Esempio n. 1
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def setPlayerBlock(x, y, width, height):
    posX = x
    posY = y
    block = Obstacle(posX, posY)
    block.setImg('block.bmp')
    block.setSize(width, height)
    block.setShape(x, y, width, height)

    return block
Esempio n. 2
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def setPlayerBlock(x, y, width, height):
    posX = x
    posY = y
    block = Obstacle(posX, posY)
    block.setImg('block.bmp')
    block.setSize(width, height)
    block.setShape(x, y, width, height)

    return block
Esempio n. 3
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def setBlocksRand(blocks, screenWidth, screenHeight, width, height, num):
    for x in range(num):

        posX = randint(100, screenWidth)
        posY = randint(0, screenHeight)
        block = Obstacle(posX, posY)
        block.setImg('block.bmp')
        block.setSize(width, height)
        block.setShape(block.x, block.y, width, height)
        blocks.append(block)
Esempio n. 4
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def setBlocks(blocks, width, height, num):
    posX = 0
    posY = 0
    for x in range(num):
        block = Obstacle(posX, posY)
        block.setImg('block.bmp')
        block.setSize(width, height)
        block.setShape(block.x, block.y, width, height)
        blocks.append(block)
        posX += 60
Esempio n. 5
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def setBlocksRand(blocks, screenWidth, screenHeight, width, height, num):
    for x in range(num):

        posX = randint(100, screenWidth)
        posY = randint(0, screenHeight)
        block = Obstacle(posX, posY)
        block.setImg('block.bmp')
        block.setSize(width, height)
        block.setShape(block.x, block.y, width, height)
        blocks.append(block)
Esempio n. 6
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def setBlocks(blocks, width, height, num):
    posX = 0
    posY = 0
    for x in range(num):
        block = Obstacle(posX, posY)
        block.setImg('block.bmp')
        block.setSize(width, height)
        block.setShape(block.x, block.y, width, height)
        blocks.append(block)
        posX += 60