#If neighbouring tile is a diagonal tile, check to see if diagonal movement will cut corners...
					if world[current.y][current.x+_x].symbol == "X" or world[current.y+_y][current.x].symbol == "X":
						continue

				neighbor.symbol = "#"
				g = current.g_score + (14 if abs(_x) + abs(_y) == 2 else 10)
				V = neighbor.visited

				if not V or g < neighbor.g_score:
					neighbor.visited = True
					neighbor.parent = current
					neighbor.h_score = h_score(neighbor, end)
					neighbor.g_score = g

					if not V:
						open_nodes.enqueue(neighbor)
					else:
						open_nodes.readjust(neighbor)


	#print neighbor.info()
	#display_world()
	#raw_input(":")


for step in path[::-1]:
	world[step.y][step.x].symbol = '.'
display_world()