Esempio n. 1
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def lockMatchUser(gameId, userId, bigRoomId, instId, ctrlRoomId, tableId,
                  seatId, clientId):
    if ftlog.is_debug():
        ftlog.debug("match_remote.lockMatchUser gameId=", gameId, "userId=",
                    userId, "bigRoomId=", bigRoomId, "instId=", instId,
                    "ctrlRoomId=", ctrlRoomId, "tableId=", tableId, "seatId=",
                    seatId, "clientId=", clientId)

    userMatchInfo = loadUserMatchInfo(gameId, userId, bigRoomId)
    if not userMatchInfo:
        # 此处有异常,正常要有userMatchInfo
        userMatchInfo = UserMatchInfo(gameId, userId, bigRoomId)
        userMatchInfo.ctrlRoomId = ctrlRoomId
        userMatchInfo.instId = instId
        userMatchInfo.state = UserMatchInfo.ST_SIGNIN

    userMatchInfo.ctrlRoomId = ctrlRoomId
    userMatchInfo.state = UserMatchInfo.ST_PLAYING

    saveUserMatchInfo(userMatchInfo)

    room = gdata.rooms()[ctrlRoomId]
    player = room.match.findPlayer(userId)
    if not player or not player.isQuit:
        onlinedata.setBigRoomOnlineLoc(userId, ctrlRoomId, tableId, seatId)

    ftlog.info("match_remote.lockMatchUser ok gameId=", gameId, "userId=",
               userId, "bigRoomId=", bigRoomId, "instId=", instId,
               "ctrlRoomId=", ctrlRoomId, "isQuit=",
               player.isQuit if player else -1, "tableId=", tableId, "seatId=",
               seatId, "clientId=", clientId)
    return True
Esempio n. 2
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def lockUserForMatch(gameId, userId, bigRoomId, instId, ctrlRoomId, tableId, seatId):
    if ftlog.is_debug():
        ftlog.debug('match_remote.lockUserForMatch gameId=', gameId,
                    'userId=', userId,
                    'bigRoomId=', bigRoomId,
                    'instId=', instId,
                    'ctrlRoomId=', ctrlRoomId,
                    'tableId=', tableId,
                    'seatId=', seatId)
        
    userMatchInfo = loadUserMatchInfo(gameId, userId, bigRoomId)
    if not userMatchInfo:
        # 此处有异常,正常要有userMatchInfo
        userMatchInfo = UserMatchInfo(gameId, userId, bigRoomId)
        userMatchInfo.ctrlRoomId = ctrlRoomId
        userMatchInfo.instId = instId
        userMatchInfo.state = UserMatchInfo.ST_SIGNIN
    
    userMatchInfo.ctrlRoomId = ctrlRoomId
    userMatchInfo.state = UserMatchInfo.ST_PLAYING
    
    saveUserMatchInfo(userMatchInfo)
    
    onlinedata.setBigRoomOnlineLoc(userId, ctrlRoomId, tableId, seatId)

    ftlog.info('match_remote.lockUserForMatch ok gameId=', gameId,
               'userId=', userId,
               'bigRoomId=', bigRoomId,
               'instId=', instId,
               'ctrlRoomId=', ctrlRoomId,
               'tableId=', tableId,
               'seatId=', seatId)
    return True
Esempio n. 3
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def lockUserForMatch(gameId, userId, bigRoomId, instId, ctrlRoomId, tableId, seatId):
    if ftlog.is_debug():
        ftlog.debug('match_remote.lockUserForMatch gameId=', gameId,
                    'userId=', userId,
                    'bigRoomId=', bigRoomId,
                    'instId=', instId,
                    'ctrlRoomId=', ctrlRoomId,
                    'tableId=', tableId,
                    'seatId=', seatId)

    userMatchInfo = loadUserMatchInfo(gameId, userId, bigRoomId)
    if not userMatchInfo:
        # 此处有异常,正常要有userMatchInfo
        userMatchInfo = UserMatchInfo(gameId, userId, bigRoomId)
        userMatchInfo.ctrlRoomId = ctrlRoomId
        userMatchInfo.instId = instId
        userMatchInfo.state = UserMatchInfo.ST_SIGNIN

    userMatchInfo.ctrlRoomId = ctrlRoomId
    userMatchInfo.state = UserMatchInfo.ST_PLAYING

    saveUserMatchInfo(userMatchInfo)

    onlinedata.setBigRoomOnlineLoc(userId, ctrlRoomId, tableId, seatId)

    ftlog.info('match_remote.lockUserForMatch ok gameId=', gameId,
               'userId=', userId,
               'bigRoomId=', bigRoomId,
               'instId=', instId,
               'ctrlRoomId=', ctrlRoomId,
               'tableId=', tableId,
               'seatId=', seatId)
    return True
Esempio n. 4
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def lockUserForMatch(gameId, userId, bigRoomId, instId, ctrlRoomId, tableId, seatId, clientId):
    if ftlog.is_debug():
        ftlog.debug('match_remote.lockUserForMatch gameId=', gameId,
                    'userId=', userId,
                    'bigRoomId=', bigRoomId,
                    'instId=', instId,
                    'ctrlRoomId=', ctrlRoomId,
                    'tableId=', tableId,
                    'seatId=', seatId,
                    'clientId=', clientId)
    if not clientId:
        clientId = sessiondata.getClientId(userId)
    locList = dizhuonlinedata.getOnlineLocListByGameId(userId, gameId, clientId)
    if locList:
        # 检查loc
        loc = locList[0]
        if strutil.getBigRoomIdFromInstanceRoomId(loc[1]) != bigRoomId:
            ftlog.debug('match_remote.lockUserForMatch Fail gameId=', gameId,
                        'userId=', userId,
                        'bigRoomId=', bigRoomId,
                        'instId=', instId,
                        'ctrlRoomId=', ctrlRoomId,
                        'tableId=', tableId,
                        'seatId=', seatId,
                        'clientId=', clientId,
                        'loc=', loc)
            return False
        
    userMatchInfo = loadUserMatchInfo(gameId, userId, bigRoomId)
    if not userMatchInfo:
        # 此处有异常,正常要有userMatchInfo
        userMatchInfo = UserMatchInfo(gameId, userId, bigRoomId)
        userMatchInfo.ctrlRoomId = ctrlRoomId
        userMatchInfo.instId = instId
        userMatchInfo.state = UserMatchInfo.ST_SIGNIN
    
    userMatchInfo.ctrlRoomId = ctrlRoomId
    userMatchInfo.state = UserMatchInfo.ST_PLAYING
    
    saveUserMatchInfo(userMatchInfo)

    room = gdata.rooms()[ctrlRoomId]
    player = room.match.findPlayer(userId)
    if not player or not player.isQuit:
        onlinedata.setBigRoomOnlineLoc(userId, ctrlRoomId, tableId, seatId)

    ftlog.info('match_remote.lockUserForMatch ok gameId=', gameId,
               'userId=', userId,
               'bigRoomId=', bigRoomId,
               'instId=', instId,
               'ctrlRoomId=', ctrlRoomId,
               'tableId=', tableId,
               'seatId=', seatId,
               'isQuit=', player.isQuit if player else -1,
               'clientId=', clientId)
    return True
Esempio n. 5
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def lockUserForMatch(gameId, userId, bigRoomId, instId, ctrlRoomId, tableId,
                     seatId, clientId):
    if ftlog.is_debug():
        ftlog.debug("match_remote.lockUserForMatch gameId=", gameId, "userId=",
                    userId, "bigRoomId=", bigRoomId, "instId=", instId,
                    "ctrlRoomId=", ctrlRoomId, "tableId=", tableId, "seatId=",
                    seatId, "clientId=", clientId)
    if not clientId:
        clientId = sessiondata.getClientId(userId)
    loc = None
    locList = onlinedata.getOnlineLocList(userId)
    for roomId, tableId, seatId in locList:
        try:
            roomGameId = strutil.getGameIdFromInstanceRoomId(roomId)
            if (roomGameId == gameId and tableId != 0 and seatId != 0):
                loc = [roomGameId, roomId, tableId, seatId]
        except:
            ftlog.error("match_remote.lockUserForMatch userId=", userId,
                        "gameId=", gameId, "clientId=", clientId, "roomId=",
                        roomId)
    if loc:
        # 检查loc
        if strutil.getBigRoomIdFromInstanceRoomId(loc[1]) != bigRoomId:
            ftlog.debug("match_remote.lockUserForMatch Fail gameId=", gameId,
                        "userId=", userId, "bigRoomId=", bigRoomId, "instId=",
                        instId, "ctrlRoomId=", ctrlRoomId, "tableId=", tableId,
                        "seatId=", seatId, "clientId=", clientId, "loc=", loc)
            return False

    userMatchInfo = loadUserMatchInfo(gameId, userId, bigRoomId)
    if not userMatchInfo:
        # 此处有异常,正常要有userMatchInfo
        userMatchInfo = UserMatchInfo(gameId, userId, bigRoomId)
        userMatchInfo.ctrlRoomId = ctrlRoomId
        userMatchInfo.instId = instId
        userMatchInfo.state = UserMatchInfo.ST_SIGNIN

    userMatchInfo.ctrlRoomId = ctrlRoomId
    userMatchInfo.state = UserMatchInfo.ST_PLAYING

    saveUserMatchInfo(userMatchInfo)

    room = gdata.rooms()[ctrlRoomId]
    player = room.match.findPlayer(userId)
    if not player or not player.isQuit:
        onlinedata.setBigRoomOnlineLoc(userId, ctrlRoomId, tableId, seatId)

    ftlog.info("match_remote.lockUserForMatch ok gameId=", gameId, "userId=",
               userId, "bigRoomId=", bigRoomId, "instId=", instId,
               "ctrlRoomId=", ctrlRoomId, "tableId=", tableId, "seatId=",
               seatId, "isQuit=", player.isQuit if player else -1, "clientId=",
               clientId)
    return True
Esempio n. 6
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 def lockUser(self, userId, roomId, tableId, seatId, clientId):
     locList = dizhuonlinedata.getOnlineLocListByGameId(
         userId, DIZHU_GAMEID, clientId)
     if locList:
         for loc in locList:
             if (strutil.getBigRoomIdFromInstanceRoomId(loc[1]) ==
                     strutil.getBigRoomIdFromInstanceRoomId(roomId)):
                 ftlog.warn('UserLockerDizhu.lockUser', 'userId=', userId,
                            'roomId=', roomId, 'tableId=', tableId,
                            'seatId=', seatId, 'clientId=', clientId,
                            'loc=', loc, 'locList=', locList)
                 return False
     onlinedata.setBigRoomOnlineLoc(userId, roomId, tableId, seatId)
     return True
Esempio n. 7
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 def lockUser(self, userId, roomId, tableId, seatId, clientId):
     locList = dizhuonlinedata.getOnlineLocListByGameId(
         userId, DIZHU_GAMEID, clientId)
     if locList:
         for loc in locList:
             if (strutil.getBigRoomIdFromInstanceRoomId(loc[1]) !=
                     strutil.getBigRoomIdFromInstanceRoomId(roomId)):
                 ftlog.warn('UserLockerDizhu.lockUser', 'userId=', userId,
                            'roomId=', roomId, 'tableId=', tableId,
                            'seatId=', seatId, 'clientId=', clientId,
                            'loc=', loc, 'locList=', locList)
                 return False
     room = gdata.rooms()[roomId]
     player = room.match.findPlayer(userId)
     if not player or not player.isQuit:
         onlinedata.setBigRoomOnlineLoc(userId, roomId, tableId, seatId)
     return True
Esempio n. 8
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    def sitdown(self, table, player, seat, continueBuyin, isReciveVoice=False):
        '''
        找空闲的座位坐下
        @param isNextBuyin: 结算界面,点击继续的带入标记
        '''
        assert(not seat or seat.table == table)
        if player.seat:
            return player.seat
        
        if not seat:
            seat = table.findIdleSeat()
        
        if not seat:
            raise NoIdleSeatException()
        
        if seat.player:
            raise SeatNotIdleException()
        
        if table.dealer.buyinPolicy:
            table.dealer.buyinPolicy.buyin(table, player, seat, continueBuyin)

        if not player.isQuit:
            onlinedata.setBigRoomOnlineLoc(player.userId, table.roomId, table.tableId, seat.seatId)
        
        # 坐下后自动ready
        seat._state = DizhuSeat.ST_READY if table.runConf.isSitDownAutoReady else DizhuSeat.ST_WAIT
        seat.isReciveVoice = isReciveVoice

        player._seat = seat
        seat._player = player
        
        # 结算界面,点击继续的带入标记
        seat.isNextBuyin = continueBuyin

        if ftlog.is_debug():
            ftlog.info('User sitdown',
                       'tableId=', table.tableId,
                       'seatId=', seat.seatId,
                       'userId=', player.userId,
                       'seatState=', seat.state,
                       'isNextBuyin=', continueBuyin)

        table.fire(SitdownEvent(table, seat, player, continueBuyin))
        
        return seat
    def _doMatchQuickStart(self):
        tableInfo = self._match_table_info

        seatInfos = tableInfo['seats']
        userIds = []
        userSeatList = []

        for x in xrange(len(seatInfos)):
            this_seat = self.seats[x]
            userIds.append(seatInfos[x]['userId'])
            this_seat.userId = seatInfos[x]['userId']
            this_seat.state = TYSeat.SEAT_STATE_WAIT
            this_seat.call123 = -1
            userSeatList.append((seatInfos[x]['userId'], x + 1))

        # 初始化用户数据
        for x in xrange(len(self.players)):
            self.players[x].initUser(0, 1)

#         ctrlRoomId = self.room.ctrlRoomId
#         ctrlRoomTableId = ctrlRoomId * 10000
        for userId, seatId in userSeatList:
            try:
                onlinedata.setBigRoomOnlineLoc(userId, self.roomId,
                                               self.tableId, seatId)
                #                 onlinedata.removeOnlineLoc(userId, ctrlRoomId, ctrlRoomTableId)
                #                 onlinedata.addOnlineLoc(userId, self.roomId, self.tableId, seatId)
                if self._logger.isDebug():
                    self._logger.debug(
                        'GameTable._doMatchQuickStart setBigRoomOnlineLoc',
                        'userId=', userId, 'tableId=', self.tableId, 'seatId=',
                        seatId)
            except:
                self._logger.error('GameTable._doMatchQuickStart')

        # 增加从比赛等待界面到下一局开始时的时间间隔
        inter = self.__getWaitToNextMatchInter()
        ftlog.debug("test __getWaitToNextMatchInter inter = ",
                    inter,
                    'time = ',
                    time.time(),
                    caller=self)
        if inter > 0:
            FTTasklet.getCurrentFTTasklet().sleepNb(inter)
        ftlog.debug("test __getWaitToNextMatchInter inter 2 = ",
                    inter,
                    'time = ',
                    time.time(),
                    caller=self)

        for x in xrange(len(self.seats)):
            this_seat = self.seats[x]
            if this_seat.userId > 0:
                mq = MsgPack()
                mq.setCmd('quick_start')
                mq.setResult('userId', this_seat.userId)
                mq.setResult('gameId', self.gameId)
                mq.setResult('roomId', self.roomId)
                mq.setResult('tableId', self.tableId)
                mq.setResult('seatId', x + 1)
                # 发送用户的quick_start
                router.sendToUser(mq, this_seat.userId)

        # 发送table_info
        self.gamePlay.sender.sendTableInfoResAll()

        # 延迟1秒进行animation Info相关处理
        FTTasklet.getCurrentFTTasklet().sleepNb(1)

        playAnmi = self._playAnimationIfNeed(tableInfo)

        if playAnmi['playAnimation'] and playAnmi['delaySeconds'] > 0:
            FTTasklet.getCurrentFTTasklet().sleepNb(playAnmi['delaySeconds'])

        for x in xrange(len(self.players)):
            self.gamePlay.doReady(self.players[x], False)

        mnotes = self._match_table_info['mnotes']
        mtype = mnotes['type']
        isFinalStep = mnotes.get('isFinalStep', False)
        if isFinalStep:
            mtype = mtype + u',决胜局!'
        isStartStep = mnotes.get('isStartStep', False)

        if isStartStep:
            for userId in userIds:
                clientVer = sessiondata.getClientId(userId)
                if clientVer < 3.37:
                    mn = MsgPack()
                    mn.setCmd('m_note')
                    mn.setResult('note', mtype)
                    mn.setResult('mInfos', self._match_table_info['mInfos'])
                    router.sendToUser(mn, userId)
                else:
                    mn = MsgPack()
                    mn.setCmd('m_note')
                    mn.setResult('note', self._buildNote(userId, tableInfo))
                    mn.setResult('mInfos', self._match_table_info['mInfos'])
                    router.sendToUser(mn, userId)
            bscore = mnotes.get('basescore', '')
            step = mnotes.get('step', '')
            note = bscore + u',' + step

            func = functools.partial(self.sendMNoteMsg, userIds, note)
            FTTimer(3, func)

        for userId in userIds:
            self._sendRank(userId)