def get_gift_for_user(conf, gifttype, userId, gameId, clientId): ftlog.debug("get_gift_for_user begin:") design = conf.get('design', {}) if gifttype in design: ftlog.debug("get_gift_for_user begin:1") from hall.entity.hallitem import itemSystem userAssets = itemSystem.loadUserAssets(userId) changed = [] if design[gifttype]["type"] == "user:coupon": x = random.uniform(1, design[gifttype]["limits"]) coinAdd = int(design[gifttype]["count"] * x) asset = userAssets.addAsset(gameId, design[gifttype]["type"], coinAdd, int(time.time()), 'HALL_FLIPCARD', 0) changed.append(asset) changeNames = TYAssetUtils.getChangeDataNames(changed) datachangenotify.sendDataChangeNotify(gameId, userId, changeNames) result = "恭喜你获得了%d" % coinAdd + "奖劵" return result elif design[gifttype]["type"] == "item:1007": x = random.uniform(1, design[gifttype]["limits"]) coinAdd = int(design[gifttype]["count"] * x) asset = userAssets.addAsset(gameId, design[gifttype]["type"], coinAdd, int(time.time()), 'HALL_FLIPCARD', 0) changed.append(asset) changeNames = TYAssetUtils.getChangeDataNames(changed) datachangenotify.sendDataChangeNotify(gameId, userId, changeNames) result = "恭喜你获得了%d" % coinAdd + "张参赛劵" return result if design[gifttype]["type"] == "item:4118": x = random.uniform(1, design[gifttype]["limits"]) coinAdd = int(design[gifttype]["count"] * x) asset = userAssets.addAsset(gameId, design[gifttype]["type"], coinAdd, int(time.time()), 'HALL_FLIPCARD', 0) changed.append(asset) changeNames = TYAssetUtils.getChangeDataNames(changed) datachangenotify.sendDataChangeNotify(gameId, userId, changeNames) result = "恭喜你获得了%d" % coinAdd + "天左轮手枪" return result elif design[gifttype]["type"] == "item:2003": x = random.uniform(1, design[gifttype]["limits"]) coinAdd = int(design[gifttype]["count"] * x) asset = userAssets.addAsset(gameId, design[gifttype]["type"], coinAdd, int(time.time()), 'HALL_FLIPCARD', 0) changed.append(asset) changeNames = TYAssetUtils.getChangeDataNames(changed) datachangenotify.sendDataChangeNotify(gameId, userId, changeNames) result = "恭喜你获得了%d" % coinAdd + "天记牌器" return result elif design[gifttype]["type"] == "coin": ftlog.debug("get_gift_for_user begin:2") x = random.uniform(1, design[gifttype]["limits"]) coinAdd = int(design[gifttype]["count"] * x) userchip.incrChip(userId, gameId, coinAdd, daoconst.CHIP_NOT_ENOUGH_OP_MODE_CLEAR_ZERO, 'HALL_FLIPCARD', 0, clientId) datachangenotify.sendDataChangeNotify(gameId, userId, 'chip') result = "恭喜你获得了%d" % coinAdd + "金币" return result else: result = "红包被领完了..." return result else: result = "红包领完了,我很抱歉" return result
def _doNewVipGift(cls, gameId, userId, level): try: userVip, _giftStates, gotVipGiftResult = hallvip.userVipSystem.gainUserVipGift(gameId, userId, level) ftlog.debug('VipTcpHandler._doNewVipGift userId=', userId, 'gameId=', gameId, 'giftVipLevel=', gotVipGiftResult.vipGiftState.vipLevel.level) giftInfo = VipHelper.buildGiftInfo(userVip, gotVipGiftResult.vipGiftState) getGiftTodoTask = TodoTaskVipGotGift(gotVipGiftResult.vipGiftState.vipLevel.level, gotVipGiftResult.vipGiftState.vipLevel.vipExp, gotVipGiftResult.vipGiftState.vipLevel.name, gotVipGiftResult.vipGiftState.vipLevel.desc, giftInfo) todotasks = [getGiftTodoTask] needGoldRain = TYAssetUtils.getAssetCount(gotVipGiftResult.giftItemList, hallitem.ASSET_CHIP_KIND_ID) > 0 if needGoldRain: todotasks.append(TodoTaskGoldRain(VipHelper.buildGotGiftDesc(gotVipGiftResult))) else: todotasks.append(TodoTaskPopTip(VipHelper.buildGotGiftDesc(gotVipGiftResult))) mo = TodoTaskHelper.sendTodoTask(gameId, userId, todotasks) # 通知客户端变化 if gotVipGiftResult.giftItemList: datachangenotify.sendDataChangeNotify(gameId, userId, TYAssetUtils.getChangeDataNames(gotVipGiftResult.giftItemList)) return mo except TYBizException, e: return cls.sendErrorResponse(userId, 'newvip', e.errorCode, e.message)
def sendLevelReward(self, userId, oldLevel, newLevel): if not newLevel.rewardContent: return None items = newLevel.rewardContent.getItems() ftlog.info('GameSkillScore.sendLevelReward', 'userId=', userId, 'oldLevel=', oldLevel.level, 'new_level=', newLevel.level, 'items=', [(ci.assetKindId, ci.count) for ci in items]) ua = hallitem.itemSystem.loadUserAssets(userId) aslist = ua.sendContentItemList(self.gameId, items, 1, True, pktimestamp.getCurrentTimestamp(), 'TASK_MASTER_SCORE_UP_LEVEL_REWARD', newLevel.level) items = [] for x in aslist: kindId = hallconf.translateAssetKindIdToOld(x[0].kindId) akind = hallitem.itemSystem.findAssetKind(x[0].kindId) items.append({ 'id': kindId, 'count': x[1], 'name': akind.displayName, 'pic': akind.pic, }) datachangenotify.sendDataChangeNotify( self.gameId, userId, TYAssetUtils.getChangeDataNames(aslist)) return items
def sendReward(userId, rewardConf, mailstr, eventId, eventParam): """ 通用发货 param: rewardConf 奖励配置 格式: { 'typeId': 'FixedContent', 'items': [{'itemId': 'user:chip', 'count': 100}] } param: mailstr 邮件内容文本字符串,其中包含子串\\${rewardContent} eventId: 哪个事件触发的 eventParam: 事件参数 return: list<(TYAssetKind, consumeCount, final)> """ rewardContent = TYContentRegister.decodeFromDict(rewardConf) userAssets = hallitem.itemSystem.loadUserAssets(userId) assetList = userAssets.sendContent(DIZHU_GAMEID, rewardContent, 1, True, pktimestamp.getCurrentTimestamp(), eventId, eventParam) changeNames = TYAssetUtils.getChangeDataNames(assetList) contents = TYAssetUtils.buildContentsString(assetList) if mailstr: mailstr = strutil.replaceParams(mailstr, {'rewardContent': contents}) message.send(DIZHU_GAMEID, message.MESSAGE_TYPE_SYSTEM, userId, mailstr) changeNames.add('message') datachangenotify.sendDataChangeNotify(DIZHU_GAMEID, userId, changeNames) return assetList
def sendGiftsToUser(userId, gameId, clientId, items): ''' 多个奖品时的发奖,或者一个奖品的发奖,items为数组 ''' contentItemList = [] rouletteMap = getRouletteMap() for item in items: itemMap = rouletteMap.get(item, {}) if itemMap: # 添加判断流程,判断奖励是否需要发送led if itemMap.get('isSendLed', False): userInfo = halluser.getUserInfo(userId, gameId, clientId) msgstr = '恭喜' + userInfo.get( 'name', '') + '玩家在幸运大转盘中,抽中了' + itemMap.get( 'itemDesc', '') + '大奖!快来参与,大奖得主就是你!' hallled.sendLed(HALL_GAMEID, msgstr, 1, 'hall') # 添加中奖内容 contentItemList.append( TYContentItem.decodeFromDict({ 'itemId': itemMap.get('itemId'), 'count': itemMap.get('count') })) userAssets = hallitem.itemSystem.loadUserAssets(userId) results = userAssets.sendContentItemList(gameId, contentItemList, 1, True, int(time.time()), 'ROULETTE_GOLD', 0) datachangenotify.sendDataChangeNotify( gameId, userId, TYAssetUtils.getChangeDataNames(results))
def getAllReward(status): from hall.entity import hallitem count = 0 for invitation in status.inviteeMap.values(): if invitation.state == Invitation.STATE_ACCEPT: invitation.state = Invitation.STATE_REWARD count += 1 assetTupleList = [] if count > 0: _saveStatus(status) timestamp = pktimestamp.getCurrentTimestamp() if _conf.prizeRewardItem: ftlog.info('neituiguang.getAllReward userId=', status.userId, 'assetKindId=', _conf.prizeRewardItem.assetKindId, 'assetCount=', _conf.prizeRewardItem.count, 'invitationCount=', count) assetTuple = hallitem.itemSystem.loadUserAssets( status.userId).addAsset(HALL_GAMEID, _conf.prizeRewardItem.assetKindId, _conf.prizeRewardItem.count, timestamp, 'PROMOTE_REWARD', 0) assetTupleList.append(assetTuple) datachangenotify.sendDataChangeNotify( HALL_GAMEID, status.userId, TYAssetUtils.getChangeDataNames(assetTupleList)) return count, assetTupleList
def gainUserVipGift(self, gameId, userId, level): ''' 领取level级别vip的礼品 @param userId: 要领取礼品的用户ID @param level: 要领取的礼品的vip级别 @return: userVip, list<TYVipGiftState>, TYUserVipGotGiftResult ''' userVip = self.getUserVip(userId) if level > userVip.vipLevel.level: raise TYVipLevelNotGotException(level, userVip.vipLevel.level) vipLevel = self._vipSystem.findVipLevelByLevel(level) if not vipLevel: raise TYVipLevelNotFoundException(level) if not vipLevel.giftContent: raise TYVipLevelNoGiftException(level) vipGiftStatus = self._loadUserVipGiftStatus(userId) giftState = vipGiftStatus.getGiftStateByLevel(level) if giftState and giftState.state == TYVipGiftState.STATE_GOT: raise TYVipLevelGiftAlreadyGotException(level) giftState = TYVipGiftState(vipLevel, TYVipGiftState.STATE_GOT) vipGiftStatus.setGiftState(giftState.level, giftState) self._saveVipGiftStates(userId, vipGiftStatus) # 发奖 assetList = self._sendGiftContent(gameId, userVip, vipLevel) datachangenotify.sendDataChangeNotify(gameId, userId, TYAssetUtils.getChangeDataNames(assetList)) gotGiftResult = TYUserVipGotGiftResult(userVip, giftState, assetList) TGHall.getEventBus().publishEvent(TYUserVipGotGiftEvent(gameId, userId, gotGiftResult)) return userVip, self._fillAndToList(userVip, vipGiftStatus), gotGiftResult
def _exchange(self, gameid, userid, actkey, exchangeid): info = self._exchanges.get(exchangeid) if not info: return {'result': 'fail', 'tip': "unknown productId"} buynum = self.get_exchange_buynum(userid, actkey, info) if buynum >= info['limitTimes']: return {'result': 'fail', 'tip': '兑换次数已满'} if not self.alter_user_credit(userid, actkey, -info['price']): return {'result': 'fail', 'tip': '您的积分不足'} daobase.executeUserCmd(userid, 'HINCRBY', actkey, self.FIELD_EXCHANGE_NUM.format(exchangeid), 1) userAssets = hallitem.itemSystem.loadUserAssets(userid) assetList = userAssets.sendContent(gameid, info['content'], 1, True, timestamp.getCurrentTimestamp(), "ACTIVITY_CREDIT_EXCHANGE", exchangeid) response = self._query(userid, actkey) ftlog.debug('TYActCreditExchange._exchange gameId=', gameid, 'userId=', userid, 'activityId=', self.getid(), 'reward=', TYAssetUtils.buildContents(assetList), 'buynum=', buynum + 1, 'credit=', response['credit']) changeNames = TYAssetUtils.getChangeDataNames(assetList) datachangenotify.sendDataChangeNotify(gameid, userid, changeNames) response['result'] = 'ok' response['tip'] = '兑换成功,您获得' + TYAssetUtils.buildContentsString(assetList) return response
def _sendRewards(self, status, task, timestamp): from hall.game import TGHall userAssets = hallitem.itemSystem.loadUserAssets(status.userId) assetList = userAssets.sendContent(self.gameId, task.taskKind.rewardContent, 1, True, timestamp, 'HALL_RP_TASK_REWARD', task.kindId) ftlog.info('RPTaskSystem._sendRewards', 'gameId=', self.gameId, 'userId=', status.userId, 'kindId=', task.kindId, 'assets=', [(atup[0].kindId, atup[1]) for atup in assetList]) changed = TYAssetUtils.getChangeDataNames(assetList) datachangenotify.sendDataChangeNotify(self.gameId, status.userId, changed) if task.taskKind.rewardMail: contents = TYAssetUtils.buildContentsString(assetList) mail = strutil.replaceParams(task.taskKind.rewardMail, {'rewardContent': contents}) pkmessage.sendPrivate(HALL_GAMEID, status.userId, 0, mail) TGHall.getEventBus().publishEvent( UserRedPacketTaskRewardEvent(status.userId, HALL_GAMEID, task.taskKind, assetList)) couponCount = TYAssetUtils.getAssetCount(assetList, hallitem.ASSET_COUPON_KIND_ID) if couponCount > 0: TGHall.getEventBus().publishEvent( UserReceivedCouponEvent( HALL_GAMEID, status.userId, couponCount, hall_red_packet_const.RP_SOURCE_RP_TASK))
def sendAssetsListToUser(cls, gameId, userId, assetList, eventId, mail=None, intEventParam=0): ''' :param gameId 统计用途,地主就写6 :param assetList 要发送的资产, 格式必须是:[{itemId:'item:0011', count:1}, ...] :param eventId 事件ID,要在config/poker/map.bieventid.json中注册 :param mail(optional) 给用户邮箱发送信息,默认不发送 ''' timestamp = pktimestamp.getCurrentTimestamp() itemList = [] for i in xrange(0, len(assetList)): itemList.insert(i, TYContentItem.decodeFromDict(assetList[i])) userAssets = hallitem.itemSystem.loadUserAssets(userId) assetList = userAssets.sendContentItemList(gameId, itemList, 1, True, timestamp, eventId, intEventParam) # 通知用户道具和消息存在改变 if assetList: datachangenotify.sendDataChangeNotify( gameId, userId, TYAssetUtils.getChangeDataNames(assetList)) # 发送邮箱信息 if mail and len(mail) > 0: pkmessage.sendPrivate(9999, userId, 0, mail)
def _onOrderDelivery(event): if event.orderDeliveryResult.assetItems: changedNames = TYAssetUtils.getChangeDataNames(event.orderDeliveryResult.assetItems) datachangenotify.sendDataChangeNotify(event.gameId, event.userId, changedNames) ftlog.info('hallstore._onOrderDelivery gameId=', event.gameId, 'userId=', event.userId, 'orderDeliveryResult=', event.orderDeliveryResult)
def _exchange(self, gameid, userid, actkey, exchangeid): info = self._exchanges.get(exchangeid) if not info: return {'result': 'fail', 'tip': "unknown productId"} buynum = self.get_exchange_buynum(userid, actkey, info) if buynum >= info['limitTimes']: return {'result': 'fail', 'tip': '兑换次数已满'} if not self.alter_user_credit(userid, actkey, -info['price']): return {'result': 'fail', 'tip': '您的积分不足'} daobase.executeUserCmd(userid, 'HINCRBY', actkey, self.FIELD_EXCHANGE_NUM.format(exchangeid), 1) userAssets = hallitem.itemSystem.loadUserAssets(userid) assetList = userAssets.sendContent(gameid, info['content'], 1, True, timestamp.getCurrentTimestamp(), "ACTIVITY_CREDIT_EXCHANGE", exchangeid) response = self._query(userid, actkey) ftlog.debug('TYActCreditExchange._exchange gameId=', gameid, 'userId=', userid, 'activityId=', self.getid(), 'reward=', TYAssetUtils.buildContents(assetList), 'buynum=', buynum + 1, 'credit=', response['credit']) changeNames = TYAssetUtils.getChangeDataNames(assetList) datachangenotify.sendDataChangeNotify(gameid, userid, changeNames) response['result'] = 'ok' response['tip'] = '兑换成功,您获得' + TYAssetUtils.buildContentsString( assetList) return response
def do_message_receive(self, userId, gameId, clientId, typeid, msgid): ret = message.attachment_receive(userId, typeid, msgid, hallitem.itemSystem) if ret: changed = TYAssetUtils.getChangeDataNames(ret[1]) changed.add('message') datachangenotify.sendDataChangeNotify(ret[0], userId, changed)
def getAllReward(status): from hall.entity import hallitem count = 0 for invitation in status.inviteeMap.values(): if invitation.state == Invitation.STATE_ACCEPT: invitation.state = Invitation.STATE_REWARD count += 1 assetTupleList = [] if count > 0: _saveStatus(status) timestamp = pktimestamp.getCurrentTimestamp() if _conf.prizeRewardItem: ftlog.info('neituiguang.getAllReward userId=', status.userId, 'assetKindId=', _conf.prizeRewardItem.assetKindId, 'assetCount=', _conf.prizeRewardItem.count, 'invitationCount=', count) assetTuple = hallitem.itemSystem.loadUserAssets(status.userId).addAsset(HALL_GAMEID, _conf.prizeRewardItem.assetKindId, _conf.prizeRewardItem.count, timestamp, 'PROMOTE_REWARD', 0) assetTupleList.append(assetTuple) datachangenotify.sendDataChangeNotify(HALL_GAMEID, status.userId, TYAssetUtils.getChangeDataNames(assetTupleList)) return count, assetTupleList
def _exchange(self, gameid, userid, actkey, exchangeid): info = self._exchanges.get(exchangeid) if not info: return {'result': 'fail', 'tip': "unknown productId"} buynum = self.get_exchange_buynum(userid, actkey, info) if buynum >= info['limitTimes']: return {'result': 'fail', 'tip': '兑换次数已满'} curtime = timestamp.getCurrentTimestamp() userAssets = hallitem.itemSystem.loadUserAssets(userid) try: userAssets.consumeContentItemList(gameid, info['costs'], False, curtime, "ACT_ITEM_EXCHANGE_COST", exchangeid) except: return {'result': 'fail', 'tip': '您的道具不足,快去获取道具吧'} daobase.executeUserCmd(userid, 'HINCRBY', actkey, self.FIELD_EXCHANGE_NUM.format(exchangeid), 1) assetList = userAssets.sendContent(gameid, info['content'], 1, True, timestamp.getCurrentTimestamp(), "ACT_ITEM_EXCHANGE_GAIN", exchangeid) response = self._query(userid, actkey) ftlog.info('TYActItemExchange._exchange gameId=', gameid, 'userId=', userid, 'activityId=', self.getid(), 'reward=', TYAssetUtils.buildContents(assetList), 'buynum=', buynum + 1, 'credit=', response['credit']) changeNames = TYAssetUtils.getChangeDataNames(assetList) datachangenotify.sendDataChangeNotify(gameid, userid, changeNames) response['result'] = 'ok' response['tip'] = '兑换成功,您获得' + TYAssetUtils.buildContentsString(assetList) return response
def sendReward(gameId, userId, sharePoint): from hall.entity import hallitem if not sharePoint.reward or not sharePoint.reward.content: return None userAssets = hallitem.itemSystem.loadUserAssets(userId) assetList = userAssets.sendContent(gameId, sharePoint.reward.content, 1, True, pktimestamp.getCurrentTimestamp(), 'SHARE3_REWARD', sharePoint.pointId) ftlog.info('hall_share3.sendReward', 'gameId=', gameId, 'userId=', userId, 'pointId=', sharePoint.pointId, 'groupId=', sharePoint.groupId, 'rewards=', [(atup[0].kindId, atup[1]) for atup in assetList]) changedDataNames = TYAssetUtils.getChangeDataNames(assetList) datachangenotify.sendDataChangeNotify(gameId, userId, changedDataNames) for atup in assetList: if atup[0].kindId == 'user:coupon': # 广播事件 from hall.game import TGHall TGHall.getEventBus().publishEvent( UserCouponReceiveEvent(HALL_GAMEID, userId, atup[1], user_coupon_details.USER_COUPON_SHARE3)) return assetList
def sendRewards(self, userId, timestamp): if ftlog.is_debug(): ftlog.debug('FTTableFinishRecorder.sendRewards', 'userId=', userId, 'rewardContent=', self.rewardContent) if not self.rewardContent: return userAssets = hallitem.itemSystem.loadUserAssets(userId) assetList = userAssets.sendContent(DIZHU_GAMEID, self.rewardContent, 1, True, timestamp, 'ACTIVITY_REWARD', self.intActId) changed = None if assetList: changed = TYAssetUtils.getChangeDataNames(assetList) if self.mail: mail = strutil.replaceParams( self.mail, {'rewardContent': TYAssetUtils.buildContentsString(assetList)}) pkmessage.sendPrivate(HALL_GAMEID, userId, 0, mail) if not changed: changed = set(['message']) if changed: datachangenotify.sendDataChangeNotify(DIZHU_GAMEID, userId, changed) ftlog.info('FTTableFinishRecorder.sendRewards', 'userId=', userId, 'rewards=', [(at[0].kindId, at[1]) for at in assetList])
def get_skill_level_reward(userId, old_level, new_level): rewards = dizhuconf.getSkillScoreReward().get(str(new_level), {}).get('rewards', None) if not rewards: return None ftlog.debug('get_skill_level_reward->', userId, old_level, new_level, rewards) sitems = TYContentRegister.decodeFromDict(rewards).getItems() ua = hallitem.itemSystem.loadUserAssets(userId) aslist = ua.sendContentItemList(DIZHU_GAMEID, sitems, 1, True, timestamp.getCurrentTimestamp(), 'TASK_MASTER_SCORE_UP_LEVEL_REWARD', 0) items = [] for x in aslist: kindId = hallconf.translateAssetKindIdToOld(x[0].kindId) akind = hallitem.itemSystem.findAssetKind(x[0].kindId) items.append({ 'id': kindId, 'count': x[1], 'name': akind.displayName, 'pic': akind.pic, }) datachangenotify.sendDataChangeNotify( HALL_GAMEID, userId, TYAssetUtils.getChangeDataNames(aslist)) return items
def sendReward(userId, clientId, timestamp): from hall.game import TGHall for cond, rewardContent in _conf.rewards: if cond and not cond.check(HALL_GAMEID, userId, clientId, timestamp): continue userAssets = hallitem.itemSystem.loadUserAssets(userId) assetList = userAssets.sendContent(HALL_GAMEID, rewardContent, 1, True, timestamp, 'HALL_RP_REWARD', 0) ftlog.info('hall_red_packet_main.sendReward', 'userId=', userId, 'assets=', [(atup[0].kindId, atup[1]) for atup in assetList]) changed = TYAssetUtils.getChangeDataNames(assetList) datachangenotify.sendDataChangeNotify(HALL_GAMEID, userId, changed) count = TYAssetUtils.getAssetCount(assetList, hallitem.ASSET_COUPON_KIND_ID) if count > 0: TGHall.getEventBus().publishEvent(UserReceivedCouponEvent(HALL_GAMEID, userId, count, hall_red_packet_const.RP_SOURCE_RP_MAIN)) return assetList return None
def consumeAssetNotify(gameId, userId, assetKindId, count, eventId, intEventParam): ''' 减少用户资产并通知 一般一次减少一种时用此接口,一次减少多种时用consumeAssets :param gameId: :param userId: :param assetKindId: 资产种类id,形如 user:chip item:6001 等,详见 findAssetKind 方法 :param count: 资产数量 :param eventId: 哪个事件触发的,配置见 poker/map.bieventid.json :param intEventParam: eventId相关的参数 ''' try: userAssets = hallitem.itemSystem.loadUserAssets(userId) assertKind, consumeCount, final = userAssets.consumeAsset( gameId, assetKindId, count, pktimestamp.getCurrentTimestamp(), eventId, intEventParam) changeNames = TYAssetUtils.getChangeDataNames([(assertKind, consumeCount, final)]) datachangenotify.sendDataChangeNotify(gameId, userId, changeNames) return consumeCount, final except: ftlog.error('user_remote.consumeAsset gameId=', gameId, 'userId=', userId, 'assetKindId=', assetKindId, 'count=', count, 'eventId=', eventId, 'intEventParam=', intEventParam) return 0, 0
def signoutMatch(gameId, userId, contentItem, bigRoomId, instId, ctrlRoomId): if ftlog.is_debug(): ftlog.debug("match_remote.signoutMatch gameId=", gameId, "userId=", userId, "contentItem=", contentItem, "bigRoomId=", bigRoomId, "instId=", instId, "ctrlRoomId=", ctrlRoomId) userMatchInfo = loadUserMatchInfo(gameId, userId, bigRoomId) if not userMatchInfo: return 0, None if userMatchInfo.instId != instId: ftlog.debug("match_remote.signoutMatch diffInstId gameId=", gameId, "userId=", userId, "contentItem=", contentItem, "bigRoomId=", bigRoomId, "instId=", instId, "ctrlRoomId=", ctrlRoomId, "recordInstId=", userMatchInfo.instId) return 0, None if userMatchInfo.state != UserMatchInfo.ST_SIGNIN: return ERR_ALREADY_IN_MATCH, None removeUserMatchInfo(userMatchInfo) daobase.executeTableCmd(ctrlRoomId, 0, "srem", "signs:" + str(ctrlRoomId), userId) ftlog.debug("match_remote.signoutMatch gameId=", gameId, "userId=", userId, "contentItem=", contentItem, "bigRoomId=", bigRoomId, "instId=", instId, "ctrlRoomId=", ctrlRoomId) if userId > 10000 and contentItem: userAssets = hallitem.itemSystem.loadUserAssets(userId) item = TYContentItem.decodeFromDict(contentItem) assetList = userAssets.sendContentItemList( gameId, [item], 1, True, pktimestamp.getCurrentTimestamp(), "MATCH_RETURN_FEE", bigRoomId) datachangenotify.sendDataChangeNotify( gameId, userId, TYAssetUtils.getChangeDataNames(assetList)) return 0, None
def addAssets(gameId, userId, contentItems, eventId, intEventParam): ''' 增加多种用户资产 :param gameId: :param userId: :param contentItems: :param eventId: :param intEventParam: ''' if ftlog.is_debug(): ftlog.debug('addAssets gameId=', gameId, 'userId=', userId, 'contentItems=', contentItems, 'eventId=', eventId, 'intEventParam=', intEventParam) try: contentItems = _decodeContentItems(contentItems) userAssets = hallitem.itemSystem.loadUserAssets(userId) assetList = userAssets.sendContentItemList( gameId, contentItems, 1, True, pktimestamp.getCurrentTimestamp(), eventId, intEventParam) datachangenotify.sendDataChangeNotify( gameId, userId, TYAssetUtils.getChangeDataNames(assetList)) return True except: ftlog.error() return False
def add_content_item_list(uid, content): timestamp = pktimestamp.getCurrentTimestamp() userAssets = hallitem.itemSystem.loadUserAssets(uid) assetList = userAssets.sendContent(DIZHU_GAMEID, content, 1, True, timestamp, 'HALL_DUOBAO_COST', 0) ftlog.debug('duobao._send_rewards', 'userId=', uid, 'assets=', [(atup[0].kindId, atup[1]) for atup in assetList]) changed = TYAssetUtils.getChangeDataNames(assetList) datachangenotify.sendDataChangeNotify(DIZHU_GAMEID, uid, changed)
def sendRewards(self, userId, gameId, clientId): bSend = True for cond in self.conditions: if not cond.check(gameId, userId, clientId, pktimestamp.getCurrentTimestamp()): bSend = False if bSend: from hall.entity import hallitem userAssets = hallitem.itemSystem.loadUserAssets(userId) assetList = userAssets.sendContent( gameId, self.items, 1, True, pktimestamp.getCurrentTimestamp(), 'LOGIN_REWARD', 0) if assetList: if ftlog.is_debug(): ftlog.debug('hall_login_reward.sendReward gameId=', gameId, 'userId=', userId, 'rewards=', [(atup[0].kindId, atup[1]) for atup in assetList]) # 记录登录奖励获取时间 gamedata.setGameAttr(userId, HALL_GAMEID, 'login_reward', pktimestamp.getCurrentTimestamp()) # 通知更新 changedDataNames = TYAssetUtils.getChangeDataNames(assetList) datachangenotify.sendDataChangeNotify(gameId, userId, changedDataNames) pkmessage.send(gameId, pkmessage.MESSAGE_TYPE_SYSTEM, userId, self.mail) from poker.util import strutil _, cVer, _ = strutil.parseClientId(clientId) if cVer < 3.90: TodoTaskHelper.sendTodoTask( gameId, userId, TodoTaskShowInfo(self.mail, True)) else: rewardsList = [] for assetItemTuple in assetList: ''' 0 - assetItem 1 - count 2 - final ''' assetItem = assetItemTuple[0] reward = {} reward['name'] = assetItem.displayName reward['pic'] = assetItem.pic reward['count'] = assetItemTuple[1] rewardsList.append(reward) if ftlog.is_debug(): ftlog.debug( 'hall_login_reward.TodoTaskShowRewards rewardsList: ', rewardsList) TodoTaskHelper.sendTodoTask( gameId, userId, TodoTaskShowRewards(rewardsList))
def sendGiftsToUser(userId, gameId, clientId, items): ''' 多个奖品时的发奖,或者一个奖品的发奖,items为数组 ''' contentItemList = [] rouletteMap = getRouletteMap() for item in items: itemMap = rouletteMap.get(item, {}) if itemMap: #添加判断流程,判断奖励是否需要发送led if itemMap.get('isSendLed', False): userInfo = halluser.getUserInfo(userId, gameId, clientId) msgstr = '恭喜玩家' + userInfo.get( 'name', '') + '在幸运大转盘中,抽中了' + itemMap.get( 'itemDesc', '') + '大奖!快来参与,大奖得主就是你!' hallled.sendLed(HALL_GAMEID, msgstr, 0, 'hall') # 轮播LED仅保留最近10条中奖记录 doRouletteRecordKey = "roulette:recordLed" try: datas = { 'name': userInfo.get('name', ''), 'itemDesc': itemMap.get('itemDesc', '') } recordledLen = daobase.executeMixCmd( 'RPUSH', doRouletteRecordKey, json.dumps(datas)) if recordledLen > 10: # 超过10个就截取后10个 daobase.executeMixCmd('LTRIM', doRouletteRecordKey, -10, -1) except: ftlog.warn("redis rpush|ltrim roulette:recordLed error", gameId, userId, clientId, msgstr) ftlog.debug("sendGiftsToUser|1", userId, gameId, clientId, msgstr) ftlog.debug("sendGiftsToUser|2", userId, gameId, clientId, itemMap.get('isSendLed')) # 添加中奖内容 contentItemList.append( TYContentItem.decodeFromDict({ 'itemId': itemMap.get('itemId'), 'count': itemMap.get('count') })) userAssets = hallitem.itemSystem.loadUserAssets(userId) results = userAssets.sendContentItemList(gameId, contentItemList, 1, True, int(time.time()), 'ROULETTE_GOLD', 0) datachangenotify.sendDataChangeNotify( gameId, userId, TYAssetUtils.getChangeDataNames(results))
def deliveryContentForExchange(userAssets, exchangeItem, timestamp=None): timestamp = timestamp or pktimestamp.getCurrentTimestamp() assetList = userAssets.sendContent(HALL_GAMEID, exchangeItem.content, 1, True, timestamp, 'HALL_RP_EXCHANGE_DELIVERY', exchangeItem.exchangeId) changed = TYAssetUtils.getChangeDataNames(assetList) if changed: datachangenotify.sendDataChangeNotify(HALL_GAMEID, userAssets.userId, changed) return assetList
def onFiveStarRated(userId, clientId, timestamp): ver, channelName = _parseClientId(clientId) channel = _channels.get(channelName) if channel: fsRate = _loadFiveStarRate(userId, channel) if ver <= fsRate.rateVersion: ftlog.warn('fivestarrate.onFiveStarRated not allow !!', userId, clientId, 'clientVersion=', ver, 'rateVersion=', fsRate.rateVersion) # 不允许降低版本进行评价,同时也限定每个版本只能评价一次 return False fsRate.rateTime = timestamp fsRate.rateVersion = ver _saveFiveStarRate(userId, fsRate) count = _incrRateCount(fsRate, timestamp) # 添加好评奖励 if 'appendItems' in channel and _canSendPrize(channel): items = channel.get('appendItems', []) ftlog.debug('fivestarrate.onFiveStarRated appendItems=', items) userAssets = hallitem.itemSystem.loadUserAssets(userId) bSendCoin = False changed = [] for item in items: assetKind = userAssets.addAsset(9999, item["itemId"], item["count"], int(time.time()), 'FIVE_STAR_SEND', 0) changed.append(assetKind) if item['itemId'] == 'user:chip': bSendCoin = True changeNames = TYAssetUtils.getChangeDataNames(changed) changeNames.add('free') datachangenotify.sendDataChangeNotify(HALL_GAMEID, userId, changeNames) #金币雨 if bSendCoin == True: TodoTaskHelper.sendTodoTask( HALL_GAMEID, userId, TodoTaskGoldRain(channel.get('feedback', '感谢您的五星好评'))) ftlog.debug('fivestarrate.onFiveStarRated userId=', userId, 'clientId=', clientId, 'timestamp=', timestamp, 'count=', count) return True return False
def consumeAssets(gameId, userId, contentItems, eventId, intEventParam): if ftlog.is_debug(): ftlog.debug('consumeAssets gameId=', gameId, 'userId=', userId, 'contentItems=', contentItems, 'eventId=', eventId, 'intEventParam=', intEventParam) try: contentItems = decodeContentItems(contentItems) userAssets = hallitem.itemSystem.loadUserAssets(userId) assetList = userAssets.consumeContentItemList(gameId, contentItems, True, pktimestamp.getCurrentTimestamp(), eventId, intEventParam) datachangenotify.sendDataChangeNotify(gameId, userId, TYAssetUtils.getChangeDataNames(assetList)) return None, 0 except TYAssetNotEnoughException, e: return e.assetKind.kindId, e.required - e.actually
def consumeAssets(self, gameId, userId, contentItems, eventId, params): if ftlog.is_debug(): ftlog.debug('user_remote.consumeAssets gameId=', gameId, 'userId=', userId, 'contentItems=', contentItems, 'eventId=', eventId, 'params=', params) try: contentItems = self.decodeContentItems(contentItems) userAssets = hallitem.itemSystem.loadUserAssets(userId) assetList = userAssets.consumeContentItemList(gameId, contentItems, True, pktimestamp.getCurrentTimestamp(), eventId, 0) datachangenotify.sendDataChangeNotify(gameId, userId, TYAssetUtils.getChangeDataNames(assetList)) return None, 0 except TYAssetNotEnoughException, e: ftlog.error() return e.assetKind.kindId, e.required - e.actually
def sendBindInviterReward(status): if _bindInviterReward: userAssets = hallitem.itemSystem.loadUserAssets(status.userId) assetList = userAssets.sendContent(HALL_GAMEID, _bindInviterReward, 1, True, pktimestamp.getCurrentTimestamp(), 'HALL_BIND_INVITER_REWARD', status.inviter) changedDataNames = TYAssetUtils.getChangeDataNames(assetList) datachangenotify.sendDataChangeNotify(HALL_GAMEID, status.userId, changedDataNames) ftlog.info('hall_invite.sendBindInviterReward', 'userId=', status.userId, 'rewards=', [(atup[0].kindId, atup[1]) for atup in assetList]) return assetList return None
def sendRewardItems(userId, items, mail, eventId, eventParam, **kwargs): userAssets = hallitem.itemSystem.loadUserAssets(userId) assetList = userAssets.sendContentItemList( DIZHU_GAMEID, items, 1, True, pktimestamp.getCurrentTimestamp(), eventId, eventParam) changeNames = TYAssetUtils.getChangeDataNames(assetList) contents = TYAssetUtils.buildContentsString(assetList) if mail: replaceDict = {'rewardContent': contents} replaceDict.update(kwargs) mailstr = strutil.replaceParams(mail, replaceDict) mailstr = mailstr.replace('红包券', '元红包') message.send(DIZHU_GAMEID, message.MESSAGE_TYPE_SYSTEM, userId, mailstr) changeNames.add('message') datachangenotify.sendDataChangeNotify(DIZHU_GAMEID, userId, changeNames) return assetList
def doGainNSLoginReward(self, userId, gameId, clientId): checkinOk, rewardAssetList, _checkinDays = \ halldailycheckin.dailyCheckin.gainCheckinReward(gameId, userId) rewardChipCount = 0 if checkinOk: datachangenotify.sendDataChangeNotify(gameId, userId, TYAssetUtils.getChangeDataNames(rewardAssetList)) rewardChipCount = TYAssetUtils.getAssetCount(rewardAssetList, hallitem.ASSET_CHIP_KIND_ID) states = halldailycheckin.dailyCheckin.getStates(gameId, userId, pktimestamp.getCurrentTimestamp()) mo = MsgPack() mo.setCmd('gain_nslogin_reward') mo.setResult('gameId', gameId) mo.setResult('userId', userId) mo.setResult('rewardstate', TodoTaskHelper.translateDailyCheckinStates(states)) mo.setResult('success', True) mo.setResult('chip', userchip.getChip(userId)) mo.setResult('rewardchip', rewardChipCount) router.sendToUser(mo, userId)
def doGainNSLoginReward(self, userId, gameId, clientId): checkinOk, rewardAssetList, _checkinDays = \ halldailycheckin.dailyCheckin.gainCheckinReward(gameId, userId) rewardChipCount = 0 if checkinOk: datachangenotify.sendDataChangeNotify(gameId, userId, TYAssetUtils.getChangeDataNames(rewardAssetList)) rewardChipCount = TYAssetUtils.getAssetCount(rewardAssetList, hallitem.ASSET_CHIP_KIND_ID) states = halldailycheckin.dailyCheckin.getStates(gameId, userId, pktimestamp.getCurrentTimestamp()) mo = MsgPack() mo.setCmd('gain_nslogin_reward') mo.setResult('gameId', gameId) mo.setResult('userId', userId) mo.setResult('rewardstate', TodoTaskHelper.translateDailyCheckinStates(states)) mo.setResult('success', True) mo.setResult('chip', userchip.getChip(userId)) mo.setResult('rewardchip', rewardChipCount) router.sendToUser(mo, userId)
def unlockUserForMatch(gameId, userId, bigRoomId, instId, ctrlRoomId, tableId, seatId, contentItem): if ftlog.is_debug(): ftlog.debug("match_remote.unlockUserForMatch gameId=", gameId, "userId=", userId, "bigRoomId=", bigRoomId, "instId=", instId, "ctrlRoomId=", ctrlRoomId, "tableId=", tableId, "seatId=", seatId, "contentItem=", contentItem) userMatchInfo = loadUserMatchInfo(gameId, userId, bigRoomId) if userMatchInfo: # 此处有异常,正常要有userMatchInfo removeUserMatchInfo(userMatchInfo) if contentItem: try: contentItemObj = TYContentItem.decodeFromDict(contentItem) userAssets = hallitem.itemSystem.loadUserAssets(userId) assetList = userAssets.sendContentItemList( gameId, [contentItemObj], 1, True, pktimestamp.getCurrentTimestamp(), "MATCH_RETURN_FEE", bigRoomId) datachangenotify.sendDataChangeNotify( gameId, userId, TYAssetUtils.getChangeDataNames(assetList)) ftlog.info( "match_remote.unlockUserForMatch returnFees ok gameId=", gameId, "userId=", userId, "bigRoomId=", bigRoomId, "instId=", instId, "ctrlRoomId=", ctrlRoomId, "tableId=", tableId, "seatId=", seatId, "contentItem=", contentItem) except: ftlog.error("match_remote.unlockUserForMatch gameId=", gameId, "userId=", userId, "bigRoomId=", bigRoomId, "instId=", instId, "ctrlRoomId=", ctrlRoomId, "tableId=", tableId, "seatId=", seatId, "contentItem=", contentItem) try: onlinedata.removeOnlineLoc(userId, ctrlRoomId, tableId) except: ftlog.error("match_remote.unlockUserForMatch gameId=", gameId, "userId=", userId, "bigRoomId=", bigRoomId, "instId=", instId, "ctrlRoomId=", ctrlRoomId, "tableId=", tableId, "seatId=", seatId, "contentItem=", contentItem) ftlog.info("match_remote.unlockUserForMatch ok gameId=", gameId, "userId=", userId, "bigRoomId=", bigRoomId, "instId=", instId, "ctrlRoomId=", ctrlRoomId, "tableId=", tableId, "seatId=", seatId, "contentItem=", contentItem)
def addAssets(gameId, userId, contentItems, eventId, intEventParam): if ftlog.is_debug(): ftlog.debug('addAssets gameId=', gameId, 'userId=', userId, 'contentItems=', contentItems, 'eventId=', eventId, 'intEventParam=', intEventParam) try: contentItems = decodeContentItems(contentItems) userAssets = hallitem.itemSystem.loadUserAssets(userId) assetList = userAssets.sendContentItemList(gameId, contentItems, 1, True, pktimestamp.getCurrentTimestamp(), eventId, intEventParam) datachangenotify.sendDataChangeNotify(gameId, userId, TYAssetUtils.getChangeDataNames(assetList)) return True except: ftlog.error() return False
def signinMatch(gameId, userId, contentItem, bigRoomId, instId, ctrlRoomId): if ftlog.is_debug(): ftlog.debug('match_remote.signinMatch gameId=', gameId, 'userId=', userId, 'contentItem=', contentItem, 'bigRoomId=', bigRoomId, 'instId=', instId, 'ctrlRoomId=', ctrlRoomId) try: userMatchInfo = loadUserMatchInfo(gameId, userId, bigRoomId) if userMatchInfo: if userMatchInfo.instId == instId: if userMatchInfo.state == UserMatchInfo.ST_SIGNIN: return ERR_ALREADY_SIGNIN, None return ERR_ALREADY_IN_MATCH, None else: ftlog.warn('match_remote.signinMatch gameId=', gameId, 'userId=', userId, 'contentItem=', contentItem, 'bigRoomId=', bigRoomId, 'instId=', instId, 'ctrlRoomId=', ctrlRoomId, 'recordInstId=', userMatchInfo.instId) userMatchInfo = UserMatchInfo(gameId, userId, bigRoomId) userMatchInfo.ctrlRoomId = ctrlRoomId userMatchInfo.instId = instId if contentItem: userMatchInfo.feeItem = TYContentItem.decodeFromDict(contentItem) if userId > 10000 and contentItem: userAssets = hallitem.itemSystem.loadUserAssets(userId) assetTuple = userAssets.consumeAsset(gameId, contentItem['itemId'], contentItem['count'], pktimestamp.getCurrentTimestamp(), 'MATCH_SIGNIN_FEE', bigRoomId) if assetTuple[1] < contentItem['count']: raise TYAssetNotEnoughException(assetTuple[0], contentItem['count'], assetTuple[2]) # 记录用户 datachangenotify.sendDataChangeNotify(gameId, userId, TYAssetUtils.getChangeDataNames([assetTuple])) saveUserMatchInfo(userMatchInfo) daobase.executeTableCmd(ctrlRoomId, 0, 'sadd', 'signs:' + str(ctrlRoomId), userId) return 0, None except TYAssetNotEnoughException, e: return ERR_FEE_NOT_ENOUGH, (e.assetKind.kindId, e.required - e.actually)
def signinMatch(gameId, userId, contentItem, bigRoomId, instId, ctrlRoomId): if ftlog.is_debug(): ftlog.debug('match_remote.signinMatch gameId=', gameId, 'userId=', userId, 'contentItem=', contentItem, 'bigRoomId=', bigRoomId, 'instId=', instId, 'ctrlRoomId=', ctrlRoomId) try: userMatchInfo = loadUserMatchInfo(gameId, userId, bigRoomId) if userMatchInfo: if userMatchInfo.instId == instId: if userMatchInfo.state == UserMatchInfo.ST_SIGNIN: return ERR_ALREADY_SIGNIN, None return ERR_ALREADY_IN_MATCH, None else: ftlog.warn('match_remote.signinMatch gameId=', gameId, 'userId=', userId, 'contentItem=', contentItem, 'bigRoomId=', bigRoomId, 'instId=', instId, 'ctrlRoomId=', ctrlRoomId, 'recordInstId=', userMatchInfo.instId) userMatchInfo = UserMatchInfo(gameId, userId, bigRoomId) userMatchInfo.ctrlRoomId = ctrlRoomId userMatchInfo.instId = instId if contentItem: userMatchInfo.feeItem = TYContentItem.decodeFromDict(contentItem) if userId > 10000 and contentItem: userAssets = hallitem.itemSystem.loadUserAssets(userId) assetTuple = userAssets.consumeAsset(gameId, contentItem['itemId'], contentItem['count'], pktimestamp.getCurrentTimestamp(), 'MATCH_SIGNIN_FEE', bigRoomId) if assetTuple[1] < contentItem['count']: raise TYAssetNotEnoughException(assetTuple[0], contentItem['count'], assetTuple[2]) # 记录用户 datachangenotify.sendDataChangeNotify(gameId, userId, TYAssetUtils.getChangeDataNames([assetTuple])) saveUserMatchInfo(userMatchInfo) daobase.executeTableCmd(ctrlRoomId, 0, 'sadd', 'signs:' + str(ctrlRoomId), userId) return 0, None except TYAssetNotEnoughException, e: return ERR_FEE_NOT_ENOUGH, (e.assetKind.kindId, e.required - e.actually)
def addAssets(self, gameId, userId, contentItems, eventId, params): if ftlog.is_debug(): ftlog.debug('user_remote.addAssets gameId=', gameId, 'userId=', userId, 'contentItems=', contentItems, 'eventId=', eventId, 'params=', params) try: contentItems = self.decodeContentItems(contentItems) userAssets = hallitem.itemSystem.loadUserAssets(userId) #def sendContentItemList(self, gameId, contentItemList, count, ignoreUnknown, timestamp, eventId, **kwargs): # TODO set eventId assetList = userAssets.sendContentItemList(gameId, contentItems, 1, True, pktimestamp.getCurrentTimestamp(), 0) datachangenotify.sendDataChangeNotify(gameId, userId, TYAssetUtils.getChangeDataNames(assetList)) return True except: ftlog.error() return False
def _sendRewards(self, status, task, timestamp): userAssets = hallitem.itemSystem.loadUserAssets(status.userId) assetList = userAssets.sendContent(self.gameId, task.taskKind.rewardContent, 1, True, timestamp, 'ACTIVITY_REWARD', self.intActId) ftlog.debug('QuweiTaskActivity._sendRewards', 'gameId=', self.gameId, 'actId=', self.actId, 'userId=', status.userId, 'assets=', [(atup[0].kindId, atup[1]) for atup in assetList]) changed = TYAssetUtils.getChangeDataNames(assetList) datachangenotify.sendDataChangeNotify(self.gameId, status.userId, changed) if task.taskKind.rewardMail: contents = TYAssetUtils.buildContentsString(assetList) mail = strutil.replaceParams(task.taskKind.rewardMail, {'rewardContent': contents}) pkmessage.sendPrivate(HALL_GAMEID, status.userId, 0, mail)
def sendReward(gameId, userId, share, shareLoc): from hall.entity import hallitem if not share.rewardContent: return None userAssets = hallitem.itemSystem.loadUserAssets(userId) assetList = userAssets.sendContent(gameId, share.rewardContent, 1, True, pktimestamp.getCurrentTimestamp(), 'SHARE_REWARD', share.shareId) ftlog.info('hallshare.sendReward gameId=', gameId, 'userId=', userId, 'shareId=', share.shareId, 'shareLoc=', shareLoc, 'rewards=', [(atup[0].kindId, atup[1]) for atup in assetList]) changedDataNames = TYAssetUtils.getChangeDataNames(assetList) datachangenotify.sendDataChangeNotify(gameId, userId, changedDataNames) TGHall.getEventBus().publishEvent(HallShareGetRewardEvent(gameId, userId, assetList)) return assetList
def signoutMatch(gameId, userId, contentItem, bigRoomId, instId, ctrlRoomId): if ftlog.is_debug(): ftlog.debug('match_remote.signoutMatch gameId=', gameId, 'userId=', userId, 'contentItem=', contentItem, 'bigRoomId=', bigRoomId, 'instId=', instId, 'ctrlRoomId=', ctrlRoomId) userMatchInfo = loadUserMatchInfo(gameId, userId, bigRoomId) if not userMatchInfo: return 0, None if userMatchInfo.instId != instId: ftlog.debug('match_remote.signoutMatch diffInstId gameId=', gameId, 'userId=', userId, 'contentItem=', contentItem, 'bigRoomId=', bigRoomId, 'instId=', instId, 'ctrlRoomId=', ctrlRoomId, 'recordInstId=', userMatchInfo.instId) return 0, None if userMatchInfo.state != UserMatchInfo.ST_SIGNIN: return ERR_ALREADY_IN_MATCH, None removeUserMatchInfo(userMatchInfo) daobase.executeTableCmd(ctrlRoomId, 0, 'srem', 'signs:' + str(ctrlRoomId), userId) ftlog.debug('match_remote.signoutMatch gameId=', gameId, 'userId=', userId, 'contentItem=', contentItem, 'bigRoomId=', bigRoomId, 'instId=', instId, 'ctrlRoomId=', ctrlRoomId) if userId > 10000 and contentItem: userAssets = hallitem.itemSystem.loadUserAssets(userId) item = TYContentItem.decodeFromDict(contentItem) assetList = userAssets.sendContentItemList(gameId, [item], 1, True, pktimestamp.getCurrentTimestamp(), 'MATCH_RETURN_FEE', bigRoomId) datachangenotify.sendDataChangeNotify(gameId, userId, TYAssetUtils.getChangeDataNames(assetList)) return 0, None
def onFiveStarRated(userId, clientId, timestamp): ver, channelName = _parseClientId(clientId) channel = _channels.get(channelName) if channel: fsRate = _loadFiveStarRate(userId, channel) fsRate.rateTime = timestamp if ver > fsRate.rateVersion: fsRate.rateVersion = ver _saveFiveStarRate(userId, fsRate) count = _incrRateCount(fsRate, timestamp) # 添加好评奖励 if 'appendItems' in channel and _canSendPrize(channel): items = channel.get('appendItems', []) ftlog.debug('fivestarrate.onFiveStarRated appendItems=', items) userAssets = hallitem.itemSystem.loadUserAssets(userId) bSendCoin = False changed = [] for item in items: assetKind = userAssets.addAsset(9999, item["itemId"], item["count"], int(time.time()), 'FIVE_STAR_SEND', 0) changed.append(assetKind) if item['itemId'] == 'user:chip': bSendCoin = True changeNames = TYAssetUtils.getChangeDataNames(changed) changeNames.add('free') datachangenotify.sendDataChangeNotify(HALL_GAMEID, userId, changeNames) # 金币雨 if bSendCoin == True: TodoTaskHelper.sendTodoTask(HALL_GAMEID, userId, TodoTaskGoldRain(channel.get('feedback', '感谢您的五星好评'))) ftlog.debug('fivestarrate.onFiveStarRated userId=', userId, 'clientId=', clientId, 'timestamp=', timestamp, 'count=', count) return True return False
def addUserVipExp(self, gameId, userId, toAddExp, eventId, intEventParam): ''' 增加vip经验值 @param gameId: 在那个gameId中增加的经验值,用于统计 @param toAddExp: 要增加的经验值 @param eventId: 导致经验值增加的事件ID @param intEventParam: eventId相关参数 @return: TYUserVip ''' assert (toAddExp >= 0) vipExp = self._vipDao.incrVipExp(userId, toAddExp) oldVipExp = vipExp - toAddExp oldVipLevel = self._vipSystem.findVipLevelByVipExp(oldVipExp) newVipLevel = self._vipSystem.findVipLevelByVipExp(vipExp) ftlog.debug('TYUserVipSystemImpl.addUserVipExp gameId=', gameId, 'userId=', userId, 'oldExp=', oldVipExp, 'newExp=', vipExp, 'oldLevel=', oldVipLevel.level, 'newLevel=', newVipLevel.level) userVip = TYUserVip(userId, vipExp, newVipLevel) if oldVipLevel.level != newVipLevel.level: nextVipLevel = oldVipLevel.nextVipLevel assetList = [] while (nextVipLevel and nextVipLevel.level <= newVipLevel.level): subContentList = self._sendRewardContent(gameId, userVip, nextVipLevel) if subContentList: assetList.extend(subContentList) nextVipLevel = nextVipLevel.nextVipLevel changeDataNames = TYAssetUtils.getChangeDataNames(assetList) changeDataNames.add('vip') changeDataNames.add('decoration') datachangenotify.sendDataChangeNotify(gameId, userId, changeDataNames) TGHall.getEventBus().publishEvent(TYUserVipLevelUpEvent(gameId, userId, oldVipLevel, userVip, assetList, eventId, intEventParam)) else: datachangenotify.sendDataChangeNotify(gameId, userId, 'vip') TGHall.getEventBus().publishEvent(TYUserVipExpChangedEvent(gameId, userId, userVip, oldVipExp)) return userVip
def __getReward(self, rdskey, userId, gameId, actId, excode): config_ = daobase.executeMixCmd('HGET', 'excodeinfo:' + rdskey, 'rewards') try: config_ = json.loads(config_) except: return {} if not isinstance(config_, list): return {} rewards = {} items_ = config_ ftlog.debug('ExchangeCode.__getReward', 'items=', items_) from hall.entity.hallitem import itemSystem userAssets = itemSystem.loadUserAssets(userId) assetTupleList = [] for itemDict in items_: for assetKindId, count in itemDict.iteritems(): count = int(count) if assetKindId in self._rewardMap: assetKindId = self._rewardMap[assetKindId]['itemId'] assetTuple = userAssets.addAsset(gameId, assetKindId, count, int(time.time()), 'ACTIVITY_EXCHANGE', 0) rewards[assetKindId] = count assetTupleList.append(assetTuple) datachangenotify.sendDataChangeNotify(gameId, userId, TYAssetUtils.getChangeDataNames(assetTupleList)) ftlog.info('ExchangeCode->__statistics userid=', userId, 'excode=', excode, 'rewards=', rewards) msg = '兑换码兑换礼品成功,已自动加入到您的背包中,请查收。' message.send(9999, message.MESSAGE_TYPE_SYSTEM, userId, msg) result = TYAssetUtils.buildContentsString(assetTupleList) ftlog.debug('the last msg is result', result) return result
def sendGiftsToUser(userId, gameId, clientId, items): ''' 多个奖品时的发奖,或者一个奖品的发奖,items为数组 ''' contentItemList = [] rouletteMap = getRouletteMap() for item in items: itemMap = rouletteMap.get(item, {}) if itemMap: # 添加判断流程,判断奖励是否需要发送led if itemMap.get('isSendLed', False): userInfo = halluser.getUserInfo(userId, gameId, clientId) msgstr = '恭喜' + userInfo.get('name', '') + '玩家在幸运大转盘中,抽中了' + itemMap.get('itemDesc', '') + '大奖!快来参与,大奖得主就是你!' hallled.sendLed(HALL_GAMEID, msgstr, 1, 'hall') # 添加中奖内容 contentItemList.append( TYContentItem.decodeFromDict({'itemId': itemMap.get('itemId'), 'count': itemMap.get('count')})) userAssets = hallitem.itemSystem.loadUserAssets(userId) results = userAssets.sendContentItemList(gameId, contentItemList, 1, True, int(time.time()), 'ROULETTE_GOLD', 0) datachangenotify.sendDataChangeNotify(gameId, userId, TYAssetUtils.getChangeDataNames(results))
def openRedEnvelope(self, userId, itemId=''): ''' 打开红包 ''' global _redEnvelopeConfig # 是否领取过 receivers = daobase.executeMixCmd('LRANGE', self.dbPrefix + self.id + self.RECEIVER, 0, -1) if receivers: if ftlog.is_debug(): ftlog.debug('TYRedEnvelope.openRedEnvelope receivers:', receivers) for receiverJson in receivers: receiver = json.loads(receiverJson) if ftlog.is_debug(): ftlog.debug('TYRedEnvelope.openRedEnvelope receiver:', receiver) if userId == receiver['userId']: return False, _redEnvelopeConfig['tips']['opened'] # 构造添加给获取红包用户的奖励清单 contentItemList = [] prizesJson = self._getPrize(itemId) # prizesJson = daobase.executeMixCmd('LPOP', self.dbPrefix + self.id + self.PACKAGES) daobase.executeMixCmd('expire', self.dbPrefix + self.id + self.PACKAGES, self.expiredTime) if prizesJson: prizes = json.loads(prizesJson) if ftlog.is_debug(): ftlog.debug('TYRedEnvelope.openRedEnvelope prizes:', prizes) for prize in prizes: if ftlog.is_debug(): ftlog.debug('TYRedEnvelope.openRedEnvelope prize:', prize) result, _itemId = self.getAssetID(prize) if result == False: ftlog.debug('TYRedEnvelope.openRedEnvelope prize err1: ', prize, ' left: ', self.contents); continue result, value = self.getItemValue(prize) if result == False: ftlog.debug('TYRedEnvelope.openRedEnvelope prize err2: ', prize, ' left: ', self.contents); continue if ftlog.is_debug(): ftlog.debug('TYRedEnvelope.openRedEnvelope itemId:', _itemId) ftlog.debug('TYRedEnvelope.openRedEnvelope count:', prizes[prize] * value) contentItemList.append( TYContentItem.decodeFromDict({'itemId': _itemId, 'count': prizes[prize] * value})) if ftlog.is_debug(): ftlog.debug('contentItemList:', contentItemList) userAssets = hallitem.itemSystem.loadUserAssets(userId) # 添加奖励 results = userAssets.sendContentItemList(HALL_GAMEID, contentItemList, 1, True, pktimestamp.getCurrentTimestamp(), self.EVENTID, 0) # notify datachangenotify.sendDataChangeNotify(HALL_GAMEID, userId, TYAssetUtils.getChangeDataNames(results)) # 构造奖励字符串 prizeString = TYAssetUtils.buildContentsString(results) if ftlog.is_debug(): ftlog.debug('TYRedEnvelope.openRedEnvelope prizeString:', prizeString) # add receiver re = {} re['userId'] = userId re['prize'] = prizes re['prizeStr'] = prizeString re['time'] = pktimestamp.formatTimeMs() if ftlog.is_debug(): ftlog.debug('TYRedEnvelope.openRedEnvelope add receiver re: ', re) daobase.executeMixCmd('LPUSH', self.dbPrefix + self.id + self.RECEIVER, json.dumps(re)) daobase.executeMixCmd('expire', self.dbPrefix + self.id + self.RECEIVER, self.expiredTime) # make response response = {} response['envelopeId'] = self.id response['prizes'] = prizes response['prizeStr'] = prizeString if ftlog.is_debug(): ftlog.debug('TYRedEnvelope.openRedEnvelope response: ', response) return True, response else: if self.state != self.STATE_FINISH: self.state = self.STATE_FINISH self.save2DB() return False, _redEnvelopeConfig['tips']['finished']
def _onOrderDelivery(event): from hall.entity import hallitem nowDT = datetime.now() order = event.orderDeliveryResult.order if ((_conf.startDT and nowDT < _conf.startDT) or (_conf.endDT and nowDT >= _conf.endDT)): if ftlog.is_debug(): ftlog.debug('buy_send_gift._onOrderDelivery outofTime userId=', event.userId, 'orderId=', order.orderId, 'productId=', order.productId, 'nowDT=', nowDT.strftime('%Y-%m-%d %H:%M:%S'), 'startDT=', _conf.startDT.strftime('%Y-%m-%d %H:%M:%S'), 'endDT=', _conf.endDT.strftime('%Y-%m-%d %H:%M:%S')) return giftConf = _conf.findGiftConf(order.productId) if not giftConf: if ftlog.is_debug(): ftlog.debug('buy_send_gift._onOrderDelivery noGiftConf userId=', event.userId, 'orderId=', order.orderId, 'productId=', order.productId, 'orderClientId=', order.clientId) return hallGameId = strutil.getGameIdFromHallClientId(order.clientId) if hallGameId not in giftConf.gameIds: if ftlog.is_debug(): ftlog.debug('buy_send_gift._onOrderDelivery notInGameIds userId=', event.userId, 'orderId=', order.orderId, 'productId=', order.productId, 'giftConf=', giftConf.conf, 'orderClientId=', order.clientId, 'hallGameId=', hallGameId, 'gameIds=', giftConf.gameIds) return count = 0 if giftConf.maxCount >= 0: limitD = gamedata.getGameAttrJson(order.userId, hallGameId, 'act.buy_send_gift', {}) count = limitD.get(order.productId, 0) if count + 1 > giftConf.maxCount: ftlog.info('buy_send_gift._onOrderDelivery overLimit userId=', event.userId, 'orderId=', order.orderId, 'productId=', order.productId, 'giftConf=', giftConf.conf if giftConf else None, 'orderClientId=', order.clientId, 'count=', count, 'maxCount=', giftConf.maxCount) return count += 1 limitD[order.productId] = count gamedata.setGameAttr(order.userId, hallGameId, 'act.buy_send_gift', strutil.dumps(limitD)) assetList = None if giftConf.giftContent: userAssets = hallitem.itemSystem.loadUserAssets(order.userId) # def sendContent(self, gameId, content, count, ignoreUnknown, timestamp, eventId, intEventParam): assetList = userAssets.sendContent(hallGameId, giftConf.giftContent, 1, True, pktimestamp.getCurrentTimestamp(), 'ACTIVITY_REWARD', 10043) changedDataNames = TYAssetUtils.getChangeDataNames(assetList) if assetList else set() contentStr = TYAssetUtils.buildContentsString(assetList) if assetList else '' if giftConf.mail: mail = strutil.replaceParams(giftConf.mail, {'gotContent': contentStr, 'price': order.product.price}) message.send(hallGameId, message.MESSAGE_TYPE_SYSTEM, order.userId, mail) changedDataNames.add('message') if changedDataNames: datachangenotify.sendDataChangeNotify(HALL_GAMEID, order.userId, changedDataNames) ftlog.info('buy_send_gift._onOrderDelivery sendGift userId=', event.userId, 'orderId=', order.orderId, 'productId=', order.productId, 'giftConf=', giftConf.conf if giftConf else None, 'orderClientId=', order.clientId, 'count=', count, 'maxCount=', giftConf.maxCount, 'assetList=', [(a[0].kindId, a[1]) for a in assetList] if assetList else None)
def unlockUserForMatch(gameId, userId, bigRoomId, instId, ctrlRoomId, tableId, seatId, contentItem): if ftlog.is_debug(): ftlog.debug('match_remote.unlockUserForMatch gameId=', gameId, 'userId=', userId, 'bigRoomId=', bigRoomId, 'instId=', instId, 'ctrlRoomId=', ctrlRoomId, 'tableId=', tableId, 'seatId=', seatId, 'contentItem=', contentItem) userMatchInfo = loadUserMatchInfo(gameId, userId, bigRoomId) if userMatchInfo: # 此处有异常,正常要有userMatchInfo removeUserMatchInfo(userMatchInfo) if contentItem: try: contentItemObj = TYContentItem.decodeFromDict(contentItem) userAssets = hallitem.itemSystem.loadUserAssets(userId) assetList = userAssets.sendContentItemList(gameId, [contentItemObj], 1, True, pktimestamp.getCurrentTimestamp(), 'MATCH_RETURN_FEE', bigRoomId) datachangenotify.sendDataChangeNotify(gameId, userId, TYAssetUtils.getChangeDataNames(assetList)) ftlog.info('match_remote.unlockUserForMatch returnFees ok gameId=', gameId, 'userId=', userId, 'bigRoomId=', bigRoomId, 'instId=', instId, 'ctrlRoomId=', ctrlRoomId, 'tableId=', tableId, 'seatId=', seatId, 'contentItem=', contentItem) except: ftlog.error('match_remote.unlockUserForMatch gameId=', gameId, 'userId=', userId, 'bigRoomId=', bigRoomId, 'instId=', instId, 'ctrlRoomId=', ctrlRoomId, 'tableId=', tableId, 'seatId=', seatId, 'contentItem=', contentItem) try: onlinedata.removeOnlineLoc(userId, ctrlRoomId, tableId) except: ftlog.error('match_remote.unlockUserForMatch gameId=', gameId, 'userId=', userId, 'bigRoomId=', bigRoomId, 'instId=', instId, 'ctrlRoomId=', ctrlRoomId, 'tableId=', tableId, 'seatId=', seatId, 'contentItem=', contentItem) ftlog.info('match_remote.unlockUserForMatch ok gameId=', gameId, 'userId=', userId, 'bigRoomId=', bigRoomId, 'instId=', instId, 'ctrlRoomId=', ctrlRoomId, 'tableId=', tableId, 'seatId=', seatId, 'contentItem=', contentItem)
def _exchange(self, userId, gameId, clientId, activityId, exchangeId): key = "TYActivity:%d:%d:%s" % (gameId, userId, activityId) ftlog.debug("getGifts key:", key) ftlog.debug("getGifts key!!!exchangeId:", exchangeId) num = daobase.executeUserCmd(userId, 'hget', key, 'giftNum') if not num: num = 0 giftsNum = num exConfig = self._getExchangeConfig(exchangeId) if not exConfig: return {"errorInfo": "config not exist", "errorCode": 2} needCount = exConfig["consumeCount"] limit = exConfig["limitTimes"] nowDateStr = time.strftime("%Y-%m-%d", time.localtime(time.time())) exTimesField = "exTimes:%d:%s" % (exchangeId, nowDateStr) key = "TYActivity:%d:%d:%s" % (gameId, userId, activityId) ftlog.debug("_exchange key:", key) exchangeResult = daobase.executeUserLua(userId, self.EXCHANGE_SCRIPT, 4, key, needCount, limit, exTimesField) if exchangeResult == 1: ftlog.info("exceed limit,", "userId", userId, "gameId", gameId, "activityId", activityId, "exchangeId", exchangeId, clientId) return {"exchangeResult": [], "reason": u"今日兑换次数已满!", "list": [], "giftsNum": giftsNum} if exchangeResult == 2: ftlog.info("no enough gifts,", "userId", userId, "gameId", gameId, "activityId", activityId, "exchangeId", exchangeId, clientId) ftlog.debug("self._clientConf:", self._clientConf) giftName = self._clientConf["config"]["gift"]["name"] info = u"您的%s不足!" % giftName ftlog.debug("_exchange key123:", key) ftlog.debug("_exchange key123:", giftsNum) return {"exchangeResult": [], "reason": info, "list": [], "giftsNum": giftsNum} result = {} result["exchangeResult"] = [] info = u"兑换成功,您获得" itemNum = len(exConfig["items"]) changed = [] from hall.entity.hallitem import itemSystem userAssets = itemSystem.loadUserAssets(userId) for item in exConfig["items"]: itemNum -= 1 asset = userAssets.addAsset(gameId, item['productId'], item['count'], int(time.time()), 'ACTIVITY_GETSCORE', 0) changed.append(asset) result["exchangeResult"].append({"name": item["name"], "count": item["count"], "productId": item["productId"], "unit": item["unit"]}) if itemNum == 0: info = info + "%d%s%s。" % (item["count"], item["unit"], item["name"]) else: info = info + "%d%s%s," % (item["count"], item["unit"], item["name"]) ftlog.info('exchangeCode userId = ', userId, 'gameId = ', gameId, 'clientId = ', clientId, 'activityId = ', activityId, 'info = ', info) changeNames = TYAssetUtils.getChangeDataNames(changed) datachangenotify.sendDataChangeNotify(gameId, userId, changeNames) result["reason"] = info result["list"] = [] ''' 拿到当前剩余的积分,并返回 ''' ftlog.debug("_exchange key123:", key) result["giftsNum"] = giftsNum ftlog.debug("_exchange key123456:", giftsNum) ftlog.info("exchangeResult,", "userId", userId, "gameId", gameId, "activityId", activityId, "exchangeId", exchangeId, clientId, result) return result
def exchangeProduct(gameId, userId, clientId, orderId, productId, count): product = storeSystem.findProduct(productId) if not product: raise TYBuyProductUnknownException(productId) if product.buyType != 'exchange': raise TYProductNotSupportExchangeException(productId) timestamp = pktimestamp.getCurrentTimestamp() # 限购系统锁定 periodId = hallstocklimit.productBuyLimitSystem.lockProduct(gameId, userId, productId, count, timestamp) # 创建订单 try: storeSystem.buyProduct(gameId, userId, clientId, orderId, productId, count) except: if periodId: hallstocklimit.productBuyLimitSystem.unlockProduct(gameId, userId, periodId, productId, count, 1, timestamp) raise # ftlog.info('hallstore.exchangeProduct gameId=', gameId, 'userId=', userId, 'clientId=', clientId, 'orderId=', orderId, 'productId=', productId, 'count=', count) try: # 消耗兑换的东西 userAssets = hallitem.itemSystem.loadUserAssets(userId) assetTuple = userAssets.consumeAsset(gameId, product.exchangeFeeContentItem.assetKindId, product.exchangeFeeContentItem.count * count, timestamp, 'BUY_PRODUCT', pokerconf.productIdToNumber(productId)) if assetTuple[1] < product.exchangeFeeContentItem.count * count: ftlog.warn('hallstore.exchangeProduct gameId=', gameId, 'userId=', userId, 'clientId=', clientId, 'orderId=', orderId, 'productId=', productId, 'count=', count, 'consumedCount=', assetTuple[1], 'needConsumeCount=', product.exchangeFeeContentItem.count * count, 'err=', 'ConsumeNotEnough') msg = strutil.replaceParams(product.exchangeFeeNotEnoughText, {'feeName': assetTuple[0].displayName}) raise TYProductExchangeNotEnoughException(productId, msg) datachangenotify.sendDataChangeNotify(gameId, userId, TYAssetUtils.getChangeDataNames([assetTuple])) consumeMap = {assetTuple[0].kindId: assetTuple[1]} ret = storeSystem.deliveryOrder(userId, orderId, productId, TYChargeInfo('', {}, consumeMap)) # 分享提示 shareId = hallshare.getShareId('exchangeShare', userId, gameId) if ftlog.is_debug(): ftlog.debug('handleExchangeAuditResult shareId: ', shareId) share = hallshare.findShare(shareId) if share: desc = share.getDesc(gameId, userId, True) newDesc = strutil.replaceParams(desc, {'exchangeDesc': product.displayName}) share.setDesc(newDesc) task = share.buildTodotask(HALL_GAMEID, userId, 'exchange') TodoTaskHelper.sendTodoTask(HALL_GAMEID, userId, task) if periodId: hallstocklimit.productBuyLimitSystem.deliveryProduct(gameId, userId, periodId, productId, count, timestamp) return ret except: if periodId: hallstocklimit.productBuyLimitSystem.unlockProduct(gameId, userId, periodId, productId, count, 2, timestamp) raise
def do_message_receive(self, userId, gameId, clientId, typeid, msgid): ret = message.attachment_receive(userId, typeid, msgid, hallitem.itemSystem) if ret: changed = TYAssetUtils.getChangeDataNames(ret[1]) changed.add('message') datachangenotify.sendDataChangeNotify(ret[0], userId, changed)
def _onOrderDelivery(event): if event.orderDeliveryResult.assetItems: changedNames = TYAssetUtils.getChangeDataNames(event.orderDeliveryResult.assetItems) datachangenotify.sendDataChangeNotify(event.gameId, event.userId, changedNames)