Esempio n. 1
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 def __init__(self, sleep, blink):
     #Create canvas
     shader = pi3d.Shader("2d_flat")
     self.canvas = pi3d.Canvas()
     self.canvas.set_shader(shader)
     self.sleepTimer = sleep
     self.blinkTimer = blink
     self.sleeping = False
     self.blinkCount = 0
Esempio n. 2
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    def __init__(self):
        self.canvas = pi3d.Canvas()
        self.canvas.set_shader(shader[0])
        self.fade = 0.0
        self.slides = [None] * nSli
        half = 0
        for i in range(nSli):
            self.slides[i] = Slide()
        for i in range(nSli):
            item = [iFiles[i % nFi], self.slides[i % nSli]]
            fileQ.put(item)

        self.focus = nSli - 1
        self.focus_fi = nFi - 1
Esempio n. 3
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    def __init__(self):
        # Start the image dictionary
        self.imagedict = {}
        self.process = "Carousel"

        # Load the last image used
        try:
            # If there is a settings file, load most recent image
            # Load the settings file

            settings = read_settings(self.process)
            # Add the image to the queue
            logging.info("Last image: %s" % settings["lastimage"])
            starting_image = settings["lastimage"]
        except:
            logging.exception("Failed to load settings file")
            logging.info("Loading default image")
            # Write new image to settings
            settings = read_settings(self.process)
            settings["lastimage"] = "static/images/logo.jpg"
            write_settings(self.process, settings)
            settings = read_settings(self.process)
            # Load default image into queue
            starting_image = settings["lastimage"]

        # Set up image one
        texture_one = pi3d.Texture(starting_image, blend=True, mipmap=True)
        image_one = pi3d.Canvas()
        image_one.set_texture(texture_one)

        width, height, x_position, y_position = fit_image(texture_one)

        image_one.set_2d_size(w=width, h=height, x=x_position, y=y_position)
        image_one.set_alpha(1)
        image_one.set_shader(SHADER)
        image_one.positionZ(0.1)

        self.imagedict[starting_image] = {
            "canvas": image_one,
            "visible": True,
            "fading": True
        }

        self.focus = starting_image
Esempio n. 4
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    )  # don't need this for picture frame but useful for testing

shader = [
    pi3d.Shader("shaders/blend_star"),
    pi3d.Shader("shaders/blend_holes"),
    pi3d.Shader("shaders/blend_false"),
    pi3d.Shader("shaders/blend_burn"),
    pi3d.Shader("shaders/blend_bump")
]
num_sh = len(shader)

iFiles, nFi = get_files()
fade = 0.0
pic_num = nFi - 1

canvas = pi3d.Canvas()
canvas.set_shader(shader[0])

CAMERA = pi3d.Camera.instance()
CAMERA.was_moved = False  #to save a tiny bit of work each loop
pictr = 0  # to allow shader changing every PPS slides
shnum = 0  # shader number
nexttm = 0.0  # force next on first loop
fade_step = 1.0 / (FPS * FADE_TM)

sbg = tex_load(iFiles[pic_num])  # initially load a background slide

while DISPLAY.loop_running():
    tm = time.time()
    if tm > nexttm:  # load next image
        nexttm = tm + TMDELAY
Esempio n. 5
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    def pick(self, new_image):
        """ Pick an image by URL """

        if self.focus != new_image:
            # Check to see if image already in dictionary
            # Might be worth pre-preparing
            # a dictionary with null canvas objects?

            # If image is already loaded, make it visible
            if new_image in self.imagedict:
                # print("Image exists")
                # New focus image is visible
                self.imagedict[new_image]["visible"] = True

                # New focus image is the active fader
                self.imagedict[new_image]["fading"] = True

                # Otherwise load it as a new image
            else:
                # print("Load new image")

                new_canvas = pi3d.Canvas()

                # print("Pick an image: %s" % new_image)
                new_texture = pi3d.Texture(new_image, blend=True, mipmap=True)
                # print("Texture loaded")
                new_canvas.set_texture(new_texture)
                # print("Texture set")

                # Fit image
                width, height, x_position, y_position = fit_image(new_texture)

                new_canvas.set_2d_size(w=width,
                                       h=height,
                                       x=x_position,
                                       y=y_position)
                new_canvas.set_alpha(0)
                new_canvas.set_shader(SHADER)
                new_canvas.positionZ(0.2)
                # print("New image prepared")

                self.imagedict[new_image] = {
                    "canvas": new_canvas,
                    "visible": True,
                    "fading": True
                }

            # Move old focused image back

            if self.imagedict[self.focus]["canvas"].z() > 0.1:
                self.imagedict[self.focus]["canvas"].positionZ(0.1)

            # Bring new focused image forward
            self.imagedict[new_image]["canvas"].positionZ(0.2)

            # Old focus image not the active fader
            self.imagedict[self.focus]["fading"] = False

            self.focus = new_image  # Change the focused image
            # Write new image to settings
            settings = read_settings(self.process)
            settings["lastimage"] = new_image
            write_settings(self.process, settings)
            settings = read_settings(self.process)
        else:
            logging.warning("Image already projected")
Esempio n. 6
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import pi3d
from pi3d.sprite.Ball_2d import Ball_2d

MAX_BALLS = 15
MIN_BALL_SIZE = 5
MAX_BALL_SIZE = 100
MAX_BALL_VELOCITY = 10.0

KEYBOARD = pi3d.Keyboard()

BACKGROUND_COLOR = (1.0, 1.0, 1.0, 0.0)
DISPLAY = pi3d.Display.create(background=BACKGROUND_COLOR)
WIDTH, HEIGHT = DISPLAY.width, DISPLAY.height

SHADER = pi3d.Shader('shaders/2d_flat')
CANVAS = pi3d.Canvas()
CANVAS.set_shader(SHADER)

TEXTURE_NAMES = [
    'textures/red_ball.png', 'textures/grn_ball.png', 'textures/blu_ball.png'
]
TEXTURES = [pi3d.Texture(t) for t in TEXTURE_NAMES]


def random_ball():
    """Return a ball with a random color, position and velocity."""
    return Ball_2d(canvas=CANVAS,
                   texture=random.choice(TEXTURES),
                   radius=random.uniform(MIN_BALL_SIZE, MAX_BALL_SIZE),
                   x=random.uniform(0.0, WIDTH),
                   y=random.uniform(0.0, HEIGHT),