Esempio n. 1
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 def test_promotions_with_capturable(self):
     pawn = Pawn(self.white, (4, 6))
     rook = Rook(self.black, (3, 7))
     self.board.add_piece(pawn)
     self.board.add_piece(rook)
     moves = list(pawn.moves(self.board))
     self.assertTrue(len(moves), 8)
Esempio n. 2
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 def __init__(self):
     self.pieces = []
     self.selected_idx = None
     self._player_name = None
     for i in range(8):
         self.pieces += [Pawn(i, 1, 'black')]
         self.pieces += [Pawn(i, 6, 'white')]
     self.pieces += [
         Rook(0, 0, 'black'),
         Rook(7, 0, 'black'),
         Knight(1, 0, 'black'),
         Knight(6, 0, 'black'),
         Bishop(2, 0, 'black'),
         Bishop(5, 0, 'black'),
         Queen(3, 0, 'black'),
         King(4, 0, 'black'),
         Rook(0, 7, 'white'),
         Rook(7, 7, 'white'),
         Knight(1, 7, 'white'),
         Knight(6, 7, 'white'),
         Bishop(2, 7, 'white'),
         Bishop(5, 7, 'white'),
         Queen(3, 7, 'white'),
         King(4, 7, 'white'),
     ]
Esempio n. 3
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 def test_promotions_are_valid_with_capturable(self):
     pawn = Pawn(self.white, (4, 6))
     rook = Rook(self.black, (3, 7))
     self.board.add_piece(pawn)
     self.board.add_piece(rook)
     moves = list(pawn.moves(self.board))
     self.assertTrue(all(move.promotion is not None for move in moves))
Esempio n. 4
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    def __init__(self):
        self.rows = common.DIMENSION
        self.cols = common.DIMENSION

        self.current_color = "white"

        self.board_inst = {}
        for row in range(self.rows):
            for col in range(self.cols):
                self.board_inst[row, col] = Empty(row, col, None)

        self.board_inst[0, 0] = Rook(0, 0, 'black')
        self.board_inst[0, 1] = Knight(0, 1, 'black')
        self.board_inst[0, 2] = Bishop(0, 2, 'black')
        self.board_inst[0, 3] = Queen(0, 3, 'black')
        self.board_inst[0, 4] = King(0, 4, 'black')
        self.board_inst[0, 5] = Bishop(0, 5, 'black')
        self.board_inst[0, 6] = Knight(0, 6, 'black')
        self.board_inst[0, 7] = Rook(0, 7, 'black')

        self.board_inst[7, 0] = Rook(7, 0, 'white')
        self.board_inst[7, 1] = Knight(7, 1, 'white')
        self.board_inst[7, 2] = Bishop(7, 2, 'white')
        self.board_inst[7, 3] = Queen(7, 3, 'white')
        self.board_inst[7, 4] = King(7, 4, 'white')
        self.board_inst[7, 5] = Bishop(7, 5, 'white')
        self.board_inst[7, 6] = Knight(7, 6, 'white')
        self.board_inst[7, 7] = Rook(7, 7, 'white')

        for i in range(common.DIMENSION):
            self.board_inst[1, i] = Pawn(1, i, 'black')
            self.board_inst[6, i] = Pawn(6, i, 'white')
Esempio n. 5
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	def test_crowning_perform_undo(self):
		'''Test performing a crowning move and then undoing it'''
		#init:
		board = Board(10, 10)
		pawn = Pawn(board.white)

		i, j = 0, 1
		board[i, j].piece = pawn
		src_type = str(pawn).split(" ")[0].replace("<", "")

		move = filter(lambda x: x.type == "Crowning", pawn.get_moves((i, j), board))[0]

		#Preconditions:
		self.assertTrue(not board[i, j-1].piece)
		self.assertTrue(board[i, j].piece)

		move.perform(board)

		self.assertTrue(board[i, j-1].piece)
		self.assertTrue(not board[i, j].piece)
		self.assertTrue(move.performed)

		#compare piece types (should differ if crowning succeeded):
		dst_type = str(board[i, j-1].piece).split(" ")[0].replace("<","")
		self.assertTrue(src_type != dst_type)

		#undo move:
		move.undo(board)
		self.assertTrue(not board[i, j-1].piece)
		self.assertTrue(board[i, j].piece)
		self.assertTrue(not move.performed)

		#compare piece types (should be both pawns):
		dst_type = str(board[i, j].piece).split(" ")[0].replace("<","")
		self.assertTrue(src_type == dst_type)
Esempio n. 6
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	def test_move_perform_undo(self):
		'''Test performing a move and then undoing it.'''
		#set up:
		board = Board(10, 10)

		pawn = Pawn(board.white)
		i, j = 0, 6
		board[i, j].piece = pawn

		move = pawn.get_moves((i, j), board)[0]

		#initial conditions:
		self.assertTrue(not board[i, j-1].piece)
		self.assertTrue(board[i, j].piece)

		#test performing the move:
		move.perform(board)
		self.assertTrue(board[i, j-1].piece)
		self.assertTrue(not board[i, j].piece)

		self.assertTrue(not move.dst_piece)
		self.assertTrue(move.performed)

		#test undoing the move:
		move.undo(board)
		self.assertTrue(not board[i, j-1].piece)
		self.assertTrue(board[i, j].piece)
		self.assertTrue(not move.performed)
Esempio n. 7
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    def __init__(self):  #setup board and pieces
        self.blackPieces = []
        self.whitePieces = []

        self.blackPieces.append(King(4, 0, BLACK))
        self.blackPieces.append(Queen(3, 0, BLACK))
        self.blackPieces.append(Bishop(2, 0, BLACK))
        self.blackPieces.append(Bishop(5, 0, BLACK))
        self.blackPieces.append(Knight(1, 0, BLACK))
        self.blackPieces.append(Knight(6, 0, BLACK))
        self.blackPieces.append(Rook(0, 0, BLACK))
        self.blackPieces.append(Rook(7, 0, BLACK))
        for i in range(0, 8):
            self.blackPieces.append(Pawn(i, 1, BLACK))

        self.whitePieces.append(King(4, 7, WHITE))
        self.whitePieces.append(Queen(3, 7, WHITE))
        self.whitePieces.append(Bishop(2, 7, WHITE))
        self.whitePieces.append(Bishop(5, 7, WHITE))
        self.whitePieces.append(Knight(1, 7, WHITE))
        self.whitePieces.append(Knight(6, 7, WHITE))
        self.whitePieces.append(Rook(0, 7, WHITE))
        self.whitePieces.append(Rook(7, 7, WHITE))
        for i in range(0, 8):
            self.whitePieces.append(Pawn(i, 6, WHITE))
Esempio n. 8
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def test_pawn_valid_change_white_rank2():
    current_square = Square('e', '2')
    piece = Pawn(Colour.WHITE)
    current_square.set_piece(piece)
    to_square = Square('e', '3')
    assert piece.valid_change(to_square, is_capture=False)
    to_square = Square('e', '4')
    assert piece.valid_change(to_square, is_capture=False)
Esempio n. 9
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def test_pawn_valid_change_black_any_rank():
    current_square = Square('e', '6')
    piece = Pawn(Colour.BLACK)
    current_square.set_piece(piece)
    to_square = Square('e', '5')
    assert piece.valid_change(to_square, is_capture=False)
    to_square = Square('e', '4')
    assert not piece.valid_change(to_square, is_capture=False)
Esempio n. 10
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 def test_cant_en_passant(self):
     pawn1 = Pawn(self.white, (4, 4))
     pawn2 = Pawn(self.black, (3, 5))
     self.board.add_piece(pawn1)
     self.board.add_piece(pawn2)
     move = Move(pawn2, pawn2.location, (3, 4))
     self.game._make_move(move)
     moves = [m for m in pawn1.moves(self.board)]
     self.assertEqual(len(moves), 1)
Esempio n. 11
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 def test_moves_captureable_enemy(self):
     king = King(self.white, (0, 4))
     pawn = Pawn(self.white, (4, 4))
     bishop = Bishop(self.black, (5, 5))
     self.board.add_piece(king)
     self.board.add_piece(pawn)
     self.board.add_piece(bishop)
     moves = list(pawn.moves(self.board))
     self.assertEquals(len(moves), 2, moves)
Esempio n. 12
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 def setup_game(self):
     for position in range(0, 8):
         self.pieces[position] = STARTING_POSITIONS[position]('white', position)
     for position in range(8, 16):
         self.pieces[position] = Pawn('white', position)
     for position in range(48, 56):
         self.pieces[position] = Pawn('black', position)
     for position in range(56, 64):
         self.pieces[position] = STARTING_POSITIONS[position]('black', position)
Esempio n. 13
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	def __init__(self):
		self.state = [[EMPTY_SQUARE for y in range(BOARD_SIZE)] for x in range(BOARD_SIZE)]
		self.white_pieces = ROOK + HORSE + BISHOP + QUEEN + KING + PAWN
		self.black_pieces = self.white_pieces.lower()
		# White
		self.state[0] = [Rook(0, 0), Knight(0, 1), Bishop(0, 2), Queen(0, 3), King(0, 4), Bishop(0, 5), Knight(0, 6), Rook(0, 7)]
		self.state[1] = [Pawn(1, 0), Pawn(1, 1), Pawn(1, 2), Pawn(1, 3), Pawn(1, 4), Pawn(1, 5), Pawn(1, 6), Pawn(1, 7)]
		# Black
		self.state[6] = [Pawn(7, 0, False), Pawn(7, 1, False), Pawn(7, 2, False), Pawn(7, 3, False), Pawn(7, 4, False), Pawn(7, 5, False), Pawn(7, 6, False), Pawn(7, 7, False)]
		self.state[7] = [Rook(6, 0, False), Knight(6, 1, False), Bishop(6, 2, False), Queen(6, 3, False), King(6, 4, False), Bishop(6, 5, False), Knight(6, 6, False), Rook(6, 7, False)]
Esempio n. 14
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 def __init__(self, player1, player2, graphic_interface, verbose = False) :
     self.board = [
         Rook(Color.BLACK),
         Knight(Color.BLACK),
         Bishop(Color.BLACK),
         Queen(Color.BLACK),
         King(Color.BLACK),
         Bishop(Color.BLACK),
         Knight(Color.BLACK),
         Rook(Color.BLACK)
     ]
     self.board += [Pawn(Color.BLACK) for _ in range(8)]
     self.board += [Null() for _ in range(32)]
     self.board += [Pawn(Color.WHITE) for _ in range(8)]
     self.board += [
         Rook(Color.WHITE),
         Knight(Color.WHITE),
         Bishop(Color.WHITE),
         Queen(Color.WHITE),
         King(Color.WHITE),
         Bishop(Color.WHITE),
         Knight(Color.WHITE),
         Rook(Color.WHITE)
     ]
     self.board_with_boundaries = [
         -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
         -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
         -1,  0,  1,  2,  3,  4,  5,  6,  7, -1,
         -1,  8,  9, 10, 11, 12, 13, 14, 15, -1,
         -1, 16, 17, 18, 19, 20, 21, 22, 23, -1,
         -1, 24, 25, 26, 27, 28, 29, 30, 31, -1,
         -1, 32, 33, 34, 35, 36, 37, 38, 39, -1,
         -1, 40, 41, 42, 43, 44, 45, 46, 47, -1,
         -1, 48, 49, 50, 51, 52, 53, 54, 55, -1,
         -1, 56, 57, 58, 59, 60, 61, 62, 63, -1,
         -1, -1, -1, -1, -1, -1, -1, -1 ,-1 ,-1,
         -1, -1, -1, -1, -1, -1, -1, -1, -1, -1
     ]
     self.player1 = player1
     self.player2 = player2
     self.graphic_interface = graphic_interface
     self.selected_case = None
     self.selected_case_2 = None
     self.turn = Color.WHITE
     self.special_moves_authorization = [
         True, #White castle
         True, #White castle (queen side)
         True, #Black castle
         True, #Black castle (queen side)
         -1,   #White "en passant" capture
         -1    #Black "en passant" capture
     ]
     self.moves_played=[]
     self.end = False
     self.verbose = verbose
Esempio n. 15
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def test_ordinary_move_capture():
    board = Board()
    white_pawn = Pawn(Colour.WHITE)
    black_pawn = Pawn(Colour.BLACK)
    board['e4'].set_piece(white_pawn)
    board['d5'].set_piece(black_pawn)
    move = CaptureMove(1, Colour.WHITE, 'e4', 'd5')
    move.apply(board)
    assert black_pawn.square is None
    assert board['d5'].piece is white_pawn
    assert board['e4'].piece is None
Esempio n. 16
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 def __init__(self):
     self.board = ChessBoard(self)
     self.pieces = [Pawn(self, "white", item) for item in [i + "2" for i in "abcdefgh"]]
     self.pieces.extend([Pawn(self, "black", item) for item in [i + "7" for i in "abcdefgh"]])
     self.pieces.extend([Rook(self, "white", item) for item in ("a1", "h1")])
     self.pieces.extend([Rook(self, "black", item) for item in ("a8", "h8")])
     self.pieces.extend([Bishop(self, "white", item) for item in ("c1", "f1")])
     self.pieces.extend([Bishop(self, "black", item) for item in ("c8", "f8")])
     self.pieces.extend([Knight(self, "white", item) for item in ("b1", "g1")])
     self.pieces.extend([Knight(self, "black", item) for item in ("b8", "g8")])
     self.pieces.extend([King(self, "white", "e1"), King(self, "black", "e8"), Queen(self, "white", "d1"), Queen(self, "black", "d8")])
     self.players = []
Esempio n. 17
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	def test_white_crowning(self):
		'''Test white crowning.'''
		board = Board(10, 10)
		pawn = Pawn(board.white)

		i, j = 1, 1
		board[i, j].piece = pawn

		moves = pawn.get_moves((i, j), board)

		self.assertEquals(len(moves), 1)
		self.assertTrue(moves[0].type == "Crowning")
Esempio n. 18
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	def test_basic_white_moves(self):
		'''Test basic white pawn movement (step and double-step).'''
		board = Board(10, 10)
		pawn = Pawn(board.white)

		i, j = 1, 6
		board[i, j].piece = pawn

		moves = pawn.get_moves((i, j), board)

		self.assertEquals(len(moves), 2)
		self.assertTrue(Move((i,j), (i,j-1)) in moves)
		self.assertTrue(Move((i,j), (i,j-2)) in moves)
Esempio n. 19
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    def __init__(self, rows, cols):
        self.rows = rows
        self.cols = cols

        self.turn = "w"
        self.winner = None
        self.last = None

        #player time
        self.time1 = 900
        self.time2 = 900
        """Places all the pieces on 2D Array Board & generate the board"""
        self.board = [[0 for x in range(8)] for _ in range(rows)]

        self.board[0][0] = Rook(0, 0, "b")
        self.board[0][1] = Knight(0, 1, "b")
        self.board[0][2] = Bishop(0, 2, "b")
        self.board[0][3] = Queen(0, 3, "b")
        self.board[0][4] = King(0, 4, "b")
        self.board[0][5] = Bishop(0, 5, "b")
        self.board[0][6] = Knight(0, 6, "b")
        self.board[0][7] = Rook(0, 7, "b")

        self.board[7][0] = Rook(7, 0, "w")
        self.board[7][1] = Knight(7, 1, "w")
        self.board[7][2] = Bishop(7, 2, "w")
        self.board[7][3] = Queen(7, 3, "w")
        self.board[7][4] = King(7, 4, "w")
        self.board[7][5] = Bishop(7, 5, "w")
        self.board[7][6] = Knight(7, 6, "w")
        self.board[7][7] = Rook(7, 7, "w")

        #faster way of setting pawns
        for colum in range(0, 8):
            self.board[1][colum] = Pawn(1, colum, "b")
            self.board[6][colum] = Pawn(6, colum, "w")

        #keep track of pieces move
        self.moveStack = []

        self.turn = "w"

        self.time1 = 900
        self.time2 = 900

        self.storedTime1 = 0
        self.storedTime2 = 0

        self.winner = None

        self.startTime = time.time()
Esempio n. 20
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    def __init__(self,
                 grid,
                 newBoard=False,
                 whiteInCheck=False,
                 blackInCheck=False):

        if (newBoard == True):

            self.mobility = 0
            self.bMobility = 0
            self.grid = [[None for x in range(0, 8)] for y in range(0, 8)]
            for i in range(0, 8):
                for j in range(0, 8):
                    if (grid[i][j] == '_' or grid[i][j] == '-'):
                        self.grid[i][j] = None
                    elif (grid[i][j] == 'P'):
                        self.grid[i][j] = Pawn(i, j, 'w', 'P')
                    elif (grid[i][j] == 'p'):
                        self.grid[i][j] = Pawn(i, j, 'b', 'p')
                    elif (grid[i][j] == 'N'):
                        self.grid[i][j] = Knight(i, j, 'w', 'N')
                    elif (grid[i][j] == 'n'):
                        self.grid[i][j] = Knight(i, j, 'b', 'n')
                    elif (grid[i][j] == 'B'):
                        self.grid[i][j] = Bishop(i, j, 'w', 'B')
                    elif (grid[i][j] == 'b'):
                        self.grid[i][j] = Bishop(i, j, 'b', 'b')
                    elif (grid[i][j] == 'Q'):
                        self.grid[i][j] = Queen(i, j, 'w', 'Q')
                    elif (grid[i][j] == 'q'):
                        self.grid[i][j] = Queen(i, j, 'b', 'q')
                    elif (grid[i][j] == 'K'):
                        self.grid[i][j] = King(i, j, 'w', 'K')
                    elif (grid[i][j] == 'k'):
                        self.grid[i][j] = King(i, j, 'b', 'k')
                    elif (grid[i][j] == 'R'):
                        self.grid[i][j] = Rook(i, j, 'w', 'R')
                    elif (grid[i][j] == 'r'):
                        self.grid[i][j] = Rook(i, j, 'b', 'r')
            self.whiteInCheck = whiteInCheck  # change later maybe?
            self.blackInCheck = blackInCheck  # change later maybe?

        else:
            self.mobility = 0
            self.bMobility = 0
            self.grid = grid
            self.whiteInCheck = whiteInCheck  # change later maybe?
            self.blackInCheck = blackInCheck  # change later maybe?

        self.evalValue = self.evaluationFunction()
Esempio n. 21
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	def test_en_passant_left(self):
		'''Test en passant for black pawn.'''
		board = Board(10, 10)
		white_pawn = Pawn(board.white)
		black_pawn = Pawn(board.black)

		board[4, 4].piece = black_pawn
		board[3, 6].piece = white_pawn

		board.perform_move(Move((3,6), (3,4)))
		moves = black_pawn.get_moves((4, 4), board)

		self.assertEquals(2, len(moves))
		self.assertTrue(Move((4,4),(4,5)) in moves)
		self.assertTrue(EnPassant((4,4), LEFT, board.black) in moves)
Esempio n. 22
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	def test_white_crowning_attack(self):
		'''Test white crowning attack.'''
		board = Board(10, 10)
		pawn = Pawn(board.white)
		rook = Rook(board.black)

		i, j = 1, 1
		board[i, j].piece = pawn
		board[0, 0].piece = rook

		moves = pawn.get_moves((i, j), board)

		self.assertEquals(2, len(moves))
		self.assertTrue(Crowning((1,1),(1,0),Queen(board.white)) in moves)
		self.assertTrue(Crowning((1,1),(0,0),Queen(board.white)) in moves)
Esempio n. 23
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	def test_white_attack_move(self):
		'''Test attack move for white pawn.'''
		board = Board(10, 10)
		white_pawn = Pawn(board.white)
		black_pawn = Pawn(board.black)

		i, j = 1, 6
		board[i, j].piece = white_pawn
		board[i-1, j-1].piece = black_pawn
		board[i+1, j-1].piece = black_pawn

		moves = white_pawn.get_moves((i, j), board)

		self.assertEquals(4, len(moves))
		self.assertTrue(Move((i,j),(i-1,j-1)) in moves)
		self.assertTrue(Move((i,j),(i+1,j-1)) in moves)
Esempio n. 24
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def generateGrid():
    return {
        "whites": [Pawn(Vector(i, 6), "whites") for i in range(8)] +
        [Rook(Vector(0, 7), "whites"),
         Rook(Vector(7, 7), "whites")] +
        [Bishop(Vector(2, 7), "whites"),
         Bishop(Vector(5, 7), "whites")] + [Queen(Vector(3, 7), "whites")] +
        [Knight(Vector(1, 7), "whites"),
         Knight(Vector(6, 7), "whites")] + [King(Vector(4, 7), "whites")],
        "blacks": [Pawn(Vector(i, 1), "blacks") for i in range(8)] +
        [Rook(Vector(0, 0), "blacks"),
         Rook(Vector(7, 0), "blacks")] +
        [Bishop(Vector(2, 0), "blacks"),
         Bishop(Vector(5, 0), "blacks")] + [Queen(Vector(3, 0), "blacks")] +
        [Knight(Vector(1, 0), "blacks"),
         Knight(Vector(6, 0), "blacks")] + [King(Vector(4, 0), "blacks")]
    }
Esempio n. 25
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    def setup_colour(self, reverse=False, colour='black'):
        royalty, pawns = [7, 6] if reverse else [0, 1]

        for i, piece in enumerate(
            [Rook, Knight, Bishop, Queen, King, Bishop, Knight, Rook]):
            self.table[royalty][i] = piece(colour=colour)

        self.table[pawns] = [Pawn(colour=colour) for i in range(8)]
Esempio n. 26
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def colour_pieces(colour):
    pieces = [Pawn(colour) for _ in range(8)]
    pieces += [Rook(colour) for _ in range(2)]
    pieces += [Knight(colour) for _ in range(2)]
    pieces += [Bishop(colour) for _ in range(2)]
    pieces += [Queen(colour)]
    pieces += [King(colour)]
    return pieces
Esempio n. 27
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    def test_bad_moves_forward(self):
        pawn = Pawn(color='WHITE')
        pawn.first_move = False
        is_valid_move = pawn.validate_move((5,2),(3,2))
        self.assertFalse(is_valid_move)

        pawn = Pawn(color='BLACK')
        pawn.first_move = False
        is_valid_move = pawn.validate_move((5,1),(4,1))
        self.assertFalse(is_valid_move)
Esempio n. 28
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class PieceCanNotJump(unittest.TestCase):
    def test_rock_can_not_jump(self):

        self.r = Rock('w')
        self.assertFalse(self.r.can_jump())

    def test_pawn_can_not_jump(self):

        self.p = Pawn('w')
        self.assertFalse(self.p.can_jump())
Esempio n. 29
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def test_pawn_valid_change_black_capture():
    current_square = Square('e', '6')
    piece = Pawn(Colour.BLACK)
    current_square.set_piece(piece)
    to_square = Square('d', '5')
    to_square.set_piece(Pawn(Colour.BLACK))
    assert piece.valid_change(to_square, is_capture=True)
    to_square = Square('f', '5')
    to_square.set_piece(Pawn(Colour.BLACK))
    assert piece.valid_change(to_square, is_capture=True)
    to_square = Square('e', '4')
    to_square.set_piece(Pawn(Colour.BLACK))
    assert not piece.valid_change(to_square, is_capture=True)
Esempio n. 30
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    def is_Piece_threating_piece(board, piece, Piece):
        color_op = piece.color
        if Piece == Pawn:
            dir_op = 'down' if piece.rotate else 'up'
            piece = Pawn(piece.pos, color_op, dir_op)
        else:
            piece = Piece(
                piece.pos,
                color_op,
            )

        moves = piece.all_possible_moves(board)
        pos_possible_piece = [None] * 2
        for move in moves:
            pos_possible_piece[0] = piece.pos[0] + move[0]
            pos_possible_piece[1] = piece.pos[1] + move[1]
            if Rule.is_in_range(pos_possible_piece):
                possible_piece = board.arr[pos_possible_piece[1]][
                    pos_possible_piece[0]]
                if isinstance(possible_piece, Piece):
                    return True
        return False
Esempio n. 31
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    def test_bad_captures(self):
        pawn = Pawn(color='WHITE')
        is_valid_capture = pawn.validate_capture((5,1), (5,3))
        self.assertFalse(is_valid_capture)

        pawn = Pawn(color='BLACK')
        is_valid_capture = pawn.validate_capture((4,2), (4,7))
        self.assertFalse(is_valid_capture)
Esempio n. 32
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    def piece_setup(self):
        for i in [0, 1]:
            for k in range(8):
                self.place(Pawn(0, k, 6))
                self.place(Pawn(1, k, 1))

            if i == 0:
                j = 7
            else:
                j = 0

            self.place(Rook(i, 0, j))
            self.place(Rook(i, 7, j))

            self.place(Knight(i, 1, j))
            self.place(Knight(i, 6, j))

            self.place(Bishop(i, 2, j))
            self.place(Bishop(i, 5, j))

            self.place(Queen(i, 3, j))
            self.place(King(i, 4, j))

            self.move_stack = []
Esempio n. 33
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    def factory(piece, color):
        piece = piece.lower()
        color = color.lower()
        color = 'w' if color == 'white' else 'b'

        if piece == 'pawn':
            return Pawn(color)

        elif piece == 'rook':
            return Rook(color)

        elif piece == 'knight':
            return Knight(color)

        elif piece == 'bishop':
            return Bishop(color)

        elif piece == 'queen':
            return Queen(color)

        elif piece == 'king':
            return King(color)
Esempio n. 34
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 def test_attacked_locations_black_none(self):
     pawn = Pawn(Location(5, 'd'), Player.BLACK, self.board)
     results = set()
     self.assertEquals(set(pawn.attacked_locations()), results)
Esempio n. 35
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 def test_cant_validate_capture_as_move(self):
     pawn = Pawn(color='WHITE')
     is_valid_move = pawn.validate_move((6,1),(5,2))
     self.assertFalse(is_valid_move)
Esempio n. 36
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 def _row_of_pawns(color):
     return [Pawn(color) for _ in range(0, 9)]
Esempio n. 37
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 def test_promotions(self):
     pawn = Pawn(self.white, (4, 6))
     moves = list(pawn.moves(self.board))
     self.assertEquals(len(moves), 4, moves)
Esempio n. 38
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 def test_cant_move_backward(self):
     pawn = Pawn(color='WHITE')
     is_valid_move = pawn.validate_move((6,1),(7,1))
     self.assertFalse(is_valid_move)
Esempio n. 39
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 def __init__(self, pos, color, dir, size, rotate=False):
     img = 'pawn-{}.png'.format(color)
     Pawn.__init__(self, pos, color, dir, rotate)
     DrawablePiece.__init__(self, pos, color, img, size, rotate)
Esempio n. 40
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 def test_attacked_locations_white(self):
     pawn = Pawn(Location(5, 'd'), Player.WHITE, self.board)
     queen = Queen(Location(6, 'c'), Player.BLACK, self.board)
     knight = Knight(Location(6, 'e'), Player.BLACK, self.board)
     results = {Location(6, 'c'), Location(6, 'e')}
     self.assertEquals(set(pawn.attacked_locations()), results)
Esempio n. 41
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 def test_can_capture_diagonally_forward_to_left(self):
     pawn = Pawn(color='WHITE')
     is_valid_capture = pawn.validate_capture((5,2),(4,1))
     self.assertTrue(is_valid_capture)
Esempio n. 42
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 def test_promotions_are_valid(self):
     pawn = Pawn(self.white, (4, 6))
     moves = list(pawn.moves(self.board))
     self.assertTrue(all(move.promotion is not None for move in moves))
Esempio n. 43
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 def copy(self):
     return Pawn(self.pos, self.color, self.dir, self.rotate)
Esempio n. 44
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 def test_moves_center(self):
     pawn = Pawn(self.white, (4, 4))
     moves = list(pawn.moves(self.board))
     self.assertEquals(len(moves), 1, moves)
Esempio n. 45
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    def __init__(self, rows, cols):
        self.rows = rows
        self.cols = cols

        self.ready = False

        self.last = None

        self.copy = True

        self.board = [[0 for x in range(8)] for _ in range(rows)]

        self.board[0][0] = Rook(0, 0, "b")
        self.board[0][1] = Knight(0, 1, "b")
        self.board[0][2] = Bishop(0, 2, "b")
        self.board[0][3] = Queen(0, 3, "b")
        self.board[0][4] = King(0, 4, "b")
        self.board[0][5] = Bishop(0, 5, "b")
        self.board[0][6] = Knight(0, 6, "b")
        self.board[0][7] = Rook(0, 7, "b")

        self.board[1][0] = Pawn(1, 0, "b")
        self.board[1][1] = Pawn(1, 1, "b")
        self.board[1][2] = Pawn(1, 2, "b")
        self.board[1][3] = Pawn(1, 3, "b")
        self.board[1][4] = Pawn(1, 4, "b")
        self.board[1][5] = Pawn(1, 5, "b")
        self.board[1][6] = Pawn(1, 6, "b")
        self.board[1][7] = Pawn(1, 7, "b")

        self.board[7][0] = Rook(7, 0, "w")
        self.board[7][1] = Knight(7, 1, "w")
        self.board[7][2] = Bishop(7, 2, "w")
        self.board[7][3] = Queen(7, 3, "w")
        self.board[7][4] = King(7, 4, "w")
        self.board[7][5] = Bishop(7, 5, "w")
        self.board[7][6] = Knight(7, 6, "w")
        self.board[7][7] = Rook(7, 7, "w")

        self.board[6][0] = Pawn(6, 0, "w")
        self.board[6][1] = Pawn(6, 1, "w")
        self.board[6][2] = Pawn(6, 2, "w")
        self.board[6][3] = Pawn(6, 3, "w")
        self.board[6][4] = Pawn(6, 4, "w")
        self.board[6][5] = Pawn(6, 5, "w")
        self.board[6][6] = Pawn(6, 6, "w")
        self.board[6][7] = Pawn(6, 7, "w")

        self.p1Name = "Player 1"
        self.p2Name = "Player 2"

        self.turn = "w"

        self.time1 = 900
        self.time2 = 900

        self.storedTime1 = 0
        self.storedTime2 = 0

        self.winner = None

        self.startTime = time.time()
Esempio n. 46
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 def test_moves_start(self):
     pawn = Pawn(self.white, (4, 1))
     moves = list(pawn.moves(self.board))
     self.assertEquals(len(moves), 2, moves)
Esempio n. 47
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    def test_pawn_can_not_jump(self):

        self.p = Pawn('w')
        self.assertFalse(self.p.can_jump())
Esempio n. 48
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 def test_moves_start_blocked(self):
     pawn = Pawn(self.white, (4, 1))
     bishop = Bishop(self.white, (4, 3))
     self.board.add_piece(bishop)
     moves = list(pawn.moves(self.board))
     self.assertEquals(len(moves), 1, moves)
Esempio n. 49
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 def test_can_reach_pawn2(self):
     king = King(self.white, (4, 0))
     pawn = Pawn(self.white, (4, 1))
     self.board.add_piece(king)
     self.board.add_piece(pawn)
     self.assertTrue(pawn.can_reach(self.board, (4, 3)))
Esempio n. 50
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 def test_moves_blocked_enemy(self):
     pawn = Pawn(self.white, (4, 4))
     bishop = Bishop(self.black, (4, 5))
     self.board.add_piece(bishop)
     moves = list(pawn.moves(self.board))
     self.assertEquals(len(moves), 0, moves)