Esempio n. 1
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    def test_svf_lp(self):
        snd = dsp.read('tests/sounds/whitenoise10s.wav')
        freq = [20, 10000]
        res = 0
        out = fx.lpf(snd, freq, res)
        out.write('tests/renders/fx_svf_lp-r0.wav')

        freq = [20, 10000]
        res = 1
        out = fx.lpf(snd, freq, res)
        out.write('tests/renders/fx_svf_lp-r1.wav')
Esempio n. 2
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def makekick(length=0.25):
    out = noise.bln('square', length,
                    [dsp.rand(80, 100), dsp.rand(50, 100)],
                    [dsp.rand(150, 200), dsp.rand(50, 70)])
    out = fx.fold(out, amp=dsp.win('saw', 1, dsp.rand(6, 10)))
    out = fx.lpf(out, 200).vspeed([1, 0.5])
    return out.env('pluckout').taper(0.02) * dsp.rand(0.6, 1)
Esempio n. 3
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def makekick(ctx):
    length = kick_lfo.interp(ctx.pos)
    out = noise.bln('square', length,
                    [dsp.rand(80, 100), dsp.rand(50, 100)],
                    [dsp.rand(150, 200), dsp.rand(50, 70)])
    out = fx.crush(out, dsp.rand(6, 10), dsp.rand(11000, 44100))
    out = fx.lpf(out, 200).vspeed([1, 0.5])
    return out.env('pluckout').taper(0.02) * dsp.rand(0.6, 1)
Esempio n. 4
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def theme_synth(length, pos, total_length):
    notes = [ rhodes.rhodes(dsp.rand(4, 7), freq, 0.3) for freq in scale ]
    themes = [ [ note.speed(dsp.choice(speeds)) for note in notes * 2 ] for theme in range(8) ]
    theme = dsp.choice(themes)
    theme_note = dsp.choice(theme)

    note = fx.crush(theme_note)

    return fx.lpf(fx.softclip(note), dsp.win('rnd', 1000, 5000))
Esempio n. 5
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    def bass(amp, length, oct=2):
        if amp == 0:
            return dsp.buffer(length=length)

        bass_note = dsp.choice(scale) * 0.25

        stack = Waveset(rmx, limit=dsp.randint(5, 20), offset=dsp.randint(0, 100))
        stack.normalize()
        out = oscs.Pulsar2d(stack, windows=['sine'], freq=bass_note).play(length) * dsp.rand(0.02, 0.2)
        out = fx.lpf(out, bass_note*2)

        return out.env('hannout').taper(dsp.MS*10)
Esempio n. 6
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    def test_butlp(self):
        snd = dsp.read('tests/sounds/guitar1s.wav')
        freq = 100

        out = fx.lpf(snd, freq)
        out.write('tests/renders/fx_lpf.wav')
Esempio n. 7
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    # at the current position in the output buffer
    hatlength = length_lfo.interp(pos)

    # Call out hi hat function which returns a SoundBuffer
    hat = makehat(hatlength)

    # Dub the hi hat sound into our output buffer at the current position in seconds
    out.dub(hat, elapsed)

    # Sample a length from the time_lfo at this position to determine how far ahead to
    # move before the loop comes back around to dub another hat.
    beat = time_lfo.interp(pos)
    elapsed += beat

# Add a butterworth lowpass with a 3k cutoff -- multiply output by 0.5 to attenuate signal to 50%
out = fx.lpf(out, 3000) * 0.5
out.write('docs/tutorials/renders/002-hats-slipping-on-ice.flac')


def makekick(length=0.25):
    out = noise.bln('square', length,
                    [dsp.rand(80, 100), dsp.rand(50, 100)],
                    [dsp.rand(150, 200), dsp.rand(50, 70)])
    out = fx.fold(out, amp=dsp.win('saw', 1, dsp.rand(6, 10)))
    out = fx.lpf(out, 200).vspeed([1, 0.5])
    return out.env('pluckout').taper(0.02) * dsp.rand(0.6, 1)


kick = dsp.join([makekick().pad(end=0.2)
                 for _ in range(8)])  # render a few kicks
kick.write('docs/tutorials/renders/002-kick.flac')
Esempio n. 8
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def drumset(length, pos, total_length):
    print('DRUMSET', length, pos)

    if length < 10:
        div = dsp.choice([2,3,4])
    else:
        div = dsp.choice([4,6,8,12,16])

    beat = length / div
    seg = [ beat for _ in range(div) ]
    layers = []

    maxbeats = dsp.randint(len(seg) / 2, len(seg))
    hatpat = drums.eu(len(seg), maxbeats)

    hats = drums.make(drums.hihat, hatpat, seg) * 0.3
    hats = mixdrift(hats)

    if dsp.rand() > 0.5:
        hats = hats.cloud(length=length, grainlength=1.0/dsp.choice(scale))

    if dsp.rand() > 0.5:
        hats = mixdrift(hats)

    print('MADE HATS')
    layers += [ hats ]

    kpat = drums.eu(len(seg), maxbeats)
    kicks = drums.make(drums.kick, kpat, seg)

    if dsp.randint(0,1) == 1:
        kicks = kicks.cloud(length=length, grainlength=1.0/dsp.choice(scale))
    else:
        kdivs = dsp.randint(2, 4)
        kicks = kicks.cloud(length=length / kdivs, grainlength=(1.0/dsp.choice(scale)) * kdivs)

    if dsp.rand() > 0.5:
        kicks = mixdrift(kicks)

    layers += [ kicks * 0.4 ]

    maxbeats = dsp.randint(2, len(seg) / 2)
    clappat = drums.eu(len(seg), maxbeats)
    claps = drums.make(drums.clap, rotate(clappat, vary=True), seg)

    if dsp.randint(0,1):
        claps = claps.cloud(length=length, grainlength=1.0/dsp.choice(scale))
    else:
        cdivs = dsp.randint(2, 4)
        claps = claps.cloud(length=length / cdivs, grainlength=(dsp.choice(scale)) * cdivs)

    if dsp.rand() > 0.5:
        claps = mixdrift(claps)

    layers += [ claps * 0.4 ]

    drms = fx.softclip(dsp.mix(layers))
    if dsp.rand() > 0.5:
        return fx.lpf(drms, dsp.rand(500, 1000))
    else:
        return fx.bpf(drms, dsp.rand(500, 5000))
Esempio n. 9
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 def cb(pos, real, imag):
     mag, arg = fft.to_polar(real, imag)
     mag = fx.lpf(mag, pos * 5000 + 100)
     return fft.to_xy(mag, arg)