cv.declare_variable_id(MakePartitionLight), vol.Required(CONF_SEGMENTS): vol.All( cv.ensure_list( { vol.Required(CONF_ID): cv.use_variable_id(light.AddressableLightState), vol.Required(CONF_FROM): cv.positive_int, vol.Required(CONF_TO): cv.positive_int, }, validate_from_to), vol.Length(min=1)), vol.Optional(CONF_DEFAULT_TRANSITION_LENGTH): cv.positive_time_period_milliseconds, vol.Optional(CONF_EFFECTS): light.validate_effects(light.ADDRESSABLE_EFFECTS), })) def to_code(config): segments = [] for conf in config[CONF_SEGMENTS]: for var in get_variable(conf[CONF_ID]): yield segments.append( AddressableSegment(var, conf[CONF_FROM], conf[CONF_TO] - conf[CONF_FROM] + 1)) rhs = App.make_partition_light(config[CONF_NAME], segments) make = variable(config[CONF_MAKE_ID], rhs) light.setup_light(make.Pstate, config)
import voluptuous as vol from pi4home.components import light, output import pi4home.config_validation as cv from pi4home.const import CONF_EFFECTS, CONF_MAKE_ID, CONF_NAME, CONF_OUTPUT from pi4home.cpp_generator import get_variable, variable from pi4home.cpp_helpers import setup_component from pi4home.cpp_types import App PLATFORM_SCHEMA = cv.nameable( light.LIGHT_PLATFORM_SCHEMA.extend({ cv.GenerateID(CONF_MAKE_ID): cv.declare_variable_id(light.MakeLight), vol.Required(CONF_OUTPUT): cv.use_variable_id(output.BinaryOutput), vol.Optional(CONF_EFFECTS): light.validate_effects(light.BINARY_EFFECTS), }).extend(cv.COMPONENT_SCHEMA.schema)) def to_code(config): for output_ in get_variable(config[CONF_OUTPUT]): yield rhs = App.make_binary_light(config[CONF_NAME], output_) light_struct = variable(config[CONF_MAKE_ID], rhs) light.setup_light(light_struct.Pstate, config) setup_component(light_struct.Pstate, config)
vol.Required(CONF_BLUE): cv.use_variable_id(output.FloatOutput), vol.Required(CONF_COLD_WHITE): cv.use_variable_id(output.FloatOutput), vol.Required(CONF_WARM_WHITE): cv.use_variable_id(output.FloatOutput), vol.Required(CONF_COLD_WHITE_COLOR_TEMPERATURE): validate_color_temperature, vol.Required(CONF_WARM_WHITE_COLOR_TEMPERATURE): validate_color_temperature, vol.Optional(CONF_GAMMA_CORRECT): cv.positive_float, vol.Optional(CONF_DEFAULT_TRANSITION_LENGTH): cv.positive_time_period_milliseconds, vol.Optional(CONF_EFFECTS): light.validate_effects(light.RGB_EFFECTS), }).extend(cv.COMPONENT_SCHEMA.schema), validate_cold_white_colder) def to_code(config): for red in get_variable(config[CONF_RED]): yield for green in get_variable(config[CONF_GREEN]): yield for blue in get_variable(config[CONF_BLUE]): yield for cold_white in get_variable(config[CONF_COLD_WHITE]): yield for warm_white in get_variable(config[CONF_WARM_WHITE]): yield rhs = App.make_rgbww_light(config[CONF_NAME],
from pi4home.components import light, output import pi4home.config_validation as cv from pi4home.const import CONF_DEFAULT_TRANSITION_LENGTH, CONF_EFFECTS, CONF_GAMMA_CORRECT, \ CONF_MAKE_ID, CONF_NAME, CONF_OUTPUT from pi4home.cpp_generator import get_variable, variable from pi4home.cpp_helpers import setup_component from pi4home.cpp_types import App PLATFORM_SCHEMA = cv.nameable( light.LIGHT_PLATFORM_SCHEMA.extend({ cv.GenerateID(CONF_MAKE_ID): cv.declare_variable_id(light.MakeLight), vol.Required(CONF_OUTPUT): cv.use_variable_id(output.FloatOutput), vol.Optional(CONF_GAMMA_CORRECT): cv.positive_float, vol.Optional(CONF_DEFAULT_TRANSITION_LENGTH): cv.positive_time_period_milliseconds, vol.Optional(CONF_EFFECTS): light.validate_effects(light.MONOCHROMATIC_EFFECTS), }).extend(cv.COMPONENT_SCHEMA.schema)) def to_code(config): for output_ in get_variable(config[CONF_OUTPUT]): yield rhs = App.make_monochromatic_light(config[CONF_NAME], output_) light_struct = variable(config[CONF_MAKE_ID], rhs) light.setup_light(light_struct.Pstate, config) setup_component(light_struct.Pstate, config)
from pi4home.components import light, output import pi4home.config_validation as cv from pi4home.const import CONF_BLUE, CONF_DEFAULT_TRANSITION_LENGTH, CONF_EFFECTS, \ CONF_GAMMA_CORRECT, CONF_GREEN, CONF_MAKE_ID, CONF_NAME, CONF_RED from pi4home.cpp_generator import get_variable, variable from pi4home.cpp_helpers import setup_component from pi4home.cpp_types import App PLATFORM_SCHEMA = cv.nameable(light.LIGHT_PLATFORM_SCHEMA.extend({ cv.GenerateID(CONF_MAKE_ID): cv.declare_variable_id(light.MakeLight), vol.Required(CONF_RED): cv.use_variable_id(output.FloatOutput), vol.Required(CONF_GREEN): cv.use_variable_id(output.FloatOutput), vol.Required(CONF_BLUE): cv.use_variable_id(output.FloatOutput), vol.Optional(CONF_GAMMA_CORRECT): cv.positive_float, vol.Optional(CONF_DEFAULT_TRANSITION_LENGTH): cv.positive_time_period_milliseconds, vol.Optional(CONF_EFFECTS): light.validate_effects(light.RGB_EFFECTS), }).extend(cv.COMPONENT_SCHEMA.schema)) def to_code(config): for red in get_variable(config[CONF_RED]): yield for green in get_variable(config[CONF_GREEN]): yield for blue in get_variable(config[CONF_BLUE]): yield rhs = App.make_rgb_light(config[CONF_NAME], red, green, blue) light_struct = variable(config[CONF_MAKE_ID], rhs) light.setup_light(light_struct.Pstate, config) setup_component(light_struct.Pstate, config)