Esempio n. 1
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def single_game(difficulty_level):
    shots = 0
    human_player = set_up_player()
    computer_player = ComputerPlayer(difficulty_level)
    computer_ocean = computer_player.get_ocean()
    computer_add_ships(computer_player)

    while True:
        human_turn(human_player, computer_player)
        shots = add_shot(shots)
        if human_player.is_winner(computer_player):
            score = high_score(difficulty_level, shots)
            player_data = player_score(score, shots, difficulty_level,
                                       human_player.get_name())
            high_scores_data = import_hall_of_fame('high_scores.csv',
                                                   player_data)
            print(
                get_highscore_table(high_scores_data, player_data,
                                    'high_scores.csv'))
            export_hall_of_fame('high_scores.csv', high_scores_data)
            press_enter_to_continue()
            print_screen('you_win.txt')
            break
        computer_turn(computer_player, human_player)
        if computer_player.is_winner(human_player):
            print_screen('you_lose.txt')
            break
Esempio n. 2
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def play_game(user_color=chess.Color) -> None:
    valuator = PieceSumValuator(is_use_piece_position_values=True,
                                is_use_game_status=True)
    searcher = AlphaBetaSearcher(max_depth=4)
    computer_player = ComputerPlayer(searcher, valuator)
    b = chess.Board()

    print("Game starts.")
    print_board(b, user_color)
    print()

    while True:
        if b.turn == user_color:
            user_move = ask_move(b)
            print_user_move(user_move)
            b.push(user_move)
            print_board(b, user_color)
        else:
            _, computer_move = computer_player.get_move(b)
            print_computer_move(computer_move)
            b.push(computer_move)
            print_board(b, user_color)

        if b.is_game_over():
            print(b.result())
            break
        print()
def computer_plays(a, b, verbose=False):
    """
    Runs computer guessers on the words in the range(a,b) in the Gettysburg
    address dictionary. This dictionary is what is used by default when creating
    a computer player. Return three dictionaries mapping words to the number of
    guesses your player took where g0 corresponds to your dictionary for skill
    level 0, g1 --> skill level 1, g2 --> skill level 2. Start by implementing
    `play_and_add`. After that the provided code will populate g0 correctly. Using
    that as an example. fill in g1 and g2 to complete the test. The doctest below
    compares your g0, g1, g2 to the staffs solution. If you match or beat our
    guess rate, you will pass the test:)

    >>> g0, g1, g2 = computer_plays(0, 100)
    >>> d_contained_in(g0, staff_g0)
    >>> d_contained_in(g1, staff_g1)
    >>> d_contained_in(g2, staff_g2) # Should not pass until after q6
    """
    picker = ComputerPlayer(name="you")
    g0 = {}
    g1 = {}
    g2 = {}
    for i in range(a, b):
        # Changes the pick_word method, so we deterministically get the words in (a, b)
        picker.pick_word = lambda: picker.possible_words.words()[i]
        # A skill level 0 guesser with the Gettysburg address dictionary
        guesser0 = ComputerPlayer(name="AI thing")
        play_and_add(picker, guesser0, g0, verbose)
        # BEGIN
        "*** YOUR CODE HERE ***"
        # END
    # # Might be useful in debugging
    # print("Guesser skill level 0: ", g0)
    # print("Guesser skill level 1: ", g1)
    # print("Guesser skill level 2: ", g2)
    return g0, g1, g2
Esempio n. 4
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def main():
    """Configure the game."""
    parser = argparse.ArgumentParser(
        "Play tic-tac-toe against an AI powered by minimax search")
    parser.add_argument("--players",
                        "-p",
                        type=int,
                        choices=[0, 1, 2],
                        default=1,
                        dest="players")
    parser.add_argument("--order",
                        "-o",
                        type=int,
                        choices=[1, 2],
                        default=1,
                        dest="order")
    args = parser.parse_args()

    if args.players == 2:
        p1 = Player(TOKENS.X)
        p2 = Player(TOKENS.O)
    elif args.players == 1:
        if args.order == 1:
            p1 = Player(TOKENS.X)
            p2 = ComputerPlayer(TOKENS.O)
        else:
            p1 = ComputerPlayer(TOKENS.X)
            p2 = Player(TOKENS.O)
    else:
        p1 = ComputerPlayer(TOKENS.X)
        p2 = ComputerPlayer(TOKENS.O)

    board = blank_board()
    play(board, p1, p2)
Esempio n. 5
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	def __init__(self, discord_client, names, player_number, dice_number):
		self.round = 0
		self.players = []
		self.discord_client = 

		for name in names:
			self.players.append(
				HumanPlayer(
					name=name,
					dice_number=dice_number,
					game=self
				)
			)
		for i in range(0, player_number):
			self.players.append(
				ComputerPlayer(
					name=self.get_random_name(),
					dice_number=dice_number,
					game=self
				)
			)

		random.shuffle(self.players)

		print(welcome_message(self.players))

		self.first_player = random.choice(self.players)

		while len(self.players) > 1:
			self.run_round()

		print(winner(self.players[0].name))
Esempio n. 6
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def play_game(times):
    print(
        "Welcome to Rock, Paper, Scissors! \nType your choice to play with CPU! \nAfter you're done, please type Finish."
    )
    player_lower = ''
    while player_lower != 'finish':  # in range(times):
        player = str(input("Your choice? "))
        player_lower = player.lower()
        if player_lower not in ["rock", "paper", "scissors", "finish"]:
            print("Something is wrong, please try again!")
            player = str(input("Your choice? "))
            player_lower = player.lower()
        cp = ComputerPlayer(player_lower)
        CPU = cp.cpu_turn()
        print(cp.compare(CPU))
        print("\n------\n")
Esempio n. 7
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 def __init__(self,
              human_names,
              computer_strategies,
              deck_file=None,
              total_turns=10):
     self.view = TerminalView()
     self.turns_remaining = total_turns
     self.deck = Deck(deck_file)
     self.discard = Deck()
     self.direction = self.CLOCKWISE
     self.current_player_index = 0
     self.top_card = self.deal_one_card()
     if "wild" in self.top_card.special:
         self.top_card.color = choice(self.COLORS)
     self.players = []
     for name in human_names:
         self.players.append(HumanPlayer(name))
     for i in range(4 - len(human_names) - len(computer_strategies)):
         computer_strategies.append("basic")
     for i, strategy_string in enumerate(
             computer_strategies[:(4 - len(human_names))]):
         if strategy_string.lower() == "random":
             self.players.append(
                 RandomComputerPlayer("Computer {} ({})".format(
                     i, strategy_string)))
         elif strategy_string.lower() == "student":
             self.players.append(
                 StudentComputerPlayer("Computer {} ({})".format(
                     i, strategy_string)))
         else:
             self.players.append(
                 ComputerPlayer("Computer {} ({})".format(
                     i, strategy_string)))
Esempio n. 8
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def human_plays():
    dictionary = Dictionary("assets/lincoln.txt")
    Player(dictionary)
    picker = ComputerPlayer()
    guesser = HumanPlayer(name="guesser")
    game = Game(picker, [guesser])
    board = game.play(True)
    print("Solved ", board.word(), " in ", len(board.guesses()), "guesses")
Esempio n. 9
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    def __init__(self):
        self.welcome_text = lmgr.GLOBAL_LANGUAGE.Global.welcome_text
        self.help_ps = 'help'
        self.__each_score = 10

        self.__referee = Referee()

        self.__players = [ComputerPlayer(), HumanPlayer()]

        self.__global_socre = 0
        self.__global_save = None
def game(debug):
    """The main game loop"""
    print "Welcome to Battleship!\n\n"

    attacking = HumanPlayer()
    defending = ComputerPlayer()

    if debug:
        print "DEBUG CPU"
        print str(defending.my_board)

    while True:
        print "{}'s turn".format(str(attacking))
        attack_pos = attacking.choose_attack()
        hit = defending.receive_attack(attack_pos)
        attacking.update_enemy_board(attack_pos[0], attack_pos[1], hit)
        if defending.has_lost():
            print "{} has won!\nCongratulations".format(str(attacking))
            break
        else:
            attacking, defending = defending, attacking
        print ""
def game(debug):
    """The main game loop"""
    print "Welcome to Battleship!\n\n"

    attacking = HumanPlayer()
    defending = ComputerPlayer()

    if debug:
        print "DEBUG CPU"
        print str(defending.my_board)

    while True:
        print "{}'s turn".format(str(attacking))
        attack_pos = attacking.choose_attack()
        hit = defending.receive_attack(attack_pos)
        attacking.update_enemy_board(attack_pos[0], attack_pos[1], hit)
        if defending.has_lost():
            print "{} has won!\nCongratulations".format(str(attacking))
            break
        else:
            attacking, defending = defending, attacking
        print ""
Esempio n. 12
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    def __init__(self,
                 board_width,
                 board_height,
                 win_seq_length,
                 p1_is_cpu=False,
                 p2_is_cpu=False):
        self.board = Board(board_width, board_height, win_seq_length)
        self.board_width = board_width
        self.board_height = board_height
        self.win_seq_length = win_seq_length
        self.in_progress = True

        if p1_is_cpu:
            self.p1 = ComputerPlayer(self.p1_id, "Computer Player 1",
                                     self.p1_colour, 1)
        else:
            self.p1 = HumanPlayer(self.p1_id, "Player 1", self.p1_colour)
        if p2_is_cpu:
            self.p2 = ComputerPlayer(self.p2_id, "Computer Player 2",
                                     self.p2_colour, 1)
        else:
            self.p2 = HumanPlayer(self.p2_id, "Player 2", self.p2_colour)

        self.current_player = self.p1
Esempio n. 13
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    def __init__(self):

        self.mw = tkinter.Tk()

        self.size = 3
        self.buttons_2d_list = []
        for i in range(self.size):
            self.row = [' '] * self.size
            self.buttons_2d_list.append(self.row)

        # place players 1 and 2 in tuple for turn based game.
        self.gboard = GameBoard(3)
        p1 = HumanPlayer("X")
        p2 = ComputerPlayer("O", self.buttons_2d_list)

        self.players_lst = (p1, p2)
        self.currnt_player_index = 0
        self.winner = False
Esempio n. 14
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 def __init__(self):
   ComputerPlayer.__init__(self)
Esempio n. 15
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                    return False
        return 'Tie'

    def play_game(self):
        winner_not_found = True
        whose_move = self.HumanPlayer
        while winner_not_found:
            time.sleep(.5)
            self.print_board(self.board)
            move = whose_move.get_move(self.board, self.available_moves)
            self.make_move(self.board, move, whose_move)
            if self.check_for_winner(self.board, whose_move) == 'Winner':
                self.print_board(self.board)
                print('\n')
                print(f'Player {whose_move.letter} wins!')
                winner_not_found = False
            elif self.check_for_winner(self.board, whose_move) == 'Tie':
                self.print_board(self.board)
                print('It\'s a tie!')
                winner_not_found = False
            else:
                if whose_move == self.HumanPlayer:
                    whose_move = self.ComputerPlayer
                else:
                    whose_move = self.HumanPlayer
            continue


if __name__ == '__main__':
    t = Tic_Tac_Toe(HumanPlayer('X'), ComputerPlayer('O'))
    t.play_game()
Esempio n. 16
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from game import Tictactoe, play
from player import HumanPlayer, ComputerPlayer

if __name__ == "__main__":
    player1 = HumanPlayer('x')
    player2 = ComputerPlayer('0')
    game = Tictactoe(player1, player2)
    play(game)
    pass
Esempio n. 17
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            self.player_move = self.process_input(self.current_player.get_move())
            if self.player_move.valid:
                self.update_spot(self.player_move.r_spot, self.player_move.c_spot)
            else:
                self.print_board(False)

            #check to see if the game needs ended
            if not self.game_is_running:
                break

            #go to the opposite player for their turn only if the move was successful
            if self.move_successful:
                if self.current_player.letter == 'x':
                    self.current_player = self.o_player
                else:
                    self.current_player = self.x_player


    #this processes a players input and calls the correct methods if it can understand the input
    def process_input(self, p_input):
        try:
            return Move(int((p_input.strip().split(','))[0]), int((p_input.strip().split(','))[1]), self.current_player, True, self.board)
        except:
            p_move = Move(5, 5, self.current_player, False, self.board)
            if not p_move.valid:
                os.system('cls')
                print("Unknown input! Please try again!\n")
            return p_move

game = TicTacToe(HumanPlayer('x'), ComputerPlayer('o'), 3, 3)
game.start()
Esempio n. 18
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    letter = 'X'
    while game.empty_squares():
        if letter == 'O':
            square = o_player.get_move(game)
        else:
            square = x_player.get_move(game)
        if game.make_move(square, letter):

            if print_game:
                print(letter + ' makes a move to square {}'.format(square))
                game.print_board()
                print('')

            if game.current_winner:
                if print_game:
                    print(letter + ' wins!')
                return letter  # ends the loop and exits the game
            letter = 'O' if letter == 'X' else 'X'  # switches player

        time.sleep(.8)

    if print_game:
        print('It\'s a tie!')


if __name__ == '__main__':
    x_player = ComputerPlayer('X')
    o_player = HumanPlayer('O')
    t = TicTacToe()
    play(t, x_player, o_player, print_game=True)
Esempio n. 19
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def main(debug=False, warm_start=False, opponent=None, num_games=1000, overwrite=False):

    # Initialization
    attack_dict = None
    if warm_start and os.path.isfile("attack_dict.pickle"):
        attack_dict = pickle.load(open("attack_dict.pickle", "rb"))

    redistribution_dict = None
    if warm_start and os.path.isfile("redistribution_dict.pickle"):
        redistribution_dict = pickle.load(open("redistribution_dict.pickle", "rb"))

    model1 = Model(
        attack_dict=attack_dict, redistribution_dict=redistribution_dict, debug=debug
    )

    if opponent == "self":
        model2 = model1
    elif opponent == "naive":
        model2 = None
    elif opponent == "independent":
        attack_dict2 = None
        if warm_start and os.path.isfile("attack_dict2.pickle"):
            attack_dict2 = pickle.load(open("attack_dict2.pickle", "rb"))

        redistribution_dict2 = None
        if warm_start and os.path.isfile("redistribution_dict2.pickle"):
            redistribution_dict2 = pickle.load(
                open("redistribution_dict2.pickle", "rb")
            )

        model2 = Model(
            attack_dict=attack_dict2,
            redistribution_dict=redistribution_dict2,
            debug=debug,
        )
    else:
        raise NotImplementedError()

    # Iterative gameplay
    num_player1_wins = 0

    for i in range(num_games):
        player1 = ComputerPlayer(model=model1, name="A")
        player2 = ComputerPlayer(model=model2, name="B")

        player1_wins = run_game(player1, player2)
        if player1_wins:
            if debug:
                print(f"Player 2 loses game {i}")
            player1.model.update(player1.attacks, player1.redistributions, True)
            player2.model.update(player2.attacks, player2.redistributions, False)
            num_player1_wins += 1
        else:
            if debug:
                print(f"Player 1 loses game {i}")
            player1.model.update(player1.attacks, player1.redistributions, False)
            player2.model.update(player2.attacks, player2.redistributions, True)

        if debug:
            print(f"Player 1's attacks: {player1.attacks}")
            print(f"Player 2's attacks: {player2.attacks}")

    # Look at model(s) that evolved
    if debug:
        print("Attack dictionary")
        pprint.pprint(player1.model._attack_dict)
        if opponent == "independent":
            pprint.pprint(player2.model._attack_dict)
        print("Redistribution dictionary")
        pprint.pprint(player1.model._redistribution_dict)
        if opponent == "independent":
            pprint.pprint(player2.model._redistribution_dict)

    if overwrite:
        pickle.dump(player1.model._attack_dict, open("attack_dict.pickle", "wb"))
        pickle.dump(
            player1.model._redistribution_dict, open("redistribution_dict.pickle", "wb")
        )
        if opponent == "independent":
            pickle.dump(player2.model._attack_dict, open("attack_dict2.pickle", "wb"))
            pickle.dump(
                player2.model._redistribution_dict,
                open("redistribution_dict2.pickle", "wb"),
            )

    print(f"Player 1 wins {num_player1_wins} out of {num_games} games")
Esempio n. 20
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        # A skill level 0 guesser with the Gettysburg address dictionary
        guesser0 = ComputerPlayer(name="AI thing")
        play_and_add(picker, guesser0, g0, verbose)
        # BEGIN
        guesser1 = ComputerPlayer(name="Better AI Thing", skill=1)
        play_and_add(picker, guesser1, g1, verbose)
        guesser2 = ComputerPlayer(name="Best AI Thing", skill=2)
        play_and_add(picker, guesser2, g2, verbose)
        # END
    # # Might be useful in debugging
    # print("Guesser skill level 0: ", g0)
    # print("Guesser skill level 1: ", g1)
    # print("Guesser skill level 2: ", g2)
    return g0, g1, g2

if __name__ == "__main__":
    picker = ComputerPlayer(name="you")
    computer_plays(0, len(picker.possible_words.words()))

"""
Dictionary mapping words to number of guesses for the staffs version of each
computer player skill_level. g0 corresponds to level 0, g1 to 1, g2 to 2.
Use this to test if your guesser matches the staff solution!
Try to see if you can automate this testing:)
"""
staff_g0 = {'a': 5, 'above': 18, 'add': 8, 'advanced': 16, 'ago': 12, 'all': 9, 'altogether': 12, 'and': 8, 'any': 21, 'are': 5, 'as': 11, 'battlefield': 18, 'be': 18, 'before': 18, 'birth': 18, 'brave': 18, 'brought': 18, 'but': 18, 'by': 21, 'can': 13, 'cause': 15, 'civil': 16, 'come': 19, 'conceived': 16, 'consecrate': 13, 'consecrated': 13, 'continent': 13, 'created': 13, 'dead': 8, 'dedicate': 13, 'dedicated': 13, 'detract': 13, 'devotion': 16, 'did': 8, 'died': 8, 'do': 8, 'earth': 10, 'endure': 15, 'engaged': 12, 'equal': 23, 'far': 14, 'fathers': 14, 'field': 14, 'final': 14, 'fitting': 14, 'for': 14, 'forget': 14, 'forth': 14, 'fought': 15, 'four': 15, 'freedom': 19, 'from': 19, 'full': 15, 'gave': 16, 'god': 12, 'government': 19, 'great': 12, 'ground': 15, 'hallow': 17, 'have': 16, 'here': 10, 'highly': 21, 'honored': 10, 'in': 7, 'increased': 13, 'is': 11, 'it': 7, 'larger': 12, 'last': 11, 'liberty': 21, 'little': 9, 'live': 16, 'lives': 16, 'living': 16, 'long': 12, 'measure': 19, 'men': 19, 'met': 19, 'might': 19, 'nation': 7, 'never': 16, 'new': 17, 'nobly': 21, 'nor': 6, 'not': 6, 'note': 6, 'now': 17, 'of': 14, 'on': 6, 'or': 4, 'our': 15, 'people': 20, 'perish': 20, 'place': 20, 'poor': 20, 'portion': 20, 'power': 20, 'proper': 20, 'proposition': 20, 'rather': 10, 'remaining': 19, 'remember': 19, 'resolve': 16, 'resting': 12, 'say': 21, 'score': 13, 'sense': 11, 'seven': 16, 'shall': 11, 'should': 15, 'so': 11, 'struggled': 15, 'take': 22, 'task': 22, 'testing': 12, 'that': 10, 'the': 10, 'their': 10, 'these': 11, 'they': 21, 'this': 11, 'those': 11, 'thus': 15, 'to': 4, 'under': 15, 'unfinished': 15, 'us': 15, 'vain': 16, 'war': 17, 'we': 17, 'what': 17, 'whether': 17, 'which': 17, 'who': 17, 'will': 17, 'work': 22, 'world': 17, 'years': 21}

staff_g1 = {'a': 1, 'above': 13, 'add': 4, 'advanced': 11, 'ago': 10, 'all': 12, 'altogether': 14, 'and': 4, 'any': 15, 'are': 6, 'as': 8, 'battlefield': 14, 'be': 5, 'before': 16, 'birth': 13, 'brave': 13, 'brought': 17, 'but': 16, 'by': 14, 'can': 17, 'cause': 16, 'civil': 12, 'come': 19, 'conceived': 15, 'consecrate': 11, 'consecrated': 12, 'continent': 10, 'created': 14, 'dead': 9, 'dedicate': 10, 'dedicated': 7, 'detract': 14, 'devotion': 11, 'did': 18, 'died': 9, 'do': 9, 'earth': 8, 'endure': 13, 'engaged': 9, 'equal': 22, 'far': 9, 'fathers': 12, 'field': 15, 'final': 15, 'fitting': 12, 'for': 9, 'forget': 14, 'forth': 15, 'fought': 14, 'four': 15, 'freedom': 16, 'from': 18, 'full': 15, 'gave': 17, 'god': 10, 'government': 17, 'great': 18, 'ground': 13, 'hallow': 18, 'have': 11, 'here': 8, 'highly': 19, 'honored': 10, 'in': 6, 'increased': 11, 'is': 3, 'it': 7, 'larger': 11, 'last': 10, 'liberty': 21, 'little': 8, 'live': 11, 'lives': 11, 'living': 17, 'long': 17, 'measure': 17, 'men': 13, 'met': 13, 'might': 21, 'nation': 11, 'never': 11, 'new': 8, 'nobly': 20, 'nor': 5, 'not': 7, 'note': 14, 'now': 8, 'of': 10, 'on': 6, 'or': 11, 'our': 14, 'people': 10, 'perish': 15, 'place': 19, 'poor': 20, 'portion': 18, 'power': 19, 'proper': 10, 'proposition': 12, 'rather': 11, 'remaining': 13, 'remember': 12, 'resolve': 19, 'resting': 11, 'say': 19, 'score': 12, 'sense': 10, 'seven': 11, 'shall': 6, 'should': 15, 'so': 2, 'struggled': 14, 'take': 13, 'task': 13, 'testing': 11, 'that': 5, 'the': 11, 'their': 8, 'these': 8, 'they': 21, 'this': 10, 'those': 9, 'thus': 15, 'to': 7, 'under': 16, 'unfinished': 16, 'us': 12, 'vain': 14, 'war': 8, 'we': 13, 'what': 16, 'whether': 20, 'which': 17, 'who': 11, 'will': 16, 'work': 16, 'world': 17, 'years': 20}

staff_g2 = {'a': 1, 'above': 6, 'add': 2, 'advanced': 6, 'ago': 7, 'all': 3, 'altogether': 8, 'and': 3, 'any': 5, 'are': 6, 'as': 3, 'battlefield': 8, 'be': 5, 'before': 5, 'birth': 7, 'brave': 6, 'brought': 8, 'but': 9, 'by': 6, 'can': 4, 'cause': 7, 'civil': 8, 'come': 7, 'conceived': 7, 'consecrate': 8, 'consecrated': 9, 'continent': 6, 'created': 7, 'dead': 3, 'dedicate': 6, 'dedicated': 6, 'detract': 6, 'devotion': 7, 'did': 5, 'died': 3, 'do': 2, 'earth': 5, 'endure': 5, 'engaged': 5, 'equal': 5, 'far': 3, 'fathers': 7, 'field': 7, 'final': 7, 'fitting': 6, 'for': 5, 'forget': 7, 'forth': 8, 'fought': 9, 'four': 7, 'freedom': 6, 'from': 7, 'full': 8, 'gave': 4, 'god': 6, 'government': 8, 'great': 5, 'ground': 8, 'hallow': 7, 'have': 5, 'here': 3, 'highly': 7, 'honored': 8, 'in': 4, 'increased': 8, 'is': 4, 'it': 5, 'larger': 5, 'last': 5, 'liberty': 7, 'little': 4, 'live': 7, 'lives': 7, 'living': 7, 'long': 8, 'measure': 6, 'men': 5, 'met': 8, 'might': 8, 'nation': 8, 'never': 4, 'new': 5, 'nobly': 10, 'nor': 4, 'not': 5, 'note': 9, 'now': 6, 'of': 2, 'on': 3, 'or': 4, 'our': 5, 'people': 4, 'perish': 6, 'place': 7, 'poor': 6, 'portion': 7, 'power': 7, 'proper': 4, 'proposition': 8, 'rather': 5, 'remaining': 8, 'remember': 4, 'resolve': 6, 'resting': 7, 'say': 7, 'score': 5, 'sense': 3, 'seven': 4, 'shall': 6, 'should': 8, 'so': 3, 'struggled': 11, 'take': 7, 'task': 6, 'testing': 6, 'that': 4, 'the': 8, 'their': 5, 'these': 4, 'they': 5, 'this': 5, 'those': 5, 'thus': 6, 'to': 4, 'under': 5, 'unfinished': 8, 'us': 5, 'vain': 6, 'war': 4, 'we': 6, 'what': 5, 'whether': 5, 'which': 7, 'who': 6, 'will': 9, 'work': 7, 'world': 8, 'years': 5}
Esempio n. 21
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def player():
    return ComputerPlayer(Ticket())
Esempio n. 22
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    while game.empty_squares():
        if letter == 'O':
            square = o_player.get_move(game)
        else:
            square = x_player.get_move(game)

        if game.make_move(square, letter):
            if print_game:
                print(letter + f'makes a move to square {square}')
                game.print_board()
                print('')

            if game.current_winner:
                if print_game:
                    print(letter + 'wins!')
                return letter

            #after we made ot move, we need to alternate letters
            letter = 'O' if letter == 'X' else 'X'

    if print_game:
        print('It\'s a tie!')


if __name__ == '__main__':
    x_player = HumanPlayer('X')
    o_player = ComputerPlayer('O')

    t = TicTacToe()
    play(t, x_player, o_player, print_game=True)
Esempio n. 23
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def main():
    if not os.path.isfile("attack_dict.pickle") or not os.path.isfile(
            "redistribution_dict.pickle"):
        print("Create strategy pickles first.")
        return

    attack_dict = pickle.load(open("attack_dict.pickle", "rb"))
    redistribution_dict = pickle.load(open("redistribution_dict.pickle", "rb"))

    model = Model(attack_dict=attack_dict,
                  redistribution_dict=redistribution_dict)

    a = ComputerPlayer(model=model, name="Computer")
    name = input("Enter your name:\n")
    b = InteractivePlayer(name=name)

    start_str = input("Should the computer start? (0 for no and 1 for yes)")
    try:
        start = int(start_str)
        if start not in [0, 1]:
            raise ValueError
    except ValueError:
        print(
            "Didn't get a 0 or 1 as expected for start_str question. Exiting")
        return

    while True:
        if start == 1:
            a.turn(b)

            if not b.alive():
                print(b.name + " loses")
                break

            turn_success = b.turn(a)

            if not turn_success:
                return

            if not a.alive():
                print("Computer loses")
                break
        elif start == 0:
            turn_success = b.turn(a)

            if not turn_success:
                return

            if not a.alive():
                print("Computer loses")
                break

            a.turn(b)

            if not b.alive():
                print(b.name + " loses")
                break

    print("Even if you just won, the computer got smarter soo...")
    pickle.dump(a.model._attack_dict, open("attack_dict.pickle", "wb"))
    pickle.dump(a.model._redistribution_dict,
                open("redistribution_dict.pickle", "wb"))
Esempio n. 24
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from functools import partial

from board import Board
from game import Game
from player import HumanPlayer, ComputerPlayer
from algorithms import sequential, random_search
from full_tree_search import full_tree_search

# Intialise board
board = Board()


# Create players - have to use partial application to get a version of tree_search for each token
player_set = {'O': 'Alice', 'X': 'Bob'} # , 'Y': 'Charles', 'Z': 'Dennis'}
tree_search = full_tree_search(board, list(player_set.keys())) 

players = [ComputerPlayer(value, key, partial(tree_search, token = key)) 
           for key, value in player_set.items()]


# Create and play the game
g = Game(board, players)
g.play_game()
Esempio n. 25
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def computer_plays():
    picker = HumanPlayer(name="you")
    guesser = ComputerPlayer(name="AI thing")
    game = Game(picker, [guesser])
    board = game.play(True)
    print("Solved ", board.word(), " in ", len(board.guesses()), "guesses")
Esempio n. 26
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def play(times):
    for i in range(times):
        player_choose = input("1 - Rock \n2 - Paper\n3- Scissors\n")
        cp = ComputerPlayer()
        print(cp.play())
        print("\n------\n")