Esempio n. 1
0
if num_humans == 1:
	if human_is_x:
		player2 = player.AI_ABPruning(heuristics.game_heuristic1, show_thought_level)
	elif human_is_o:
		player1 = player.AI_ABPruning(heuristics.game_heuristic1, show_thought_level)
	else:
		if random.randint(0,1) == 0:
			player1 = player.AI_ABPruning(heuristics.game_heuristic1, show_thought_level)
		else:
			player2 = player.AI_ABPruning(heuristics.game_heuristic1, show_thought_level)
elif num_humans == 0:
	player1 = player.AI_ABPruning(heuristics.game_heuristic1, show_thought_level)
	player2 = player.AI_ABPruning(heuristics.game_heuristic1, show_thought_level)
	if random.randint(0,1) == 0:
		player1 = player.RandomAI()
		print "Player 1 is random"
	else:
		player2 = player.RandomAI()
		print "Player 2 is random"

if watch:
	movie = watcher.Watcher(game_file)
	movie.set_heuristic(heuristics.game_heuristic1)
	movie.set_show_eval(True)
	movie.watch()
else:
	if not test:
		game = Board(player1, player2, game_file, history, load, show=show_board)
		game.play()
	else:
Esempio n. 2
0
 def on_pre_enter(self, *args):
     self.add_widget(
         GraphicalCoup(players=(player.HumanPlayer(), player.ThinkingAI(),
                                player.RandomAI(), player.RandomAI())))
Esempio n. 3
0

#for y in range(1,6):
#	for x in range(1,6):
#		print "y = " + str(y) + "; x = " + str(x)
#		B = Board(y,x)
#		B.opg()
#		print
if __name__ == "__main__":
    num_games = 10000

    #	hp = player.Human()
    #	B = Board(4,6,hp, player.GreedyAI())
    #	B.play()

    p1r = player.RandomAI()
    p2r = player.RandomAI()
    p1g = player.GreedyAI()
    p2g = player.GreedyAI()

    win_counts = [[0, 0, 0], [0, 0, 0], [0, 0, 0], [0, 0, 0]]

    for x in range(num_games):
        B = Board(4, 4, p1r, p2r, True)
        w = B.play()
        win_counts[0][w] += 1

#	for x in range(num_games):
#		B = Board(10,12,p1r,p1g, True)
#		w = B.play()
#		win_counts[1][w] += 1
Esempio n. 4
0
    else:
        team1 = team.get_team_from_file(team1file)
    if team2file == '':
        team2 = team.make_random_team(2)
    else:
        team2 = team.get_team_from_file(team2file)

    player1 = team1player
    player2 = team2player
    singlebattle = battle.Battle(team1, team2, player1, player2)
    result = singlebattle.battle()
    print("Winner: " + str(result))


# Inits game with desired players/AI players
if (__name__ == "__main__"):
    argv = sys.argv
    player2 = player.RandomAI("player 2")
    if len(argv) > 1:
        ai = argv[1].lower()
        if ai == 'minimax':
            player2 = player.MinimaxAI("player 2")
        elif ai == 'expectimax':
            player2 = player.ExpectimaxAI("player 2")

    main(
        "",  #./tests/testteam.txt
        "",
        player.HumanPlayer("player 1"),
        player2)
Esempio n. 5
0
import team
import player
import battle


def main(team1file, team2file, team1player, team2player):
    team1 = team.get_team_from_file(team1file)
    team2 = team.get_team_from_file(team2file)
    player1 = team1player
    player2 = team2player
    singlebattle = battle.Battle(team1, team2, player1, player2)
    result = singlebattle.battle()
    print("Winner: " + str(result))


if (__name__ == "__main__"):
    main("./tests/testteam.txt", "./tests/testteam.txt",
         player.RandomAI("player 1"), player.RandomAI("player 2"))
    # main("./tests/testteam.txt", "./tests/testteam.txt", player.RandomAI("player 1"), player.RandomAI("player 2"))
    # main("./tests/testteam.txt", "./tests/testteam.txt", player.RandomAI("player 1"), player.RandomAI("player 2"))
    # main("./tests/testteam.txt", "./tests/testteam.txt", player.RandomAI("player 1"), player.RandomAI("player 2"))
    # main("./tests/testteam.txt", "./tests/testteam.txt", player.RandomAI("player 1"), player.RandomAI("player 2"))
Esempio n. 6
0
            print str(int(self.progress)) + '%'


winners = [0] * 4
total = input("Amount of runs?")

prog = ProgressBar(total)
crashing_seeds = list()
seed = None
if input("seed to crash?"):
    with open("seeds.txt") as seed_file:
        crashing_seeds = seed_file.readlines()
        seed = crashing_seeds[0]
        seed = literal_eval(seed)
for i in xrange(total):
    game = Coup(players=(player.RandomAI(), player.RandomAI(),
                         player.RandomAI(), player.ThinkingAI()),
                seed=seed,
                should_print=False)
    try:
        game.run_game()
    except RuntimeError as r:
        print r.message
        crashing_seeds.append(game.seed)
        continue
    winners[game.winner.num - 1] += 1
    prog.update()
with open("seeds.txt", 'wb') as file:
    for seed in crashing_seeds:
        print >> file, seed
print winners