and materials to new motor object.", 'DEBUG')
            newmotor.data = resource_obj.data
            newmotor.scale = (motor['size'],) * 3
        else:
            log("Could not use resource mesh for motor. Default cube used instead.", 'WARNING')
    else:
        newmotor = bUtils.createPrimitive(
            motor['name'],
            motor['shape'],
            motor['size'],
            layers,
            plocation=origin.to_translation(),
            protation=origin.to_euler(),
            pmaterial=motor['material'],
            phobostype='motor',
        )

    # assign the parent if available
    if parentobj is not None:
        sUtils.selectObjects([newmotor, parentobj], clear=True, active=1)
        bpy.ops.object.parent_set(type='BONE_RELATIVE')

    # set motor properties
    newmotor.phobostype = 'motor'
    newmotor.name = motor['name']
    defname = motor['defname']

    # write the custom properties to the motor
    eUtils.addAnnotation(newmotor, motor['props'], namespace='motor', ignore=['defname'])

    if 'controller' in defs.definitions['motors'][defname] and addcontrollers:
        import phobos.model.controllers as controllermodel

        motorcontroller = defs.definitions['motors'][defname]['controller']
        controllerdefs = ioUtils.getDictFromYamlDefs(
            'controller', motorcontroller, newmotor.name + '_controller'
        )
        newcontroller = controllermodel.createController(
            controllerdefs, newmotor, origin=newmotor.matrix_world, annotations='all'
        )
    else:
        newcontroller = None

    # select the new motor
    sUtils.selectObjects(
        [newmotor] if not newcontroller else [newmotor, newcontroller], clear=True, active=0
    )
    return newmotor if not newcontroller else [newmotor, newcontroller]