Esempio n. 1
0
def calc_pixelpoint(x, y):
	dx = float(x)/meanp - 0.5
	dy = float(y)/meanp - 0.5
	xv = poly.vector(poly.point([0, 0, 0]), poly.point([1, 0, 0]))
	yv = poly.vector(poly.point([0, 0, 0]), poly.point([0, -1, 0]))
	pixel = camerap.sum(camerav.mult(zoom)).sum(xv.mult(dx)).sum(yv.mult(dy))	
	return pixel
Esempio n. 2
0
#!/usr/bin/python
import poly
import sys
import pickle

if (len(sys.argv) < 4):
	quit()

file = sys.argv[1]
x_pix = int(sys.argv[2])
y_pix = int(sys.argv[3])
meanp = (y_pix * x_pix)**0.5

camerap = poly.point([0.0, 0.0, -10.0])
camerav = poly.vector(poly.point([0, 0, 0]), poly.point([0.0, 0.0, 1.0]))
zoom = 1.0

light1 = (poly.point([0.0, 10, -4]), 200)
lights = [light1]

mesh = poly.mesh()
mesh.load_raw(file)



def calc_pixelpoint(x, y):
	dx = float(x)/meanp - 0.5
	dy = float(y)/meanp - 0.5
	xv = poly.vector(poly.point([0, 0, 0]), poly.point([1, 0, 0]))
	yv = poly.vector(poly.point([0, 0, 0]), poly.point([0, -1, 0]))
	pixel = camerap.sum(camerav.mult(zoom)).sum(xv.mult(dx)).sum(yv.mult(dy))	
Esempio n. 3
0
import poly
m = poly.mesh()
m.load_raw("ball4.raw")
r1 = poly.ray(p1 = poly.point([1, 20, 1]), p2 = poly.point([1, 19, 1]))
print(m.test_collision(r1))
r1.debug_print()