Esempio n. 1
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 def __init__(self, cr, ammoSkillId, event, buffs = []):
     self.trailEffect = None
     self.buffs = buffs
     self.glowA = None
     self.glowB = None
     self.glowATrack = None
     self.glowBTrack = None
     self.rotateIval = None
     ProjectileAmmo.__init__(self, cr, ammoSkillId, event, True)
     self.effectFlag = WeaponGlobals.getSkillEffectFlag(ammoSkillId)
     self.effectIval = None
Esempio n. 2
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 def __init__(self, cr, ammoSkillId, event, buffs=[]):
     self.trailEffect = None
     self.buffs = buffs
     self.glowA = None
     self.glowB = None
     self.glowATrack = None
     self.glowBTrack = None
     self.rotateIval = None
     ProjectileAmmo.__init__(self, cr, ammoSkillId, event, True)
     self.effectFlag = WeaponGlobals.getSkillEffectFlag(ammoSkillId)
     self.effectIval = None
 def destroy(self):
     self.cleanupMotionTrails()
     if self.trailEffect:
         self.trailEffect.stopLoop()
         self.trailEffect = None
     if self.effectIval:
         self.effectIval.finish()
         self.effectIval = None
     if self.glowATrack:
         self.glowATrack.finish()
         self.glowATrack = None
     if self.glowBTrack:
         self.glowBTrack.finish()
         self.glowBTrack = None
     if self.rotateIval:
         self.rotateIval.finish()
         self.rotateIval = None
     ProjectileAmmo.destroy(self)
     return
Esempio n. 4
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 def destroy(self):
     self.cleanupMotionTrails()
     if self.trailEffect:
         self.trailEffect.stopLoop()
         self.trailEffect = None
     
     if self.effectIval:
         self.effectIval.finish()
         self.effectIval = None
     
     if self.glowATrack:
         self.glowATrack.finish()
         self.glowATrack = None
     
     if self.glowBTrack:
         self.glowBTrack.finish()
         self.glowBTrack = None
     
     if self.rotateIval:
         self.rotateIval.finish()
         self.rotateIval = None
     
     ProjectileAmmo.destroy(self)
Esempio n. 5
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 def removeNode(self):
     self.cleanupMotionTrails()
     ProjectileAmmo.removeNode(self)
 def removeNode(self):
     ProjectileAmmo.removeNode(self)
 def __init__(self, cr, ammoSkillId, event):
     ProjectileAmmo.__init__(self, cr, ammoSkillId, event)
     self.splashScale = 1.5
     self.explosionScale = 1.0
Esempio n. 8
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 def removeNode(self):
     ProjectileAmmo.removeNode(self)
Esempio n. 9
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 def __init__(self, cr, ammoSkillId, event):
     ProjectileAmmo.__init__(self, cr, ammoSkillId, event)
     self.splashScale = 1.5
     self.explosionScale = 1.0
Esempio n. 10
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 def removeNode(self):
     self.cleanupMotionTrails()
     ProjectileAmmo.removeNode(self)