Esempio n. 1
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    def test_shape_pulsar(self):
        dsp.seed()
        for i in range(4):
            wts = [shapes.wt('sine', length=1) for _ in range(3)]
            wins = [shapes.win('sine', length=1) for _ in range(3)]
            wins = [w * dsp.win('hann') for w in wins]
            amp = shapes.win('sine', length=1)
            pw = dsp.win(shapes.win('sine', length=1), 0.1, 1)
            freq = dsp.win(shapes.win('sine', length=1), 20, 260)
            grid = dsp.win(shapes.win('sine', length=1), 0.001, 0.75)
            gl = dsp.win(shapes.win('sine', length=1), 0.03, 0.3)
            win = shapes.win('sine', length=1) * dsp.win('hann')
            out = oscs.Pulsar2d(
                wts,
                windows=wins,
                freq=freq,
                pulsewidth=pw,
                amp=amp,
            ).play(dsp.rand(0.2, 1)).cloud(length=20,
                                           window=win,
                                           grainlength=gl,
                                           grid=grid,
                                           speed=dsp.win(
                                               shapes.win('sine', length=1),
                                               0.03, 2),
                                           spread='rnd',
                                           jitter='rnd')

            out.write('tests/renders/shape_pulsar%s.wav' % i)
Esempio n. 2
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 def test_rand_1000(self):
     dsp.seed(1000)
     for m in methods:
         dsp.randmethod(m)
         values = []
         for _ in range(1000):
             values += [dsp.rand()]
         dsp.win(values).graph('tests/renders/rand_%s_1000values.png' % m) 
     # teardown
     dsp.randmethod('normal')
Esempio n. 3
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    def test_smear(self):
        dsp.seed()
        g = dsp.read('tests/sounds/guitar10s.wav').rcut(1)
        out = multiband.smear(g)
        out.write('tests/renders/multiband_smear-guitar-0.01.wav')

        dsp.seed()
        g = dsp.read('tests/sounds/living.wav')
        out = multiband.smear(g)
        out.write('tests/renders/multiband_smear-living-0.01.wav')
Esempio n. 4
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 def test_shape_synth(self):
     dsp.seed()
     out = shapes.synth('sine',
                        minfreq=80,
                        maxfreq=800,
                        stability=0.99,
                        length=10)
     amp = shapes.win('sine', length=10)
     out = out * amp
     out.write('tests/renders/shape_synth.wav')
Esempio n. 5
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 def test_shape_wt(self):
     dsp.seed()
     wt = shapes.wt('sine',
                    length=10,
                    density='rnd',
                    stability='rnd',
                    periodicity='rnd')
     amp = shapes.wt('sine',
                     length=10,
                     density='rnd',
                     stability='rnd',
                     periodicity='rnd')
     wt = wt * amp
     wt.graph('tests/renders/shape_wt.png')
Esempio n. 6
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 def test_shape_wt(self):
     dsp.seed()
     for i in range(4):
         wt = shapes.wt('sine',
                        length=10,
                        density='rnd',
                        stability='rnd',
                        periodicity='rnd')
         amp = shapes.wt('sine',
                         length=10,
                         density='rnd',
                         stability='rnd',
                         periodicity='rnd')
         wt = wt * amp
         wt.graph('tests/renders/shape_wt%s.png' % i, width=1024)
Esempio n. 7
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from pippi import dsp, shapes

dsp.seed(111)

minval = 0.
maxval = 1.
grainsperbranch = 4

passes = (4, 8, 12, 18, 40, 400)

for numgrains in passes:
    A = dsp.rand(minval, maxval)
    B = dsp.rand(minval, maxval)

    numbranches = numgrains // grainsperbranch

    if A > B:
        A, B = B, A

    trunk = dsp.win('rsaw', A, B)
    trunk.graph('trunk-%s-rsaw.png' % numgrains, y=(0,1))

    branches = []
    for _ in range(numbranches):
        bD = dsp.rand(0.001, 0.999) # delta
        bA = dsp.rand(max(A - (bD/2), 0), min(A + (bD/2), 1))
        branches += [ dsp.buffer(dsp.win('rsaw', bA, B), channels=1) ]

    branches = dsp.stack(branches)
    branches.graph('branches-%s-rsaw.png' % numgrains, y=(0,1))
Esempio n. 8
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 def test_spread(self):
     dsp.seed()
     g = dsp.read('tests/sounds/guitar1s.wav')
     out = multiband.spread(g)
     out.write('tests/renders/multiband_spread-guitar-0.5.wav')
     """
Esempio n. 9
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from pippi import dsp
from pippi import tune
import math

dsp.quiet = False
dsp.timer('start')
dsp.seed('jbutler')

cathedral = dsp.read('sounds/cathedral.wav')
tone = dsp.read('sounds/ding.wav').data


def fade(snd, time=dsp.mstf(1)):
    first = dsp.cut(snd, 0, time)
    middle = dsp.cut(snd, time, dsp.flen(snd) - (time * 2))
    last = dsp.cut(snd, dsp.flen(middle) + time, time)

    snd = dsp.env(first, 'line') + middle + dsp.env(last, 'phasor')

    return snd


def ding(tone, tlength=88200, nlength=1000):
    def sequence(tonic='g'):
        numdegrees = dsp.randint(2, 8)
        degrees = [1, 5, 8, 11, 12]
        #scale = [ dsp.randchoose(degrees) for i in range(numdegrees) ]
        scale = degrees[dsp.randint(0, 3):]
        scale = dsp.randshuffle(scale)
        scale = tune.fromdegrees(scale, 1, tonic, tune.major, tune.terry)
Esempio n. 10
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from unittest import TestCase
from pippi import dsp, soundfont, fx

dsp.seed()


class TestSoundfont(TestCase):
    def test_play(self):
        length = 10
        freq = 660
        amp = 1
        voice = 1
        out = soundfont.play("tests/sounds/florestan-gm.sf2", length, freq,
                             amp, voice)
        out.write('tests/renders/soundfont_play.wav')

    def test_playall(self):
        events = []
        pos = 0
        length = 10

        while pos < length:
            events += [
                dict(start=pos,
                     length=dsp.rand(0.2, 3),
                     freq=30 * dsp.randint(1, 10),
                     amp=dsp.rand(),
                     voice=dsp.randint(0, 127))
            ]

            pos += dsp.rand(0.01, 0.1)
Esempio n. 11
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 def test_create_breakpoint(self):
     dsp.seed(1000)
     b = Breakpoint(10)
     wt = b.towavetable()
     wt.graph('tests/renders/breakpoint_default.png', y=(-1, 1))
Esempio n. 12
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from pippi import dsp
from pippi import tune
import math

dsp.quiet = False
dsp.timer('start')
dsp.seed('jbutler')

cathedral = dsp.read('sounds/cathedral.wav')
tone = dsp.read('sounds/ding.wav').data

def fade(snd, time=dsp.mstf(1)):
    first = dsp.cut(snd, 0, time)
    middle = dsp.cut(snd, time, dsp.flen(snd) - (time * 2))
    last = dsp.cut(snd, dsp.flen(middle) + time, time)

    snd = dsp.env(first, 'line') + middle + dsp.env(last, 'phasor')
    
    return snd

def ding(tone, tlength=88200, nlength=1000):

    def sequence(tonic='g'):
        numdegrees = dsp.randint(2, 8)
        degrees = [1,5,8,11,12]
        #scale = [ dsp.randchoose(degrees) for i in range(numdegrees) ]
        scale = degrees[dsp.randint(0, 3):]
        scale = dsp.randshuffle(scale)
        scale = tune.fromdegrees(scale, 1, tonic, tune.major, tune.terry) 
        
        return scale
Esempio n. 13
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def play(ctl):
    p = ctl.get('param')
    key = p.get('key', 'c')
    mpk = ctl.get('midi').get('mpk')
    bpm = p.get('bpm', 100)
    beat = dsp.bpm2frames(bpm)
    length = beat * 2 * mpk.geti(6, low=1, high=6)

    gamut = mpk.geti(20)
    poly = mpk.geti(21)
    logistic = mpk.geti(22)
    layered = mpk.geti(23)
    fixed = mpk.get(24)
    perc = mpk.get(25)
    wobble = mpk.get(26)

    min_octave = mpk.geti(4, low=1, high=4)
    max_octave = mpk.geti(4, low=3, high=7)
    octave = dsp.randint(min_octave, max_octave)

    k = dsp.randchoose(snds.search('mc303/*kick*'))
    h = dsp.randchoose(snds.search('mc303/*hat*'))
    c = dsp.randchoose(snds.search('mc303/*clap*'))

    pointer = p.get('pointer', default=0)
    log = data.Logistic(r=dsp.rand(3.9, 3.99), x=0.5, size=1024, pointer=pointer)
    
    if fixed:
        seed = mpk.get(5)
    else:
        seed = time.time()

    dsp.seed(str(seed))

    def makeOnsets(length, wobble, div, num_beats, offset=False):
        if offset:
            offset = dsp.randint(0, 3)
        else:
            offset = 0

        pattern = dsp.eu(num_beats, dsp.randint(1, num_beats/div), offset)
        dsp.log(pattern)

        if wobble:
            points = [ dsp.mstf(100, 500) for _ in range(dsp.randint(2, 8)) ]
            plength = sum(points)
            mult = length / float(plength)
            onsets = curves.bezier(points, num_beats)
            onsets = [ int(o * mult) for o in onsets ]

        else:
            beat = float(length) / num_beats
            num_beats = length / beat
            beat = int(round(beat))
            onsets = [ beat * i for i in range(int(round(num_beats))) ]

        return onsets


    def makeKicks(length, wobble):
        out = Tracks()
        onsets = makeOnsets(length, wobble, 2, 4, True)
        kick = dsp.taper(k, 20)
        kick = dsp.transpose(kick, dsp.rand(1, 2))

        for onset in onsets:
            out.add(kick, onset)

        out = out.mix()

        out = dsp.fill(out, length, silence=False)
        return dsp.taper(out, 40)


    def makeHats(length, wobble):
        out = Tracks()
        onsets = makeOnsets(length, wobble, 1, 16, True)

        for onset in onsets:
            out.add(h, onset)

        out = out.mix()
        out = dsp.split(out, dsp.flen(out) / dsp.randchoose([2, 3, 4]))
        out = dsp.randshuffle(out)
        out = ''.join(out)
        out = dsp.fill(out, length, silence=False)
        return dsp.taper(out, 40)


    def makeClaps(length, wobble):
        out = Tracks()
        onsets = makeOnsets(length, wobble, 2, 8, True)

        for onset in onsets:
            clap = dsp.stretch(c, int(dsp.flen(c) * log.get(1, 10)), grain_size=dsp.randint(20, 120))
            out.add(clap, onset)

        out = out.mix()
        out = dsp.split(out, dsp.flen(out) / dsp.randchoose([2, 3, 4]))
        out = [ dsp.taper(o, 20) for o in out ]
        out = dsp.randshuffle(out)
        out = ''.join(out)
        out = dsp.fill(out, length, silence=False)
        return dsp.taper(out, 40)


    if mpk.get(8) == 0:
        return dsp.pad('', 0, dsp.mstf(100))

    def randomScale():
        scale = [1,2,3,4,5,6,7,8]
        freqs = tune.fromdegrees(scale, octave=octave, root=key)
        return freqs

    def gamutScale():
        num_notes = dsp.randint(3, 6)
        scale = [ dsp.randchoose([1,2,3,4,5,6,7,8]) for _ in range(num_notes) ]
        freqs = tune.fromdegrees(scale, octave=octave, root=key)
        return freqs

    if gamut:
        freqs = gamutScale()
    else:
        freqs = randomScale()

    if layered:
        num_layers = dsp.randint(2, 4)
    else:
        num_layers = 1

    layers = []

    for _ in range(num_layers):
        layer = ''

        elapsed = 0
        while elapsed < length:
            if poly:
                num_poly = dsp.randint(1, 3)
            else:
                num_poly = 1

            note_length = beat / dsp.randchoose([1, 2, 3, 4])

            notes = []
            for _ in range(num_poly):
                freq = dsp.randchoose(freqs)

                if logistic:
                    pulsewidth = log.get(low=0.05, high=1)

                    if log.get() > 0.5:
                        wf = log.choose(['sine', 'tri', 'saw'])
                        wf = dsp.wavetable(wf, 512)
                    else:
                        points = [ log.get(-1, 1) for _ in range(log.geti(4, 20)) ]
                        wf = dsp.breakpoint(points, 512)
                else:
                    pulsewidth = 1
                    wf = dsp.wavetable('sine', 512)

                note = keys.pulsar(length=note_length, freq=freq, wf=wf, env='phasor', pulsewidth=pulsewidth)
                notes += [ note ]
            
            notes = dsp.mix(notes)
            layer += notes

            elapsed += dsp.flen(notes)

        layers += [ layer ]

    out = dsp.mix(layers)
    out = dsp.amp(out, 0.75)
    out = dsp.fill(out, length)

    #out = dsp.pad(out, 0, int(dsp.stf(0.5, 1) * mpk.get(7)))

    p.set('pointer', log.pointer)

    if perc:
        kicks = makeKicks(length, wobble)
        hats = makeHats(length, wobble)
        claps = makeClaps(length, wobble)
        out = dsp.mix([ out, kicks, hats, claps ])

    out = dsp.amp(out, mpk.get(8))

    return out
Esempio n. 14
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def play(ctl):
    p = ctl.get('param')
    key = p.get('key', 'c')
    mpk = ctl.get('midi').get('mpk')
    bpm = p.get('bpm', 100)
    beat = dsp.bpm2frames(bpm)
    length = beat * 2 * mpk.geti(6, low=1, high=6)

    gamut = mpk.geti(20)
    poly = mpk.geti(21)
    logistic = mpk.geti(22)
    layered = mpk.geti(23)
    fixed = mpk.get(24)
    perc = mpk.get(25)
    wobble = mpk.get(26)

    min_octave = mpk.geti(4, low=1, high=4)
    max_octave = mpk.geti(4, low=3, high=7)
    octave = dsp.randint(min_octave, max_octave)

    k = dsp.randchoose(snds.search('mc303/*kick*'))
    h = dsp.randchoose(snds.search('mc303/*hat*'))
    c = dsp.randchoose(snds.search('mc303/*clap*'))

    pointer = p.get('pointer', default=0)
    log = data.Logistic(r=dsp.rand(3.9, 3.99),
                        x=0.5,
                        size=1024,
                        pointer=pointer)

    if fixed:
        seed = mpk.get(5)
    else:
        seed = time.time()

    dsp.seed(str(seed))

    def makeOnsets(length, wobble, div, num_beats, offset=False):
        if offset:
            offset = dsp.randint(0, 3)
        else:
            offset = 0

        pattern = dsp.eu(num_beats, dsp.randint(1, num_beats / div), offset)
        dsp.log(pattern)

        if wobble:
            points = [dsp.mstf(100, 500) for _ in range(dsp.randint(2, 8))]
            plength = sum(points)
            mult = length / float(plength)
            onsets = curves.bezier(points, num_beats)
            onsets = [int(o * mult) for o in onsets]

        else:
            beat = float(length) / num_beats
            num_beats = length / beat
            beat = int(round(beat))
            onsets = [beat * i for i in range(int(round(num_beats)))]

        return onsets

    def makeKicks(length, wobble):
        out = Tracks()
        onsets = makeOnsets(length, wobble, 2, 4, True)
        kick = dsp.taper(k, 20)
        kick = dsp.transpose(kick, dsp.rand(1, 2))

        for onset in onsets:
            out.add(kick, onset)

        out = out.mix()

        out = dsp.fill(out, length, silence=False)
        return dsp.taper(out, 40)

    def makeHats(length, wobble):
        out = Tracks()
        onsets = makeOnsets(length, wobble, 1, 16, True)

        for onset in onsets:
            out.add(h, onset)

        out = out.mix()
        out = dsp.split(out, dsp.flen(out) / dsp.randchoose([2, 3, 4]))
        out = dsp.randshuffle(out)
        out = ''.join(out)
        out = dsp.fill(out, length, silence=False)
        return dsp.taper(out, 40)

    def makeClaps(length, wobble):
        out = Tracks()
        onsets = makeOnsets(length, wobble, 2, 8, True)

        for onset in onsets:
            clap = dsp.stretch(c,
                               int(dsp.flen(c) * log.get(1, 10)),
                               grain_size=dsp.randint(20, 120))
            out.add(clap, onset)

        out = out.mix()
        out = dsp.split(out, dsp.flen(out) / dsp.randchoose([2, 3, 4]))
        out = [dsp.taper(o, 20) for o in out]
        out = dsp.randshuffle(out)
        out = ''.join(out)
        out = dsp.fill(out, length, silence=False)
        return dsp.taper(out, 40)

    if mpk.get(8) == 0:
        return dsp.pad('', 0, dsp.mstf(100))

    def randomScale():
        scale = [1, 2, 3, 4, 5, 6, 7, 8]
        freqs = tune.fromdegrees(scale, octave=octave, root=key)
        return freqs

    def gamutScale():
        num_notes = dsp.randint(3, 6)
        scale = [
            dsp.randchoose([1, 2, 3, 4, 5, 6, 7, 8]) for _ in range(num_notes)
        ]
        freqs = tune.fromdegrees(scale, octave=octave, root=key)
        return freqs

    if gamut:
        freqs = gamutScale()
    else:
        freqs = randomScale()

    if layered:
        num_layers = dsp.randint(2, 4)
    else:
        num_layers = 1

    layers = []

    for _ in range(num_layers):
        layer = ''

        elapsed = 0
        while elapsed < length:
            if poly:
                num_poly = dsp.randint(1, 3)
            else:
                num_poly = 1

            note_length = beat / dsp.randchoose([1, 2, 3, 4])

            notes = []
            for _ in range(num_poly):
                freq = dsp.randchoose(freqs)

                if logistic:
                    pulsewidth = log.get(low=0.05, high=1)

                    if log.get() > 0.5:
                        wf = log.choose(['sine', 'tri', 'saw'])
                        wf = dsp.wavetable(wf, 512)
                    else:
                        points = [
                            log.get(-1, 1) for _ in range(log.geti(4, 20))
                        ]
                        wf = dsp.breakpoint(points, 512)
                else:
                    pulsewidth = 1
                    wf = dsp.wavetable('sine', 512)

                note = keys.pulsar(length=note_length,
                                   freq=freq,
                                   wf=wf,
                                   env='phasor',
                                   pulsewidth=pulsewidth)
                notes += [note]

            notes = dsp.mix(notes)
            layer += notes

            elapsed += dsp.flen(notes)

        layers += [layer]

    out = dsp.mix(layers)
    out = dsp.amp(out, 0.75)
    out = dsp.fill(out, length)

    #out = dsp.pad(out, 0, int(dsp.stf(0.5, 1) * mpk.get(7)))

    p.set('pointer', log.pointer)

    if perc:
        kicks = makeKicks(length, wobble)
        hats = makeHats(length, wobble)
        claps = makeClaps(length, wobble)
        out = dsp.mix([out, kicks, hats, claps])

    out = dsp.amp(out, mpk.get(8))

    return out