Esempio n. 1
0
    def __init__(self):
        Frame.__init__(self)
        self.master.title('game2048')
        self.board = Board()

        self.board.place_tile(self.board.state)
        self.grid_cells = []
        self.init_grid()
        self.update_view(self.board.state.board)
        self.bind("<KeyPress>", self.onKeyPress)
Esempio n. 2
0
class GameWindow(Frame):
    def __init__(self):
        Frame.__init__(self)
        self.master.title('game2048')
        self.board = Board()

        self.board.place_tile(self.board.state)
        self.grid_cells = []
        self.init_grid()
        self.update_view(self.board.state.board)
        self.bind("<KeyPress>", self.onKeyPress)

    # end
    def onKeyPress(self, direction):
        if self.board.move(direction, self.board.state):
            self.update_view(self.board.state.board)
            self.board.place_tile(self.board.state)
            self.update_view(self.board.state.board)

    def do_one_move(self):
        move = self.expectimax.recommend_move(self.board.state, 3)
        if self.board.move(move, self.board.state):

            self.board.place_tile(self.board.state)
            self.update_view(self.board.state.board)
            self.after(10, lambda: self.do_one_move())
        else:
            print("FAIL")

    def init_grid(self):
        background = Frame(self, bg=BACKGROUND_COLOR_GAME, width=SIZE, height=SIZE)
        background.grid()

        for i in range(GRID_LEN):
            # Loop rows
            grid_row = []

            for j in range(GRID_LEN):
                # Loop columns
                cell = Frame(
                    background,
                    bg=BACKGROUND_COLOR_CELL_EMPTY,
                    width=SIZE/GRID_LEN,
                    height=SIZE/GRID_LEN
                )

                cell.grid(row=i, column=j, padx=GRID_PADDING, pady=GRID_PADDING)
                t = Label(
                    master=cell, text="", bg=BACKGROUND_COLOR_CELL_EMPTY,
                    justify=CENTER, font=FONT, width=4, height=2
                )
                t.grid()
                grid_row.append(t)

            self.grid_cells.append(grid_row)
    # end

    def update_view(self, board):
        for i in range(GRID_LEN):
            for j in range(GRID_LEN):
                digit = board[i][j]
                if digit == 0:
                    self.grid_cells[i][j].configure(
                                                text="",
                                                bg=BACKGROUND_COLOR_CELL_EMPTY
                    )
                else:
                    foreground_color = '#f9f6f2' if digit > 4 else '#776e65'
                    number = digit  # the human friendly representation

                    self.grid_cells[i][j].configure(
                                                text=str(digit),
                                                bg=BACKGROUND_COLOR_DICT[digit],
                                                fg=foreground_color
                    )
        self.update_idletasks()