Esempio n. 1
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 def key_released(self, event, scene):
     key = event.key
     if key.repeat:
         return
     if key.keysym.sym in self.key_map:
         return events.KeyReleased(key=self.key_map[key.keysym.sym],
                                   mods=self.build_mods(key.keysym.mod))
Esempio n. 2
0
 def key_released(self, event, scene):
     if event.key in self.key_map:
         return events.KeyReleased(key=self.key_map[event.key],
                                   mods=self.build_mods(event))