Esempio n. 1
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 def __init__(self, poly=None):
     super(Room, self).__init__()
     self.poly = None
     if poly is not None:
         self.poly = QtGui.QPolygon()
         for p in poly:
             self.poly.append(QtCore.QPoint(p[0], p[1]))
     else:
         # Generate a room so that the robot will be inside the room, not colliding with the walls
         robot = getRobotPolygon()
         while self.poly is None:
             # Generate three randomised polygons
             p1 = translatePolygon(getRectRoom())
             p2 = translatePolygon(getRectRoom())
             p3 = translatePolygon(getRectRoom())
             # The room is generated as: (p1 - p2) + p3
             pRes = p1
             if random.randint(0, 1) == 0:
                 pRes = pRes.subtracted(p2)
             if random.randint(0, 1) == 0:
                 pRes = pRes.united(p3)
             # Perform an additional check to verify that
             # the polygon is not a degenerate one
             error_found = False
             l = pRes.toList()[:-1]
             for e in l:
                 if l.count(e) > 1:
                     error_found = True
             # If the polygon has passed all the checks, go ahead
             if error_found == False:
                 pRes = movePolygon(pRes)
                 pRobot = pRes.united(robot)
                 if len(pRes) == len(pRobot):
                     self.poly = pRes
Esempio n. 2
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    def generateRandomCoordinates(self):
        # Generate a room so that the robot will be inside the room, not colliding with the walls
        self.robot = self.getRobotPolygon()
        self.poly = None
        while self.poly is None:
            # Generate three randomised polygons
            p1 = translatePolygon(self.getRectRoom())
            p2 = translatePolygon(self.getRectRoom())
            p3 = translatePolygon(self.getRectRoom())
            # The room is generated as: (p1 - p2) + p3
            pRes = p1
            if random.randint(0, 1) == 0:
                pRes = pRes.subtracted(p2)
            if random.randint(0, 1) == 0:
                pRes = pRes.united(p3)
    # Perform an additional check to verify that
    # the polygon is not a degenerate one
            error_found = False
            l = pRes.toList()[:-1]
            for e in l:
                if l.count(e) > 1:
                    error_found = True

    # If the polygon has passed all the checks, go ahead
            if error_found == False:
                pRes = movePolygon(pRes)
                pRobot = pRes.united(self.robot)
                if len(pRes) == len(pRobot):
                    self.poly = pRes
Esempio n. 3
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 def polygon(self):
     w = 20 * self.factor
     h = 10 * self.factor
     polygon = QtGui.QPolygon()
     polygon.append(QtCore.QPoint(-w, -h))
     polygon.append(QtCore.QPoint(-w, +h))
     polygon.append(QtCore.QPoint(+w, +h))
     polygon.append(QtCore.QPoint(+w, -h))
     polygon.append(QtCore.QPoint(-w, -h))
     polygon = rotatePolygon(polygon, theta=self.angle * math.pi / 180.)
     polygon = translatePolygon(polygon, tx=self.xPos, ty=self.yPos)
     return polygon
Esempio n. 4
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 def polygon(self):
     #w = 20
     #h = 20
     polygon = QtGui.QPolygon()
     polygon.append(QtCore.QPoint(-self.w, -self.h))
     polygon.append(QtCore.QPoint(-self.w, +self.h))
     polygon.append(QtCore.QPoint(+self.w, +self.h))
     polygon.append(QtCore.QPoint(+self.w, -self.h))
     polygon.append(QtCore.QPoint(-self.w, -self.h))
     polygon = rotatePolygon(polygon, theta=self.angle * math.pi / 180.)
     polygon = translatePolygon(polygon, tx=self.xPos, ty=self.yPos)
     return polygon