def get_proj(self): """Create the projection matrix from the current viewing position. elev stores the elevation angle in the z plane azim stores the azimuth angle in the x,y plane dist is the distance of the eye viewing point from the object point. """ relev, razim = np.pi * self.elev/180, np.pi * self.azim/180 xmin, xmax = self.get_xlim3d() ymin, ymax = self.get_ylim3d() zmin, zmax = self.get_zlim3d() worldM = proj3d.world_transformation(xmin, xmax, ymin, ymax, zmin, zmax) R = np.array([0.5, 0.5, 0.5]) xp = R[0] + np.cos(razim) * np.cos(relev) * self.dist yp = R[1] + np.sin(razim) * np.cos(relev) * self.dist zp = R[2] + np.sin(relev) * self.dist E = np.array((xp, yp, zp)) self.eye = E self.vvec = R - E self.vvec = self.vvec / proj3d.mod(self.vvec) if abs(relev) > np.pi/2: V = np.array((0, 0, -1)) else: V = np.array((0, 0, 1)) zfront, zback = -self.dist, self.dist viewM = proj3d.view_transformation(E, R, V) perspM = proj3d.persp_transformation(zfront, zback) M0 = np.dot(viewM, worldM) M = np.dot(perspM, M0) return M
def get_proj(self): """Create the projection matrix from the current viewing position. elev stores the elevation angle in the z plane azim stores the azimuth angle in the x,y plane dist is the distance of the eye viewing point from the object point. """ relev,razim = npy.pi * self.elev/180, npy.pi * self.azim/180 xmin,xmax = self.get_w_xlim() ymin,ymax = self.get_w_ylim() zmin,zmax = self.get_w_zlim() # transform to uniform world coordinates 0-1.0,0-1.0,0-1.0 worldM = proj3d.world_transformation(xmin,xmax, ymin,ymax, zmin,zmax) # look into the middle of the new coordinates R = npy.array([0.5,0.5,0.5]) # xp = R[0] + npy.cos(razim)*npy.cos(relev)*self.dist yp = R[1] + npy.sin(razim)*npy.cos(relev)*self.dist zp = R[2] + npy.sin(relev)*self.dist E = npy.array((xp, yp, zp)) # self.eye = E self.vvec = R - E self.vvec = self.vvec / proj3d.mod(self.vvec) if abs(relev) > npy.pi/2: # upside down V = npy.array((0,0,-1)) else: V = npy.array((0,0,1)) zfront,zback = -self.dist,self.dist viewM = proj3d.view_transformation(E,R,V) perspM = proj3d.persp_transformation(zfront,zback) M0 = npy.dot(viewM,worldM) M = npy.dot(perspM,M0) return M