Esempio n. 1
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def smear(snd):
    snd = dsp.split(snd, dsp.mstf(dsp.rand(5000, 10000)))
    snd = dsp.randshuffle(snd)
    snd = [dsp.env(s) for s in snd]
    snd = [s * dsp.randint(1, 8) for s in snd]

    return dsp.drift(''.join(snd), dsp.rand(0.01, 0.1))
Esempio n. 2
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def ding(tone, tlength=88200, nlength=1000):
    def sequence(tonic='g'):
        numdegrees = dsp.randint(2, 8)
        degrees = [1, 5, 8, 11, 12]
        #scale = [ dsp.randchoose(degrees) for i in range(numdegrees) ]
        scale = degrees[dsp.randint(0, 3):]
        scale = dsp.randshuffle(scale)
        scale = tune.fromdegrees(scale, 1, tonic, tune.major, tune.terry)

        return scale

    numtones = tlength / nlength
    numtones = 1 if numtones < 1 else numtones

    freqs = [note / tune.ntf('g', 4) for note in sequence('g')]

    tones = [dsp.transpose(tone, freq) for freq in freqs]
    #tones = [ dsp.cut(tones[i % len(tones)], dsp.mstf(dsp.rand(0, 100)), nlength + dsp.randint(0, 500)) for i in range(numtones) ]
    tones = [
        dsp.cut(tones[i % len(tones)], dsp.mstf(dsp.rand(0, 100)), nlength)
        for i in range(numtones)
    ]

    #tones = [ dsp.drift(tone, 0.03) for tone in tones ]
    curve = dsp.breakpoint([0] + [dsp.rand(0, 0.01) for i in range(3)],
                           len(tones))
    tones = [
        dsp.drift(tone, curve[index % len(curve)])
        for index, tone in enumerate(tones)
    ]

    tones = [fade(tone) for tone in tones]

    return dsp.amp(''.join(tones), 0.5)
Esempio n. 3
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def ding(tone, tlength=88200, nlength=1000):

    def sequence(tonic='g'):
        numdegrees = dsp.randint(2, 8)
        degrees = [1,5,8,11,12]
        #scale = [ dsp.randchoose(degrees) for i in range(numdegrees) ]
        scale = degrees[dsp.randint(0, 3):]
        scale = dsp.randshuffle(scale)
        scale = tune.fromdegrees(scale, 1, tonic, tune.major, tune.terry) 
        
        return scale

    numtones = tlength / nlength
    numtones = 1 if numtones < 1 else numtones

    freqs = [ note / tune.ntf('g', 4) for note in sequence('g') ]

    tones = [ dsp.transpose(tone, freq) for freq in freqs ]
    #tones = [ dsp.cut(tones[i % len(tones)], dsp.mstf(dsp.rand(0, 100)), nlength + dsp.randint(0, 500)) for i in range(numtones) ]
    tones = [ dsp.cut(tones[i % len(tones)], dsp.mstf(dsp.rand(0, 100)), nlength) for i in range(numtones) ]

    #tones = [ dsp.drift(tone, 0.03) for tone in tones ]
    curve = dsp.breakpoint([0] + [ dsp.rand(0, 0.01) for i in range(3) ], len(tones))
    tones = [ dsp.drift(tone, curve[index % len(curve)]) for index, tone in enumerate(tones) ]

    tones = [ fade(tone) for tone in tones ]
    
    return dsp.amp(''.join(tones), 0.5)
Esempio n. 4
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def smear(snd):
    snd = dsp.split(snd, dsp.mstf(dsp.rand(5000, 10000)))
    snd = dsp.randshuffle(snd)
    snd = [ dsp.env(s) for s in snd ]
    snd = [ s * dsp.randint(1, 8) for s in snd ]

    return dsp.drift(''.join(snd), dsp.rand(0.01, 0.1))
Esempio n. 5
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def play(voice_id):
    bpm = config('bpm')
    beat = dsp.bpm2frames(bpm)

    root = config('key')
    quality = getattr(tune, config('quality')) 
    ratios = getattr(tune, config('tune')) 

    bar = beat * dsp.randchoose([8, 16, 32])

    groot = tune.ntf('c') 

    scale = tune.fromdegrees([1,3,5,6,8,9], root=root, octave=2, ratios=ratios)

    v = dsp.read('sounds/vibesc1.wav').data

    out = ''

#    lens = [ bar / 5, bar / 8, bar / 12 ]
    lens = [ bar / 6, bar / 8, bar / 16 ]

    maxbend = 2
    maxbend = 0.02

    layers = []

    for nlen in lens:
        layer = ''

        nlen /= 2

        note = dsp.transpose(v, (dsp.randchoose(scale) * 2**dsp.randint(0, 3)) / groot)
        note = dsp.fill(note, nlen)
        note = dsp.env(note, 'phasor')
        note = dsp.amp(note, 0.125)

        nbeats = bar / nlen
        for b in range(nbeats):
            b = dsp.pan(note, dsp.rand())
            b = dsp.drift(b, dsp.rand(0, dsp.rand(0.01, maxbend)))

            if dsp.flen(b) < nlen:
                b = dsp.pad(b, 0, nlen - dsp.flen(b))

#            if dsp.rand() > 0.5:
#                b = dsp.vsplit(b, dsp.flen(b) / 3, dsp.flen(b) / 2)
#                b = dsp.randshuffle(b)
#                b = [ dsp.amp(bb, dsp.rand(0.5, 2)) for bb in b ]
#                b = ''.join(b)

            layer += b

#        layer = dsp.fill(layer, bar)

        layers += [ layer ]

    out = dsp.mix(layers)
    out = dsp.fill(out, bar)

    return out
Esempio n. 6
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    def makeSnare(length, i, amp):
        s = ssnd
        s = dsp.amp(s, 10)
        s = dsp.transpose(s, dsp.rand(0.8, 1))
        s = dsp.fill(s, length, silence=True)
        ss = dsp.drift(s, dsp.rand(0.001, 0.1))
        s = dsp.mix([s, ss])

        return s
Esempio n. 7
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def make(length, i):
    r = dsp.transpose(guitar, getRatio(scale[ i % len(scale)]))
    r = dsp.mix([ dsp.pan(r, dsp.rand()), dsp.drift(dsp.pan(r, dsp.rand()), dsp.rand(0.001, 0.02)) ])

    if dsp.rand() > 0.5:
        r = dsp.alias(r)

    if dsp.rand() > 0.5:
        r = dsp.split(r, dsp.flen(r) / dsp.randint(2,5))
        r = dsp.randshuffle(r)
        r = ''.join(r)

    r = dsp.amp(r, dsp.rand(0.1, 0.75))

    g = dsp.fill(r, length, silence=True)

    return g
Esempio n. 8
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def play(ctl):
    param = ctl.get('param')
    lpd = ctl.get('midi').get('lpd')

    freqs = [
        (10000, 15000),
        (5000, 15000),
        (5000, 10000),
    ]

    low = dsp.rand(50, 100) 
    high = dsp.rand(80, 120)

    low = 80
    high = 120

    wform = 'sine2pi'

    amp = lpd.get(5, low=0, high=1, default=0)

    low = dsp.rand(low * 0.9, low)
    high = dsp.rand(high, high * 1.1)

    length = dsp.mstf(lpd.get(1, low=10, high=900)) 

    if dsp.rand() > 10.5:
        length = length / 2

    pulselength = lpd.geti(2, low=dsp.mstf(10), high=length, default=length)

    out = dsp.bln(pulselength, low, high, wform)
    out = dsp.env(out, 'phasor')

    if dsp.rand() > 10.1:
        beep = dsp.tone(dsp.flen(out), dsp.rand(12000, 12000), amp=dsp.rand(0.5, 1))
        out = dsp.mix([out, beep])

    out = dsp.drift(out, dsp.rand(0, 1))
    out = dsp.pad(out, 0, length - dsp.flen(out))

    out = dsp.pan(out, dsp.rand())
    out = dsp.amp(out, amp)

    return out
Esempio n. 9
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def make(length, i):
    r = dsp.transpose(guitar, getRatio(scale[i % len(scale)]))
    r = dsp.mix([
        dsp.pan(r, dsp.rand()),
        dsp.drift(dsp.pan(r, dsp.rand()), dsp.rand(0.001, 0.02))
    ])

    if dsp.rand() > 0.5:
        r = dsp.alias(r)

    if dsp.rand() > 0.5:
        r = dsp.split(r, dsp.flen(r) / dsp.randint(2, 5))
        r = dsp.randshuffle(r)
        r = ''.join(r)

    r = dsp.amp(r, dsp.rand(0.1, 0.75))

    g = dsp.fill(r, length, silence=True)

    return g
Esempio n. 10
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        def mixdrift(snd):
            if dsp.randint(0, 4) == 0:
                dsnd = dsp.drift(snd, dsp.rand(0.001, 0.04))
                snd = dsp.mix([ snd, dsp.amp(dsnd, 0.5) ])

            return snd
Esempio n. 11
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def play(params):
    """ Usage:
            shine.py [length] [volume]
    """
    length      = params.get('length', dsp.stf(dsp.rand(0.1, 1)))
    volume      = params.get('volume', 100.0)
    volume = volume / 100.0 # TODO: move into param filter
    octave      = params.get('octave', 2) + 1 # Add one to compensate for an old error for now
    note        = params.get('note', ['c'])
    note = note[0]
    quality     = params.get('quality', tune.major)
    glitch      = params.get('glitch', False)
    superglitch = params.get('superglitch', False)
    pinecone    = params.get('pinecone', False)
    glitchpad   = params.get('glitch-padding', 0)
    glitchenv   = params.get('glitch-envelope', False)
    env         = params.get('envelope', False)
    ratios      = params.get('ratios', tune.terry)
    pad         = params.get('padding', False)
    bend        = params.get('bend', False)
    bpm         = params.get('bpm', 75.0)
    width       = params.get('width', False)
    wform       = params.get('waveform', False)
    instrument  = params.get('instrument', 'r')
    scale       = params.get('scale', [1,6,5,4,8])
    shuffle     = params.get('shuffle', False) # Reorganize input scale
    reps        = params.get('repeats', len(scale))
    alias       = params.get('alias', False)
    phase       = params.get('phase', False)
    pi          = params.get('pi', False)
    wild        = params.get('wii', False)
    root        = params.get('root', 27.5)
    trigger_id = params.get('trigger_id', 0)

    tune.a0 = float(root)

    try:
        # Available input samples
        if instrument == 'r':
            instrument = 'rhodes'
            tone = dsp.read('sounds/synthrhodes.wav').data
        elif instrument == 's':
            instrument = 'synthrhodes'
            tone = dsp.read('sounds/220rhodes.wav').data
        elif instrument == 'c':
            instrument = 'clarinet'
            tone = dsp.read('sounds/clarinet.wav').data
        elif instrument == 'v':
            instrument = 'vibes'
            tone = dsp.read('sounds/glock220.wav').data
        elif instrument == 't':
            instrument = 'tape triangle'
            tone = dsp.read('sounds/tape220.wav').data
        elif instrument == 'g':
            instrument = 'glade'
            tone = dsp.read('sounds/glade.wav').data 
        elif instrument == 'p':
            instrument = 'paperclips'
            tone = dsp.read('sounds/paperclips.wav').data
        elif instrument == 'i':
            instrument = 'input'
            tone = dsp.capture(dsp.stf(1))
    except:
        instrument = None
        tone = None

    out = ''

    # Shuffle the order of pitches
    if shuffle is not False:
        scale = dsp.randshuffle(scale)

    # Translate the list of scale degrees into a list of frequencies
    freqs = tune.fromdegrees(scale, octave, note, quality, ratios)
    freqs = [ freq / 4.0 for freq in freqs ] 

    # Format is: [ [ path, offset, id, value ] ]
    # Offset for video 
    osc_messages = [ ['/dac', float(dsp.fts(length)), 1, tune.fts(osc_freq)] for osc_freq in freqs ]

    # Phase randomly chooses note lengths from a 
    # set of ratios derived from the current bpm
    if phase is not False:
        ldivs = [0.5, 0.75, 2, 3, 4]
        ldiv = dsp.randchoose(ldivs)
        length = dsp.bpm2ms(bpm) / ldiv
        length = dsp.mstf(length)
        reps = ldiv if ldiv > 1 else 4


    # Construct a sequence of notes
    for i in range(reps):
        # Get the freqency
        freq = freqs[i % len(freqs)]

        # Transpose the input sample or 
        # synthesize tone
        if wform is False and tone is not None:
            # Determine the pitch shift required
            # to arrive at target frequency based on 
            # the pitch of the original samples.
            if instrument == 'clarinet':
                diff = freq / 293.7
            elif instrument == 'vibes':
                diff = freq / 740.0 
            else:
                diff = freq / 440.0

            clang = dsp.transpose(tone, diff)

        elif wform == 'super':
            clang = dsp.tone(length, freq, 'phasor', 0.5)
            clang = [ dsp.drift(clang, dsp.rand(0, 0.02)) for s in range(7) ]
            clang = dsp.mix(clang)

        elif wform is False and tone is None:
            clang = dsp.tone(length, freq, 'sine2pi', 0.75)
            clang = dsp.amp(clang, 0.6)

        else:
            clang = dsp.tone(length, freq, wform, 0.75)
            clang = dsp.amp(clang, 0.6)

        # Stupidly copy the note enough or 
        # trim it to meet the target length
        clang = dsp.fill(clang, length)

        # Give synth tones simple env (can override)
        if wform is not False and env is False:
            clang = dsp.env(clang, 'phasor')

        # Apply an optional amplitude envelope
        if env is not False:
            clang = dsp.env(clang, env)

        # Add optional padding between notes
        if pad != False:
            clang = dsp.pad(clang, 0, pad)

        # Add to the final note sequence
        out += clang

    # Add optional aliasing (crude bitcrushing)
    if alias is not False:
        out = dsp.alias(out)

    # Cut sound into chunks of variable length (between 5 & 300 ms)
    # Pan each chunk to a random position
    # Apply a sine amplitude envelope to each chunk
    # Finally, add variable silence between each chunk and shuffle the
    # order of the chunks before joining.
    if glitch is not False:
        out = dsp.vsplit(out, dsp.mstf(5), dsp.mstf(300))
        out = [dsp.pan(o, dsp.rand()) for o in out]

        out = [dsp.env(o, 'sine') for o in out]
    
        out = [dsp.pad(o, 0, dsp.mstf(dsp.rand(0, glitchpad))) for o in out]

        out = ''.join(dsp.randshuffle(out))

    # Detune between 1.01 and 0.99 times original speed 
    # as a sine curve whose length equals the total output length
    if bend is not False:
        out = dsp.split(out, 441)
        freqs = dsp.wavetable('sine', len(out), 1.01, 0.99)
        out = [ dsp.transpose(out[i], freqs[i]) for i in range(len(out)) ]
        out = ''.join(out)

    if wild is not False:
        #out = dsp.vsplit(out, 400, 10000)
        out = dsp.split(out, 3000)
        out = [ dsp.amp(dsp.amp(o, dsp.rand(10, 50)), 0.5) for o in out ]
        #out = [ o * dsp.randint(1, 5) for o in out ]
        for index, o in enumerate(out):
            if dsp.randint(0, 1) == 0:
                out[index] = dsp.env(dsp.cut(o, 0, dsp.flen(o) / 4), 'gauss') * 4 

            if dsp.randint(0, 6) == 0:
                out[index] = dsp.transpose(o, 8) 

        out = [ dsp.env(o, 'gauss') for o in out ]
        freqs = dsp.wavetable('sine', len(out), 1.02, 0.98)
        out = [ dsp.transpose(out[i], freqs[i]) for i in range(len(out)) ]
        out = ''.join(out)

    if pinecone == True:
        out = dsp.pine(out, int(length * dsp.rand(0.5, 8.0)), dsp.randchoose(freqs) * dsp.rand(0.5, 4.0))

    # Adjust output amplitude as needed and return audio + OSC 
    if pi:
        return (dsp.amp(out, volume), {'osc': osc_messages})
    else:
        return dsp.amp(out, volume)
Esempio n. 12
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def play(voice_id):
    tel = bot.getTel()

    bpm = s.config('bpm')

    #if 'gentle' in tel['name'] or 'upbeat' in tel['name'] or 'full' in tel['name']:
        #dsp.log('')
        #dsp.log(voice_id + ' chirps silent')
        #return dsp.pad('', 0, dsp.stf(dsp.rand(1, 10)))

    length = int((1.0 / (tel['pace'] / 10.0)) * dsp.stf(3))

    def makecurve(length):
        # freq, length, pulsewidth, waveform, window, mod, modRange, modFreq, amp

        wf = dsp.breakpoint([0] + [ dsp.rand(-1, 1) for i in range(int(dsp.rand(5, 30))) ] + [0], 1024)
        win = dsp.breakpoint([0] + [ dsp.rand(0, 1) for i in range(4) ] + [0], 1024)
        mod = dsp.breakpoint([ dsp.rand(0, 1) for i in range(int(dsp.rand(4, 8))) ], 1024)

        smaxamp = dsp.rand(0.65, 0.95)
        amp = dsp.rand(0.01, smaxamp)

        pw = dsp.rand(0.1, 1.0)

        if 'upbeat' in tel['name']:
            wf = dsp.breakpoint([0] + [ dsp.rand(-1, 1) for i in range(int(dsp.rand(5, 30))) ] + [0], 1024)
            win = dsp.breakpoint([0] + [ dsp.rand(0, 1) for i in range(4) ] + [0], 1024)
            mod = dsp.breakpoint([ dsp.rand(0, 1) for i in range(int(dsp.rand(5, 80))) ], 1024)


            pw = 1.0

        if 'ballsout' in tel['name']:
            wf = dsp.breakpoint([0] + [ dsp.rand(-1, 1) for i in range(int(dsp.rand(10, 40))) ] + [0], 1024)
            win = dsp.breakpoint([0] + [ dsp.rand(0, 1) for i in range(10) ] + [0], 1024)
            mod = dsp.breakpoint([ dsp.rand(0, 1) for i in range(int(dsp.rand(20, 100))) ], 1024)


        if 'sparse' in tel['name']:
            amp = dsp.rand(0.7, 3)

        freq = tel['register'] * tel['roughness'] * (tel['density'] * tel['pace'] * 0.25)
        #if dsp.rand(0, 100) > 50:
            #freq = dsp.rand(2, 20)

        modR = tel['harmonicity']
        modF= tel['pace'] / 10.0

        c = dsp.pulsar(freq, length, pw, wf, win, mod, modR, modF, amp)

        ngrains = len(c)
        pans = dsp.breakpoint([ dsp.rand(0,1) for i in range(100) ], ngrains)

        maxPad = dsp.randint(2000, 4000)

        if 'sparse' in tel['name']:
            c = dsp.vsplit(c, dsp.mstf(0.5), dsp.mstf(tel['density'] * tel['harmonicity'] * tel['roughness'] * tel['pace']))
            c = [ dsp.randchoose(c) for i in range(int(dsp.rand(3, 10))) ]

        elif 'ballsout' in tel['name']:
            c = dsp.vsplit(c, dsp.mstf(0.1), dsp.mstf(400))
            c = dsp.packet_shuffle(c, dsp.randint(5, 10))

            speeds = dsp.breakpoint([ dsp.rand(tel['register'] * 0.1 + 0.2, tel['register'] + 0.2) for i in range(100) ], ngrains)

            #c = [ dsp.transpose(cg, speeds[i]) for i, cg in enumerate(c) ]
            #c = [ dsp.amp(cg, dsp.rand(0.25, 1.25)) for i, cg in enumerate(c) ]

            for ic, cc in enumerate(c):
                if dsp.rand(0, 100) > 70:
                    c[ic] = dsp.tone(dsp.flen(cc), 11000, amp=0.5)

        elif 'upbeat' in tel['name']:
            beat = dsp.bpm2frames(bpm)
            c = dsp.split(c, beat)

            maxPad = 0

            c = [ dsp.pad(cg, 0, dsp.mstf(dsp.rand(10, beat / 4))) for i, cg in enumerate(c) ]

        else:
            c = dsp.vsplit(c, dsp.mstf(10), dsp.mstf(tel['density'] * tel['harmonicity'] * tel['roughness'] * tel['pace'] * dsp.rand(1, 10)))

        c = [ dsp.pan(cg, pans[i]) for i, cg in enumerate(c) ]
        c = [ dsp.env(cg, 'sine') for i, cg in enumerate(c) ]

        if 'sparse' in tel['name'] or 'ballsout' in tel['name']:
            speeds = dsp.breakpoint([ dsp.rand(0.5, 1.99) for i in range(100) ], ngrains)
            
            for ic, cc in enumerate(c):
                if dsp.flen(cc) < dsp.mstf(100):
                    c[ic] = cc + ''.join([ dsp.amp(cc, dsp.rand(0.1, 1.0)) for buh in range(dsp.randint(1, int(tel['density']))) ])

            #c = [ dsp.transpose(cg, speeds[i]) for i, cg in enumerate(c) ]
            c = [ dsp.pan(cg, dsp.rand(0.0, 1.0)) for i, cg in enumerate(c) ]

        if 'ballsout' not in tel['name']:
            c = [ dsp.pad(cg, 0, dsp.mstf(dsp.rand(10, maxPad))) for i, cg in enumerate(c) ]

        out = ''.join(c)

        return out

    out = makecurve(length)

    if dsp.flen(out) > dsp.mstf(100) and dsp.rand(0, 100) > 30:
        out = dsp.drift(out, (tel['harmonicity'] - 10.0) * -1 * 0.5, dsp.randint(41, 441))

    if dsp.flen(out) > dsp.stf(10):
        out = dsp.fill(out, dsp.stf(10))

    if dsp.rand(0, 100) > 50:
        out = dsp.vsplit(out, 41, 441)
        for ii, o in enumerate(out):
            if dsp.rand(0, 100) > 50:
                out[ii] = dsp.pad('', 0, dsp.flen(o))
            elif dsp.rand(0, 100) > 50:
                out[ii] = dsp.amp(o, dsp.rand(0.75, 3))

        out = [ dsp.pan(o, dsp.rand()) for o in out ]

        out = ''.join(out)

    dsp.log('')
    dsp.log('chirp')
    dsp.log('%s length: %.2f' % (voice_id, dsp.fts(dsp.flen(out))))
    bot.show_telemetry(tel)

    return out
Esempio n. 13
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def play(ctl):
    param = ctl.get('param')
    lpd = ctl.get('midi').get('lpd')

    scale = [ dsp.randchoose([1, 3, 5, 6, 8]) for s in range(dsp.randint(2, 4)) ]
    #scale = [ dsp.randchoose([1, 2, 4, 6, 8]) for s in range(dsp.randint(2, 4)) ]

    freqs = tune.fromdegrees(scale, root='a', octave=dsp.randint(2,3), scale=tune.minor)
    freq = dsp.randchoose(freqs)

    pw = lpd.get(2, low=0.01, high=1, default=1)
    pw = dsp.rand(0.01, 1)
    modr = lpd.get(6, low=0.001, high=0.1)
    modr = dsp.rand(0.001, 0.05)
    #modr = dsp.rand(0.1, 10.5)
    #modr = dsp.rand(0.001, 0.01)
    modr = dsp.rand(0, modr)
    modf = dsp.rand(0.01, 0.05)
    amp = lpd.get(1, low=0, high=2, default=0)
    #amp = dsp.rand(0.1, 0.5)
    #amp = 0

    length = dsp.stf(lpd.get(5, low=0.5, high=14, default=1) * dsp.rand(0.75, 2))
    length = dsp.stf(dsp.rand(5.5, 24) * dsp.rand(0.75, 2))
    #length = dsp.stf(dsp.rand(0.5, 0.75) * dsp.rand(0.75, 2))

    wf = dsp.breakpoint([0] + [ dsp.rand(-1, 1) for w in range(10) ] + [0], 512)
    #wf = dsp.wavetable('sine2pi', 512)
    #wf = dsp.wavetable('sine2pi', 512)
    #win = dsp.wavetable('sine', 512)
    win = dsp.breakpoint([0] + [ dsp.rand(0, 1) for w in range(5) ] + [0], 512)
    mod = dsp.breakpoint([0] + [ dsp.rand(0, 1) for m in range(5) ] + [0], 512)

    layers = []

    harmonics = [1, 2, 3, 4]

    for harmonic in harmonics:
        f = freq * harmonic
        if harmonic > 4:
            a = dsp.rand(0.05, 0.1)
        else:
            a = amp * dsp.rand(0.1, 0.5)

        layer = dsp.pulsar(f, length, pw, wf, win, mod, modr, modf, a * 2)
        layer = dsp.env(layer, dsp.randchoose(['sine', 'tri', 'line', 'phasor']))
        layer = dsp.taper(layer)
        layer = dsp.pan(layer, dsp.rand())
        layer = dsp.mix([ dsp.drift(layer, dsp.rand(0.01, 0.03)), layer ])

        if dsp.rand() > 0.5:
            layer = dsp.vsplit(layer, dsp.mstf(50), dsp.mstf(500))
            bit = dsp.randchoose(layer)
            bit = bit * dsp.randint(1, 3)
            bit = dsp.transpose(bit, dsp.randchoose([1, 2, 4, 8]))
            layer = ''.join(layer)
            layer = dsp.insert_into(layer, bit, dsp.randint(0, dsp.flen(layer) - dsp.flen(bit)))

        layers += [ layer ]

    out = dsp.mix(layers)
    out = dsp.env(out, 'sine')
    out = dsp.env(out, 'hann')
    #out = dsp.env(out, 'phasor')
    out = dsp.taper(out)

    return out
Esempio n. 14
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        def mixdrift(snd):
            if dsp.randint(0, 4) == 0:
                dsnd = dsp.drift(snd, dsp.rand(0.001, 0.04))
                snd = dsp.mix([snd, dsp.amp(dsnd, 0.5)])

            return snd
Esempio n. 15
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def play(ctl):
    param = ctl.get('param')
    lpd = ctl.get('midi').get('lpd')

    pc = ctl.get('midi').get('pc')
    #pc.setOffset(111)

    gamut = {
        'high': [
            (10000, 15000),
            (5000, 15000),
            (5000, 10000),
        ],

        'mid': [
            (1000, 5000),
            (1000, 2000),
        ],

        'pitch': [
            tuple([ dsp.rand(500, 2000) for p in range(2) ]),
            tuple([ dsp.rand(100, 1000) for p in range(2) ]),
            tuple([ dsp.rand(1000, 5000) for p in range(2) ]),
        ],

        'low': [
            (20, 5000),
            (30, 10000),
            (40, 10000),
        ]
    }

    area = param.get('wash-area', default='high')
    area = dsp.randchoose(['high', 'mid', 'pitch', 'low'])
    area = 'pitch'

    dsp.log(area)

    freqs = dsp.randchoose(gamut[area])

    freqscale = pc.get(16, low=0.125, high=2, default=1)
    #freqscale = dsp.rand(0.125, 2)

    low = freqs[0] * freqscale
    high = freqs[1] * freqscale

    wform = dsp.randchoose(['sine2pi', 'tri', 'vary', 'square'])

    timescale = pc.get(17, low=1, high=4, default=1)
    #timescale = dsp.rand(1, 4)
    lengthscale = pc.get(18, low=0.125, high=2.5)
    #lengthscale = dsp.rand(0.125, 2.5)

    amp = pc.get(0, low=0, high=0.5, default=0.5)
    #amp = dsp.rand(0, 0.5)

    if area == 'high':
        low = dsp.rand(low * 0.9, low)
        high = dsp.rand(high, high * 1.1)

        length = dsp.stf(dsp.rand(0.01, 0.3) * lengthscale)
        out = dsp.bln(length, low, high, wform)
        out = dsp.env(out, 'phasor')

        if dsp.rand() > 10.5:
            beep = dsp.tone(dsp.flen(out), high * 2, amp=dsp.rand(0.5, 1))
            out = dsp.mix([out, beep])

        out = dsp.pad(out, 0, dsp.mstf(dsp.rand(1, 400) * timescale))
        out = out * dsp.randint(1, 3)
        out = dsp.drift(out, dsp.rand(0, 1))

    elif area == 'mid':
        low = dsp.rand(low * 0.9, low)
        high = dsp.rand(high, high * 1.1)

        length = dsp.stf(dsp.rand(0.01, 0.5) * lengthscale)
        out = dsp.bln(length, low, high, wform)
        out = dsp.env(out, 'random')

        if timescale > 1:
            out = dsp.pad(out, 0, dsp.mstf(500 * timescale * dsp.rand(0.5, 1.5)))


    elif area == 'pitch':
        low = dsp.rand(low * 0.9, low)
        high = dsp.rand(high, high * 1.1)

        length = dsp.stf(dsp.rand(0.01, 0.5) * lengthscale)
        out = dsp.bln(length, low, high, wform)
        out = dsp.env(out, 'random')

        if timescale > 1:
            out = dsp.pad(out, 0, dsp.mstf(500 * timescale * dsp.rand(0.5, 1.5)))


    elif area == 'low':
        low = dsp.rand(low * 0.9, low)
        high = dsp.rand(high, high * 1.1)

        length = dsp.stf(dsp.rand(0.2, 2) * lengthscale)
        out = dsp.bln(length, low, high, wform)
        out = dsp.env(out, 'random')
        out = dsp.mix([out, dsp.tone(length, low)])

        if dsp.rand() > 0.5:
            beep = dsp.tone(dsp.flen(out), high, amp=dsp.rand(0.015, 0.1), wavetype=dsp.randchoose(['hann', 'impulse', 'square', 'vary', 'sine']))
            out = dsp.mix([out, beep])


        if timescale > 1:
            out = dsp.pad(out, 0, dsp.mstf(500 * timescale * dsp.rand(0.5, 1.5)))


    if dsp.rand() > pc.get(19, low=0, high=1, default=0.75):
        plength = length * dsp.randint(2, 6)
        freq = tune.ntf(param.get('key', default='c'), octave=dsp.randint(0, 4))
        out = dsp.mix([ dsp.pine(out, plength, freq), dsp.pine(out, plength, freq * 1.25) ])
        out = dsp.fill(out, length)

    out = dsp.pan(out, dsp.rand())
    out = dsp.amp(out, amp)

    return out
Esempio n. 16
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def play(params):

    length = params.get('length', dsp.stf(2))
    volume = params.get('volume', 100.0)
    volume = volume / 100.0 # TODO: move into param filter
    width = params.get('width', 50)
    measures = params.get('multiple', 1)
    beats = params.get('repeats', 8)
    bpm = params.get('bpm', 75.0)
    glitch = params.get('glitch', False)
    alias = params.get('alias', False)
    skitter = params.get('skitter', False)
    bend = params.get('bend', False)
    tweet = params.get('tweet', False)
    pattern = params.get('pattern', True)
    playdrums = params.get('drum', ['k', 'h', 'c'])
    pinecone = params.get('pinecone', False)
    insamp = params.get('rec', False)
    roll = params.get('roll', False)
    pi = params.get('pi', False)

    def bln(length, low=3000.0, high=7100.0, wform='sine2pi'):
        """ Time-domain band-limited noise generator
        """
        outlen = 0
        cycles = ''
        while outlen < length:
            cycle = dsp.cycle(dsp.rand(low, high), wform)
            outlen += len(cycle)
            cycles += cycle

        return cycles

    def eu(length, numpulses):
        pulses = [ 1 for pulse in range(numpulses) ]
        pauses = [ 0 for pause in range(length - numpulses) ]

        position = 0
        while len(pauses) > 0:
            try:
                index = pulses.index(1, position)
                pulses.insert(index + 1, pauses.pop(0))
                position = index + 1
            except ValueError:
                position = 0

        return pulses

    def getevents(lenbeat, pattern):
        """ Takes pattern: [0, 1]
            Returns event list: [[0, 44100], [1, 44100]]
        """

        events = []
        count = 0
        value = None
        event = []

        for p in pattern:

            prev = value
            value = p

            # Null to zero always starts new zero
            if prev is None and value is 0:
                # Start zero, add to length
                event = [0, lenbeat]

            # Any transition to one always starts new one
            elif value is 1:
                # Add last event if not empty to events and start a new one
                if len(event) == 2:
                    events += [ event ]

                # Start one, add to length
                event = [1, lenbeat]

            # One to zero always adds to one
            # Zero to zero always adds to zero
            elif prev is 0 or prev is 1 and value is 0:
                # Add to length
                event[1] += lenbeat

        return events

    def clap(amp, length):
        # Two layers of noise: lowmid and high
        out = dsp.mix([ bln(int(length * 0.2), 600, 1200), bln(int(length * 0.2), 7000, 9000) ])
        
        out = dsp.env(out, 'phasor')
        out = dsp.pad(out, 0, length - dsp.flen(out))

        return out

    def hihat(amp, length):
        def hat(length):
            if dsp.randint(0, 6) == 0:
                out = bln(length, 9000, 14000)
                out = dsp.env(out, 'line')
            else:
                out = bln(int(length * 0.05), 9000, 14000)
                out = dsp.env(out, 'phasor')
                out = dsp.pad(out, 0, length - dsp.flen(out))

            return out

        if dsp.randint() == 0:
            out = ''.join([ hat(length / 2), hat(length / 2) ])
        else:
            out = hat(length)

        return out

    def snare(amp, length):
        # Two layers of noise: lowmid and high
        out = dsp.mix([ bln(int(length * 0.2), 700, 3200, 'impulse'), bln(int(length * 0.01), 7000, 9000) ])
        
        out = dsp.env(out, 'phasor')
        out = dsp.pad(out, 0, length - dsp.flen(out))

        return out

    def kick(amp, length):
        fhigh = 160.0
        flow = 60.0
        fdelta = fhigh - flow

        target = length
        pos = 0
        fpos = fhigh

        out = ''
        while pos < target:
            # Add single cycle
            # Decrease pitch by amount relative to cycle len
            cycle = dsp.cycle(fpos)
            #cycle = ''.join([ str(v) for v in dsp.curve(0, dsp.htf(fpos), math.pi * 2) ])
            pos += dsp.flen(cycle)
            #fpos = fpos - (fhigh * (length / dsp.htf(fpos)))
            fpos = fpos - 30.0
            out += cycle

        return dsp.env(out, 'phasor')

    beats = beats * measures

    drums = [{
        'name': 'clap',
        'shortname': 'c',
        'trigger_id': 5,
        'gen': clap,
        'pat': eu(beats, dsp.randint(1, beats / 3)),
        }, {
        'name': 'hihat',
        'shortname': 'h',
        'trigger_id': 3,
        'gen': hihat,
        'pat': eu(beats, dsp.randint(1, beats / 3)),
        }, {
        'name': 'snare',
        'shortname': 's',
        'trigger_id': 4,
        'gen': snare,
        'pat': eu(beats, dsp.randint(1, beats / 2)),
        }, {
        'name': 'kick',
        'shortname': 'k',
        'trigger_id': 2,
        'gen': kick,
        'pat': eu(beats, dsp.randint(1, beats / 3)),
        }]

    out = ''
    lenbeat = dsp.mstf(60000.0 / bpm) / 4
    layers = []
    streams = []

    for drum in drums:
        if drum['shortname'] in playdrums:
            events = getevents(lenbeat, drum['pat'])
            layers += [ ''.join([ drum['gen'](event[0], event[1]) for event in events ]) ]

            if drum['shortname'] == 's':
                osc_messages = [ ['/tick', dsp.fts(lenbeat), drum['trigger_id'], int(h)] for h in drum['pat'] ]
            #stream = []
            #for h in drum['pat']:
                #stream += [ ('/tick/' + str(drum['trigger_id']), int(h), dsp.fts(lenbeat)) ]

            #streams += [ stream ]

    out = dsp.mix(layers)

    if bend is True:
        out = dsp.drift(out, dsp.rand(0.1, 2))

    if alias is True:
        out = dsp.alias(out)


    if glitch == True:
        out = dsp.split(out, int(lenbeat * 0.5))
        out = ''.join(dsp.randshuffle(out))

    return dsp.amp(out, volume)
Esempio n. 17
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from pippi import dsp
from pippi import tune
from hcj import keys

chords = tune.chords(['i', 'vi9', 'iii7', 'v'],
                     'a',
                     octave=3,
                     ratios=tune.terry)

out = ''

for chord in chords * 4:
    layers = []
    length = dsp.stf(dsp.rand(3, 4))
    for freq in chord:
        layer = keys.rhodes(length, freq, dsp.rand(0.1, 0.2))
        layer = dsp.pan(layer, dsp.rand())
        layer = dsp.drift(layer, dsp.rand(0, 0.01))

        layers += [layer]

    chord = dsp.mix(layers)
    chord = dsp.drift(chord, dsp.rand(0, 0.01))

    out += chord

dsp.write(out, 'chordsweep')