Esempio n. 1
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 def spawn_enemy(self):
     char_selector = random.randint(0, 1)
     pos = [0, 0]
     if char_selector == 0:
         pos = [505, 500]
     elif char_selector == 1:
         pos = [790, 130]
     self.group_enemy.add(
         prefabs.Enemy(self, pos[0], pos[1], self.player,
                       patrol_points[random.randint(0, 4)], 0))
Esempio n. 2
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 def spawn_enemy(self):
     self.group_enemy.add(
         prefabs.Enemy(self, random.randint(0,
                                            self.WINDOW.get_size()[0]),
                       self.WINDOW.get_size()[1], self.player))
Esempio n. 3
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 def spawn_enemy(self):
     self.group_enemy.add(
         prefabs.Enemy(self, random.randint(0,
                                            self.WINDOW.get_size()[0]),
                       self.WINDOW.get_size()[1], self.player,
                       patrol_points[random.randint(0, 4)], 0))