Esempio n. 1
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 def on_start(self):
     "Get and play the sound object"
     gamedata = get_gamedata()
     setattr(gamedata, self.value_name, self.value)
Esempio n. 2
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 def on_start(self):
     "Get and play the sound object"
     gamedata = get_gamedata()
     setattr(gamedata, self.value_name, self.value)
Esempio n. 3
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 def on_exit(self):
     "Stop the sound"
     gamedata = get_gamedata()
     gamedata.unregister_callback(self.value_name, self.on_value_change)
Esempio n. 4
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 def on_start(self):
     "Get and play the sound object"
     gamedata = get_gamedata()
     if self.relative_to_start:
         self.test_value += getattr(gamedata, self.value_name)
     gamedata.register_callback(self.value_name, self.on_value_change)
Esempio n. 5
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 def on_exit(self):
     "Stop the sound"
     gamedata = get_gamedata()
     gamedata.unregister_callback(self.value_name, self.on_value_change)
Esempio n. 6
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 def on_start(self):
     "Get and play the sound object"
     gamedata = get_gamedata()
     if self.relative_to_start:
         self.test_value += getattr(gamedata, self.value_name)
     gamedata.register_callback(self.value_name, self.on_value_change)