def __init__(self, cr): DistributedObjectOV.DistributedObjectOV.__init__(self, cr) Teamable.__init__(self) self.shipClass = 0 self.maxHp = 0 self.Hp = 0 self.deltaHp = 0 self.maxSp = 0 self.Sp = 0 self.deltaSp = 0 self.cargo = [] self.maxCargo = 0 self.crew = [] self.mastStates = [0, 0, 0, 0, 0] self.armorStates = [0, 0, 0] self.healthState = 0.0 self.crewCount = 0 self.state = 'Off' self.timerTime = 0 self.timerTimestamp = 0 self.customHull = 0 self.customRigging = 0 self.customSailPattern = 0 self.customSailLogo = 0 self.customProw = 0 self.customCannon = 0
def __init__(self, cr): DistributedObjectOV.DistributedObjectOV.__init__(self, cr) Teamable.__init__(self) self.shipClass = 0 self.maxHp = 0 self.Hp = 0 self.deltaHp = 0 self.maxSp = 0 self.Sp = 0 self.deltaSp = 0 self.cargo = [] self.maxCargo = 0 self.crew = [] self.mastStates = [ 0, 0, 0, 0, 0] self.armorStates = [ 0, 0, 0] self.healthState = 0.0 self.crewCount = 0 self.state = 'Off' self.timerTime = 0 self.timerTimestamp = 0
def __init__(self, air): DistributedCartesianGridAI.__init__(self, air, ISLAND_GRID_STARTING_ZONE, ISLAND_GRID_SIZE, ISLAND_GRID_RADIUS, ISLAND_CELL_SIZE) DistributedGameAreaAI.__init__(self, air) Teamable.__init__(self) self.sphereRadii = [0, 0, 0] self.sphereCenter = [0, 0] self.islandModel = '' self.undockable = False self.collisionSpheres = [] self.feastFireEnabled = False self.fireworkShowEnabled = [False, 0] self.nextEvent = 0
def __init__(self, air, islandModel, name, uid): DistributedGameAreaAI.__init__(self, air, islandModel, name, uid) DistributedCartesianGridAI.__init__(self, air, WorldGlobals.ISLAND_GRID_STARTING_ZONE, WorldGlobals.ISLAND_GRID_SIZE, WorldGlobals.ISLAND_GRID_RADIUS, WorldGlobals.ISLAND_CELL_SIZE) Teamable.__init__(self) self.parentingRules = ['island', '2000:10:20'] self.islandTransform = [1, 1, 1, 1] self.zoneSphereSize = [1, 1, 1] self.zoneSphereCenter = [1, 1] self.islandModel = islandModel self.undockable = True self.portCollisionSpheres = [] self.feastFireEnabled = False self.fireworkShowEnabled = [False, 0]
def __init__(self, air, islandModel, name, uid): DistributedGameAreaAI.__init__(self, air, islandModel, name, uid) DistributedCartesianGridAI.__init__( self, air, WorldGlobals.ISLAND_GRID_STARTING_ZONE, WorldGlobals.ISLAND_GRID_SIZE, WorldGlobals.ISLAND_GRID_RADIUS, WorldGlobals.ISLAND_CELL_SIZE) Teamable.__init__(self) self.parentingRules = ['island', '2000:10:20'] self.islandTransform = [1, 1, 1, 1] self.zoneSphereSize = [1, 1, 1] self.zoneSphereCenter = [1, 1] self.islandModel = islandModel self.undockable = True self.portCollisionSpheres = [] self.feastFireEnabled = False self.fireworkShowEnabled = [False, 0]
def __init__(self, cr): DistributedObjectOV.DistributedObjectOV.__init__(self, cr) Teamable.__init__(self) self.shipClass = 0 self.maxHp = 0 self.Hp = 0 self.deltaHp = 0 self.maxSp = 0 self.Sp = 0 self.deltaSp = 0 self.cargo = [] self.maxCargo = 0 self.crew = [] self.mastStates = [0, 0, 0, 0, 0] self.armorStates = [0, 0, 0] self.healthState = 0.0 self.crewCount = 0 self.state = 'Off' self.timerTime = 0 self.timerTimestamp = 0