def __init__(self, base_game, surface): BaseScreen.__init__(self) self.base_game = base_game self.status = False self.surface = surface self.dt = 1.0/60.0 self.bg = pygame.image.load(Utils.get_path('image/menu-bg.png')) self.font = { 20: pygame.font.Font(Utils.get_path('font/ActualBook.otf'), 20), 55: pygame.font.Font(Utils.get_path('font/ActualBook.otf'), 55) } self.high_score_list = [] self.get_high_score()
def __init__(self, base_game, surface): BaseScreen.__init__(self) self.base_game = base_game self.status = False self.surface = surface self.dt = 1.0 / 60.0 self.bg = pygame.image.load(Utils.get_path('image/menu-bg.png')) self.font = { 20: pygame.font.Font(Utils.get_path('font/ActualBook.otf'), 20), 55: pygame.font.Font(Utils.get_path('font/ActualBook.otf'), 55) } self.high_score_list = [] self.get_high_score()
def __init__(self, base_game, surface): BaseScreen.__init__(self) self.base_game = base_game self.status = False self.surface = surface self.dt = 1.0/60.0 self.bg = pygame.image.load(Utils.get_path('image/menu-bg.png')) self.menu_text = Menu(self.surface, 'Setting', 70, 565, 60) self.menu_text.is_selected = True menu_sound = SettingMenu(self.surface, 'Sound', 35, 560, 150) menu_sound.is_selected = True menu_music = SettingMenu(self.surface, 'Music', 35, 565, 190) menu_exit = Menu(self.surface, 'Back', 35, 570, 230) self.menus = [menu_sound, menu_music, menu_exit]
def __init__(self, base_game, surface): BaseScreen.__init__(self) self.base_game = base_game self.status = False self.surface = surface self.dt = 1.0 / 60.0 self.bg = pygame.image.load(Utils.get_path('image/menu-bg.png')) self.menu_text = Menu(self.surface, 'Setting', 70, 565, 60) self.menu_text.is_selected = True menu_sound = SettingMenu(self.surface, 'Sound', 35, 560, 150) menu_sound.is_selected = True menu_music = SettingMenu(self.surface, 'Music', 35, 565, 190) menu_exit = Menu(self.surface, 'Back', 35, 570, 230) self.menus = [menu_sound, menu_music, menu_exit]
def __init__(self, base_game, surface): BaseScreen.__init__(self) self.base_game = base_game self.status = False self.surface = surface self.bg = pygame.image.load(Utils.get_path('image/menu-bg.png')) self.menu_text = Menu(self.surface, 'Menu', 70, 565, 30) menu_single = Menu(self.surface, 'Single Player', 35, 560, 120) menu_single.is_selected = True menu_multi = Menu(self.surface, 'Multi Player', 35, 565, 160) menu_setting = Menu(self.surface, 'Settings', 35, 570, 200) menu_high_score = Menu(self.surface, 'High Score', 35, 575, 240) menu_exit = Menu(self.surface, 'Exit Game', 35, 577, 280) self.menus = [menu_single, menu_multi, menu_setting, menu_high_score, menu_exit]