Esempio n. 1
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 def test_make3(self):
     t1 = Triangle(0, 0, 6, 0, 2, 4)
     t2 = Triangle(6, 0, 0, 12, 2, 4)
     t3 = Triangle(0, 12, 0, 0, 2, 4)
     result = self.t1.make3()
     self.assertTrue(t1 in result)
     self.assertTrue(t2 in result)
     self.assertTrue(t3 in result)
Esempio n. 2
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 def test_mapoverlay4(self):
     M1 = PlanarMap(Triangle(3, 0, 6, 6, 0, 6))
     #M1 = PlanarMap(Triangle(3., 0., 6., 6., 0., 6.))
     M2 = PlanarMap(Triangle(3, 8, 0, 2, 6, 2))
     M3 = M1.map_overlay(M2)
     self.assertEqual(M3.v(), 12)
     self.assertEqual(M3.e(), 18)
     self.assertEqual(M3.f(), 8)
Esempio n. 3
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 def test_make4(self):
     t1 = Triangle(0, 0, 3, 0, 0, 6)
     t2 = Triangle(6, 0, 3, 6, 3, 0)
     t3 = Triangle(0, 12, 0, 6, 3, 6)
     t4 = Triangle(3, 0, 3, 6, 0, 6)
     result = self.t1.make4()
     self.assertTrue(t1 in result)
     self.assertTrue(t2 in result)
     self.assertTrue(t3 in result)
     self.assertTrue(t4 in result)
Esempio n. 4
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 def legalize(self, point, segment):
     #print ( "legalize {} {}".format(point, segment) )
     # Trzeba znalezc trojkaty sasiadujace z krawedzia.
     tlist = self.tc.search(segment.center())
     if len(tlist) == 1:  # przypadek (i) de Berga
         # Nie przekrecamy krawedzi duzego trojkata, jest legalna.
         #print ( "big triangle segment" )
         assert segment.pt1 in self.big_nodes and segment.pt2 in self.big_nodes
         return
     #print ( "tlist {}".format(tlist) )
     assert len(tlist) == 2
     t1 = tlist.pop()
     t2 = tlist.pop()
     if point in t2:  # chcemy point in t1
         t1, t2 = t2, t1
     pt3 = t2.third_node(segment.pt1, segment.pt2)
     illegal = t1.in_circumcircle(pt3)
     if pt3 in self.big_nodes:
         #print ( "{} in big_nodes".format(pt3) )
         # Trzeba sprawdzic, czy koniec krawedzi nie jest z big triangle.
         if segment.pt1 in self.big_nodes:  # przypadek (iv) de Berga
             # Dokladnie dwa indeksy sa ujemne, jeden z krawedzi.
             illegal = False if segment.pt1 < pt3 else True
             #print ( "illegal 2 {}".format(illegal) )
         elif segment.pt2 in self.big_nodes:  # przypadek (iv) de Berga
             # Dokladnie dwa indeksy sa ujemne, jeden z krawedzi.
             illegal = False if segment.pt2 < pt3 else True
             #print ( "illegal 2 {}".format(illegal) )
         else:  # przypadek (iii) de Berga
             # Dokladnie jeden indeks ujemny (pt3), ale nie przy krawedzi.
             illegal = False  # krawedz jest legalna
             #print ( "illegal 1 {}".format(illegal) )
     else:  # jeden koniec krawedzi moze byc z big triangle
         if segment.pt1 in self.big_nodes or segment.pt2 in self.big_nodes:
             # Przypadek (iii) de Berga, jeden indeks ujemny z krawedzi.
             illegal = True
             #print ( "illegal 1 {}".format(illegal) )
         else:  # cztery indeksy sa dodatnie, przypadek (ii) de Berga,
             pass  # procedujemy normalnie
     if illegal:
         if orientation(point, segment.pt1, pt3) * orientation(
                 point, segment.pt2, pt3) > 0:
             # Czworokat wklesly! Nie przekrecamy!
             #print ( "concave quadrilateral!" )
             illegal = False
     if illegal:  # jezeli krawedz nielegalna
         # Przekrecamy krawedz (edge flipping).
         #print ( "segment flip" )
         self.tc.remove(t1)
         self.tc.remove(t2)
         self.tc.insert(Triangle(segment.pt1, point, pt3))
         self.tc.insert(Triangle(segment.pt2, point, pt3))
         self.legalize(point, Segment(segment.pt1, pt3))
         self.legalize(point, Segment(segment.pt2, pt3))
Esempio n. 5
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 def test_mapoverlay5(self):
     M1 = PlanarMap(Triangle(0, 0, 3, 1, 0, 2))
     M2 = PlanarMap(Rectangle(1, 0, 2, 2))
     M3 = M1.map_overlay(M2)
     self.assertEqual(M3.v(), 11)
     self.assertEqual(M3.e(), 15)
     self.assertEqual(M3.f(), 6)
Esempio n. 6
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 def run(self):
     for (p1, p2, p3) in itertools.combinations(self.point_list, 3):
         # Counterclockwise orientation of points.
         if orientation(p1, p2, p3) < 0:
             p2, p3 = p3, p2
         elif orientation(p1, p2, p3) == 0:  # collinear points
             continue
         triangle = Triangle(p1, p2, p3)
         if all(not triangle.in_circumcircle(p4) for p4 in self.point_list
                if p4 != p1 and p4 != p2 and p4 != p3):
             self.tc.insert(triangle)
Esempio n. 7
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 def insert_big_triangle(self):
     big = max(max(abs(point.x), abs(point.y)) for point in self.point_list)
     m = 4  # najlepiej typu int
     # m = 3 sugeruje de Berg, ale moze byc na styk, jezeli beda punkty
     # Point(big, -big) lub Point(-big, big).
     p1 = Point(m * big, 0)
     p2 = Point(0, m * big)
     p3 = Point(-m * big, -m * big)
     # Counterclockwise orientation of points.
     self.big_nodes = set([p1, p2, p3])
     self.tc.insert(Triangle(p1, p2, p3))
Esempio n. 8
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 def test_triangulation(self):
     p1 = Point(-1, -1)
     p2 = Point(1, -1)
     p3 = Point(2, 1)
     p4 = Point(-1, 1)
     point_list = [p1, p2, p3, p4]
     algorithm = BowyerWatson(point_list)
     algorithm.run()
     self.assertEqual(len(algorithm.tc), 2)
     self.assertTrue(Triangle(p1, p2, p4) in algorithm.tc)
     self.assertTrue(Triangle(p2, p3, p4) in algorithm.tc)
     #print ( "tc {}".format(algorithm.tc) )
     G = algorithm.tc.to_graph()
     #G.show()
     self.assertEqual(G.v(), 4)
     self.assertEqual(G.e(), 5)
     self.assertTrue(G.has_edge(Edge(p1, p2)))
     self.assertTrue(G.has_edge(Edge(p1, p4)))
     self.assertTrue(G.has_edge(Edge(p2, p4)))
     self.assertTrue(G.has_edge(Edge(p2, p3)))
     self.assertTrue(G.has_edge(Edge(p3, p4)))
Esempio n. 9
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 def add_to_triangulation(self, point):
     #print ( "add_to_triangulation {}".format(point) )
     bad_triangles = list()
     for triangle in self.tc.itertriangles():
         if triangle.in_circumcircle(point):
             bad_triangles.append(triangle)
     sdict = dict()
     for triangle in bad_triangles:
         # Sprawdzanie krawedzi.
         for segment in triangle.itersegments():
             sdict[segment] = sdict.get(segment, 0) + 1
     for triangle in bad_triangles:
         self.tc.remove(triangle)
     for segment in sdict:
         if sdict[segment] == 1:
             self.tc.insert(Triangle(point, segment.pt1, segment.pt2))
Esempio n. 10
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 def add_to_triangulation(self, point):
     #print ( "add_to_triangulation {}".format(point) )
     # Szukamy trojkata do ktorego wpada punkt.
     # Punkt moze byc na krawedzi, na granicy dwoch trojkatow.
     tlist = self.tc.search(point)
     # tlist moze zawierac jeden lub dwa trojkaty (wspolna krawedz).
     #print ( "tlist {}".format(tlist) )
     if len(tlist) == 1:  # punkt we wnetrzu trojkata
         # UWAGA Punkt moze trafic na krawedz big triangle,
         # a wtedy bedzie degeneracja.
         # Chyba ze zrobimy jeszcze wiekszy big triangle.
         t1 = tlist.pop()
         self.tc.remove(t1)
         self.tc.insert(Triangle(t1.pt1, t1.pt2, point))
         self.tc.insert(Triangle(t1.pt2, t1.pt3, point))
         self.tc.insert(Triangle(t1.pt3, t1.pt1, point))
         self.legalize(point, Segment(t1.pt1, t1.pt2))
         self.legalize(point, Segment(t1.pt2, t1.pt3))
         self.legalize(point, Segment(t1.pt3, t1.pt1))
     elif len(tlist) == 2:  # punkt na krawedzi
         t1 = tlist.pop()
         t2 = tlist.pop()
         # Trzeba znalezc wspolna krawedz.
         segment = t1.common_segment(t2)
         assert point in segment
         # Konce wspolnej krawedzi.
         q1 = segment.pt1
         q2 = segment.pt2
         q3 = t1.third_node(q1, q2)
         q4 = t2.third_node(q1, q2)
         self.tc.remove(t1)
         self.tc.remove(t2)
         self.tc.insert(Triangle(q1, q3, point))
         self.tc.insert(Triangle(q2, q3, point))
         self.tc.insert(Triangle(q1, q4, point))
         self.tc.insert(Triangle(q2, q4, point))
         self.legalize(point, Segment(q1, q3))
         self.legalize(point, Segment(q2, q3))
         self.legalize(point, Segment(q1, q4))
         self.legalize(point, Segment(q2, q4))
     else:
         raise ValueError("more than 2 points in tlist")
Esempio n. 11
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 def setUp(self):
     self.t1 = Triangle(0, 0, 2, 0, 0, 2)
     self.t2 = Triangle(2, 0, 2, 2, 0, 2)
     self.tc = TriangleCollection()
Esempio n. 12
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 def test_init_triangle(self):
     M1 = PlanarMap(Triangle(0, 0, 1, 0, 1, 1))
     self.assertEqual(M1.v(), 3)
     self.assertEqual(M1.e(), 3)
     self.assertEqual(M1.f(), 2)
Esempio n. 13
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 def test_move(self):
     self.assertEqual(self.t1.move(1, 2), Triangle(1, 2, 7, 2, 1, 14))
     self.assertEqual(self.t1.move(Point(1, 2)),
                      Triangle(1, 2, 7, 2, 1, 14))
     self.assertRaises(ValueError, Triangle.move, self.t1, 1)
Esempio n. 14
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 def test_cmp(self):
     self.assertEqual(Triangle(), Triangle(0, 0, 1, 0, 0, 1))
     self.assertTrue(self.t1 == Triangle(0, 0, 6, 0, 0, 12))
     self.assertFalse(self.t1 == self.t2)
     self.assertTrue(self.t1 != self.t2)
     self.assertFalse(self.t1 != Triangle(0, 0, 6, 0, 0, 12))
Esempio n. 15
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 def test_orientation(self):
     self.assertEqual(self.t1.orientation(), 1)
     self.assertEqual(Triangle(0, 0, 1, 1, 1, 0).orientation(), -1)
Esempio n. 16
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 def setUp(self):
     self.t1 = Triangle(0, 0, 6, 0, 0, 12)
     self.t2 = Triangle(3, 0, 9, 0, 6, 6)
     self.t3 = Triangle(Point(0, 0), Point(2, 0), Point(1, 2))
     self.t4 = Triangle(Fraction(1, 2), Fraction(2, 3), Fraction(3, 4),
                        Fraction(4, 5), Fraction(5, 6), Fraction(6, 7))
Esempio n. 17
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from planegeometry.structures.circles import Circle

plt.axis([0, 1, 0, 1])
ax = plt.gca()

rectangle1 = Rectangle(0.1, 0.3, 0.9, 0.7)
# rectangle1 = plt.Rectangle((0.1, 0.3), 0.8, 0.4, fill=False, color='b')
rectangle2 = plt.Rectangle((0.6, 0.1), 0.2, 0.1, fill=False, color='m')

for segment in rectangle1.itersegments():
    x = [segment.pt1.x, segment.pt2.x]
    y = [segment.pt1.y, segment.pt2.y]
    #plt.plot(x, y, 'bo-')
    plt.plot(x, y, 'b.-')

triangle1 = Triangle(0.2, 0.2, 0.8, 0.4, 0.6, 0.8)

for segment in triangle1.itersegments():
    x = [segment.pt1.x, segment.pt2.x]
    y = [segment.pt1.y, segment.pt2.y]
    #plt.plot(x, y, 'ro-')
    plt.plot(x, y, 'r.-')

#circle1 = Circle(0.4, 0.6, 0.2)
circle1 = plt.Circle((0.4, 0.6), 0.2, color='g', fill=False)

ax.add_patch(circle1)
ax.add_patch(rectangle2)

plt.title("Random figures")
plt.xlabel("x")