Esempio n. 1
0
 def test_lvup(self):
     hero = Hero(name='lilei', hp=100, att=10, def_1=10, weight=100, lv=1)
     for i in range(1, 11):
         hero.lvup()
         self.assertEqual(hero.hp, 100 + i * 10)
         self.assertEqual(hero.att, 10 + i * 2)
         self.assertEqual(hero.def_1, 10 + i)
         self.assertEqual(hero.lv, 1 + i)
 def __init__(self, w, h):
     pygame.init()
     self.size = w, h
     self.screen = pygame.display.set_mode(self.size)
     pygame.display.set_caption(TITLE)
     pygame.display.flip()
     self.hero_is_died = pygame.sprite.Sprite()
     self.hero_is_died.image = pygame.image.load("data/hero_died.png")
     self.hero_is_died.rect = self.hero_is_died.image.get_rect()
     self.hero_is_win = pygame.sprite.Sprite()
     self.hero_is_win.image = pygame.image.load("data/win.png")
     self.hero_is_win.rect = self.hero_is_died.image.get_rect()
     self.dead = pygame.sprite.Group()
     self.win_sp = pygame.sprite.Group()
     self.hero_is_win.add(self.win_sp)
     self.hero_is_died.add(self.dead)
     self.camera = Camera(w, h)
     self.win_m, self.dead_m = False, False
     self.music = [
         pygame.mixer.Sound("data/background_music_1.ogg"),
         pygame.mixer.Sound("data/background_music_2.ogg"),
         pygame.mixer.Sound("data/background_music_3.ogg")
     ]
     self.menu_music = pygame.mixer.Sound("data/music/main_menu.ogg")
     self.victory_music = pygame.mixer.Sound("data/Victory.wav")
     self.dead_music = pygame.mixer.Sound("data/dead.wav")
     self.menu_music.play(-1)
     self.hero_sprite = pygame.sprite.Group()
     self.enemy_sprites = pygame.sprite.Group()
     self.boss_sprite = pygame.sprite.Group()
     self.platform_sprites = pygame.sprite.Group()
     self.all_sprites = pygame.sprite.Group()
     self.princess_sprite = pygame.sprite.Group()
     self.info_sprites = pygame.sprite.Group()
     self.background_sprite = pygame.sprite.Group()
     self.buttons = pygame.sprite.Group()
     self.level_names = ["intro", "1", "2", "final"]
     self.level_state = 0
     self.new_game_btn = Button(self.buttons, "new_game_btn.png",
                                "new_game_btn_2.png", 208, 93,
                                "bookFlip2.ogg", "new_game")
     self.hero = Hero(self.hero_sprite, 60, 60,
                      Sounds().return_dict_of_sounds())
     self.hero.add(self.all_sprites)
     self.cursor_group = pygame.sprite.Group()
     self.cursor = Cursor(self.cursor_group)
     self.main_menu = True
     self.bg = Background(self.background_sprite)
     self.main_img = pygame.image.load("data/main_menu.png")
     pygame.mouse.set_visible(False)
     self.clock = pygame.time.Clock()
     self.fps = 40
     self.just_music = None
     self.left_state, self.up_state, self.attack = None, None, None
     self.running = True
Esempio n. 3
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 def test_zhuangbei(self):
     hero = Hero(name='casper', hp=100, lv=25, weight=100, att=15, def_1=10)
     baoshi = ZhuangBei(name='baoshi1', zblv=6, hp=1000)
     dao = ZhuangBei(name='dao1', zblv=6, att=10)
     dun = ZhuangBei(name='dun1', zblv=6, def_1=5)
     hero.zhuangbei(baoshi)
     hero.zhuangbei(dao)
     hero.zhuangbei(dun)
     self.assertEqual(hero.hp, 1100)
     self.assertEqual(hero.att, 25)
     self.assertEqual(hero.def_1, 15)
Esempio n. 4
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 def test_init_hero(self):
     hero = Hero(name='hmw', hp=100)
     self.assertEqual(hero.name, 'hmw')
     self.assertEqual(hero.hp, 100)
Esempio n. 5
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 def test_ini_gongji(self):
     hero = Hero(name='lilei', hp=100, weight=100, att=100)
     enemy = Enemy(name='elong', hp=1000, weight=20, att=150, def_2=50)
     hero.attack(enemy)
     self.assertEqual(enemy.hp, 750)
Esempio n. 6
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 def test_ini_attack(self):
     hero = Hero(name='casper', hp=100)
     enemy = Enemy(name='sp', hp=100, weight=100)
     hero.attack(enemy)
     self.assertEqual(enemy.hp, 100)
Esempio n. 7
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 def test_hero_zengjia_shuxing(self):
     hero = Hero(name='Team1', hp=100, att=10, def_1=10)
     self.assertEqual(hero.name, 'Team1')
     self.assertEqual(hero.hp, 100)
     self.assertEqual(hero.att, 10)
     self.assertEqual(hero.def_1, 10)
import time
from screen import Screen
from player import Hero, Enemy
from obstacle import Firebeam, Coin, Magnet
from initialisations import initialiseFirebeams, initialiseCoins, initialiseMagnets
from input import Get, input_to

total_time = 100
refresh_time = 0.05
screen = Screen(1000)
mandalorian = Hero(screen, screen.getScreenwidth() / 4, screen.getScreenheight() - 1, refresh_time)
firebeams = initialiseFirebeams(screen)
coins = initialiseCoins(screen)
magnets = initialiseMagnets(screen)
boss = Enemy(screen, screen.getGamewidth() - 2, screen.getScreenheight() - 1)
bullets = []
get = Get()
input_taken = 0
start_time = time.time()
previous_time = start_time
while True:
	current_time = time.time()
	time_remaining = total_time - time.time() + start_time
	if time_remaining < 0:
		mandalorian.gameOver(mandalorian)
	if current_time - previous_time >= refresh_time:
		print( "\033[0;0H" )
		screen.printScreen(mandalorian, time_remaining)
		previous_time = time.time()
		input_taken = 0
	input = input_to(get, refresh_time)