def exportPreview(model, path, mesh_format=''): """This function exports a given robot model to a specified filepath as YAML. :param model: The robot model to export :type model: dict -- the generated robot model dictionary :param path: The filepath to export the robot to. *WITH filename!* :type path: str """ log("Phobos Thumbnail export: Creating thumbnail in " + path, "INFO") visuals = [] for linkname in model['links']: for visualname in model['links'][linkname]['visual']: visuals.append(bpy.data.objects[visualname]) createPreview(visuals, path, model['name'])
def exportPreview(model, path): """This function exports a given robot model to a specified filepath as YAML. Args: model(dict -- the generated robot model dictionary): The robot model to export path(str): The filepath to export the robot to. *WITH filename!* Returns: """ log("Phobos Thumbnail export: Creating thumbnail in " + path, "INFO") visuals = [] for linkname in model['links']: for visualname in model['links'][linkname]['visual']: visuals.append(bpy.data.objects[visualname]) createPreview(visuals, path, model['name'])
def exportPreview(model, path): """This function exports a given robot model to a specified filepath as YAML. Args: model(dict -- the generated robot model dictionary): The robot model to export path(str): The filepath to export the robot to. *WITH filename!* Returns: """ log("Phobos Thumbnail export: Creating thumbnail in " + path, "INFO") visuals = [] for linkname in model['links']: for visualname in model['links'][linkname]['visual']: visuals.append(bpy.data.objects[visualname]) createPreview(visuals, path, model['name'])
def bakeModel(objlist, modelname, posename="", decimate_type='COLLAPSE', decimate_parameter=0.1): """This function gets a list of objects and creates a single, simplified mesh from it and exports it to .stl. Args: objlist(list: list): The list of blender objects to join and export as simplified stl file. modelname(str): The new models name and filename. posename: (Default value = "") decimate_type: (Default value = 'COLLAPSE') decimate_parameter: (Default value = 0.1) objlist: Returns: """ if bpy.context.scene.phobosexportsettings.relativePath: # CHECK careful with path consistency (Windows) outpath = securepath( os.path.expanduser( os.path.join(bpy.path.abspath("//"), bpy.context.scene.phobosexportsettings.path))) else: # CHECK careful with path consistency (Windows) outpath = securepath( os.path.expanduser(bpy.context.scene.phobosexportsettings.path)) # TODO delete me? # bake_outpath = securepath(os.path.join(outpath, modelname) if savetosubfolder else outpath) bake_outpath = outpath if bpy.context.scene.phobosexportsettings.structureExport: securepath(os.path.join(bake_outpath, 'bakes')) bake_outpath = os.path.join(bake_outpath, 'bakes/') export_name = modelname + '_' + posename visuals = [ o for o in objlist if ("phobostype" in o and o.phobostype == "visual") ] if len(visuals) > 0: log("Baking model to " + bake_outpath, "INFO") sUtils.selectObjects(visuals, active=0) log("Copying objects for joining...", "INFO") bpy.ops.object.duplicate(linked=False, mode='TRANSLATION') log("Joining...", "INFO") bpy.ops.object.join() obj = bpy.context.active_object log("Deleting vertices...", "INFO") bpy.ops.object.editmode_toggle() bpy.ops.mesh.select_all(action='TOGGLE') bpy.ops.mesh.select_all(action='TOGGLE') bpy.ops.mesh.remove_doubles() bpy.ops.object.editmode_toggle() log("Adding modifier...", "INFO") bpy.ops.object.modifier_add(type='DECIMATE') bpy.context.object.modifiers["Decimate"].decimate_type = decimate_type if decimate_type == 'COLLAPSE': bpy.context.object.modifiers["Decimate"].ratio = decimate_parameter elif decimate_type == 'UNSUBDIV': bpy.context.object.modifiers[ "Decimate"].iterations = decimate_parameter elif decimate_type == 'DISSOLVE': bpy.context.object.modifiers[ "Decimate"].angle_limit = decimate_parameter log("Applying modifier...", "INFO") bpy.ops.object.modifier_apply(apply_as='DATA', modifier="Decimate") obj.name = export_name + ".obj" # TODO use_selection might cause bugs, depending on Blender version bpy.ops.export_scene.obj(filepath=os.path.join(bake_outpath, obj.name), use_selection=True) obj.hide_render = True previewfile = export_name bUtils.createPreview(visuals, export_path=bake_outpath, modelname=modelname, previewfile=previewfile) obj.select = True bpy.ops.object.delete() log("Done baking...", "INFO") else: log("No visuals to bake!", "WARNING")
def bakeModel(objlist, modelname, posename="", decimate_type='COLLAPSE', decimate_parameter=0.1): """This function gets a list of objects and creates a single, simplified mesh from it and exports it to .stl. Args: objlist(list: list): The list of blender objects to join and export as simplified stl file. modelname(str): The new models name and filename. posename: (Default value = "") decimate_type: (Default value = 'COLLAPSE') decimate_parameter: (Default value = 0.1) objlist: Returns: """ if bpy.context.scene.phobosexportsettings.relativePath: # CHECK careful with path consistency (Windows) outpath = securepath( os.path.expanduser( os.path.join(bpy.path.abspath("//"), bpy.context.scene.phobosexportsettings.path) ) ) else: # CHECK careful with path consistency (Windows) outpath = securepath(os.path.expanduser(bpy.context.scene.phobosexportsettings.path)) # TODO delete me? # bake_outpath = securepath(os.path.join(outpath, modelname) if savetosubfolder else outpath) bake_outpath = outpath if bpy.context.scene.phobosexportsettings.structureExport: securepath(os.path.join(bake_outpath, 'bakes')) bake_outpath = os.path.join(bake_outpath, 'bakes/') export_name = modelname + '_' + posename visuals = [o for o in objlist if ("phobostype" in o and o.phobostype == "visual")] if len(visuals) > 0: log("Baking model to " + bake_outpath, "INFO") sUtils.selectObjects(visuals, active=0) log("Copying objects for joining...", "INFO") bpy.ops.object.duplicate(linked=False, mode='TRANSLATION') log("Joining...", "INFO") bpy.ops.object.join() obj = bpy.context.active_object log("Deleting vertices...", "INFO") bpy.ops.object.editmode_toggle() bpy.ops.mesh.select_all(action='TOGGLE') bpy.ops.mesh.select_all(action='TOGGLE') bpy.ops.mesh.remove_doubles() bpy.ops.object.editmode_toggle() log("Adding modifier...", "INFO") bpy.ops.object.modifier_add(type='DECIMATE') bpy.context.object.modifiers["Decimate"].decimate_type = decimate_type if decimate_type == 'COLLAPSE': bpy.context.object.modifiers["Decimate"].ratio = decimate_parameter elif decimate_type == 'UNSUBDIV': bpy.context.object.modifiers["Decimate"].iterations = decimate_parameter elif decimate_type == 'DISSOLVE': bpy.context.object.modifiers["Decimate"].angle_limit = decimate_parameter log("Applying modifier...", "INFO") bpy.ops.object.modifier_apply(apply_as='DATA', modifier="Decimate") obj.name = export_name + ".obj" # TODO use_selection might cause bugs, depending on Blender version bpy.ops.export_scene.obj(filepath=os.path.join(bake_outpath, obj.name), use_selection=True) obj.hide_render = True previewfile = export_name bUtils.createPreview( visuals, export_path=bake_outpath, modelname=modelname, previewfile=previewfile ) obj.select = True bpy.ops.object.delete() log("Done baking...", "INFO") else: log("No visuals to bake!", "WARNING")