def key_released(self, event, scene): key = event.key if key.repeat: return if key.keysym.sym in self.key_map: return events.KeyReleased(key=self.key_map[key.keysym.sym], mods=self.build_mods(key.keysym.mod))
def key_released(self, event, scene): if event.key in self.key_map: return events.KeyReleased(key=self.key_map[event.key], mods=self.build_mods(event))