def get_fish(fish_type, fish_name, fish_species, price): fish = None if fish_type == 'FreshwaterFish': fish = FreshwaterFish(fish_name, fish_species, price) elif fish_type == 'SaltwaterFish': fish = SaltwaterFish(fish_name, fish_species, price) return fish
def add_fish(self, aquarium_name, fish_type, fish_name, fish_species, price): aquarium = self.__get_aquarium_by_name(aquarium_name) if fish_type == 'FreshwaterFish': fish_object = FreshwaterFish(fish_name, fish_species, price) elif fish_type == 'SaltwaterFish': fish_object = SaltwaterFish(fish_name, fish_species, price) else: return f"There isn't a fish of type {fish_type}." return aquarium.add_fish(fish_object)
def add_fish(self, aquarium_name: str, fish_type: str, fish_name: str, fish_species: str, price: float): valid_fish_types = ["FreshwaterFish", "SaltwaterFish"] if fish_type not in valid_fish_types: return f"There isn't a fish of type {fish_type}." fish = FreshwaterFish(fish_name, fish_species, price) if fish_type == "FreshwaterFish" \ else SaltwaterFish(fish_name, fish_species, price) if aquarium_name in map(lambda a: a.name, self.aquariums): aquarium = [a for a in self.aquariums if a.name == aquarium_name][0] aquarium.add_fish(fish)
def add_fish(self, aquarium_name: str, fish_type: str, fish_name: str, fish_species: str, price: float): if fish_type == 'SaltwaterFish': fish = SaltwaterFish(fish_name, fish_species, price) for i in self.aquariums: if i == aquarium_name: return i.add(fish) elif fish_type == 'FreshwaterFish': fish = FreshwaterFish(fish_name, fish_species, price) for i in self.aquariums: if i == aquarium_name: return i.add(fish) return f"There isn't a fish of type {fish_type}"
def add_fish(self, aquarium_name: str, fish_type: str, fish_name: str, fish_species: str, price: float): if fish_type == "FreshwaterFish": fish = FreshwaterFish(fish_name, fish_species, price) elif fish_type == "SaltwaterFish": fish = SaltwaterFish(fish_name, fish_species, price) else: return f"There isn't a fish of type {fish_type}." try: aquarium = [a for a in self.aquariums if aquarium_name == a.name][0] # if aquarium.water != fish.water: # return "Water not suitable." return aquarium.add_fish(fish) except IndexError: return
def add_fish(self, aquarium_name: str, fish_type: str, fish_name: str, fish_species: str, price: float): aquarium = [ aquarium for aquarium in self.aquariums if aquarium.name == aquarium_name ][0] if fish_type == 'FreshwaterFish': fish = FreshwaterFish(fish_name, fish_species, price) return aquarium.add_fish(fish) elif fish_type == 'SaltwaterFish': fish = SaltwaterFish(fish_name, fish_species, price) return aquarium.add_fish(fish) else: return f'There isn\'t a fish of type {fish_type}.'
def add_fish(self, aquarium_name: str, fish_type: str, fish_name: str, fish_species: str, price: float): if fish_type != "FreshwaterFish" and fish_type != "SaltwaterFish": return f"There isn't a fish of type {fish_type}." else: if fish_type == "FreshwaterFish": fish = FreshwaterFish(fish_name, fish_species, price) else: fish = SaltwaterFish(fish_name, fish_species, price) aquarium = \ [a for a in self.aquariums if a.name == aquarium_name][0] if "Freshwater" in aquarium.__class__.__name__ and "Freshwater" in fish.__class__.__name__: return aquarium.add_fish(fish) elif "Saltwater" in aquarium.__class__.__name__ and "Saltwater" in fish.__class__.__name__: return aquarium.add_fish(fish) else: return "Water not suitable."
def add_fish(self, aquarium_name: str, fish_type: str, fish_name: str, fish_species: str, price: float): valid_fish_type = ('FreshwaterFish', 'SaltwaterFish') valid_aquarium_type = ('FreshwaterAquarium', 'SaltwaterAquarium') if fish_type not in valid_fish_type: return f"There isn't a fish of type {fish_type}." aquarium = self.find_aquarium_by_name(aquarium_name) if fish_type == valid_fish_type[0] and aquarium.__class__.__name__ == valid_aquarium_type[0]: new_fish = FreshwaterFish(fish_name, fish_species, price) return aquarium.add_fish(new_fish) elif fish_type == valid_fish_type[1] and aquarium.__class__.__name__ == valid_aquarium_type[1]: new_fish = SaltwaterFish(fish_name, fish_species, price) return aquarium.add_fish(new_fish) else: return f"Water not suitable."
def add_fish(self, aquarium_name: str, fish_type: str, fish_name: str, fish_species: str, price: float): if fish_type not in ["FreshwaterFish", "SaltwaterFish"]: return f"There isn't a fish of type {fish_type}." try: temp_a = [a for a in self.aquariums if a.name == aquarium_name][0] if fish_type == "FreshwaterFish" and temp_a.__class__.__name__ == 'FreshwaterAquarium': return temp_a.add_fish( FreshwaterFish(fish_name, fish_species, price)) elif fish_type == "SaltwaterFish" and temp_a.__class__.__name__ == 'SaltwaterAquarium': return temp_a.add_fish( SaltwaterFish(fish_name, fish_species, price)) else: return "Water not suitable." except IndexError: pass
def add_fish(self, aquarium_name: str, fish_type: str, fish_name: str, fish_species: str, price: float): valid_fish_types = ["FreshwaterFish", "SaltwaterFish"] if fish_type not in valid_fish_types: return f"There isn't a fish of type {fish_type}" aquarium = [a for a in self.aquariums if a.name == aquarium_name][0] if aquarium.__class__.__name__ == "FreshwaterAquarium" and fish_type == "SaltwaterFish": return "Water not suitable" if aquarium.__class__.__name__ == "SaltwaterAquarium" and fish_type == "FreshwaterFish": return "Water not suitable" if aquarium.current_capacity <= 0: return "Not enough capacity" if fish_type == "SaltwaterFish": aquarium.add_fish(SaltwaterFish(fish_name, fish_species, price)) return f"Successfully added {fish_type} to {aquarium_name}" if fish_type == "FreshwaterFish": aquarium.add_fish(FreshwaterFish(fish_name, fish_species, price)) return f"Successfully added {fish_type} to {aquarium_name}"
def add_fish(self, aquarium_name: str, fish_type: str, fish_name: str, fish_species: str, price: float): if fish_type not in ["FreshwaterFish", "SaltwaterFish"]: return f"There isn't a fish of type {fish_type}." fish_created = '' if fish_type == "FreshwaterFish": fish_created = FreshwaterFish(fish_name, "Freshwater", price) elif fish_type == "SaltwaterFish": fish_created = SaltwaterFish(fish_name, "Saltwater", price) aquarium_found = [ aq for aq in self.aquariums if aq.name == aquarium_name ] if aquarium_found: aquarium = aquarium_found[0] if len(aquarium.fish) >= aquarium.capacity: return f"Not enough capacity." elif fish_type != aquarium.aquarium_fish_type: return "Water not suitable" aquarium.add_fish(fish_created) return f"Successfully added {fish_type} to {aquarium_name}."
def add_fish(self, aquarium_name: str, fish_type: str, fish_name: str, fish_species: str, price: float): valid_fish_types = ('FreshwaterFish', 'SaltwaterFish') valid_aquarium_types = ('FreshwaterAquarium', 'SaltwaterAquarium') if fish_type not in valid_fish_types: return f'There isn\'t a fish of type {fish_type}.' aquarium = [a for a in self.aquariums if a.name == aquarium_name][0] if fish_type == valid_fish_types[ 0] and aquarium.__class__.__name__ == valid_aquarium_types[0]: new_fish = FreshwaterFish(name=fish_name, species=fish_species, price=price) return aquarium.add_fish(new_fish) elif fish_type == valid_fish_types[ 1] and aquarium.__class__.__name__ == valid_aquarium_types[1]: new_fish = SaltwaterFish(name=fish_name, species=fish_species, price=price) return aquarium.add_fish(new_fish) else: return 'Water not suitable.'
plant = Plant() orn_2 = Ornament() # print(orn.__dict__) # print(plant.__dict__) dec_rep = DecorationRepository() dec_rep.add(orn) dec_rep.add(orn_2) dec_rep.add(plant) print(dec_rep.find_by_type("Ornament")) print(dec_rep.__dict__) dec_rep.remove(orn_2) dec_rep.remove(orn_2) fresh_water_fish = FreshwaterFish("Sladka", "Freshwater", 5.5) salt_water_fish = SaltwaterFish("Salty", "Saltwater", 8.4) fresh_water_fish_2 = FreshwaterFish("Freshy2", "FreshFish2", 7) salt_water_fish_2 = SaltwaterFish("Salty_2", "Saltwater", 4) fresh_aquarium = FreshwaterAquarium("FreshShitAquarium") salt_aquarium = SaltwaterAquarium("SaltwaterShitAquarium") print(fresh_aquarium.add_fish(fresh_water_fish)) fresh_aquarium.add_fish(salt_water_fish) print(fresh_aquarium.add_fish(fresh_water_fish_2)) salt_aquarium.add_fish(salt_water_fish) salt_aquarium.add_fish(salt_water_fish_2) salt_aquarium.remove_fish(salt_water_fish_2) salt_aquarium.add_decoration(orn) salt_aquarium.add_decoration(plant) print(salt_aquarium.__dict__) fresh_water_fish.eat() salt_water_fish.eat()
def create_fish(fish_type, name, species, price): if fish_type == "FreshwaterFish": return FreshwaterFish(name, species, price) if fish_type == "SaltwaterFish": return SaltwaterFish(name, species, price)
from project.decoration.plant import Plant from project.fish.base_fish import BaseFish from project.controller import Controller # Aquariums from project.fish.freshwater_fish import FreshwaterFish from project.fish.saltwater_fish import SaltwaterFish b = BaseAquarium("Base", 10) f = FreshwaterAquarium("FreshAQ") s = SaltwaterAquarium("SaltAQ") # Fish fish1 = BaseFish("BaseF", "G", 10, 100) fish2 = FreshwaterFish("FreshF", "FF", 200) fish3 = SaltwaterFish("FreshF", "FF", 200) # Decorations decor1 = Ornament() decor2 = Plant() # Decor Repos de = DecorationRepository() # Controllers co = Controller() print(s.add_fish(fish2)) print(s.add_fish(fish2)) print(s.add_fish(fish3)) print(s.add_fish(fish3))