Esempio n. 1
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def evalFunction(situation, joueur):
    """
    the evaluation function for the min-max algorithm. It evaluates the given situation,
    the evaluation function increases with the quality of the situation for the player
         
    :param situation: the current situation
    :type situation: a game situation
    :param player: the current player
    :type player: player
    :returns: *(number)* -- the score of the given situation for the given player.
        The better the situation for the minmax player, the higher the score. The opposite for human player.
    """
    number_moves = 0
    for i in range(3):
        for j in range(3):
            if situation[i][j] != '':
                number_moves += 1
    winner = getWinner({"":0},situation, joueur)
    if winner != None:
        if Player.get_name(joueur) == Player.get_name(winner)== 'computer' :
            return 1000-number_moves
        if Player.get_name(joueur) != 'computer' and Player.get_name(joueur) == Player.get_name(winner) :
            return -1000 + number_moves
    if winner== None:
        return 0
Esempio n. 2
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def handler(x, y, g, p1, p2, b, eve):
    """
    handles the click

    :param x: x-coordinate
    :param y: y-coordinate
    :param g: situation
    :param p1: player
    :param p2: player
    :param b: list of buttons
    :param eve: the event
    """
    global current
    spec = Player.get_spec(current)
    if g[x][y] == '':
        g[x][y] = spec
        if Player.get_name(current) != 'computer' and Player.get_name(
                switch_player(
                    current, p1,
                    p2)) == "computer" and not tictactoe.isFinished(g):
            g = minmax.IA(g, switch_player(current, p1, p2), current, 10,
                          tictactoe)
        else:
            current = switch_player(current, p1, p2)
        __redraw(g, b)
    if tictactoe.isFinished(g):
        winner = tictactoe.getWinner(g, g, switch_player(current, p1, p2))
        _disable(g, b)
        msg = finalState(winner)
        msgbox.showinfo("finished", msg)
Esempio n. 3
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def play(game_name, difficulty):
    """
    Main game function process

    :param game_name: the game's name
    :type game_name: str
    :return: None
    """
    global currentPlayer
    global mod

    if game_name == "nim":
        import nim_game as Game
        mod = __import__("nim_game")

    elif game_name == "othello":
        import othello as Game
        mod = __import__("othello")

    else:
        import tictactoe as Game
        mod = __import__("tictactoe")
    ask_players_names(Game.color)
    situation = Game.initSituation(game_name)

    while not Game.isFinished(situation):

        if currentPlayer is None:
            currentPlayer = Game.get_player1(Game.game)
        else:
            currentPlayer = swap_player_turn(currentPlayer, mod)

        if not Game.playerCanPlay(Game.game, situation, currentPlayer):
            print(currentPlayer, " can't play")
            currentPlayer = swap_player_turn(currentPlayer, Game)
        Game.displaySituation(situation)
        print(Player.get_name(currentPlayer), " turn")

        if Player.get_name(currentPlayer) == "Minmax":
            situation = IA.min_max(game_name, Game.game, situation, currentPlayer, difficulty)
        else:
            situation = Game.humanPlayerPlays(Game.game, currentPlayer, situation)
        Game.game['nb_plays'] += 1
    winner = Game.getWinner(Game.game, situation, currentPlayer)

    if winner is None:
        Game.displaySituation(situation)
        print("equality !")

    else:
        Game.displaySituation(situation)
        print(Player.get_name(winner), "won")
def handler(x, y, g, p1, p2, b, dif, eve):
    """
    handles player's clicks and manage turns of the players
    
    :param x: the x-coordinate of the move
    :type x: int
    :param y: the y-coordinate of the move
    :type y: int
    :param g: the current situation
    :type g: situation
    :param p1: the first player
    :type p1: player
    :param p2: the second player
    :type p2: player
    :param b: buttons list
    :type b: list
    :param dif: the difficulty of the game(the depth of the IA recursivity)
    :type dif: int
    :param eve: the event
    :type eve: event
    """
    global current
    if not othello.isFinished(g):
        if Player.get_name(current) != 'computer' and othello.playerCanPlay(
                g, g, current):
            g = othello.clean(g)
            if othello.isValidMove(g, current, x, y):
                valid = (othello.validMoves(g, current, x, y))
                for k in valid:
                    x1, y1 = k[0], k[1]
                    g[x1][y1] = (Player.get_spec(current))
                g[x][y] = Player.get_spec(current)
                current = switch_player(current, p1, p2)
        elif not othello.playerCanPlay(g, g, current):
            current = switch_player(current, p1, p2)
        if Player.get_name(current) == 'computer' and othello.playerCanPlay(
                g, g, current):
            g = othello.clean(g)
            g = AlphaBeta.IA(g, current, switch_player(current, p1, p2), dif,
                             othello)
            current = switch_player(current, p1, p2)
    hints(g, b)
    __redraw(g, b)
    othello.clean(g)
    if othello.isFinished(g):
        winner = checkwinner(g, g, current, p1, p2, othello)
        _disable(g, b)
        msg = finalState(winner)
        msgbox.showinfo("finished", msg)
Esempio n. 5
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def handler(column, sit, p1, p2, b, eve):
    """
    handles the click

    :param column: the column of the button
    :type column: int
    :param sit: the current situation
    :type sit: situation
    :param p1: the first player
    :type p1: player
    :param p2: the second player
    :type p2: player
    :param b: buttons list
    :type b: list
    :param eve: the event
    :type eve: event
    """
    global current
    global dif
    spec = Player.get_spec(current)
    if not puissance.isFinished(sit):
        if Player.get_name(current) != 'computer':
            if puissance.isValidMove(sit, column):
                for i in range(6):
                    if sit[i][column] == ' ':
                        if i == 5:
                            sit[i][column] = Player.get_spec(current)
                        else:
                            continue
                    else:
                        sit[i - 1][column] = Player.get_spec(current)
                        break
        current = switch_player(current, p1, p2)

        if not puissance.isFinished(sit) and Player.get_name(
                current) == 'computer':
            print(dif)
            sit = AlphaBeta.IA(sit, current, switch_player(current, p1, p2),
                               dif, puissance)
            if dif < 8:
                dif += 1
            current = switch_player(current, p1, p2)
    __redraw(sit, b)
    if puissance.isFinished(sit):
        winner = twoplayergame.checkwinner(sit, sit, current, p1, p2,
                                           puissance)
        _disable(sit, b)
        msg = finalState(winner)
        msgbox.showinfo("finished", msg)
Esempio n. 6
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    def initPlayer(methods, info):
        """ add a player to the round """

        if Plugin.bj_created:
            if not Plugin.round_started:
                name = info["prefix"].split("!")[0]
                if len(Plugin.player_lst) <= 5:  # limit game to 6 players
                    if not (
                        name in [player.get_name() for player in Plugin.player_lst]
                    ):
                        Plugin.player_lst.append(
                            player.Player(
                                len(Plugin.player_lst), Plugin.starting_chips, name
                            )
                        )
                        methods["send"](info["address"], name + " joined the game!")
                    else:
                        methods["send"](
                            info["address"], "You are already in this round!"
                        )
                else:
                    methods["send"](info["address"], "This round is full already")
            else:
                methods["send"](
                    info["address"],
                    "The round has started, wait for a new one to join!",
                )
        else:
            methods["send"](info["address"], "A game has not yet been created!")
Esempio n. 7
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def evalFunction(situation, player):
    """
    the evaluation function for the min-max algorithm. It evaluates the given situation,
    the evaluation function increases with the quality of the situation for the player
         
    :param situation: the current situation
    :type situation: a game situation
    :param player: the current player
    :type player: player
    :returns: *(number)* -- the score of the given situation for the given player.
        The better the situation for the minmax player, the higher the score. The opposite for human player.
    """
    spec = Player.get_spec(player)
    winner = getWinner([], situation, player)
    name = Player.get_name(player)
    edge = corner = compteur = 0
    for i in range(8):
        for j in range(8):
            if isOnCorner(i, j) and situation[i][j] == spec:
                corner += 1
            if situation[i][j] == spec:
                compteur += 1
            if isOnEdge(i, j) and situation[i][j] == spec:
                edge += 1
    if name == 'computer' and winner == player:
        return 1000 + compteur + 6 * corner + 2 * edge
    if name != 'computer' and winner == player:
        return -1000 - compteur - 6 * corner - 2 * edge
    if winner == None:
        return 0
Esempio n. 8
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def _input_coords(situation, player):
    """
    takes the input value from the player

    :param situation: situation
    :param player: player
    :return: the value
    """
    if Player.get_spec(player) == 'X':
        color = "n"
    else:
        color = 'b'
    print(
        Player.get_name(player) + '(' + colors[color] + ')' +
        " it's your turn")
    coords = input("coords of cell? ")
    coords = coords.split(',')
    x = int(coords[0])
    y = int(coords[1])
    try:
        if isCheck(situation, situation[x][y][1]):
            l = (checkMoves(situation, situation[x][y][1])[0])
            if isOnBoard(x, y) and situation[x][y][1] == color and (x, y) in l:
                return (x, y)
        else:
            l = canPlay(situation, x, y)
            if situation[x][y][1] == color and len(l) != 0:
                return (x, y)
    except:
        return _input_coords(situation, player)
    print('illegal play')
    return _input_coords(situation, player)
Esempio n. 9
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def evalFunction(situation, player):
    """
    the evaluation function for the min-max algorithm. It evaluates the given situation,
    the evaluation function increases with the quality of the situation for the player

    :param situation: the current situation
    :type situation: a game situation
    :param player: the current player
    :type player: player
    :returns: *(number)* -- the score of the given situation for the given player.
        The better the situation for the minmax player, the higher the score. The opposite for human player.
    """
    if Player.get_spec(player) == 'X':
        color = "n"
    else:
        color = "b"
    note = 0
    if getWinner("", situation, player) != None:
        if getWinner('', situation, player).get_name() == 'computer':
            return 10000
        else:
            return -10000
    else:
        for i in range(8):
            for j in range(8):
                if situation[i][j][1] == color:
                    note += -len(canPlay(situation, i, j)) * 10 + minmaxValues[
                        situation[i][j][0]]
        if Player.get_name(player) == "computer":
            return note
        else:
            return -note
Esempio n. 10
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    def find_winner(self):
        info = []
        for player in self.players:
            info.append([player.get_name(), player.hand.best_poker_hand(self.table.cards)])
        info.sort(key=lambda x: x[-1], reverse=True)

        print("The winner is: " + info[0][0] + " with " + str(info[0][1]))
Esempio n. 11
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def create():
    """
    creates the initial situation and draws it
    """
    global img
    global current
    sit = tictactoe.create_game()
    g = tictactoe.initSituation(sit)
    if ask.askplayer() == 1:
        p1 = Player.new_player('human', 'X')
        p2 = Player.new_player('computer', 'O')
    else:
        p1 = Player.new_player('player1', 'X')
        p2 = Player.new_player('player2', 'O')
    p = [p1, p2]
    current = p[random.randint(0, 1)]
    if Player.get_name(current) == 'computer':
        g = AlphaBeta.IA(g, current, switch_player(current, p1, p2), 10,
                         tictactoe)
        current = switch_player(current, p1, p2)
    win = tk.Tk()
    win.title('TicTacToe')
    iconpath = os.path.join(os.path.dirname(os.path.abspath(__file__)),
                            "icons")
    img = [
        tk.PhotoImage(file=os.path.join(iconpath, "tap.gif")),
        tk.PhotoImage(file=os.path.join(iconpath, "X.gif")),
        tk.PhotoImage(file=os.path.join(iconpath, "O.gif"))
    ]
    b = []
    for i in range(3):
        b.insert(i, [])
        for j in range(3):
            if g[i][j] == 'X':
                ig = img[1]
                button.config(image=ig)
            if g[i][j] == 'O':
                ig = img[2]
            if g[i][j] == '':
                ig = img[0]
            button = tk.Button(win,
                               padx=0,
                               pady=0,
                               width=180,
                               height=180,
                               image=ig,
                               background='darkKhaki')
            button.grid(column=i, row=j)
            button.bind(
                "<Button-1>",
                partial(handler, (button.grid_info()['row']),
                        (button.grid_info()['column']), g, p1, p2, b))
            b[i].insert(j, button)
    win.mainloop()
Esempio n. 12
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def create():
    """
    creates the initial situation and draws it
    """
    global img
    global current
    g = puissance.create_game()
    sit = puissance.initSituation(g)
    if ask.askplayer() == 1:
        p1 = Player.new_player('human', 'X')
        p2 = Player.new_player('computer', 'O')
    else:
        p1 = Player.new_player('player1', 'X')
        p2 = Player.new_player('player2', 'O')
    p = [p1, p2]
    current = p[random.randint(0, 1)]
    if Player.get_name(current) == 'computer':
        sit = AlphaBeta.IA(sit, current, switch_player(current, p1, p2), 6,
                           puissance)
        current = switch_player(current, p1, p2)
    win = tk.Tk()
    win.title('puissance 4')
    iconpath = os.path.join(os.path.dirname(os.path.abspath(__file__)),
                            "icons")
    img = [
        tk.PhotoImage(file=os.path.join(iconpath, "blanc1.gif")),
        tk.PhotoImage(file=os.path.join(iconpath, "rouge.gif")),
        tk.PhotoImage(file=os.path.join(iconpath, "jaune.gif"))
    ]
    b = []
    for i in range(7):
        b.insert(i, [])
        for j in range(6):
            if sit[j][i] == 'O':
                ig = img[2]
            if sit[j][i] == 'X':
                ig = img[1]
            if sit[j][i] == ' ':
                ig = img[0]
            button = tk.Button(win,
                               padx=0,
                               pady=0,
                               width=90,
                               height=90,
                               image=ig,
                               background='blue')
            button.grid(column=i, row=j)
            button.bind(
                "<Button-1>",
                partial(handler, (button.grid_info()['column']), sit, p1, p2,
                        b))
            b[i].insert(j, button)
    win.mainloop()
Esempio n. 13
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def leftClick(x, y, sit, p1, p2, b, eve):
    """
    handles the left click

    :param column: the column of the button
    :type column: int
    :param sit: the current situation
    :type sit: situation
    :param p1: the first player
    :type p1: player
    :param p2: the second player
    :type p2: player
    :param b: buttons list
    :type b: list
    :param eve: the event
    :type eve: event
    """
    global current
    try:
        if (x, y) in chess.canPlay(sit, res[0],
                                   res[1]) and (x, y) in (chess.validMoves(
                                       sit, res[0], res[1])):
            i, j = res[0], res[1]
            if (sit[i][j] == 'Pb' and x == 0) or (sit[i][j] == 'Pn'
                                                  and x == 7):
                sit[x][y] = 'D' + sit[i][j][1]
                sit[i][j] = '  '
            else:
                sit[x][y] = sit[i][j]
                sit[i][j] = '  '
            current = switch_player(current, p1, p2)
        if chess.isCheck(sit, chess.Ennemy(sit[x][y])):
            msgbox.showinfo("Echec", "Echec ! ")
        __redraw(sit, b)
        if chess.fini(sit, current):
            _disable(sit, b)
            loser = checkwinner(sit, sit, current, p1, p2, chess)
            msg = loser + " Sorry you lose!"
            msgbox.showinfo("Checkmate", "CheckMate! " + msg)
        if Player.get_name(current) == 'computer':
            sit = AlphaBeta.IA(sit, current, switch_player(current, p1, p2), 2,
                               chess)
            current = switch_player(current, p1, p2)
        __redraw(sit, b)
        if chess.fini(sit, current):
            _disable(sit, b)
            loser = checkwinner(sit, sit, current, p1, p2, chess)
            msg = loser + " Sorry you lose!"
            msgbox.showinfo("Checkmate", "CheckMate! " + msg)
    except:
        pass
Esempio n. 14
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def evalFunction(situation, player):
    """
    the evaluation function for the min-max algorithm. It evaluates the given situation,
    the evaluation function increases with the quality of the situation for the player
         
    :param situation: the current situation
    :type situation: a game situation
    :param player: the current player
    :type player: player
    :returns: *(number)* -- the score of the given situation for the given player.
        The better the situation for the minmax player, the higher the score. The opposite for human player.
    """
    winner = getWinner([], situation, player)
    if winner != None:
        if Player.get_name(player) == Player.get_name(winner) == 'computer':
            return 100000
        elif Player.get_name(player) != 'computer' and Player.get_name(
                winner) != 'computer':
            return -100000
        else:
            return 1
    counter = note = 0
    spec = Player.get_spec(player)
    for i in range(6):
        for j in range(7):
            if situation[i][j] == Player.get_spec(player):
                for xdirection, ydirection in [[0, 1], [1, 1], [1, 0], [1, -1],
                                               [0, -1], [-1, -1], [-1, 0],
                                               [-1, 1]]:
                    counter = 0
                    x, y = i, j
                    x += xdirection
                    y += ydirection
                    if isOnBoard(x, y):
                        if situation[x][y] == ' ':
                            counter += 1
                            x += xdirection
                            y += ydirection
                            while isOnBoard(x, y) and situation[x][y] == " ":
                                counter += 1
                                x += xdirection
                                y += ydirection

                                if counter == 3:
                                    note = 10000
                                else:
                                    note = -10000

    else:
        if Player.get_name(player) == 'computer':
            return note
        elif Player.get_name(player) != 'computer':
            return -note
Esempio n. 15
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def _input_pebbles(player, number_pebbles, number_message):
    """
    reads the number of pebbles taken by player
    :returns: *(int)* -- the number of taken pebbles
    """
    print(
        Player.get_name(player) + " it's your turn, you can take " +
        number_message + " pebbles.")
    nb_taken_pebbles = input("how many pebbles do you take ? ")
    try:
        if int(nb_taken_pebbles) in number_pebbles:
            return int(nb_taken_pebbles)
        # else : invalid input  : redo input
    except ValueError:
        # input is not an integer : redo input
        pass
    print("illegal play, you can only take " + number_message + " pebbles")
    return _input_pebbles(player, number_pebbles, number_message)
Esempio n. 16
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def _input_pebbles(player, number_pebbles, number_message):
    """
    reads the number of pebbles taken by player
    :returns: *(int)* -- the number of taken pebbles
    """
    print(Player.get_name(player)+" it's your turn, you can take "+number_message+" pebbles.")
    nb_taken_pebbles = input("how many pebbles do you take ? ")

    try:
        if int(nb_taken_pebbles) in number_pebbles:
            return int(nb_taken_pebbles)
        # else : invalid input  : redo input

    except ValueError:
        # input is not an integer : redo input
        pass

    print("illegal play, you can only take "+number_message+" pebbles")
    return _input_pebbles(player,number_pebbles, number_message)
Esempio n. 17
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def evalFunction(situation, player):
    """
    the evaluation function for the min-max algorithm. It evaluates the given situation,
    the evaluation function increases with the quality of the situation for the player
         
    :param situation: the current situation
    :type situation: a game situation
    :param player: the current player
    :type player: player
    :returns: *(number)* -- the score of the given situation for the given player.
        The better the situation for the minmax player, the higher the score. The opposite for human player.
    """
    winner = getWinner([], situation, player)
    name = Player.get_name(player)
    if name == 'computer' and winner == player:
        return -1000 + situation
    if name != 'computer' and winner == player:
        return 1000 - situation
    if winner == None:
        return 0
Esempio n. 18
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    def checkHand(methods,info,player):
        ''' check the value of a player's hand '''

        name = player.get_name()
        total = player.show_player_hand().hand_total()
        cards = " ".join([card.show_card() for card in player.show_player_hand().show_hand_obj()])
        if total > 21:
            methods["send"](info["address"],name+"'s hand "+cards+" has a value of "+str(total)+" so you have been kicked out")
            for p in Plugin.player_lst:
                if p.get_name() == name:
                    Plugin.player_lst.remove(p)
            if len(Plugin.player_lst) == 1:
                Plugin.winner = Plugin.player_lst[0].get_name()
                methods["send"](info["address"],"The winner is "+Plugin.winner+"!")
                Plugin.bj_created = False
        elif total == 21:
            methods["send"](info["address"],name+"'s hand "+cards+" has a value of 21 so you have won!")
            Plugin.winner = name
            Plugin.bj_created = False
        else:
            methods["send"](info["address"],name+"'s hand "+cards+" has a value of "+str(total)+".")
Esempio n. 19
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def _input_coords(situation, player):
    """
    manage the interaction with the human player

    :param situation: the current situation
    :type situation: list
    :param player: player
    :type player: player
    """
    print(
        Player.get_name(player) + '(' + Player.get_spec(player) + ')' +
        " it's your turn")
    coord = input("Enter number of a  column ? ")
    try:
        y = int(coord)
        if isValidMove(situation, y):
            return (y)
    except:
        return _input_coords(situation, player)
    print('illegal play')
    return _input_coords(situation, player)
Esempio n. 20
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 def take_action(self, player):
     action = self.ui.get_player_action(player.get_name())
     if action == 1:
         player.draw_action()
     elif action == 2:
         player.meld_action()
     elif action == 3:
         player.dogma()
     elif action == 4:
         pass
     elif action == 5:
         player.hand.print_self()
     elif action == 6:
         choice = self.ui.get_color()
         player.board[choice].print_self()
     elif action == 7:
         player.print_symobls_count()
     elif action == 99:
         new_splay = input('Choose new splay mode for all your piles')        
         for i in range(5):
             player.board[i].change_splay_mode(new_splay)
Esempio n. 21
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def _input_coords(game,player):
    """
    manage the interaction with the human player

    :param situation: the current situation
    :type situation: list
    :param player: player
    :type player: player
    """
    print(Player.get_name(player)+'('+Player.get_spec(player)+')'+" it's your turn")
    coords = input("coords of cell? ")
    coords = coords.split(',')
    try :
        x = int(coords[0])
        y = int(coords[1])
        if game[x][y] == '' :  
            return (x,y)
    except :
        return _input_coords(game,player)
    print('illegal play, choose an empty cell')
    return _input_coords(game,player)
Esempio n. 22
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def _input_coords(situation, player):
    """
    manage the interaction with the human player

    :param situation: the current situation
    :type situation: list
    :param player: player
    :type player: player
    """
    print(
        Player.get_name(player) + '(' + Player.get_spec(player) + ')' +
        " it's your turn")
    coords = input("coords of cell? ")
    coords = coords.split(',')
    try:
        x = int(coords[0])
        y = int(coords[1])
        if isValidMove(situation, player, x, y):
            return (x, y)
    except:
        return _input_coords(situation, player)
    print('illegal play')
    return _input_coords(situation, player)
Esempio n. 23
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def play_game(player):
    print("\nA booming voice shakes the cave!\n"
          "WELCOME %s, can you find your way out? HA HA HA!" %
          player.get_name())
Esempio n. 24
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    def play_game(self):
        passing = [3, 1, 2, 0]
        hand_num = 0
        while max(list(self.scores.values())) < 100:
            for player in self._players:
                player.new_hand([player.get_name() for player in self._players])

            deck = Deck()
            deck.shuffle()
            for player in self._players:
                player.add_cards_to_hand([card.name for card in deck.deal(13)])

            for player in self._players:
                print(player.get_name(), player.get_hand())

            if passing[hand_num % 4]:
                cards_to_pass = [player.pass_cards() for player in self._players]
                for i, player in enumerate(self._players):
                    player.add_cards_to_hand(cards_to_pass[(i + passing[hand_num % 4]) % 4])
                    print(player.get_name(), player.get_hand())

            # Player with the Two of Clubs plays first
            lead = 0
            for i, player in enumerate(self._players):
                if Card(Rank.TWO, Suit.CLUBS).name in player.get_hand():
                    lead = i

            for _ in range(13):
                trick = []
                for i in range(4):
                    current_player = self._players[(lead + i) % 4]
                    trick.append(
                        Card.from_name(current_player.play_card(self._players[lead].get_name(), trick))
                    )

                winner = (lead + resolve_trick(trick)) % 4

                for player in self._players:
                    player.collect_trick(
                        self._players[lead].get_name(),
                        self._players[winner].get_name(),
                        [card.name for card in trick]
                    )

                print(f'Lead: {self._players[lead].get_name()}')
                print(f'Winner: {self._players[winner].get_name()}')
                print(f'[{trick[0]}, {trick[1]}, {trick[2]}, {trick[3]}]')

                lead = winner

            # TODO: refine this
            scores = [player.score() for player in self._players]
            for player in self._players:
                if max(scores) == 26:
                    if player.score() == 0:
                        self._scores[player.get_name()] += 26
                else:
                    self._scores[player.get_name()] += player.score()

            hand_num += 1

        print(self._scores)
def create():
    """
    creates the initial situation and draws it
    """
    sit = othello.create_game()
    g = othello.initSituation(sit)
    if ask.askplayer() == 1:
        p1 = Player.new_player('human', 'X')
        p2 = Player.new_player('computer', 'O')
        dif = ask.askdif()
    else:
        p1 = Player.new_player('player1', 'X')
        p2 = Player.new_player('player2', 'O')
        dif = 0
    p = [p1, p2]
    global img
    global current
    current = p[random.randint(0, 1)]
    if Player.get_name(current) == 'computer' and othello.playerCanPlay(
            g, g, current):
        g = othello.clean(g)
        g = AlphaBeta.IA(g, current, switch_player(current, p1, p2), dif,
                         othello)
        current = switch_player(current, p1, p2)
    win = tk.Tk()
    win.title('Othello')
    iconpath = os.path.join(os.path.dirname(os.path.abspath(__file__)),
                            "icons")
    img = [
        tk.PhotoImage(file=os.path.join(iconpath, "tap.gif")),
        tk.PhotoImage(file=os.path.join(iconpath, "noir.gif")),
        tk.PhotoImage(file=os.path.join(iconpath, "blanc.gif")),
        tk.PhotoImage(file=os.path.join(iconpath, "possible.gif"))
    ]
    b = []
    for i in range(8):
        b.insert(i, [])
        for j in range(8):
            if g[i][j] == "O":
                ig = img[2]
            if g[i][j] == "X":
                ig = img[1]
            if g[i][j] == " ":
                ig = img[0]
            button = tk.Button(win,
                               padx=0,
                               pady=0,
                               width=71,
                               height=71,
                               image=ig,
                               background='green')
            button.grid(column=i, row=j)
            button.bind(
                "<Button-1>",
                partial(handler, (button.grid_info()['row']),
                        (button.grid_info()['column']), g, p1, p2, b, dif))
            b[i].insert(j, button)
    hints(g, b)
    __redraw(g, b)
    othello.clean(g)
    win.mainloop()