Esempio n. 1
0
class State:
    def __init__(self):
        self.player = Player()
        self.pipes = Pipes()

    def update(self, dirr):
        self.player.update(dirr, self.pipes)
        self.pipes.update()

    def draw(self, surface):
        self.pipes.draw(surface)
        self.player.draw(surface)
Esempio n. 2
0
            if game_state == GameState.CRASH and event.key == pygame.K_r:
                game_state = GameState.RESET

        print(event)

    game_display.fill(config.BLACK)

    if game_state == GameState.PLAYING:

        # Add pipes and clean old ones
        if count == 0:
            pipes.add_pipe()
            pipes.clean_pipe()

        bird.update()
        pipes.update()
        if monitor.check_collision(bird, pipes):
            game_state = GameState.CRASH

        monitor.check_score(bird, pipes)

    bird.render(game_display)
    pipes.render(game_display)
    monitor.render(game_display)
    monitor.print_fps(game_display, clock)
    if game_state == GameState.CRASH:
        monitor.render_dead(game_display)

    pygame.display.update()

    count = (count + 1) % (2 * config.FPS)