class Window(QtGui.QWidget): def __init__(self, parent = None): QtGui.QWidget.__init__(self, parent) self.setWindowTitle(self.tr("Basic Drawing")) world_folder = 'C:\Users\Admin\AppData\Roaming\.minecraft\saves\Ostrova01' #world_folder = 'C:\Users\Yuretzz\AppData\Roaming\.minecraft\saves\Ostrova01' #world_folder = 'D:\Distrib\Ostrova01' self.wf = MyWorld(world_folder) print self.wf.spawnChunkCoord self.chank = self.wf.loadChunk((-12, 25)) print self.chank.oreStatistics self.chank.createCube() self.sm = SelectedMinerals(self.chank) # add barzel, obsidian ve peham (zaav remains) self.sm.changeListOfActive([14, 15, 73, 16]) print 'Added barzel, obsidian ve peham (zaav remains):' print 'Now show only zaav ve barzel:' self.sm.changeListOfActive([14, 15]) self.prj = Projector() self.prj.setupPrism(800) self.sm.minerals[9].project(self.prj) self.renderArea = RenderArea(self) mainLayout = QtGui.QGridLayout() mainLayout.addWidget(self.renderArea, 0, 0) self.setLayout(mainLayout)
def __init__(self, num_classes=1, dim=32, num_tokens=8, token_c=32, mlp_dim=128, heads=8, depth=2, dropout=0.1): super(ViTNet, self).__init__() self.conv1 = Conv3d(1, 16, kernel_size=3, stride=1, bias=False, padding=1) self.conv2 = Conv3d(16, dim, kernel_size=3, stride=1, bias=False, padding=1) self.bn1 = BatchNorm3d(16) self.bn2 = BatchNorm3d(dim) self.pool1 = MaxPool3d(2) self.pool2 = MaxPool3d(2) self.apply(_weights_init) # 權重初始化 # Tokenization self.token_wA = Linear(dim, num_tokens) # Tokenization parameters torch.nn.init.xavier_uniform_(self.token_wA.weight) self.mat = einsum('bij,bjk->bik') self.token_wV = Linear(dim, token_c) # Tokenization parameters torch.nn.init.xavier_uniform_(self.token_wV.weight) self.transformer = Transformer(token_c, depth, heads, mlp_dim, dropout) self.to_cls_token = nn.Identity() self.projector = Projector(in_channels=dim, out_channels=16, token_channels=token_c) # output self.nn1 = Linear(16 * 16 * 16 * 16, 2048) self.act1 = ReLU() torch.nn.init.xavier_uniform_(self.nn1.weight) torch.nn.init.normal_(self.nn1.bias, std=1e-6) self.do1 = Dropout(dropout) self.nn2 = Linear(2048, 128) self.act2 = ReLU() torch.nn.init.xavier_uniform_(self.nn2.weight) torch.nn.init.normal_(self.nn2.bias, std=1e-6) self.nn3 = Linear(128, num_classes) torch.nn.init.xavier_uniform_(self.nn3.weight) torch.nn.init.normal_(self.nn3.bias, std=1e-6)
def main(): t0 = time.time() print('t0:', t0) # Initialize TensorFlow. tflib.init_tf() # 0.82s print('t1:', time.time() - t0) # Load pre-trained network. with open('./models/stylegan2-ffhq-config-f.pkl', 'rb') as f: print('t2:', time.time() - t0) _G, _D, Gs = pickle.load(f) # 13.09s print('t3:', time.time() - t0) with open('./models/vgg16_zhang_perceptual.pkl', 'rb') as f: lpips = pickle.load(f) print('t4:', time.time() - t0) proj = Projector() proj.set_network(Gs, lpips) image = PIL.Image.open('./images/example.png') #image = image.resize((Di.input_shape[2], Di.input_shape[3]), PIL.Image.ANTIALIAS) image_array = np.array(image).swapaxes(0, 2).swapaxes(1, 2) image_array = misc.adjust_dynamic_range(image_array, [0, 255], [-1, 1]) print('t5:', time.time() - t0) proj.start([image_array]) for step in proj.runSteps(1000): print('\rstep: %d' % step, end='', flush=True) if step % 10 == 0: results = proj.get_images() pilImage = misc.convert_to_pil_image( misc.create_image_grid(results), drange=[-1, 1]) pilImage.save('./images/project-%d.png' % step) print('t6:', time.time() - t0) dlatents = proj.get_dlatents() noises = proj.get_noises() print('dlatents:', dlatents.shape) print('noises:', len(noises), noises[0].shape, noises[-1].shape)
def __init__(self, config): super(GAN, self).__init__() self.config = config self.e_net = Encoder(config) self.g_net = Decoder(config) self.d_net = Disc(config) self.p_net = Projector(config) self._build_optimizers()
def loadProjector(): global g_Projector if g_Projector: return g_Projector gs, _ = loadGs() lpips = loadLpips() g_Projector = Projector() g_Projector.regularize_noise_weight = float(os.environ.get('REGULARIZE_NOISE_WEIGHT', 1e5)) g_Projector.initial_noise_factor = float(os.environ.get('INITIAL_NOISE_FACTOR', 0.05)) g_Projector.uniform_latents = int(os.environ.get('UNIFORM_LATENTS', 0)) > 0 g_Projector.euclidean_dist_weight = float(os.environ.get('EUCLIDEAN_DIST_WEIGHT', 1)) g_Projector.regularize_magnitude_weight = float(os.environ.get('REGULARIZE_MAGNITUDE_WEIGHT', 0)) g_Projector.set_network(gs, lpips) return g_Projector
def main(): startMessage() #servo = PWM.Servo() servo = "STUB" # Create objects projo = Projector() z_stepper = ZStepper() shutter = Shutter(servo) tilt = Tilt(servo) safety = Safety() safety.addActivePins(z_stepper.getUsedPins()) safety.addActivePins(shutter.getUsedPins()) safety.addActivePins(tilt.getUsedPins()) # test projo function projo.switchOn() projo.switchOff() # test Z stepper z_stepper.setTargetPos(199800, 1000) z_stepper.run() # test shutter function shutter.close() shutter.open() shutter.close() #test tilt function tilt.tiltMe() # check output pins to desactivate for safety print "Safety pins watched :" + repr(safety.getActivePins()) #listAllScenarioFiles("/home/lsa/Documents/DLP_Printer_soft_Freaky/gear.slice/") fenetre = Tk() label = Label(fenetre, text="Hello World") label.pack()
def main(): try: projector = Projector() except ProjectorNotConnected: no_projector_message() sys.exit(-1) light = Light() if len(sys.argv) <= 1: print "Command required." sys.exit(-1) command = sys.argv[1] time.sleep(.5) # Control light. if command == 'ON' : light.set_state(False) elif command == 'OFF' : light.set_state(True) elif command == '711': if not ENABLE_SEVLEV_EMAIL: log_to_file('711.mail.disabled\n') if light.sevlev() and ENABLE_SEVLEV_EMAIL: SEVLEV_EMAIL_INTERVAL = 5*60 # 30 minutes if int(time.time()) - get_last_email_sent_time() > SEVLEV_EMAIL_INTERVAL: log_to_file('711.mail.sending\n') send_sevlev_mail() save_last_email_sent_time() else: log_to_file('711.mail.ignoring\n') elif (command == '711-force'): send_sevlev_mail() # Control projector. if projector.is_valid_cmd(command): projector.run_cmd(command)
def __init__(self, app): QDialog.__init__(self) self.setupUi(self) self.app = app # init attributes self.buttonBox.button(QDialogButtonBox.Ok).setEnabled(False) self.filename = "/home/vagrant/Bureau/fork/qgisws/banskel/bano-75.csv" self.browseButton.clicked.connect(self.__browse) self.buttonBox.button(QDialogButtonBox.Ok).clicked.connect(self.__ok) self.buttonBox.button(QDialogButtonBox.Cancel).clicked.connect(app.quit) self.projector = Projector() self.progress = Progress()
def main(): amp = Amplifier("Top-O-Line-Amplifier") tuner = Tuner("Top-O-Line AM/FM Tuner", amp) dvd_player = DvdPlayer("Top-O-Line DVD Player", amp) cd_player = CDPlayer("Top-O-Line CD Player", amp) projector = Projector("Top-O-Line Projector", dvd_player) lights = TheaterLights("Theater Ceiling Lights") screen = Screen("Theater Screen") popper = PopcornPopper("Popcorn Popper") home_theater = HomeTheaterFacade(amp, tuner, dvd_player, cd_player, projector, screen, lights, popper) home_theater.watch_movie("Lord of the Rings") print() home_theater.end_movie() print()
def _createServices(self, eventloop): """Hardcoding a list of services - later we might add auto-detection of services present""" Airconditioner(self, self.config, eventloop) AutoShade(self, self.config, eventloop) AutoLight(self, self.config, eventloop) HiFi(self, self.config, eventloop) IrTrans(self, self.config, eventloop) Kodi(self, self.config, eventloop) Paradox(self, self.config, eventloop) Projector(self, self.config, eventloop) Scene(self, self.config, eventloop) Schedule(self, self.config, eventloop) SleepSense(self, self.config, eventloop) SunRiseSet(self, self.config, eventloop) ZWaveMios(self, self.config, eventloop) # let's make this last: TcpServer(self, self.config, eventloop)
def __init__(self): QDialog.__init__(self) self.setupUi(self) self._filename = "" self.buttonBox.button(QDialogButtonBox.Ok).setEnabled(False) self.progressBar.setVisible(False) self._my_projector = Projector() self._my_projector.signal_in_progress.connect(self.__in_progress) # init attributes # TODO # custom settings for widgets # TODO # connect # TODO #QObject.connect(self, self.pushButtonBrowse, SIGNAL('clicked()'), __browse) self.pushButtonBrowse.clicked.connect(self.__browse)
from projector import Projector world_folder = 'C:\Users\Admin\AppData\Roaming\.minecraft\saves\Ostrova01' #world_folder = 'C:\Users\Yuretzz\AppData\Roaming\.minecraft\saves\Ostrova01' #world_folder = 'D:\Distrib\Ostrova01' wf = MyWorld(world_folder) print wf.spawnChunkCoord chank = Chunk(wf, (-12, 25)) print chank.oreStatistics chank.createCube() sm = SelectedMinerals(chank) # add barzel, obsidian ve peham (zaav remains) sm.changeListOfActive([14, 15, 73, 16]) print 'Added barzel, obsidian ve peham (zaav remains):' print 'Now show only zaav ve barzel:' sm.changeListOfActive([14, 15]) prj = Projector() prj.setupPrism(800) sm.minerals[14].project(prj) #print 'Now completely change:' #sm.changeListOfActive([73, 56]) puk=1
def start(): # setup scenegraph graph = avango.gua.nodes.SceneGraph(Name="scenegraph") loader = avango.gua.nodes.TriMeshLoader() projector = Projector() projector.Graph.value = graph projector.Texture.value = "data/textures/smiley.jpg" monkey = loader.create_geometry_from_file( "monkey", "data/objects/monkey.obj", avango.gua.LoaderFlags.NORMALIZE_SCALE) monkey.Material.connect_from(projector.Material) light = avango.gua.nodes.LightNode( Type=avango.gua.LightType.POINT, Name="light", Color=avango.gua.Color(1.0, 1.0, 1.0), Brightness=50.0, Transform=avango.gua.make_trans_mat(1, 1, 5) * avango.gua.make_scale_mat(15, 15, 15)) size = avango.gua.Vec2ui(1024, 768) window = avango.gua.nodes.GlfwWindow(Size=size, LeftResolution=size) avango.gua.register_window("window", window) cam = avango.gua.nodes.CameraNode(LeftScreenPath="/screen", SceneGraph="scenegraph", Resolution=size, OutputWindowName="window", Transform=avango.gua.make_trans_mat( 0.0, 0.0, 3.5)) pipeline_description = avango.gua.nodes.PipelineDescription(Passes=[ avango.gua.nodes.TriMeshPassDescription(), avango.gua.nodes.LightVisibilityPassDescription(), avango.gua.nodes.ResolvePassDescription() ]) cam.PipelineDescription.value = pipeline_description screen = avango.gua.nodes.ScreenNode(Name="screen", Width=2, Height=1.5, Children=[cam]) graph.Root.value.Children.value = [ monkey, light, screen, projector.group_node ] #setup viewer viewer = avango.gua.nodes.Viewer() viewer.SceneGraphs.value = [graph] viewer.Windows.value = [window] #monkey rotation monkey_updater = TimedRotate() timer = avango.nodes.TimeSensor() monkey_updater.TimeIn.connect_from(timer.Time) monkey.Transform.connect_from(monkey_updater.MatrixOut) # projector movement navigator = Navigator() navigator.OutTransform.value = avango.gua.make_identity_mat() navigator.StartLocation.value = avango.gua.Vec3(0.0, 0.0, 1.0) navigator.RotationSpeed.value = 0.2 navigator.MotionSpeed.value = 0.04 projector.Transform.connect_from(navigator.OutTransform) guaVE = GuaVE() guaVE.start(locals(), globals()) viewer.run()
def drawCube(self, i, off=0): def deg(x): return x / 180.0 * math.pi proj = Projector() proj.set_yaw(deg(self.shemetype.zrot.get())) proj.set_pitch(-deg(self.shemetype.xrot.get())) proj.set_zmul(self.shemetype.zmul.get()) proj.set_iso_projection(not self.shemetype.axonom.get()) if i == 1: proj.set_mov(off, 0) P = self.shemetype.rebro.get() red = QPen() green = QPen() blue = QPen() red.setColor(QColor(255, 0, 0)) green.setColor(QColor(0, 255, 0)) blue.setColor(QColor(0, 0, 255)) self.scene.addLine(QLineF(proj(+P, +P, +P), proj(-P, +P, +P)), self.pen) self.scene.addLine(QLineF(proj(+P, +P, +P), proj(+P, -P, +P)), self.pen) self.scene.addLine(QLineF(proj(+P, +P, +P), proj(+P, +P, -P)), self.pen) self.scene.addLine(QLineF(proj(+P, +P, -P), proj(-P, +P, -P)), self.pen) self.scene.addLine(QLineF(proj(+P, +P, -P), proj(+P, -P, -P)), self.pen) self.scene.addLine(QLineF(proj(-P, +P, -P), proj(-P, +P, +P)), self.pen) self.scene.addLine(QLineF(proj(+P, -P, -P), proj(+P, -P, +P)), self.pen) self.scene.addLine(QLineF(proj(-P, -P, +P), proj(-P, +P, +P)), self.pen) self.scene.addLine(QLineF(proj(-P, -P, +P), proj(+P, -P, +P)), self.pen) #axes: self.scene.addItem( ArrowItem(proj(+P, -P, -P), proj(+2 * P, -P, -P), arrow_size=(15, 3), pen=self.halfpen, brush=Qt.black)) self.scene.addItem( ArrowItem(proj(-P, +P, -P), proj(-P, +2 * P, -P), arrow_size=(15, 3), pen=self.halfpen, brush=Qt.black)) self.scene.addItem( ArrowItem(proj(-P, -P, +P), proj(-P, -P, +2 * P), arrow_size=(15, 3), pen=self.halfpen, brush=Qt.black)) self.scene.addItem( TextItem("x", font=self.font, center=proj(+2 * P, -P, -P) + QPointF(0, -10), pen=self.pen)) self.scene.addItem( TextItem("z", font=self.font, center=proj(-P, +2 * P, -P) + QPointF(-8, 0), pen=self.pen)) self.scene.addItem( TextItem("y", font=self.font, center=proj(-P, -P, +2 * P) + QPointF(-8, 0), pen=self.pen)) #forces: qx = self.shemetype.task["sections"][i].qx qy = self.shemetype.task["sections"][i].qy qz = self.shemetype.task["sections"][i].qz mx = self.shemetype.task["sections"][i].mx my = self.shemetype.task["sections"][i].my mz = self.shemetype.task["sections"][i].mz qx_pnt = proj(2.5 * P, 0, 0) qy_pnt = proj(0, 0, 2.5 * P) qz_pnt = proj(0, 2.5 * P, 0) if qx != "нет": self.scene.addItem( ArrowItem(proj(P, 0, 0), qx_pnt, arrow_size=(15, 5), pen=self.pen, brush=Qt.black, reverse=qx == "-")) if qy != "нет": self.scene.addItem( ArrowItem(proj(0, 0, P), qy_pnt, arrow_size=(15, 5), pen=self.pen, brush=Qt.black, reverse=qy == "-")) if qz != "нет": self.scene.addItem( ArrowItem(proj(0, P, 0), qz_pnt, arrow_size=(15, 5), pen=self.pen, brush=Qt.black, reverse=qz == "-")) M = 3 / 4 if mz != "нет": reverse = mz == "-" self.scene.addItem( ArrowItem(proj(-P * M, 0, P), proj(P * M, 0, P), arrow_size=(15, 5), pen=self.pen, brush=Qt.black, reverse=reverse)) self.scene.addItem( ArrowItem(proj(P, 0, -P * M), proj(P, 0, P * M), arrow_size=(15, 5), pen=self.pen, brush=Qt.black, reverse=reverse)) if my != "нет": reverse = my == "-" self.scene.addItem( ArrowItem(proj(-P * M, P, 0), proj(P * M, P, 0), arrow_size=(15, 5), pen=self.pen, brush=Qt.black, reverse=reverse)) self.scene.addItem( ArrowItem(proj(P, -P * M, 0), proj(P, P * M, 0), arrow_size=(15, 5), pen=self.pen, brush=Qt.black, reverse=reverse)) if mx != "нет": reverse = mx == "-" self.scene.addItem( ArrowItem(proj(0, -P * M, P), proj(0, P * M, P), arrow_size=(15, 5), pen=self.pen, brush=Qt.black, reverse=reverse)) self.scene.addItem( ArrowItem(proj(0, P, -P * M), proj(0, P, P * M), arrow_size=(15, 5), pen=self.pen, brush=Qt.black, reverse=reverse)) #labels: if i == 0: def do_label(i, pnt=QPointF(0, 0), hint=None): text = self.shemetype.task["labels"][i].text x = self.shemetype.task["labels"][i].x y = self.shemetype.task["labels"][i].y item = TextItem(paintool.greek(text), font=self.font, center=pnt + QPointF(x, y), pen=self.pen) self.scene.addItem(item) self.hovers[hint] = item item.hint = hint section = self.shemetype.task["sections"][0] if section.qx != "нет": do_label(0, qx_pnt, hint="qx") if section.qy != "нет": do_label(1, qy_pnt, hint="qy") if section.qz != "нет": do_label(2, qz_pnt, hint="qz") if section.mx != "нет": do_label(3, proj(0, 0, P), hint="mx") if section.my != "нет": do_label(4, proj(0, P, 0), hint="my") if section.mz != "нет": do_label(5, proj(P, 0, 0), hint="mz") if i == 1: def do_label(i, pnt=QPointF(0, 0), hint=None): text = self.shemetype.task["labels"][i].text2 x = self.shemetype.task["labels"][i].x2 y = self.shemetype.task["labels"][i].y2 item = TextItem(text, font=self.font, center=pnt + QPointF(x, y), pen=self.pen) self.scene.addItem(item) self.hovers[hint] = item item.hint = hint section = self.shemetype.task["sections"][1] if section.qx != "нет": do_label(0, qx_pnt, hint="qx2") if section.qy != "нет": do_label(1, qy_pnt, hint="qy2") if section.qz != "нет": do_label(2, qz_pnt, hint="qz2") if section.mx != "нет": do_label(3, proj(0, 0, P), hint="mx2") if section.my != "нет": do_label(4, proj(0, P, 0), hint="my2") if section.mz != "нет": do_label(5, proj(P, 0, 0), hint="mz2")
################################################################################## # Title: camera.py # Author: Louie Liu # Date: 15 April 2020 ################################################################################## from projector import Projector import cv2 import numpy as np p = Projector() color = p.camera.getColorImage() img = p.blankScreen() cv2.namedWindow("window",cv2.WND_PROP_FULLSCREEN) cv2.setWindowProperty("window", cv2.WND_PROP_FULLSCREEN, cv2.WINDOW_FULLSCREEN) while(1): cv2.imshow("window", img) k = cv2.waitKey(33) if k == 27: break if k & 0b11111111 == ord('q'): sphero = p.findSphero() img = p.projectSpheroLine(sphero) elif k & 0b11111111 == ord('z'): img = p.blankScreen() elif k & 0b11111111 == ord('a'): angle = int(input("Input new angle between 0 and 360: ")) img = p.projectSpheroLine(sphero,angle, True)
class Browser(QDialog, Ui_BrowseDialog): # ------------------------------------------------------------------------- # public methods # ------------------------------------------------------------------------- # ------------------------------------------------------------------------- def __init__(self, app): QDialog.__init__(self) self.setupUi(self) self.app = app # init attributes self.buttonBox.button(QDialogButtonBox.Ok).setEnabled(False) self.filename = "/home/vagrant/Bureau/fork/qgisws/banskel/bano-75.csv" self.browseButton.clicked.connect(self.__browse) self.buttonBox.button(QDialogButtonBox.Ok).clicked.connect(self.__ok) self.buttonBox.button(QDialogButtonBox.Cancel).clicked.connect(app.quit) self.projector = Projector() self.progress = Progress() # ------------------------------------------------------------------------- @property def filename(self): return self.__filename # ------------------------------------------------------------------------- @filename.setter def filename(self, filename): if os.path.isfile(filename): self.__filename = filename self.urlEdit.setText(self.__filename) self.buttonBox.button(QDialogButtonBox.Ok).setEnabled(True) else: self.buttonBox.button(QDialogButtonBox.Ok).setEnabled(False) msg = QMessageBox() msg.setText("Fichier introuvable") # ------------------------------------------------------------------------- # private methods # ------------------------------------------------------------------------- # ------------------------------------------------------------------------- def __in_progress(self): self.progress.progressBar.setValue(self.progress.progressBar.value()+1) # ------------------------------------------------------------------------- def __compute_done(self): self.progress.close() # ------------------------------------------------------------------------- def __ok(self): self.projector.filename = self.__filename self.projector.progressSignal.connect(self.__in_progress) self.projector.finishSignal.connect(self.__compute_done) self.projector.start() self.progress.progressBar.setRange(0,count_lines(self.__filename)) self.progress.progressBar.setValue(0) self.progress.show() # ------------------------------------------------------------------------- def __browse(self): self.filename = QFileDialog.getOpenFileName(self,"Sélectionner le fichier")
path = sys.argv[1] if os.path.isdir(path): image_files = glob.glob(path + '*.png') image_files += glob.glob(path + '*.jpg') else: image_files = [path] target_dir = sys.argv[2] os.makedirs(target_dir, exist_ok=True) # Load model g = Generator(1024, 512, 8, pretrained=True).to(device).train() for param in g.parameters(): param.requires_grad = False proj = Projector(g) for i, file in tqdm(enumerate(sorted(image_files))): print('Projecting {}'.format(file)) # Load image target_image = Image.open(file) transform = transforms.Compose([ transforms.ToTensor(), transforms.Normalize([0.5, 0.5, 0.5], [0.5, 0.5, 0.5]) ]) target_image = transform(target_image).to(device) # Run projector proj.run(target_image)
class Browser(QDialog, Ui_file_browser): # ------------------------------------------------------------------------- # public methods # ------------------------------------------------------------------------- # ------------------------------------------------------------------------- def __init__(self): QDialog.__init__(self) self.setupUi(self) self._filename = "" self.buttonBox.button(QDialogButtonBox.Ok).setEnabled(False) self.progressBar.setVisible(False) self._my_projector = Projector() self._my_projector.signal_in_progress.connect(self.__in_progress) # init attributes # TODO # custom settings for widgets # TODO # connect # TODO #QObject.connect(self, self.pushButtonBrowse, SIGNAL('clicked()'), __browse) self.pushButtonBrowse.clicked.connect(self.__browse) #QtCore.QObject.connect(self.processThread, QtCore.SIGNAL("progress(int)"),self.progressBar, QtCore.SLOT("setValue(int)"), QtCore.Qt.QueuedConnection) # ------------------------------------------------------------------------- @property def filename(self): return self._filename # ------------------------------------------------------------------------- @filename.setter def filename(self, filename): if os.path.isfile(filename): self._filename = filename self.buttonBox.button(QDialogButtonBox.Ok).setEnabled(True) self.progressBar.setVisible(True) num_lines = count_lines(filename) self.progressBar.setMaximum(num_lines) self._my_projector.filename = filename self._my_projector.start() else: print("Selected file : {file} is not a file".format(file=filename)) # ------------------------------------------------------------------------- # private methods # ------------------------------------------------------------------------- # ------------------------------------------------------------------------- def __in_progress(self, line): self.progressBar.setValue(line) print(line) # ------------------------------------------------------------------------- def __compute_done(self): # TODO pass # ------------------------------------------------------------------------- def __ok(self): # TODO pass # ------------------------------------------------------------------------- def __browse(self): # TODO #myFileDialog = QFileDialog(self) #myFileDialog.show() self.filename = QFileDialog.getOpenFileName(self, 'Choose File', '.', '*.csv',) print(self.filename) self.lineEditFileName.setText(self.filename)
(Projector) stores the pattens from the controller, feeds a pattern to the Grid, taking a generator object of frames in return. It then creates a clock and puts the frame to the physcial pixels at the appropriate fps. When a generator is out of instances the projector sends the next pattern to the grid and starts the process again. Bit Cycle (specific steps between loading the current pattern and putting pixels): a. (Projector) frame = calls self._grid.pixelate(pattern, fps, duration) b. (Grid) runs a setup for pattern which creates 1 or more Bit objects and any limbs it/they have c. (Grid) uses the loop part of the pattern to call methods on all or some of the bits, causing them to change one or more attributes such as size, position, color, etc. and yields the result to (Projector) under the variable 'frame' ** the generator object will produce at least (fps * duration) frames** d. (Projector) uses the pyGame clock ticker to put_pixles (next(frame)) to the client a fps frames per second ''' # internal imports from grid import Grid from bits import Bit from paterns import * from projector import Projector #external imports # create 'global' variables fps = 60 dimensions = (16,16) # CREATE GRID grid = Grid(dimensions=dimensions) # CREATE PROJECTOR projector = Projector(fps=fps, grid=grid) # send patterns to grid and initialize
def main(args): global script_ok argc = len(args) if argc < 2 or argc==2 and (args[1]=='--help' or args[1]=='-h'): print "%s <command> <version> <project_dir> <appid> <name> [options]" % os.path.basename(args[0]) print print "available commands: " print print " install install the app to itunes for testing on iphone" print " simulator build and run on the iphone simulator" print " distribute build final distribution bundle" print " xcode build from within xcode" print " run build and run app from project folder" sys.exit(1) print "[INFO] One moment, building ..." sys.stdout.flush() start_time = time.time() command = args[1].decode("utf-8") target = 'Debug' deploytype = 'development' devicefamily = 'iphone' debug = False simulator = False xcode_build = False force_xcode = False if command == 'xcode': xcode_build = True src_root = os.environ['SOURCE_ROOT'] project_dir = os.path.abspath(os.path.join(src_root,'../','../')) name = os.environ['PROJECT_NAME'] target = os.environ['CONFIGURATION'] appid = os.environ['TI_APPID'] arch = os.environ['CURRENT_ARCH'] sdk_name = os.environ['SDK_NAME'] iphone_version = sdk_name.replace('iphoneos','').replace('iphonesimulator','') # SUPPORTED_DEVICE_FAMILIES 1 or 2 or both # TARGETED_DEVICE_FAMILY 1 or 2 target_device = os.environ['TARGETED_DEVICE_FAMILY'] if target_device == '1': devicefamily = 'iphone' elif target_device == '2': devicefamily = 'ipad' if arch == 'i386': # simulator always indicates simulator deploytype = 'development' else: # if arch!=i386 indicates a build for device if target=='Debug': # non-simulator + debug build indicates test on device deploytype = 'test' else: # non-simulator + release build indicates package for distribution deploytype = 'production' compiler = Compiler(project_dir,appid,name,deploytype,xcode_build,devicefamily,iphone_version) script_ok = True sys.exit(0) else: if command == 'run': if argc < 3: print "Usage: %s run <project_dir> [ios_version]" % os.path.basename(args[0]) sys.exit(1) if argc == 3: iphone_version = check_iphone_sdk('4.0') else: iphone_version = dequote(args[3].decode("utf-8")) project_dir = os.path.expanduser(dequote(args[2].decode("utf-8"))) iphonesim = os.path.abspath(os.path.join(template_dir,'iphonesim')) iphone_dir = os.path.abspath(os.path.join(project_dir,'build','iphone')) tiapp_xml = os.path.join(project_dir,'tiapp.xml') ti = TiAppXML(tiapp_xml) appid = ti.properties['id'] name = ti.properties['name'] command = 'simulator' # switch it so that the rest of the stuff works else: iphone_version = dequote(args[2].decode("utf-8")) iphonesim = os.path.abspath(os.path.join(template_dir,'iphonesim')) project_dir = os.path.expanduser(dequote(args[3].decode("utf-8"))) appid = dequote(args[4].decode("utf-8")) name = dequote(args[5].decode("utf-8")) tiapp_xml = os.path.join(project_dir,'tiapp.xml') ti = TiAppXML(tiapp_xml) app_name = make_app_name(name) iphone_dir = os.path.abspath(os.path.join(project_dir,'build','iphone')) project_xcconfig = os.path.join(iphone_dir,'project.xcconfig') target = 'Release' ostype = 'os' version_file = None log_id = None provisioning_profile = None # starting in 1.4, you don't need to actually keep the build/iphone directory # if we don't find it, we'll just simply re-generate it if not os.path.exists(iphone_dir): from iphone import IPhone print "[INFO] Detected missing project but that's OK. re-creating it..." iphone_creator = IPhone(name,appid) iphone_creator.create(iphone_dir,True) sys.stdout.flush() if command == 'distribute': iphone_version = check_iphone_sdk(iphone_version) appuuid = dequote(args[6].decode("utf-8")) dist_name = dequote(args[7].decode("utf-8")) output_dir = os.path.expanduser(dequote(args[8].decode("utf-8"))) if argc > 9: devicefamily = dequote(args[9].decode("utf-8")) deploytype = 'production' elif command == 'simulator': deploytype = 'development' debug = True simulator = True target = 'Debug' ostype = 'simulator' if argc > 6: devicefamily = dequote(args[6].decode("utf-8")) elif command == 'install': iphone_version = check_iphone_sdk(iphone_version) appuuid = dequote(args[6].decode("utf-8")) dist_name = dequote(args[7].decode("utf-8")) if argc > 8: devicefamily = dequote(args[8].decode("utf-8")) deploytype = 'test' build_out_dir = os.path.abspath(os.path.join(iphone_dir,'build')) build_dir = os.path.abspath(os.path.join(build_out_dir,'%s-iphone%s'%(target,ostype))) app_dir = os.path.abspath(os.path.join(build_dir,name+'.app')) binary = os.path.join(app_dir,name) sdk_version = os.path.basename(os.path.abspath(os.path.join(template_dir,'../'))) iphone_resources_dir = os.path.join(iphone_dir,'Resources') version_file = os.path.join(iphone_resources_dir,'.version') force_rebuild = read_project_version(project_xcconfig)!=sdk_version or not os.path.exists(version_file) infoplist = os.path.join(iphone_dir,'Info.plist') githash = None custom_fonts = [] if command!='simulator' and os.path.exists(build_out_dir): shutil.rmtree(build_out_dir) if not os.path.exists(build_out_dir): os.makedirs(build_out_dir) # write out the build log, useful for debugging o = codecs.open(os.path.join(build_out_dir,'build.log'),'w',encoding='utf-8') try: buildtime = datetime.datetime.now() o.write("%s\n" % ("="*80)) o.write("Appcelerator Titanium Diagnostics Build Log\n") o.write("The contents of this file are useful to send to Appcelerator Support if\n") o.write("reporting an issue to help us understand your environment, build settings\n") o.write("and aid in debugging. Please attach this log to any issue that you report.\n") o.write("%s\n\n" % ("="*80)) o.write("Starting build at %s\n\n" % buildtime.strftime("%m/%d/%y %H:%M")) # write out the build versions info versions_txt = read_config(os.path.join(template_dir,'..','version.txt')) o.write("Build details:\n\n") for key in versions_txt: o.write(" %s=%s\n" % (key,versions_txt[key])) o.write("\n\n") if versions_txt.has_key('githash'): githash = versions_txt['githash'] o.write("Script arguments:\n") for arg in args: o.write(unicode(" %s\n" % arg, 'utf-8')) o.write("\n") o.write("Building from: %s\n" % template_dir) o.write("Platform: %s\n\n" % platform.version()) # print out path to debug xcode_path=run.run(["/usr/bin/xcode-select","-print-path"],True,False) if xcode_path: o.write("Xcode path is: %s\n" % xcode_path) else: o.write("Xcode path undetermined\n") # find the module directory relative to the root of the SDK titanium_dir = os.path.abspath(os.path.join(template_dir,'..','..','..','..')) tp_module_dir = os.path.abspath(os.path.join(titanium_dir,'modules','iphone')) tp_modules = [] tp_depends = [] force_destroy_build = command!='simulator' def find_depends(config,depends): for line in open(config).readlines(): if line.find(':')!=-1: (token,value)=line.split(':') for entry in value.join(','): entry = entry.strip() try: depends.index(entry) except: depends.append(entry) # check to see if we have any uninstalled modules # if we detect any zips, unzip them if ti.properties.has_key('modules'): cwd = os.getcwd() os.chdir(titanium_dir) for entry in glob.glob('%s/*.zip' % titanium_dir): filename = os.path.basename(entry) if filename.startswith('mobilesdk-'): continue print "[INFO] installing module: %s" % entry run.run(['/usr/bin/unzip','-o',entry]) os.remove(entry) os.chdir(cwd) tp_lib_search_path = [] tp_module_asset_dirs = [] for module in ti.properties['modules']: tp_name = module['name'].lower() tp_version = module['version'] libname = 'lib%s.a' % tp_name # check first in the local project local_tp = os.path.join(project_dir,'modules','iphone',libname) local = False tp_dir = None if os.path.exists(local_tp): tp_modules.append(local_tp) tp_lib_search_path.append([libname,local_tp]) local = True print "[INFO] Detected third-party module: %s" % (local_tp) o.write("Detected third-party module: %s\n" % (local_tp)) else: tp_dir = os.path.join(tp_module_dir,tp_name,tp_version) if not os.path.exists(tp_dir): print "[ERROR] Third-party module: %s/%s detected in tiapp.xml but not found at %s" % (tp_name,tp_version,tp_dir) o.write("[ERROR] Third-party module: %s/%s detected in tiapp.xml but not found at %s\n" % (tp_name,tp_version,tp_dir)) sys.exit(1) tp_module = os.path.join(tp_dir,libname) if not os.path.exists(tp_module): print "[ERROR] Third-party module: %s/%s missing library at %s" % (tp_name,tp_version,tp_module) o.write("[ERROR] Third-party module: %s/%s missing library at %s\n" % (tp_name,tp_version,tp_module)) sys.exit(1) tp_config = os.path.join(tp_dir,'manifest') if not os.path.exists(tp_config): print "[ERROR] Third-party module: %s/%s missing manifest at %s" % (tp_name,tp_version,tp_config) o.write("[ERROR] Third-party module: %s/%s missing manifest at %s\n" % (tp_name,tp_version,tp_config)) sys.exit(1) find_depends(tp_config,tp_depends) tp_modules.append(tp_module) tp_lib_search_path.append([libname,os.path.abspath(tp_module)]) print "[INFO] Detected third-party module: %s/%s" % (tp_name,tp_version) o.write("Detected third-party module: %s/%s\n" % (tp_name,tp_version)) force_xcode = True if not local: # copy module resources img_dir = os.path.join(tp_dir,'assets','images') if os.path.exists(img_dir): dest_img_dir = os.path.join(app_dir,'modules',tp_name,'images') if not os.path.exists(dest_img_dir): os.makedirs(dest_img_dir) tp_module_asset_dirs.append([img_dir,dest_img_dir]) # copy in any module assets tp_assets_dir = os.path.join(tp_dir,'assets') if os.path.exists(tp_assets_dir): module_dir = os.path.join(app_dir,'modules',tp_name) tp_module_asset_dirs.append([tp_assets_dir,module_dir]) print "[INFO] Titanium SDK version: %s" % sdk_version print "[INFO] iPhone Device family: %s" % devicefamily print "[INFO] iPhone SDK version: %s" % iphone_version if simulator: # during simulator we need to copy in standard built-in module files # since we might not run the compiler on subsequent launches for module_name in ('facebook','ui'): img_dir = os.path.join(template_dir,'modules',module_name,'images') dest_img_dir = os.path.join(app_dir,'modules',module_name,'images') if not os.path.exists(dest_img_dir): os.makedirs(dest_img_dir) tp_module_asset_dirs.append([img_dir,dest_img_dir]) # when in simulator since we point to the resources directory, we need # to explicitly copy over any files ird = os.path.join(project_dir,'Resources','iphone') if os.path.exists(ird): tp_module_asset_dirs.append([ird,app_dir]) for ext in ('ttf','otf'): for f in glob.glob('%s/*.%s' % (os.path.join(project_dir,'Resources'),ext)): custom_fonts.append(f) if not simulator: version = ti.properties['version'] # we want to make sure in debug mode the version always changes version = "%s.%d" % (version,time.time()) ti.properties['version']=version pp = os.path.expanduser("~/Library/MobileDevice/Provisioning Profiles/%s.mobileprovision" % appuuid) provisioning_profile = read_provisioning_profile(pp,o) # TODO: # This code is used elsewhere, as well. We should move stuff like this to # a common file. def write_info_plist(infoplist_tmpl): plist = codecs.open(infoplist_tmpl, encoding='utf-8').read() plist = plist.replace('__PROJECT_NAME__',name) plist = plist.replace('__PROJECT_ID__',appid) plist = plist.replace('__URL__',appid) urlscheme = name.replace('.','_').replace(' ','').lower() plist = plist.replace('__URLSCHEME__',urlscheme) pf = codecs.open(infoplist,'w', encoding='utf-8') pf.write(plist) pf.close() # if the user has a Info.plist in their project directory, consider # that a custom override infoplist_tmpl = os.path.join(project_dir,'Info.plist') if os.path.exists(infoplist_tmpl): shutil.copy(infoplist_tmpl,infoplist) else: infoplist_tmpl = os.path.join(template_dir,'Info.plist') write_info_plist(infoplist_tmpl) applogo = None clean_build = False # check to see if the appid is different (or not specified) - we need to re-generate if read_project_appid(project_xcconfig)!=appid or not infoplist_has_appid(infoplist,appid): clean_build = True force_xcode = True new_lib_hash = None lib_hash = None existing_git_hash = None if os.path.exists(app_dir): if os.path.exists(version_file): line = open(version_file).read().strip() lines = line.split(",") v = lines[0] log_id = lines[1] if len(lines) > 2: lib_hash = lines[2] existing_git_hash = lines[3] if lib_hash==None: force_rebuild = True else: if template_dir==v and force_rebuild==False: force_rebuild = False else: log_id = None else: force_rebuild = True else: force_rebuild = True o.write("\ngithash=%s, existing_git_hash=%s\n" %(githash,existing_git_hash)) if githash!=existing_git_hash: force_rebuild = True source_lib=os.path.join(template_dir,'libTiCore.a') fd = open(source_lib,'rb') m = hashlib.md5() m.update(fd.read(1024)) # just read 1K, it's binary new_lib_hash = m.hexdigest() fd.close() if new_lib_hash!=lib_hash: force_rebuild=True o.write("forcing rebuild since libhash (%s) not matching (%s)\n" % (lib_hash,new_lib_hash)) lib_hash=new_lib_hash if force_rebuild: o.write("Performing full rebuild\n") print "[INFO] Performing full rebuild. This will take a little bit. Hold tight..." sys.stdout.flush() project = Projector(name,sdk_version,template_dir,project_dir,appid) project.create(template_dir,iphone_dir) force_xcode = True if os.path.exists(app_dir): shutil.rmtree(app_dir) # we have to re-copy if we have a custom version write_info_plist(infoplist_tmpl) # since compiler will generate the module dependencies, we need to # attempt to compile to get it correct for the first time. compiler = Compiler(project_dir,appid,name,deploytype,xcode_build,devicefamily,iphone_version,True) else: contents="TI_VERSION=%s\n"% sdk_version contents+="TI_SDK_DIR=%s\n" % template_dir.replace(sdk_version,'$(TI_VERSION)') contents+="TI_APPID=%s\n" % appid contents+="OTHER_LDFLAGS[sdk=iphoneos4*]=$(inherited) -weak_framework iAd\n" contents+="OTHER_LDFLAGS[sdk=iphonesimulator4*]=$(inherited) -weak_framework iAd\n" contents+="#include \"module\"\n" xcconfig = open(project_xcconfig,'w+') xccontents = xcconfig.read() if contents!=xccontents: o.write("writing contents of %s:\n\n%s\n" % (project_xcconfig,contents)) o.write("old contents\n\n%s\n" % (xccontents)) xcconfig.write(contents) xcconfig.close() else: o.write("Skipping writing contents of xcconfig %s\n" % project_xcconfig) # write out any modules into the xcode project # this must be done after project create above or this will be overriden if len(tp_lib_search_path)>0: proj = PBXProj() xcode_proj = os.path.join(iphone_dir,'%s.xcodeproj'%name,'project.pbxproj') current_xcode = open(xcode_proj).read() for tp in tp_lib_search_path: proj.add_static_library(tp[0],tp[1]) out = proj.parse(xcode_proj) # since xcode changes can be destructive, only write as necessary (if changed) if current_xcode!=out: xo = open(xcode_proj,'w') xo.write(out) xo.close() cwd = os.getcwd() # check to see if the symlink exists and that it points to the # right version of the library libticore = os.path.join(template_dir,'libTiCore.a') make_link = True symlink = os.path.join(iphone_dir,'lib','libTiCore.a') if os.path.islink(symlink): path = os.path.realpath(symlink) if path.find(sdk_version) > 0: make_link = False if make_link: libdir = os.path.join(iphone_dir,'lib') if not os.path.exists(libdir): os.makedirs(libdir) os.chdir(libdir) # a broken link will not return true on os.path.exists # so we need to use brute force try: os.unlink("libTiCore.a") except: pass try: os.symlink(libticore,"libTiCore.a") except: pass os.chdir(cwd) # if the lib doesn't exist, force a rebuild since it's a new build if not os.path.exists(os.path.join(iphone_dir,'lib','libtiverify.a')): shutil.copy(os.path.join(template_dir,'libtiverify.a'),os.path.join(iphone_dir,'lib','libtiverify.a')) # compile JSS files cssc = csscompiler.CSSCompiler(os.path.join(project_dir,'Resources'),devicefamily,appid) app_stylesheet = os.path.join(iphone_dir,'Resources','stylesheet.plist') asf = codecs.open(app_stylesheet,'w','utf-8') asf.write(cssc.code) asf.close() if command!='simulator': # compile plist os.system("/usr/bin/plutil -convert binary1 \"%s\"" % app_stylesheet) o.write("Generated the following stylecode code:\n\n") o.write(cssc.code) o.write("\n") if devicefamily!=None: applogo = ti.generate_infoplist(infoplist,appid,devicefamily,project_dir,iphone_version) else: applogo = ti.generate_infoplist(infoplist,appid,'iphone',project_dir,iphone_version) # copy over the appicon if applogo==None and ti.properties.has_key('icon'): applogo = ti.properties['icon'] try: os.chdir(iphone_dir) deploy_target = "IPHONEOS_DEPLOYMENT_TARGET=3.1" device_target = 'TARGETED_DEVICE_FAMILY=1' # this is non-sensical, but you can't pass empty string # clean means we need to nuke the build if clean_build or force_destroy_build: print "[INFO] Performing clean build" o.write("Performing clean build...\n") if os.path.exists(app_dir): shutil.rmtree(app_dir) if not os.path.exists(app_dir): os.makedirs(app_dir) # compile localization files localecompiler.LocaleCompiler(app_name,project_dir,devicefamily,command).compile() # copy any module resources if len(tp_module_asset_dirs)>0: for e in tp_module_asset_dirs: copy_module_resources(e[0],e[1],True) # copy any custom fonts in (only runs in simulator) # since we need to make them live in the bundle in simulator if len(custom_fonts)>0: for f in custom_fonts: print "[INFO] Detected custom font: %s" % os.path.basename(f) shutil.copy(f,app_dir) # dump out project file info if command!='simulator': dump_resources_listing(project_dir,o) dump_infoplist(infoplist,o) # copy Default.png and appicon each time so if they're # changed they'll stick get picked up app_icon_path = os.path.join(project_dir,'Resources','iphone',applogo) if not os.path.exists(app_icon_path): app_icon_path = os.path.join(project_dir,'Resources',applogo) if os.path.exists(app_icon_path): shutil.copy(app_icon_path,app_dir) defaultpng_path = os.path.join(project_dir,'Resources','iphone','Default.png') if not os.path.exists(defaultpng_path): defaultpng_path = os.path.join(project_dir,'Resources','Default.png') if os.path.exists(defaultpng_path): shutil.copy(defaultpng_path,app_dir) extra_args = None if devicefamily!=None: if devicefamily == 'ipad': device_target="TARGETED_DEVICE_FAMILY=2" deploy_target = "IPHONEOS_DEPLOYMENT_TARGET=3.2" # NOTE: this is very important to run on device -- i dunno why # xcode warns that 3.2 needs only armv7, but if we don't pass in # armv6 we get crashes on device extra_args = ["VALID_ARCHS=armv6 armv7 i386"] def execute_xcode(sdk,extras,print_output=True): config = name if devicefamily=='ipad': config = "%s-iPad" % config args = ["xcodebuild","-target",config,"-configuration",target,"-sdk",sdk] if extras!=None and len(extras)>0: args += extras args += [deploy_target,device_target] if extra_args!=None and len(extra_args)>0: args += extra_args o.write("Starting Xcode compile with the following arguments:\n\n") for arg in args: o.write(" %s\n" % arg) o.write("\napp_id = %s\n" % appid) o.write("\n\n") o.flush() if print_output: print "[DEBUG] compile checkpoint: %0.2f seconds" % (time.time()-start_time) print "[INFO] Executing XCode build..." print "[BEGIN_VERBOSE] Executing XCode Compiler <span>[toggle output]</span>" output = run.run(args,False,False,o) if print_output: print output print "[END_VERBOSE]" sys.stdout.flush() o.write(output) # check to make sure the user doesn't have a custom build location # configured in Xcode which currently causes issues with titanium idx = output.find("TARGET_BUILD_DIR ") if idx > 0: endidx = output.find("\n",idx) if endidx > 0: target_build_dir = dequote(output[idx+17:endidx].strip()) if target_build_dir!=build_dir: o.write("+ TARGET_BUILD_DIR = %s\n" % target_build_dir) print "[ERROR] Your TARGET_BUILD_DIR is incorrectly set. Most likely you have configured in Xcode a customized build location. Titanium does not currently support this configuration." print "[ERROR] Expected dir %s, was: %s" % (build_dir,target_build_dir) sys.stdout.flush() sys.exit(1) # look for build error if output.find("** BUILD FAILED **")!=-1 or output.find("ld returned 1")!=-1 or output.find("The following build commands failed:")!=-1: o.write("+ Detected build failure\n") print "[ERROR] Build Failed. Please see output for more details" sys.stdout.flush() sys.exit(1) o.write("+ Looking for application binary at %s\n" % binary) # make sure binary exists if not os.path.exists(binary): o.write("+ Missing application binary at %s\n" % binary) print "[ERROR] Build Failed (Missing app at %s). Please see output for more details" % binary sys.stdout.flush() sys.exit(1) # look for a code signing error error = re.findall(r'Code Sign error:(.*)',output) if len(error) > 0: o.write("+ Detected code sign error: %s\n" % error[0]) print "[ERROR] Code sign error: %s" % error[0].strip() sys.stdout.flush() sys.exit(1) # build the final release distribution args = [] if command!='simulator': # allow the project to have its own custom entitlements custom_entitlements = os.path.join(project_dir,"Entitlements.plist") entitlements_contents = None if os.path.exists(custom_entitlements): entitlements_contents = open(custom_entitlements).read() o.write("Found custom entitlements: %s\n" % custom_entitlements) else: # attempt to customize it by reading prov profile entitlements_contents = generate_customized_entitlements(provisioning_profile,appid,appuuid,command,o) o.write("Generated the following entitlements:\n\n%s\n\n" % entitlements_contents) f=open(os.path.join(iphone_resources_dir,'Entitlements.plist'),'w+') f.write(entitlements_contents) f.close() args+=["CODE_SIGN_ENTITLEMENTS = Resources/Entitlements.plist"] # only build if force rebuild (different version) or # the app hasn't yet been built initially if ti.properties['guid']!=log_id or force_xcode: log_id = ti.properties['guid'] f = open(version_file,'w+') f.write("%s,%s,%s,%s" % (template_dir,log_id,lib_hash,githash)) f.close() if command == 'simulator': if force_rebuild or force_xcode or not os.path.exists(binary): execute_xcode("iphonesimulator%s" % iphone_version,["GCC_PREPROCESSOR_DEFINITIONS=__LOG__ID__=%s DEPLOYTYPE=development TI_DEVELOPMENT=1 DEBUG=1 TI_VERSION=%s" % (log_id,sdk_version)],False) # first make sure it's not running kill_simulator() o.write("Finishing build\n") # sometimes the simulator doesn't remove old log files # in which case we get our logging jacked - we need to remove # them before running the simulator def cleanup_app_logfiles(): print "[DEBUG] finding old log files" sys.stdout.flush() # on OSX Snow Leopard, we can use spotlight for faster searching of log files results = run.run(['mdfind', '-onlyin', os.path.expanduser('~/Library/Application Support/iPhone Simulator/%s'%iphone_version), '-name', '%s.log'%log_id],True) if results == None: # probably not Snow Leopard def find_all_log_files(folder, fname): results = [] for root, dirs, files in os.walk(os.path.expanduser(folder)): for file in files: if fname==file: fullpath = os.path.join(root, file) results.append(fullpath) return results for f in find_all_log_files("~/Library/Application Support/iPhone Simulator/%s"%iphone_version,'%s.log' % log_id): print "[DEBUG] removing old log file: %s" % f sys.stdout.flush() os.remove(f) else: for i in results.splitlines(False): print "[DEBUG] removing old log file: %s" % i os.remove(i) cleanup_app_logfiles() sim = None def handler(signum, frame): global script_ok print "[INFO] Simulator is exiting" sys.stdout.flush() if not log == None: try: os.system("kill -2 %s" % str(log.pid)) except: pass if not sim == None and signum!=3: try: os.system("kill -3 %s" % str(sim.pid)) except: pass kill_simulator() script_ok = True sys.exit(0) signal.signal(signal.SIGHUP, handler) signal.signal(signal.SIGINT, handler) signal.signal(signal.SIGQUIT, handler) signal.signal(signal.SIGABRT, handler) signal.signal(signal.SIGTERM, handler) print "[INFO] Launching application in Simulator" sys.stdout.flush() sys.stderr.flush() # launch the simulator if devicefamily==None: sim = subprocess.Popen("\"%s\" launch \"%s\" %s iphone" % (iphonesim,app_dir,iphone_version),shell=True) else: sim = subprocess.Popen("\"%s\" launch \"%s\" %s %s" % (iphonesim,app_dir,iphone_version,devicefamily),shell=True) # activate the simulator window ass = os.path.join(template_dir,'iphone_sim_activate.scpt') cmd = "osascript \"%s\"" % ass os.system(cmd) end_time = time.time()-start_time print "[INFO] Launched application in Simulator (%0.2f seconds)" % end_time sys.stdout.flush() sys.stderr.flush() # give the simulator a bit to get started and up and running before # starting the logger time.sleep(2) logger = os.path.realpath(os.path.join(template_dir,'logger.py')) # start the logger log = subprocess.Popen([ logger, str(log_id)+'.log', iphone_version ]) os.waitpid(sim.pid,0) print "[INFO] Application has exited from Simulator" # in this case, the user has exited the simulator itself # and not clicked Stop Emulator from within Developer so we kill # our tail log process but let simulator keep running if not log == None: try: os.system("kill -2 %s" % str(log.pid)) except: pass script_ok = True elif command == 'install': args += [ "GCC_PREPROCESSOR_DEFINITIONS=DEPLOYTYPE=test TI_TEST=1", "PROVISIONING_PROFILE[sdk=iphoneos*]=%s" % appuuid, "CODE_SIGN_IDENTITY[sdk=iphoneos*]=iPhone Developer: %s" % dist_name, "DEPLOYMENT_POSTPROCESSING=YES" ] execute_xcode("iphoneos%s" % iphone_version,args,False) print "[INFO] Installing application in iTunes ... one moment" sys.stdout.flush() if os.path.exists("/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/PackageApplication"): o.write("+ Preparing to run /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/PackageApplication\n") output = run.run(["/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/PackageApplication",app_dir],True) o.write("+ Finished running /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/PackageApplication\n") if output: o.write(output) # for install, launch itunes with the app ipa = os.path.join(os.path.dirname(app_dir),"%s.ipa" % name) o.write("+ IPA file should be at %s\n" % ipa); # it appears that sometimes this command above fails on certain installs # or is missing. let's just open if we have it otherwise, open the app # directory if not os.path.exists(ipa): # just open the app dir itself o.write("+ IPA didn't exist at %s\n" % ipa) o.write("+ Will try and open %s\n" % app_dir) ipa = app_dir cmd = "open -b com.apple.itunes \"%s\"" % ipa o.write("+ Executing the command: %s\n" % cmd) os.system(cmd) o.write("+ After executing the command: %s\n" % cmd) # now run our applescript to tell itunes to sync to get # the application on the phone ass = os.path.join(template_dir,'itunes_sync.scpt') cmd = "osascript \"%s\"" % ass o.write("+ Executing the command: %s\n" % cmd) os.system(cmd) o.write("+ After executing the command: %s\n" % cmd) print "[INFO] iTunes sync initiated" o.write("Finishing build\n") sys.stdout.flush() script_ok = True elif command == 'distribute': deploytype = "production" args += [ "GCC_PREPROCESSOR_DEFINITIONS=DEPLOYTYPE=%s TI_PRODUCTION=1" % deploytype, "PROVISIONING_PROFILE[sdk=iphoneos*]=%s" % appuuid, "CODE_SIGN_IDENTITY[sdk=iphoneos*]=iPhone Distribution: %s" % dist_name, "DEPLOYMENT_POSTPROCESSING=YES" ] execute_xcode("iphoneos%s" % iphone_version,args,False) # switch to app_bundle for zip os.chdir(build_dir) # starting in 4.0, apple now requires submission through XCode archive_uuid = str(uuid.uuid4()).upper() archive_dir = os.path.join(os.path.expanduser("~/Library/MobileDevice/Archived Applications"),archive_uuid) archive_app_dir = os.path.join(archive_dir,"%s.app" % name) archive_appdsym_dir = os.path.join(archive_dir,"%s.app.dSYM" % name) os.makedirs(archive_app_dir) os.makedirs(archive_appdsym_dir) os.system('ditto "%s.app" "%s"' % (name,archive_app_dir)) os.system('ditto "%s.app.dSYM" "%s"' % (name,archive_appdsym_dir)) archive_plist = os.path.join(archive_dir,'ArchiveInfo.plist') o.write("Writing archive plist to: %s\n\n" % archive_plist) profile_uuid = get_profile_uuid(provisioning_profile) os.system("/usr/bin/plutil -convert xml1 -o \"%s\" \"%s\"" % (os.path.join(archive_dir,'Info.xml.plist'),os.path.join(archive_app_dir,'Info.plist'))) p = plistlib.readPlist(os.path.join(archive_dir,'Info.xml.plist')) archive_metadata = { 'CFBundleIdentifier':p['CFBundleIdentifier'], 'CFBundleVersion':p['CFBundleVersion'], 'XCApplicationFilename':'%s.app' %name, 'XCApplicationName':name, 'XCArchivedDate': time.time() - 978307200.0, 'XCArchiveUUID':archive_uuid, 'XCInfoPlist' : p, 'XCProfileUUID': profile_uuid } o.write("%s\n\n" % archive_metadata) plistlib.writePlist(archive_metadata,archive_plist) os.remove(os.path.join(archive_dir,'Info.xml.plist')) # open xcode + organizer after packaging ass = os.path.join(template_dir,'xcode_organizer.scpt') cmd = "osascript \"%s\"" % ass os.system(cmd) o.write("Finishing build\n") script_ok = True finally: os.chdir(cwd) except: print "[ERROR] Error: %s" % traceback.format_exc() if not script_ok: o.write("\nException detected in script:\n") traceback.print_exc(file=o) o.close() sys.exit(1) else: o.close()
def main(args): global script_ok argc = len(args) if argc < 2 or argc==2 and (args[1]=='--help' or args[1]=='-h'): print "%s <command> <version> <project_dir> <appid> <name> [options]" % os.path.basename(args[0]) print print "available commands: " print print " install install the app to itunes for testing on iphone" print " simulator build and run on the iphone simulator" print " distribute build final distribution bundle" print " xcode build from within xcode" print " run build and run app from project folder" sys.exit(1) print "[INFO] One moment, building ..." sys.stdout.flush() start_time = time.time() command = args[1].decode("utf-8") target = 'Debug' deploytype = 'development' devicefamily = 'iphone' debug = False simulator = False xcode_build = False force_xcode = False simtype = devicefamily # when you run from xcode, we'll pass xcode as the command and the # xcode script will simply pass some additional args as well as xcode # will add some additional useful stuff to the ENVIRONMENT and we pull # those values out here if command == 'xcode': xcode_build = True src_root = os.environ['SOURCE_ROOT'] project_dir = os.path.abspath(os.path.join(src_root,'../','../')) name = os.environ['PROJECT_NAME'] target = os.environ['CONFIGURATION'] appid = os.environ['TI_APPID'] arch = os.environ['CURRENT_ARCH'] sdk_name = os.environ['SDK_NAME'] iphone_version = sdk_name.replace('iphoneos','').replace('iphonesimulator','') # SUPPORTED_DEVICE_FAMILIES 1 or 2 or both # TARGETED_DEVICE_FAMILY 1 or 2 target_device = os.environ['TARGETED_DEVICE_FAMILY'] if target_device == '1': devicefamily = 'iphone' elif target_device == '2': devicefamily = 'ipad' elif target_device == '1,2': devicefamily = 'universal' if arch == 'i386': # simulator always indicates simulator deploytype = 'development' else: # if arch!=i386 indicates a build for device if target=='Debug': # non-simulator + debug build indicates test on device deploytype = 'test' else: # non-simulator + release build indicates package for distribution deploytype = 'production' compiler = Compiler(project_dir,appid,name,deploytype,xcode_build,devicefamily,iphone_version) script_ok = True sys.exit(0) else: # the run command is when you run from titanium using the run command # and it will run the project in the current directory immediately in the simulator # from the command line if command == 'run': if argc < 3: print "Usage: %s run <project_dir> [ios_version]" % os.path.basename(args[0]) sys.exit(1) if argc == 3: iphone_version = check_iphone_sdk('4.0') else: iphone_version = dequote(args[3].decode("utf-8")) project_dir = os.path.expanduser(dequote(args[2].decode("utf-8"))) iphonesim = os.path.abspath(os.path.join(template_dir,'iphonesim')) iphone_dir = os.path.abspath(os.path.join(project_dir,'build','iphone')) tiapp_xml = os.path.join(project_dir,'tiapp.xml') ti = TiAppXML(tiapp_xml) appid = ti.properties['id'] name = ti.properties['name'] command = 'simulator' # switch it so that the rest of the stuff works else: iphone_version = dequote(args[2].decode("utf-8")) iphonesim = os.path.abspath(os.path.join(template_dir,'iphonesim')) project_dir = os.path.expanduser(dequote(args[3].decode("utf-8"))) appid = dequote(args[4].decode("utf-8")) name = dequote(args[5].decode("utf-8")) tiapp_xml = os.path.join(project_dir,'tiapp.xml') ti = TiAppXML(tiapp_xml) app_name = make_app_name(name) iphone_dir = os.path.abspath(os.path.join(project_dir,'build','iphone')) project_xcconfig = os.path.join(iphone_dir,'project.xcconfig') target = 'Release' ostype = 'os' version_file = None log_id = None provisioning_profile = None debug_host = None debug_port = None debughost = None # starting in 1.4, you don't need to actually keep the build/iphone directory # if we don't find it, we'll just simply re-generate it if not os.path.exists(iphone_dir): from iphone import IPhone print "[INFO] Detected missing project but that's OK. re-creating it..." iphone_creator = IPhone(name,appid) iphone_creator.create(iphone_dir,True) sys.stdout.flush() # we use different arguments dependent on the command # pluck those out here if command == 'distribute': iphone_version = check_iphone_sdk(iphone_version) link_version = iphone_version appuuid = dequote(args[6].decode("utf-8")) dist_name = dequote(args[7].decode("utf-8")) output_dir = os.path.expanduser(dequote(args[8].decode("utf-8"))) if argc > 9: devicefamily = dequote(args[9].decode("utf-8")) deploytype = 'production' elif command == 'simulator': link_version = check_iphone_sdk(iphone_version) deploytype = 'development' debug = True simulator = True target = 'Debug' ostype = 'simulator' if argc > 6: devicefamily = dequote(args[6].decode("utf-8")) if argc > 7: simtype = dequote(args[7].decode("utf-8")) else: # 'universal' helpfully translates into iPhone here... just in case. simtype = devicefamily if argc > 8: # this is host:port from the debugger debughost = dequote(args[8].decode("utf-8")) if debughost=='': debughost = None else: debughost,debugport = debughost.split(":") elif command == 'install': iphone_version = check_iphone_sdk(iphone_version) link_version = iphone_version appuuid = dequote(args[6].decode("utf-8")) dist_name = dequote(args[7].decode("utf-8")) if argc > 8: devicefamily = dequote(args[8].decode("utf-8")) if argc > 9: # this is host:port from the debugger debughost = dequote(args[9].decode("utf-8")) if debughost=='': debughost=None else: debughost,debugport = debughost.split(":") deploytype = 'test' # setup up the useful directories we need in the script build_out_dir = os.path.abspath(os.path.join(iphone_dir,'build')) build_dir = os.path.abspath(os.path.join(build_out_dir,'%s-iphone%s'%(target,ostype))) app_dir = os.path.abspath(os.path.join(build_dir,name+'.app')) binary = os.path.join(app_dir,name) sdk_version = os.path.basename(os.path.abspath(os.path.join(template_dir,'../'))) iphone_resources_dir = os.path.join(iphone_dir,'Resources') version_file = os.path.join(iphone_resources_dir,'.version') force_rebuild = read_project_version(project_xcconfig)!=sdk_version or not os.path.exists(version_file) infoplist = os.path.join(iphone_dir,'Info.plist') githash = None custom_fonts = [] # if we're not running in the simulator we want to clean out the build directory if command!='simulator' and os.path.exists(build_out_dir): shutil.rmtree(build_out_dir) if not os.path.exists(build_out_dir): os.makedirs(build_out_dir) # write out the build log, useful for debugging o = codecs.open(os.path.join(build_out_dir,'build.log'),'w',encoding='utf-8') def log(msg): print msg o.write(msg) try: buildtime = datetime.datetime.now() o.write("%s\n" % ("="*80)) o.write("Appcelerator Titanium Diagnostics Build Log\n") o.write("The contents of this file are useful to send to Appcelerator Support if\n") o.write("reporting an issue to help us understand your environment, build settings\n") o.write("and aid in debugging. Please attach this log to any issue that you report.\n") o.write("%s\n\n" % ("="*80)) o.write("Starting build at %s\n\n" % buildtime.strftime("%m/%d/%y %H:%M")) # write out the build versions info versions_txt = read_config(os.path.join(template_dir,'..','version.txt')) o.write("Build details:\n\n") for key in versions_txt: o.write(" %s=%s\n" % (key,versions_txt[key])) o.write("\n\n") if versions_txt.has_key('githash'): githash = versions_txt['githash'] o.write("Script arguments:\n") for arg in args: o.write(unicode(" %s\n" % arg, 'utf-8')) o.write("\n") o.write("Building from: %s\n" % template_dir) o.write("Platform: %s\n\n" % platform.version()) # print out path to debug xcode_path=run.run(["/usr/bin/xcode-select","-print-path"],True,False) if xcode_path: o.write("Xcode path is: %s\n" % xcode_path) else: o.write("Xcode path undetermined\n") # find the module directory relative to the root of the SDK titanium_dir = os.path.abspath(os.path.join(template_dir,'..','..','..','..')) tp_module_dir = os.path.abspath(os.path.join(titanium_dir,'modules','iphone')) force_destroy_build = command!='simulator' detector = ModuleDetector(project_dir) missing_modules, modules = detector.find_app_modules(ti, 'iphone') module_lib_search_path = [] module_asset_dirs = [] # search for modules that the project is using # and make sure we add them to the compile for module in modules: module_id = module.manifest.moduleid.lower() module_version = module.manifest.version module_lib_name = ('lib%s.a' % module_id).lower() # check first in the local project local_module_lib = os.path.join(project_dir, 'modules', 'iphone', module_lib_name) local = False if os.path.exists(local_module_lib): module_lib_search_path.append([module_lib_name, local_module_lib]) local = True log("[INFO] Detected third-party module: %s" % (local_module_lib)) else: if module.lib is None: module_lib_path = module.get_resource(module_lib_name) log("[ERROR] Third-party module: %s/%s missing library at %s" % (module_id, module_version, module_lib_path)) sys.exit(1) module_lib_search_path.append([module_lib_name, os.path.abspath(module.lib).rsplit('/',1)[0]]) log("[INFO] Detected third-party module: %s/%s" % (module_id, module_version)) force_xcode = True if not local: # copy module resources img_dir = module.get_resource('assets', 'images') if os.path.exists(img_dir): dest_img_dir = os.path.join(app_dir, 'modules', module_id, 'images') if not os.path.exists(dest_img_dir): os.makedirs(dest_img_dir) module_asset_dirs.append([img_dir, dest_img_dir]) # copy in any module assets module_assets_dir = module.get_resource('assets') if os.path.exists(module_assets_dir): module_dir = os.path.join(app_dir, 'modules', module_id) module_asset_dirs.append([module_assets_dir, module_dir]) print "[INFO] Titanium SDK version: %s" % sdk_version print "[INFO] iPhone Device family: %s" % devicefamily print "[INFO] iPhone SDK version: %s" % iphone_version if simulator: print "[INFO] iPhone simulated device: %s" % simtype # during simulator we need to copy in standard built-in module files # since we might not run the compiler on subsequent launches for module_name in ('facebook','ui'): img_dir = os.path.join(template_dir,'modules',module_name,'images') dest_img_dir = os.path.join(app_dir,'modules',module_name,'images') if not os.path.exists(dest_img_dir): os.makedirs(dest_img_dir) module_asset_dirs.append([img_dir,dest_img_dir]) # when in simulator since we point to the resources directory, we need # to explicitly copy over any files ird = os.path.join(project_dir,'Resources','iphone') if os.path.exists(ird): module_asset_dirs.append([ird,app_dir]) for ext in ('ttf','otf'): for f in glob.glob('%s/*.%s' % (os.path.join(project_dir,'Resources'),ext)): custom_fonts.append(f) if not simulator: version = ti.properties['version'] # we want to make sure in debug mode the version always changes version = "%s.%d" % (version,time.time()) ti.properties['version']=version pp = os.path.expanduser("~/Library/MobileDevice/Provisioning Profiles/%s.mobileprovision" % appuuid) provisioning_profile = read_provisioning_profile(pp,o) def write_debugger_plist(debuggerplist): debugger_tmpl = os.path.join(template_dir,'debugger.plist') plist = codecs.open(debugger_tmpl, encoding='utf-8').read() if debughost: plist = plist.replace('__DEBUGGER_HOST__',debughost) plist = plist.replace('__DEBUGGER_PORT__',debugport) else: plist = plist.replace('__DEBUGGER_HOST__','') plist = plist.replace('__DEBUGGER_PORT__','') pf = codecs.open(debuggerplist,'w', encoding='utf-8') pf.write(plist) pf.close() # TODO: # This code is used elsewhere, as well. We should move stuff like this to # a common file. def write_info_plist(infoplist_tmpl): plist = codecs.open(infoplist_tmpl, encoding='utf-8').read() plist = plist.replace('__PROJECT_NAME__',name) plist = plist.replace('__PROJECT_ID__',appid) plist = plist.replace('__URL__',appid) urlscheme = name.replace('.','_').replace(' ','').lower() plist = plist.replace('__URLSCHEME__',urlscheme) if ti.has_app_property('ti.facebook.appid'): fbid = ti.get_app_property('ti.facebook.appid') plist = plist.replace('__ADDITIONAL_URL_SCHEMES__', '<string>fb%s</string>' % fbid) else: plist = plist.replace('__ADDITIONAL_URL_SCHEMES__','') pf = codecs.open(infoplist,'w', encoding='utf-8') pf.write(plist) pf.close() # if the user has a Info.plist in their project directory, consider # that a custom override infoplist_tmpl = os.path.join(project_dir,'Info.plist') if os.path.exists(infoplist_tmpl): shutil.copy(infoplist_tmpl,infoplist) else: infoplist_tmpl = os.path.join(template_dir,'Info.plist') write_info_plist(infoplist_tmpl) applogo = None clean_build = False # check to see if the appid is different (or not specified) - we need to re-generate if read_project_appid(project_xcconfig)!=appid or not infoplist_has_appid(infoplist,appid): clean_build = True force_xcode = True new_lib_hash = None lib_hash = None existing_git_hash = None # this code simply tries and detect if we're building a different # version of the project (or same version but built from different git hash) # and if so, make sure we force rebuild so to propograte any code changes in # source code (either upgrade or downgrade) if os.path.exists(app_dir): if os.path.exists(version_file): line = open(version_file).read().strip() lines = line.split(",") v = lines[0] log_id = lines[1] if len(lines) > 2: lib_hash = lines[2] existing_git_hash = lines[3] if lib_hash==None: force_rebuild = True else: if template_dir==v and force_rebuild==False: force_rebuild = False else: log_id = None else: force_rebuild = True else: force_rebuild = True o.write("\ngithash=%s, existing_git_hash=%s\n" %(githash,existing_git_hash)) if githash!=existing_git_hash: force_rebuild = True # we want to read the md5 of the libTiCore.a library since it must match # the current one we're building and if not, we need to force a rebuild since # that means we've copied in a different version of the library and we need # to rebuild clean to avoid linking errors source_lib=os.path.join(template_dir,'libTiCore.a') fd = open(source_lib,'rb') m = hashlib.md5() m.update(fd.read(1024)) # just read 1K, it's binary new_lib_hash = m.hexdigest() fd.close() if new_lib_hash!=lib_hash: force_rebuild=True o.write("forcing rebuild since libhash (%s) not matching (%s)\n" % (lib_hash,new_lib_hash)) lib_hash=new_lib_hash # when we force rebuild, we need to re-compile and re-copy source, libs etc if force_rebuild: o.write("Performing full rebuild\n") print "[INFO] Performing full rebuild. This will take a little bit. Hold tight..." sys.stdout.flush() project = Projector(name,sdk_version,template_dir,project_dir,appid) project.create(template_dir,iphone_dir) force_xcode = True if os.path.exists(app_dir): shutil.rmtree(app_dir) # we have to re-copy if we have a custom version write_info_plist(infoplist_tmpl) # since compiler will generate the module dependencies, we need to # attempt to compile to get it correct for the first time. compiler = Compiler(project_dir,appid,name,deploytype,xcode_build,devicefamily,iphone_version,True) else: contents="TI_VERSION=%s\n"% sdk_version contents+="TI_SDK_DIR=%s\n" % template_dir.replace(sdk_version,'$(TI_VERSION)') contents+="TI_APPID=%s\n" % appid contents+="OTHER_LDFLAGS[sdk=iphoneos4*]=$(inherited) -weak_framework iAd\n" contents+="OTHER_LDFLAGS[sdk=iphonesimulator4*]=$(inherited) -weak_framework iAd\n" contents+="#include \"module\"\n" xcconfig = open(project_xcconfig,'w+') xccontents = xcconfig.read() if contents!=xccontents: o.write("writing contents of %s:\n\n%s\n" % (project_xcconfig,contents)) o.write("old contents\n\n%s\n" % (xccontents)) xcconfig.write(contents) xcconfig.close() else: o.write("Skipping writing contents of xcconfig %s\n" % project_xcconfig) # write out any modules into the xcode project # this must be done after project create above or this will be overriden if len(module_lib_search_path)>0: proj = PBXProj() xcode_proj = os.path.join(iphone_dir,'%s.xcodeproj'%name,'project.pbxproj') current_xcode = open(xcode_proj).read() for tp in module_lib_search_path: proj.add_static_library(tp[0],tp[1]) out = proj.parse(xcode_proj) # since xcode changes can be destructive, only write as necessary (if changed) if current_xcode!=out: xo = open(xcode_proj,'w') xo.write(out) xo.close() cwd = os.getcwd() # check to see if the symlink exists and that it points to the # right version of the library libticore = os.path.join(template_dir,'libTiCore.a') make_link = True symlink = os.path.join(iphone_dir,'lib','libTiCore.a') if os.path.islink(symlink): path = os.path.realpath(symlink) if path.find(sdk_version) > 0: make_link = False if make_link: libdir = os.path.join(iphone_dir,'lib') if not os.path.exists(libdir): os.makedirs(libdir) os.chdir(libdir) # a broken link will not return true on os.path.exists # so we need to use brute force try: os.unlink("libTiCore.a") except: pass try: os.symlink(libticore,"libTiCore.a") except: pass os.chdir(cwd) # if the lib doesn't exist, force a rebuild since it's a new build if not os.path.exists(os.path.join(iphone_dir,'lib','libtiverify.a')): shutil.copy(os.path.join(template_dir,'libtiverify.a'),os.path.join(iphone_dir,'lib','libtiverify.a')) if not os.path.exists(os.path.join(iphone_dir,'lib','libti_ios_debugger.a')): shutil.copy(os.path.join(template_dir,'libti_ios_debugger.a'),os.path.join(iphone_dir,'lib','libti_ios_debugger.a')) # compile JSS files cssc = csscompiler.CSSCompiler(os.path.join(project_dir,'Resources'),devicefamily,appid) app_stylesheet = os.path.join(iphone_dir,'Resources','stylesheet.plist') asf = codecs.open(app_stylesheet,'w','utf-8') asf.write(cssc.code) asf.close() # compile debugger file debug_plist = os.path.join(iphone_dir,'Resources','debugger.plist') write_debugger_plist(debug_plist) if command!='simulator': # compile plist into binary format so it's faster to load # we can be slow on simulator os.system("/usr/bin/plutil -convert binary1 \"%s\"" % app_stylesheet) o.write("Generated the following stylecode code:\n\n") o.write(cssc.code) o.write("\n") # generate the Info.plist file with the appropriate device family if devicefamily!=None: applogo = ti.generate_infoplist(infoplist,appid,devicefamily,project_dir,iphone_version) else: applogo = ti.generate_infoplist(infoplist,appid,'iphone',project_dir,iphone_version) # copy over the appicon if applogo==None and ti.properties.has_key('icon'): applogo = ti.properties['icon'] # attempt to load any compiler plugins if len(ti.properties['plugins']) > 0: local_compiler_dir = os.path.abspath(os.path.join(project_dir,'plugins')) tp_compiler_dir = os.path.abspath(os.path.join(titanium_dir,'plugins')) if not os.path.exists(tp_compiler_dir) and not os.path.exists(local_compiler_dir): o.write("+ Missing plugins directory at %s\n" % tp_compiler_dir) print "[ERROR] Build Failed (Missing plugins directory). Please see output for more details" sys.stdout.flush() sys.exit(1) compiler_config = { 'platform':'ios', 'devicefamily':devicefamily, 'simtype':simtype, 'tiapp':ti, 'project_dir':project_dir, 'titanium_dir':titanium_dir, 'appid':appid, 'iphone_version':iphone_version, 'template_dir':template_dir, 'project_name':name, 'command':command, 'deploytype':deploytype, 'build_dir':build_dir, 'app_name':app_name, 'app_dir':app_dir, 'iphone_dir':iphone_dir } for plugin in ti.properties['plugins']: local_plugin_file = os.path.join(local_compiler_dir,plugin['name'],'plugin.py') plugin_file = os.path.join(tp_compiler_dir,plugin['name'],plugin['version'],'plugin.py') if not os.path.exists(local_plugin_file) and not os.path.exists(plugin_file): o.write("+ Missing plugin at %s (checked %s also)\n" % (plugin_file,local_plugin_file)) print "[ERROR] Build Failed (Missing plugin for %s). Please see output for more details" % plugin['name'] sys.stdout.flush() sys.exit(1) o.write("+ Detected plugin: %s/%s\n" % (plugin['name'],plugin['version'])) print "[INFO] Detected compiler plugin: %s/%s" % (plugin['name'],plugin['version']) code_path = plugin_file if os.path.exists(local_plugin_file): code_path = local_plugin_file o.write("+ Loading compiler plugin at %s\n" % code_path) compiler_config['plugin']=plugin fin = open(code_path, 'rb') m = hashlib.md5() m.update(open(code_path,'rb').read()) code_hash = m.hexdigest() p = imp.load_source(code_hash, code_path, fin) p.compile(compiler_config) fin.close() try: os.chdir(iphone_dir) # we always target backwards to 3.1 even when we use a later # version iOS SDK. this ensures our code will run on old devices # no matter which SDK we compile with deploy_target = "IPHONEOS_DEPLOYMENT_TARGET=3.1" device_target = 'TARGETED_DEVICE_FAMILY=1' # this is non-sensical, but you can't pass empty string # clean means we need to nuke the build if clean_build or force_destroy_build: print "[INFO] Performing clean build" o.write("Performing clean build...\n") if os.path.exists(app_dir): shutil.rmtree(app_dir) if not os.path.exists(app_dir): os.makedirs(app_dir) # compile localization files # Using app_name here will cause the locale to be put in the WRONG bundle!! localecompiler.LocaleCompiler(name,project_dir,devicefamily,command).compile() # copy any module resources if len(module_asset_dirs)>0: for e in module_asset_dirs: copy_module_resources(e[0],e[1],True) # copy any custom fonts in (only runs in simulator) # since we need to make them live in the bundle in simulator if len(custom_fonts)>0: for f in custom_fonts: print "[INFO] Detected custom font: %s" % os.path.basename(f) shutil.copy(f,app_dir) # dump out project file info if command!='simulator': dump_resources_listing(project_dir,o) dump_infoplist(infoplist,o) # copy Default.png and appicon each time so if they're # changed they'll stick get picked up app_icon_path = os.path.join(project_dir,'Resources','iphone',applogo) if not os.path.exists(app_icon_path): app_icon_path = os.path.join(project_dir,'Resources',applogo) if os.path.exists(app_icon_path): shutil.copy(app_icon_path,app_dir) defaultpng_path = os.path.join(project_dir,'Resources','iphone','Default.png') if not os.path.exists(defaultpng_path): defaultpng_path = os.path.join(project_dir,'Resources','Default.png') if os.path.exists(defaultpng_path): shutil.copy(defaultpng_path,app_dir) extra_args = None if devicefamily!=None: # Meet the minimum requirements for ipad when necessary if devicefamily == 'ipad' or devicefamily == 'universal': device_target="TARGETED_DEVICE_FAMILY=2" # iPad requires at a minimum 3.2 (not 3.1 default) if devicefamily == 'ipad': deploy_target = "IPHONEOS_DEPLOYMENT_TARGET=3.2" # NOTE: this is very important to run on device -- i dunno why # xcode warns that 3.2 needs only armv7, but if we don't pass in # armv6 we get crashes on device extra_args = ["VALID_ARCHS=armv6 armv7 i386"] # Additionally, if we're universal, change the device family target if devicefamily == 'universal': device_target="TARGETED_DEVICE_FAMILY=1,2" def execute_xcode(sdk,extras,print_output=True): config = name if devicefamily=='ipad': config = "%s-iPad" % config if devicefamily=='universal': config = "%s-universal" % config # these are the arguments for running a command line xcode build args = ["xcodebuild","-target",config,"-configuration",target,"-sdk",sdk] if extras!=None and len(extras)>0: args += extras args += [deploy_target,device_target] if extra_args!=None and len(extra_args)>0: args += extra_args o.write("Starting Xcode compile with the following arguments:\n\n") for arg in args: o.write(" %s\n" % arg) o.write("\napp_id = %s\n" % appid) o.write("\n\n") o.flush() if print_output: print "[DEBUG] compile checkpoint: %0.2f seconds" % (time.time()-start_time) print "[INFO] Executing XCode build..." print "[BEGIN_VERBOSE] Executing XCode Compiler <span>[toggle output]</span>" output = run.run(args,False,False,o) if print_output: print output print "[END_VERBOSE]" sys.stdout.flush() # Output already written by run.run #o.write(output) # check to make sure the user doesn't have a custom build location # configured in Xcode which currently causes issues with titanium idx = output.find("TARGET_BUILD_DIR ") if idx > 0: endidx = output.find("\n",idx) if endidx > 0: target_build_dir = dequote(output[idx+17:endidx].strip()) if target_build_dir!=build_dir: o.write("+ TARGET_BUILD_DIR = %s\n" % target_build_dir) print "[ERROR] Your TARGET_BUILD_DIR is incorrectly set. Most likely you have configured in Xcode a customized build location. Titanium does not currently support this configuration." print "[ERROR] Expected dir %s, was: %s" % (build_dir,target_build_dir) sys.stdout.flush() sys.exit(1) # look for build error if output.find("** BUILD FAILED **")!=-1 or output.find("ld returned 1")!=-1 or output.find("The following build commands failed:")!=-1: o.write("+ Detected build failure\n") print "[ERROR] Build Failed. Please see output for more details" sys.stdout.flush() sys.exit(1) o.write("+ Looking for application binary at %s\n" % binary) # make sure binary exists if not os.path.exists(binary): o.write("+ Missing application binary at %s\n" % binary) print "[ERROR] Build Failed (Missing app at %s). Please see output for more details" % binary sys.stdout.flush() sys.exit(1) # look for a code signing error error = re.findall(r'Code Sign error:(.*)',output) if len(error) > 0: o.write("+ Detected code sign error: %s\n" % error[0]) print "[ERROR] Code sign error: %s" % error[0].strip() sys.stdout.flush() sys.exit(1) # build the final release distribution args = [] if command!='simulator': # allow the project to have its own custom entitlements custom_entitlements = os.path.join(project_dir,"Entitlements.plist") entitlements_contents = None if os.path.exists(custom_entitlements): entitlements_contents = open(custom_entitlements).read() o.write("Found custom entitlements: %s\n" % custom_entitlements) else: # attempt to customize it by reading prov profile entitlements_contents = generate_customized_entitlements(provisioning_profile,appid,appuuid,command,o) o.write("Generated the following entitlements:\n\n%s\n\n" % entitlements_contents) f=open(os.path.join(iphone_resources_dir,'Entitlements.plist'),'w+') f.write(entitlements_contents) f.close() args+=["CODE_SIGN_ENTITLEMENTS=Resources/Entitlements.plist"] # only build if force rebuild (different version) or # the app hasn't yet been built initially if ti.properties['guid']!=log_id or force_xcode: log_id = ti.properties['guid'] f = open(version_file,'w+') f.write("%s,%s,%s,%s" % (template_dir,log_id,lib_hash,githash)) f.close() # this is a simulator build if command == 'simulator': debugstr = '' if debughost: debugstr = 'DEBUGGER_ENABLED=1' if force_rebuild or force_xcode or not os.path.exists(binary): execute_xcode("iphonesimulator%s" % link_version,["GCC_PREPROCESSOR_DEFINITIONS=__LOG__ID__=%s DEPLOYTYPE=development TI_DEVELOPMENT=1 DEBUG=1 TI_VERSION=%s %s" % (log_id,sdk_version,debugstr)],False) # first make sure it's not running kill_simulator() o.write("Finishing build\n") # sometimes the simulator doesn't remove old log files # in which case we get our logging jacked - we need to remove # them before running the simulator def cleanup_app_logfiles(): print "[DEBUG] finding old log files" sys.stdout.flush() # on OSX Snow Leopard, we can use spotlight for faster searching of log files results = run.run(['mdfind', '-onlyin', os.path.expanduser('~/Library/Application Support/iPhone Simulator/%s'%iphone_version), '-name', '%s.log'%log_id],True) if results == None: # probably not Snow Leopard def find_all_log_files(folder, fname): results = [] for root, dirs, files in os.walk(os.path.expanduser(folder)): for file in files: if fname==file: fullpath = os.path.join(root, file) results.append(fullpath) return results for f in find_all_log_files("~/Library/Application Support/iPhone Simulator/%s"%iphone_version,'%s.log' % log_id): print "[DEBUG] removing old log file: %s" % f sys.stdout.flush() os.remove(f) else: for i in results.splitlines(False): print "[DEBUG] removing old log file: %s" % i os.remove(i) cleanup_app_logfiles() sim = None # this handler will simply catch when the simulator exits # so we can exit this script def handler(signum, frame): global script_ok print "[INFO] Simulator is exiting" sys.stdout.flush() if not log == None: try: os.system("kill -2 %s" % str(log.pid)) except: pass if not sim == None and signum!=3: try: os.system("kill -3 %s" % str(sim.pid)) except: pass kill_simulator() script_ok = True sys.exit(0) # make sure we're going to stop this script whenever # the simulator exits signal.signal(signal.SIGHUP, handler) signal.signal(signal.SIGINT, handler) signal.signal(signal.SIGQUIT, handler) signal.signal(signal.SIGABRT, handler) signal.signal(signal.SIGTERM, handler) print "[INFO] Launching application in Simulator" sys.stdout.flush() sys.stderr.flush() # set the DYLD_FRAMEWORK_PATH environment variable for the following Popen iphonesim command # this allows the XCode developer folder to be arbitrarily named xcodeselectpath = os.popen("/usr/bin/xcode-select -print-path").readline().rstrip('\n') iphoneprivateframeworkspath = xcodeselectpath + '/Platforms/iPhoneSimulator.platform/Developer/Library/PrivateFrameworks' os.putenv('DYLD_FRAMEWORK_PATH', iphoneprivateframeworkspath) # launch the simulator if devicefamily==None: sim = subprocess.Popen("\"%s\" launch \"%s\" %s iphone" % (iphonesim,app_dir,iphone_version),shell=True) else: sim = subprocess.Popen("\"%s\" launch \"%s\" %s %s" % (iphonesim,app_dir,iphone_version,simtype),shell=True) # activate the simulator window - we use a OSA script to # cause the simulator window to come into the foreground (otherwise # it will be behind Titanium Developer window) ass = os.path.join(template_dir,'iphone_sim_activate.scpt') cmd = "osascript \"%s\" 2>/dev/null" % ass os.system(cmd) end_time = time.time()-start_time print "[INFO] Launched application in Simulator (%0.2f seconds)" % end_time sys.stdout.flush() sys.stderr.flush() # give the simulator a bit to get started and up and running before # starting the logger time.sleep(2) logger = os.path.realpath(os.path.join(template_dir,'logger.py')) # start the logger tail process. this will simply read the output # from the logs and stream them back to Titanium Developer on the console log = subprocess.Popen([ logger, str(log_id)+'.log', iphone_version ]) # wait (blocking this script) until the simulator exits try: os.waitpid(sim.pid,0) except SystemExit: # If the user terminates the app here, it's via a # soft kill of some kind (i.e. like what TiDev does) # and so we should suppress the usual error message. # Fixes #2086 pass print "[INFO] Application has exited from Simulator" # in this case, the user has exited the simulator itself # and not clicked Stop Emulator from within Developer so we kill # our tail log process but let simulator keep running if not log == None: try: os.system("kill -2 %s" % str(log.pid)) except: pass script_ok = True ########################################################################### # END OF SIMULATOR COMMAND ########################################################################### # # this command is run for installing an app on device # elif command == 'install': debugstr = '' if debughost: debugstr = 'DEBUGGER_ENABLED=1' args += [ "GCC_PREPROCESSOR_DEFINITIONS=DEPLOYTYPE=test TI_TEST=1 %s" % debugstr, "PROVISIONING_PROFILE=%s" % appuuid, "CODE_SIGN_IDENTITY=iPhone Developer: %s" % dist_name, "DEPLOYMENT_POSTPROCESSING=YES" ] execute_xcode("iphoneos%s" % iphone_version,args,False) print "[INFO] Installing application in iTunes ... one moment" sys.stdout.flush() if os.path.exists("/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/PackageApplication"): o.write("+ Preparing to run /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/PackageApplication\n") output = run.run(["/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/PackageApplication",app_dir],True) o.write("+ Finished running /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/PackageApplication\n") if output: o.write(output) # for install, launch itunes with the app ipa = os.path.join(os.path.dirname(app_dir),"%s.ipa" % name) o.write("+ IPA file should be at %s\n" % ipa); # it appears that sometimes this command above fails on certain installs # or is missing. let's just open if we have it otherwise, open the app # directory if not os.path.exists(ipa): # just open the app dir itself o.write("+ IPA didn't exist at %s\n" % ipa) o.write("+ Will try and open %s\n" % app_dir) ipa = app_dir # to force iTunes to install our app, we simply open the IPA # file in itunes cmd = "open -b com.apple.itunes \"%s\"" % ipa o.write("+ Executing the command: %s\n" % cmd) os.system(cmd) o.write("+ After executing the command: %s\n" % cmd) # now run our applescript to tell itunes to sync to get # the application on the phone ass = os.path.join(template_dir,'itunes_sync.scpt') cmd = "osascript \"%s\"" % ass o.write("+ Executing the command: %s\n" % cmd) os.system(cmd) o.write("+ After executing the command: %s\n" % cmd) print "[INFO] iTunes sync initiated" o.write("Finishing build\n") sys.stdout.flush() script_ok = True ########################################################################### # END OF INSTALL COMMAND ########################################################################### # # this command is run for packaging an app for distribution # elif command == 'distribute': deploytype = "production" args += [ "GCC_PREPROCESSOR_DEFINITIONS=DEPLOYTYPE=%s TI_PRODUCTION=1" % deploytype, "PROVISIONING_PROFILE=%s" % appuuid, "CODE_SIGN_IDENTITY=iPhone Distribution: %s" % dist_name, "DEPLOYMENT_POSTPROCESSING=YES" ] execute_xcode("iphoneos%s" % iphone_version,args,False) # switch to app_bundle for zip os.chdir(build_dir) if xcode_version() >= 4.0: distribute_xc4(name, applogo, o) else: distribute_xc3(uuid, provisioning_profile, name, o) # open xcode + organizer after packaging # Have to force the right xcode open... xc_path = os.path.join(run.run(['xcode-select','-print-path'],True,False).rstrip(),'Applications','Xcode.app') o.write("Launching xcode: %s\n" % xc_path) os.system('open -a %s' % xc_path) ass = os.path.join(template_dir,'xcode_organizer.scpt') cmd = "osascript \"%s\"" % ass os.system(cmd) o.write("Finishing build\n") script_ok = True ########################################################################### # END OF DISTRIBUTE COMMAND ########################################################################### finally: os.chdir(cwd) except: print "[ERROR] Error: %s" % traceback.format_exc() if not script_ok: o.write("\nException detected in script:\n") traceback.print_exc(file=o) o.close() sys.exit(1) else: o.close()
def generate_images(network_pkl, target_fname): tflib.init_tf() print('Loading networks from "%s"...' % network_pkl) _G, _D, Gs = pretrained_networks.load_networks(network_pkl) # # Render images for a given dlatent vector. if target_fname is not None: target_pil = PIL.Image.open(target_fname) w, h = target_pil.size s = min(w, h) target_pil = target_pil.crop( ((w - s) // 2, (h - s) // 2, (w + s) // 2, (h + s) // 2)) target_pil = target_pil.convert('RGB') target_pil = target_pil.resize( (Gs.output_shape[3], Gs.output_shape[2]), PIL.Image.ANTIALIAS) target_uint8 = np.array(target_pil, dtype=np.uint8) target_float = target_uint8.astype(np.float32).transpose( [2, 0, 1]) * (2 / 255) - 1 proj = Projector() proj.set_network(Gs) proj.start([target_float]) proj.dlatents dlatents = proj.dlatents #np.load(dlatents_npz)['dlatents'] assert dlatents.shape[1:] == (18, 512) # [N, 18, 512] imgs = Gs.components.synthesis.run( dlatents, output_transform=dict(func=tflib.convert_images_to_uint8, nchw_to_nhwc=True)) for i, img in enumerate(imgs): #fname = f'{outdir}/dlatent{i:02d}.png' #print (f'Saved {fname}') return PIL.Image.fromarray(img, 'RGB') #.save(fname) # Render images for dlatents initialized from random seeds. Gs_kwargs = { 'output_transform': dict(func=tflib.convert_images_to_uint8, nchw_to_nhwc=True), 'randomize_noise': False } # if truncation_psi is not None: # Gs_kwargs['truncation_psi'] = truncation_psi noise_vars = [ var for name, var in Gs.components.synthesis.vars.items() if name.startswith('noise') ] label = np.zeros([1] + Gs.input_shapes[1][1:]) # if class_idx is not None: # label[:, class_idx] = 1 # for seed_idx, seed in enumerate(seeds): # print('Generating image for seed %d (%d/%d) ...' % (seed, seed_idx, len(seeds))) seed = np.random.randint(0, 1000) rnd = np.random.RandomState(seed) z = rnd.randn(1, *Gs.input_shape[1:]) # [minibatch, component] tflib.set_vars( {var: rnd.randn(*var.shape.as_list()) for var in noise_vars}) # [height, width] images = Gs.run(z, label, **Gs_kwargs) # [minibatch, height, width, channel] return PIL.Image.fromarray(images[0], 'RGB') #.save(f'{outdir}/seed{seed:04d}.png')
class ViTNet(nn.Module): def __init__(self, num_classes=1, dim=32, num_tokens=8, token_c=32, mlp_dim=128, heads=8, depth=2, dropout=0.1): super(ViTNet, self).__init__() self.conv1 = Conv3d(1, 16, kernel_size=3, stride=1, bias=False, padding=1) self.conv2 = Conv3d(16, dim, kernel_size=3, stride=1, bias=False, padding=1) self.bn1 = BatchNorm3d(16) self.bn2 = BatchNorm3d(dim) self.pool1 = MaxPool3d(2) self.pool2 = MaxPool3d(2) self.apply(_weights_init) # 權重初始化 # Tokenization self.token_wA = Linear(dim, num_tokens) # Tokenization parameters torch.nn.init.xavier_uniform_(self.token_wA.weight) self.mat = einsum('bij,bjk->bik') self.token_wV = Linear(dim, token_c) # Tokenization parameters torch.nn.init.xavier_uniform_(self.token_wV.weight) self.transformer = Transformer(token_c, depth, heads, mlp_dim, dropout) self.to_cls_token = nn.Identity() self.projector = Projector(in_channels=dim, out_channels=16, token_channels=token_c) # output self.nn1 = Linear(16 * 16 * 16 * 16, 2048) self.act1 = ReLU() torch.nn.init.xavier_uniform_(self.nn1.weight) torch.nn.init.normal_(self.nn1.bias, std=1e-6) self.do1 = Dropout(dropout) self.nn2 = Linear(2048, 128) self.act2 = ReLU() torch.nn.init.xavier_uniform_(self.nn2.weight) torch.nn.init.normal_(self.nn2.bias, std=1e-6) self.nn3 = Linear(128, num_classes) torch.nn.init.xavier_uniform_(self.nn3.weight) torch.nn.init.normal_(self.nn3.bias, std=1e-6) def forward(self, x): x = F.relu(self.bn1(self.conv1(x))) x = self.pool1(x) x = F.relu(self.bn2(self.conv2(x))) x = self.pool2(x) x = rearrange(x, 'b c d h w -> b (d h w) c') # Tokenization A = self.token_wA(x) A = rearrange(A, 'b h w -> b w h') A = A.softmax(dim=-1) T = self.mat([A, x]) T = self.token_wV(T) T = self.transformer(T) x = self.projector(x, T) x = rearrange(x, 'b s c -> b (s c)') x = self.act1(self.nn1(x)) x = self.do1(x) x = self.act2(self.nn2(x)) x = self.nn3(x) return x def relprop(self, cam=None, method="transformer_attribution", mode=0, start_layer=0, **kwargs): cam = self.nn3.relprop(cam, **kwargs) cam = self.act2.relprop(cam, **kwargs) cam = self.nn2.relprop(cam, **kwargs) cam = self.act1.relprop(cam, **kwargs) cam = self.nn1.relprop(cam, **kwargs) cam = cam.reshape(1, 4096, 16) cam = self.projector.relprop(cam, mode, **kwargs) cam = self.transformer.relprop(cam, **kwargs) cam = self.token_wV.relprop(cam, **kwargs) (cam1, cam2) = self.mat.relprop(cam, **kwargs) if mode == 0: cam = cam1.transpose(1, 2) cam = self.token_wA.relprop(cam, **kwargs) else: cam = cam2 cam = rearrange(cam, 'b (d h w) c -> b c d h w', d=16, h=16, w=16) cam = self.pool2.relprop(cam, **kwargs) cam = self.bn2.relprop(cam, **kwargs) cam = self.conv2.relprop(cam, **kwargs) cam = self.pool1.relprop(cam, **kwargs) cam = self.bn1.relprop(cam, **kwargs) cam = self.conv1.relprop(cam, **kwargs) return cam
def paintEventImplementation(self, ev): self.selected_item = None self.scene = QGraphicsScene() self.painter.setRenderHints(QPainter.Antialiasing) proj = Projector() proj.set_yaw(deg(self.shemetype.zrot.get())) proj.set_pitch(-deg(self.shemetype.xrot.get())) proj.set_zmul(self.shemetype.zmul.get()) proj.set_iso_projection(not self.shemetype.axonom.get()) self.proj = proj rebro = self.shemetype.rebro.get() br = QColor(0, 0, 0) br.setAlphaF(0) p = QPen() p.setColor(br) if self.selected_label_id: for label_id, item in self.label_items.items(): if self.selected_label_id == label_id: green70 = QColor(0, 255, 0) green70.setAlphaF(0.7) self.scene.addRect(item.boundingRect(), brush=green70) # Рисуем линии. for s in self.shemetype.task["sections"]: self.scene.addLine(QLineF( proj(s.ax, s.ay, s.az) * rebro, proj(s.bx, s.by, s.bz) * rebro, ), pen=self.pen) self.draw_distrib_forces(s) # Кружки нодов. for n in self.shemetype.task["nodes"]: # self.draw_sharn(n) self.draw_forces(n) self.draw_torques(n) self.label_items = {} # Тексты for s in self.shemetype.task["labels"]: self.draw_text(paintool.greek(s.text), s.pos, label=s) #Сечение #section_width = sections.draw_section_routine( # self, # hcenter=0, # right=fini_width) rect = self.scene.itemsBoundingRect() sectitem = SectionItem(self) sectitem.setPos(rect.x() + rect.width(), rect.y() + rect.height() * (4 / 8)) self.scene.addItem(sectitem) # Отрисовка при наведении. if self.hovered_node: h = self.hovered_node pnt = self.proj(h.x, h.y, h.z) * rebro self.scene.addEllipse(QRectF(pnt + QPointF(-3, -3), pnt + QPointF(3, 3)), pen=self.green, brush=Qt.green) if self.mouse_pressed: self.pressed_nodes = [] def do(a, b, pen, force=False): if force or not self.has_section(self.point(a), self.point(b)): self.draw_point(b, pen) self.draw_line(a, b, pen) self.pressed_nodes.append(self.point(b[0], b[1], b[2])) do((h.x, h.y, h.z), (h.x + 1, h.y, h.z), self.green) do((h.x, h.y, h.z), (h.x - 1, h.y, h.z), self.green) do((h.x, h.y, h.z), (h.x, h.y + 1, h.z), self.green) do((h.x, h.y, h.z), (h.x, h.y - 1, h.z), self.green) do((h.x, h.y, h.z), (h.x, h.y, h.z + 1), self.green) do((h.x, h.y, h.z), (h.x, h.y, h.z - 1), self.green) if self.hovered_node_pressed is not None: do((h.x, h.y, h.z), self.hovered_node_pressed, self.blue, force=True) if self.hovered_sect: s = self.hovered_sect self.scene.addLine(QLineF( self.proj(s.ax, s.ay, s.az) * rebro, self.proj(s.bx, s.by, s.bz) * rebro, ), pen=self.blue) WBORDER = self.shemetype.wborder.get() HBORDER = self.shemetype.hborder.get() if len(self.shemetype.task["sections"]) == 0: self.scene.addRect(QRectF(QPointF(-20, -20), QPointF(20, 20)), brush=br, pen=p) rect = self.scene.itemsBoundingRect() addtext = paintool.greek(self.shemetype.texteditor.toPlainText()) n = len(addtext.splitlines()) for i, l in enumerate(addtext.splitlines()): t = self.scene.addText(l, self.font) t.setPos( rect.x(), rect.height() + rect.y() + QFontMetrics(self.font).height() * i) rect = self.scene.itemsBoundingRect() self.scene.addRect(QRectF(rect.x() - WBORDER, rect.y() - HBORDER, rect.width() + WBORDER * 2, rect.height() + HBORDER * 2), pen=p, brush=br) self.offset = QPointF(rect.x() - WBORDER, rect.y() - HBORDER) self.scene.render(self.painter) self.resize_after_render(*self.scene_bound())
from projector import Projector, gray_block from process_proxy import make_proxy import time #print(gray_block(3).astype(int)) #exit(0) for i in range(1): print("Instantiating projector") projector = Projector() print("Making proxy") p = make_proxy(projector) print("Deleting original projector") del projector print("Displaying projector") p.show() print("Projector displayed") print("Getting monitor") print("Monitor: " + str(p.get_monitor())) print("Waiting...") time.sleep(1) print("Cycling column gray codes...") for b in range(p.get_gray_bits_width()): p.show_gray_cols(b) time.sleep(0.2) print("Cycling row gray codes...") for b in range(p.get_gray_bits_height()): p.show_gray_rows(b) time.sleep(0.2) print("Stopping projector") p.stop()
def main(args): global script_ok argc = len(args) start_time = time.time() command = args[1].decode("utf-8") ensure_dev_path() target = 'Debug' deploytype = 'development' devicefamily = 'iphone' debug = False build_only = False simulator = False xcode_build = False force_xcode = False simtype = devicefamily # the run command is when you run from titanium using the run command # and it will run the project in the current directory immediately in the simulator # from the command line if command == 'run': project_dir = os.path.expanduser(dequote(args[2].decode("utf-8"))) iphone_version = dequote(args[3].decode("utf-8")) iphone_dir = os.path.abspath(os.path.join(project_dir,'build','iphone')) tiapp_xml = os.path.join(project_dir,'tiapp.xml') ti = TiAppXML(tiapp_xml) appid = ti.properties['id'] name = ti.properties['name'] command = 'simulator' # switch it so that the rest of the stuff works else: iphone_version = dequote(args[2].decode("utf-8")) project_dir = os.path.expanduser(dequote(args[3].decode("utf-8"))) appid = dequote(args[4].decode("utf-8")) name = dequote(args[5].decode("utf-8")) tiapp_xml = os.path.join(project_dir,'tiapp.xml') ti = TiAppXML(tiapp_xml) app_name = make_app_name(name) iphone_dir = os.path.abspath(os.path.join(project_dir,'build','iphone')) # We need to create the iphone dir if necessary, now that # the tiapp.xml allows build target selection if not os.path.isdir(iphone_dir): if os.path.exists(iphone_dir): os.remove(iphone_dir) os.makedirs(iphone_dir) project_xcconfig = os.path.join(iphone_dir,'project.xcconfig') target = 'Release' ostype = 'os' version_file = None log_id = None provisioning_profile = None debughost = None debugport = None postbuild_modules = [] # starting in 1.4, you don't need to actually keep the build/iphone directory # if we don't find it, we'll just simply re-generate it if not os.path.exists(iphone_dir): from iphone import IPhone print "[INFO] Detected missing project but that's OK. re-creating it..." iphone_creator = IPhone(name,appid) iphone_creator.create(iphone_dir,True) sys.stdout.flush() # we use different arguments dependent on the command # pluck those out here if command == 'distribute': iphone_version = check_iphone_sdk(iphone_version) link_version = iphone_version dist_keychain = None appuuid = dequote(args[6].decode("utf-8")) dist_name = dequote(args[7].decode("utf-8")) devicefamily = dequote(args[8].decode("utf-8")) print "[INFO] Switching to production mode for distribution" deploytype = 'production' elif command in ['simulator', 'build']: link_version = check_iphone_sdk(iphone_version) deploytype = 'development' debug = True simulator = command == 'simulator' build_only = command == 'build' target = 'Debug' ostype = 'simulator' devicefamily = dequote(args[4].decode("utf-8")) simtype = devicefamily elif command in ['install', 'adhoc']: iphone_version = check_iphone_sdk(iphone_version) devicefamily = dequote(args[6].decode("utf-8")) link_version = iphone_version dist_keychain = None if command == 'install': target = 'Debug' deploytype = 'test' elif command == 'adhoc': target = 'Release' deploytype = 'production' # setup up the useful directories we need in the script build_out_dir = os.path.abspath(os.path.join(iphone_dir,'build')) build_dir = os.path.abspath(os.path.join(build_out_dir,'%s-iphone%s'%(target,ostype))) app_dir = os.path.abspath(os.path.join(build_dir,name+'.app')) binary = os.path.join(app_dir,name) sdk_version = os.path.basename(os.path.abspath(os.path.join(template_dir,'../'))) iphone_resources_dir = os.path.join(iphone_dir,'Resources') version_file = os.path.join(iphone_resources_dir,'.version') force_rebuild = read_project_version(project_xcconfig)!=sdk_version or not os.path.exists(version_file) infoplist = os.path.join(iphone_dir,'Info.plist') githash = None custom_fonts = [] # if we're not running in the simulator we want to clean out the build directory if command!='simulator' and os.path.exists(build_out_dir): shutil.rmtree(build_out_dir) if not os.path.exists(build_out_dir): os.makedirs(build_out_dir) # write out the build log, useful for debugging o = codecs.open(os.path.join(build_out_dir,'build.log'),'w',encoding='utf-8') def log(msg): print msg o.write(msg) try: buildtime = datetime.datetime.now() o.write("%s\n" % ("="*80)) o.write("Appcelerator Titanium Diagnostics Build Log\n") o.write("The contents of this file are useful to send to Appcelerator Support if\n") o.write("reporting an issue to help us understand your environment, build settings\n") o.write("and aid in debugging. Please attach this log to any issue that you report.\n") o.write("%s\n\n" % ("="*80)) o.write("Starting build at %s\n\n" % buildtime.strftime("%m/%d/%y %H:%M")) # write out the build versions info versions_txt = read_config(os.path.join(template_dir,'..','version.txt')) o.write("Build details:\n\n") for key in versions_txt: o.write(" %s=%s\n" % (key,versions_txt[key])) o.write("\n\n") if versions_txt.has_key('githash'): githash = versions_txt['githash'] o.write("Script arguments:\n") for arg in args: o.write(unicode(" %s\n" % arg, 'utf-8')) o.write("\n") o.write("Building from: %s\n" % template_dir) o.write("Platform: %s\n\n" % platform.version()) # print out path to debug xcode_path=run.run(["/usr/bin/xcode-select","-print-path"],True,False) if xcode_path: o.write("Xcode path is: %s\n" % xcode_path) else: o.write("Xcode path undetermined\n") # find the module directory relative to the root of the SDK titanium_dir = os.path.abspath(os.path.join(template_dir,'..','..','..','..')) tp_module_dir = os.path.abspath(os.path.join(titanium_dir,'modules','iphone')) force_destroy_build = command!='simulator' detector = ModuleDetector(project_dir) missing_modules, modules = detector.find_app_modules(ti, 'iphone') module_lib_search_path, module_asset_dirs = locate_modules(modules, project_dir, app_dir, log) common_js_modules = [] if len(missing_modules) != 0: print '[ERROR] Could not find the following required iOS modules:' for module in missing_modules: print "[ERROR]\tid: %s\tversion: %s" % (module['id'], module['version']) exit(1) # search for modules that the project is using # and make sure we add them to the compile for module in modules: if module.js: common_js_modules.append(module) continue module_id = module.manifest.moduleid.lower() module_version = module.manifest.version module_lib_name = ('lib%s.a' % module_id).lower() # check first in the local project local_module_lib = os.path.join(project_dir, 'modules', 'iphone', module_lib_name) local = False if os.path.exists(local_module_lib): module_lib_search_path.append([module_lib_name, local_module_lib]) local = True log("[INFO] Detected third-party module: %s" % (local_module_lib)) else: if module.lib is None: module_lib_path = module.get_resource(module_lib_name) log("[ERROR] Third-party module: %s/%s missing library at %s" % (module_id, module_version, module_lib_path)) sys.exit(1) module_lib_search_path.append([module_lib_name, os.path.abspath(module.lib).rsplit('/',1)[0]]) log("[INFO] Detected third-party module: %s/%s" % (module_id, module_version)) force_xcode = True if not local: # copy module resources img_dir = module.get_resource('assets', 'images') if os.path.exists(img_dir): dest_img_dir = os.path.join(app_dir, 'modules', module_id, 'images') if not os.path.exists(dest_img_dir): os.makedirs(dest_img_dir) module_asset_dirs.append([img_dir, dest_img_dir]) # copy in any module assets module_assets_dir = module.get_resource('assets') if os.path.exists(module_assets_dir): module_dir = os.path.join(app_dir, 'modules', module_id) module_asset_dirs.append([module_assets_dir, module_dir]) full_version = sdk_version if 'version' in versions_txt: full_version = versions_txt['version'] if 'timestamp' in versions_txt or 'githash' in versions_txt: full_version += ' (' if 'timestamp' in versions_txt: full_version += '%s' % versions_txt['timestamp'] if 'githash' in versions_txt: full_version += ' %s' % versions_txt['githash'] full_version += ')' print "[INFO] Titanium SDK version: %s" % full_version print "[INFO] iPhone Device family: %s" % devicefamily print "[INFO] iPhone SDK version: %s" % iphone_version if simulator or build_only: print "[INFO] iPhone simulated device: %s" % simtype # during simulator we need to copy in standard built-in module files # since we might not run the compiler on subsequent launches for module_name in ('facebook','ui'): img_dir = os.path.join(template_dir,'modules',module_name,'images') dest_img_dir = os.path.join(app_dir,'modules',module_name,'images') if not os.path.exists(dest_img_dir): os.makedirs(dest_img_dir) module_asset_dirs.append([img_dir,dest_img_dir]) # when in simulator since we point to the resources directory, we need # to explicitly copy over any files ird = os.path.join(project_dir,'Resources','iphone') if os.path.exists(ird): module_asset_dirs.append([ird,app_dir]) # We also need to copy over the contents of 'platform/iphone' platform_iphone = os.path.join(project_dir,'platform','iphone') if os.path.exists(platform_iphone): module_asset_dirs.append([platform_iphone,app_dir]) for ext in ('ttf','otf'): for f in glob.glob('%s/*.%s' % (os.path.join(project_dir,'Resources'),ext)): custom_fonts.append(f) if (command != 'adhoc' and command != 'install'): if not (simulator or build_only): version = ti.properties['version'] # we want to make sure in debug mode the version always changes version = "%s.%d" % (version,time.time()) if (deploytype != 'production'): ti.properties['version']=version pp = os.path.expanduser("~/Library/MobileDevice/Provisioning Profiles/%s.mobileprovision" % appuuid) provisioning_profile = read_provisioning_profile(pp,o) create_info_plist(ti, template_dir, project_dir, infoplist) applogo = None clean_build = False # check to see if the appid is different (or not specified) - we need to re-generate if read_project_appid(project_xcconfig)!=appid or not infoplist_has_appid(infoplist,appid): clean_build = True force_xcode = True new_lib_hash = None lib_hash = None existing_git_hash = None # this code simply tries and detect if we're building a different # version of the project (or same version but built from different git hash) # and if so, make sure we force rebuild so to propagate any code changes in # source code (either upgrade or downgrade) if os.path.exists(app_dir): if os.path.exists(version_file): line = open(version_file).read().strip() lines = line.split(",") v = lines[0] log_id = lines[1] if len(lines) > 2: lib_hash = lines[2] existing_git_hash = lines[3] if lib_hash==None: force_rebuild = True else: if template_dir==v and force_rebuild==False: force_rebuild = False else: log_id = None else: force_rebuild = True else: force_rebuild = True o.write("\ngithash=%s, existing_git_hash=%s\n" %(githash,existing_git_hash)) if githash!=existing_git_hash: force_rebuild = True # we want to read the md5 of the libTiCore.a library since it must match # the current one we're building and if not, we need to force a rebuild since # that means we've copied in a different version of the library and we need # to rebuild clean to avoid linking errors source_lib=os.path.join(template_dir,'libTiCore.a') fd = open(source_lib,'rb') m = hashlib.md5() m.update(fd.read(1024)) # just read 1K, it's binary new_lib_hash = m.hexdigest() fd.close() if new_lib_hash!=lib_hash: force_rebuild=True o.write("forcing rebuild since libhash (%s) not matching (%s)\n" % (lib_hash,new_lib_hash)) lib_hash=new_lib_hash # when we force rebuild, we need to re-compile and re-copy source, libs etc if force_rebuild: o.write("Performing full rebuild\n") print "[INFO] Performing full rebuild. This will take a little bit. Hold tight..." sys.stdout.flush() project = Projector(name,sdk_version,template_dir,project_dir,appid) project.create(template_dir,iphone_dir) force_xcode = True if os.path.exists(app_dir): shutil.rmtree(app_dir) # we have to re-copy if we have a custom version create_info_plist(ti, template_dir, project_dir, infoplist) # since compiler will generate the module dependencies, we need to # attempt to compile to get it correct for the first time. compiler = Compiler(project_dir,appid,name,deploytype) compiler.compileProject(xcode_build,devicefamily,iphone_version,True) else: if simulator: softlink_for_simulator(project_dir,app_dir) contents="TI_VERSION=%s\n"% sdk_version contents+="TI_SDK_DIR=%s\n" % template_dir.replace(sdk_version,'$(TI_VERSION)') contents+="TI_APPID=%s\n" % appid contents+="OTHER_LDFLAGS[sdk=iphoneos*]=$(inherited) -weak_framework iAd\n" contents+="OTHER_LDFLAGS[sdk=iphonesimulator*]=$(inherited) -weak_framework iAd\n" contents+="#include \"module\"\n" xcconfig = open(project_xcconfig,'w+') xccontents = xcconfig.read() if contents!=xccontents: o.write("writing contents of %s:\n\n%s\n" % (project_xcconfig,contents)) o.write("old contents\n\n%s\n" % (xccontents)) xcconfig.write(contents) xcconfig.close() else: o.write("Skipping writing contents of xcconfig %s\n" % project_xcconfig) # write out any modules into the xcode project # this must be done after project create above or this will be overriden link_modules(module_lib_search_path, name, iphone_dir) cwd = os.getcwd() # check to see if the symlink exists and that it points to the # right version of the library libticore = os.path.join(template_dir,'libTiCore.a') make_link = True symlink = os.path.join(iphone_dir,'lib','libTiCore.a') if os.path.islink(symlink): path = os.path.realpath(symlink) if path.find(sdk_version) > 0: make_link = False if make_link: libdir = os.path.join(iphone_dir,'lib') if not os.path.exists(libdir): os.makedirs(libdir) os.chdir(libdir) # a broken link will not return true on os.path.exists # so we need to use brute force try: os.unlink("libTiCore.a") except: pass try: os.symlink(libticore,"libTiCore.a") except: pass os.chdir(cwd) # if the lib doesn't exist, force a rebuild since it's a new build if not os.path.exists(os.path.join(iphone_dir,'lib','libtiverify.a')): shutil.copy(os.path.join(template_dir,'libtiverify.a'),os.path.join(iphone_dir,'lib','libtiverify.a')) if not os.path.exists(os.path.join(iphone_dir,'lib','libti_ios_debugger.a')): shutil.copy(os.path.join(template_dir,'libti_ios_debugger.a'),os.path.join(iphone_dir,'lib','libti_ios_debugger.a')) # compile JSS files cssc = csscompiler.CSSCompiler(os.path.join(project_dir,'Resources'),devicefamily,appid) app_stylesheet = os.path.join(iphone_dir,'Resources','stylesheet.plist') asf = codecs.open(app_stylesheet,'w','utf-8') asf.write(cssc.code) asf.close() # compile debugger file debug_plist = os.path.join(iphone_dir,'Resources','debugger.plist') # Force an xcodebuild if the debugger.plist has changed force_xcode = write_debugger_plist(debughost, debugport, template_dir, debug_plist) if command not in ['simulator', 'build']: # compile plist into binary format so it's faster to load # we can be slow on simulator os.system("/usr/bin/plutil -convert binary1 \"%s\"" % app_stylesheet) o.write("Generated the following stylecode code:\n\n") o.write(cssc.code) o.write("\n") # generate the Info.plist file with the appropriate device family if devicefamily!=None: applogo = ti.generate_infoplist(infoplist,appid,devicefamily,project_dir,iphone_version) else: applogo = ti.generate_infoplist(infoplist,appid,'iphone',project_dir,iphone_version) # attempt to load any compiler plugins if len(ti.properties['plugins']) > 0: local_compiler_dir = os.path.abspath(os.path.join(project_dir,'plugins')) tp_compiler_dir = os.path.abspath(os.path.join(titanium_dir,'plugins')) if not os.path.exists(tp_compiler_dir) and not os.path.exists(local_compiler_dir): o.write("+ Missing plugins directory at %s\n" % tp_compiler_dir) print "[ERROR] Build Failed (Missing plugins directory). Please see output for more details" sys.stdout.flush() sys.exit(1) compiler_config = { 'platform':'ios', 'devicefamily':devicefamily, 'simtype':simtype, 'tiapp':ti, 'project_dir':project_dir, 'titanium_dir':titanium_dir, 'appid':appid, 'iphone_version':iphone_version, 'template_dir':template_dir, 'project_name':name, 'command':command, 'deploytype':deploytype, 'build_dir':build_dir, 'app_name':app_name, 'app_dir':app_dir, 'iphone_dir':iphone_dir } for plugin in ti.properties['plugins']: local_plugin_file = os.path.join(local_compiler_dir,plugin['name'],'plugin.py') plugin_file = os.path.join(tp_compiler_dir,plugin['name'],plugin['version'],'plugin.py') if not os.path.exists(local_plugin_file) and not os.path.exists(plugin_file): o.write("+ Missing plugin at %s (checked %s also)\n" % (plugin_file,local_plugin_file)) print "[ERROR] Build Failed (Missing plugin for %s). Please see output for more details" % plugin['name'] sys.stdout.flush() sys.exit(1) o.write("+ Detected plugin: %s/%s\n" % (plugin['name'],plugin['version'])) print "[INFO] Detected compiler plugin: %s/%s" % (plugin['name'],plugin['version']) code_path = plugin_file if os.path.exists(local_plugin_file): code_path = local_plugin_file o.write("+ Loading compiler plugin at %s\n" % code_path) compiler_config['plugin']=plugin fin = open(code_path, 'rb') m = hashlib.md5() m.update(open(code_path,'rb').read()) code_hash = m.hexdigest() p = imp.load_source(code_hash, code_path, fin) module_functions = dict(inspect.getmembers(p, inspect.isfunction)) if module_functions.has_key('postbuild'): print "[DBEUG] Plugin has postbuild" o.write("+ Plugin has postbuild") postbuild_modules.append((plugin['name'], p)) p.compile(compiler_config) fin.close() try: os.chdir(iphone_dir) # target the requested value if provided; otherwise, target minimum (4.0) # or maximum iphone_version if 'min-ios-ver' in ti.ios: min_ver = ti.ios['min-ios-ver'] if min_ver < 4.0: print "[INFO] Minimum iOS version %s is lower than 4.0: Using 4.0 as minimum" % min_ver min_ver = 4.0 elif min_ver > float(iphone_version): print "[INFO] Minimum iOS version %s is greater than %s (iphone_version): Using %s as minimum" % (min_ver, iphone_version, iphone_version) min_ver = float(iphone_version) else: min_ver = 4.0 print "[INFO] Minimum iOS version: %s" % min_ver deploy_target = "IPHONEOS_DEPLOYMENT_TARGET=%s" % min_ver device_target = 'TARGETED_DEVICE_FAMILY=1' # this is non-sensical, but you can't pass empty string # No armv6 support above 4.3 or with 6.0+ SDK if min_ver >= 4.3 or float(iphone_version) >= 6.0: valid_archs = 'armv7 i386' else: valid_archs = 'armv6 armv7 i386' # clean means we need to nuke the build if clean_build or force_destroy_build: print "[INFO] Performing clean build" o.write("Performing clean build...\n") if os.path.exists(app_dir): shutil.rmtree(app_dir) if not os.path.exists(app_dir): os.makedirs(app_dir) # compile localization files # Using app_name here will cause the locale to be put in the WRONG bundle!! localecompiler.LocaleCompiler(name,project_dir,devicefamily,deploytype).compile() # copy any module resources if len(module_asset_dirs)>0: for e in module_asset_dirs: copy_module_resources(e[0],e[1],True) # copy CommonJS modules for module in common_js_modules: #module_id = module.manifest.moduleid.lower() #module_dir = os.path.join(app_dir, 'modules', module_id) #if os.path.exists(module_dir) is False: # os.makedirs(module_dir) shutil.copy(module.js, app_dir) # copy artworks, if appropriate if command in ['adhoc', 'install', 'distribute']: artworks = ['iTunesArtwork', 'iTunesArtwork@2x'] for artwork in artworks: if os.path.exists(os.path.join(project_dir, artwork)): shutil.copy(os.path.join(project_dir, artwork), app_dir) # copy any custom fonts in (only runs in simulator) # since we need to make them live in the bundle in simulator if len(custom_fonts)>0: for f in custom_fonts: font = os.path.basename(f) app_font_path = os.path.join(app_dir, font) print "[INFO] Detected custom font: %s" % font if os.path.exists(app_font_path): os.remove(app_font_path) try: shutil.copy(f,app_dir) except shutil.Error, e: print "[WARN] Not copying %s: %s" % (font, e) # dump out project file info if command not in ['simulator', 'build']: dump_resources_listing(project_dir,o) dump_infoplist(infoplist,o) install_logo(ti, applogo, project_dir, template_dir, app_dir) install_defaults(project_dir, template_dir, iphone_resources_dir) extra_args = None recompile = copy_tiapp_properties(project_dir) # if the anything changed in the application defaults then we have to force a xcode build. if recompile == True: force_xcode = recompile if devicefamily!=None: # Meet the minimum requirements for ipad when necessary if devicefamily == 'ipad' or devicefamily == 'universal': device_target="TARGETED_DEVICE_FAMILY=2" # NOTE: this is very important to run on device -- i dunno why # xcode warns that 3.2 needs only armv7, but if we don't pass in # armv6 we get crashes on device extra_args = ["VALID_ARCHS="+valid_archs] # Additionally, if we're universal, change the device family target if devicefamily == 'universal': device_target="TARGETED_DEVICE_FAMILY=1,2" kroll_coverage = "" if ti.has_app_property("ti.ios.enablecoverage"): enable_coverage = ti.to_bool(ti.get_app_property("ti.ios.enablecoverage")) if enable_coverage: kroll_coverage = "KROLL_COVERAGE=1" def execute_xcode(sdk,extras,print_output=True): config = name if devicefamily=='ipad': config = "%s-iPad" % config if devicefamily=='universal': config = "%s-universal" % config # these are the arguments for running a command line xcode build args = ["xcodebuild","-target",config,"-configuration",target,"-sdk",sdk] if extras!=None and len(extras)>0: args += extras args += [deploy_target,device_target] if extra_args!=None and len(extra_args)>0: args += extra_args o.write("Starting Xcode compile with the following arguments:\n\n") for arg in args: o.write(" %s\n" % arg) o.write("\napp_id = %s\n" % appid) o.write("\n\n") o.flush() if print_output: print "[DEBUG] compile checkpoint: %0.2f seconds" % (time.time()-start_time) print "[INFO] Executing XCode build..." print "[BEGIN_VERBOSE] Executing XCode Compiler <span>[toggle output]</span>" # h/t cbarber for this; occasionally the PCH header info gets out of sync # with the PCH file if you do the "wrong thing" and xcode isn't # smart enough to pick up these changes (since the PCH file hasn't 'changed'). run.run(['touch', '%s_Prefix.pch' % ti.properties['name']], debug=False) print "[INFO] Siently building..." sys.stdout.flush() output = run.run(args,False,False,o) if print_output: print output print "[END_VERBOSE]" sys.stdout.flush() # Output already written by run.run #o.write(output) # check to make sure the user doesn't have a custom build location # configured in Xcode which currently causes issues with titanium idx = output.find("TARGET_BUILD_DIR ") if idx > 0: endidx = output.find("\n",idx) if endidx > 0: target_build_dir = dequote(output[idx+17:endidx].strip()) if not os.path.samefile(target_build_dir,build_dir): o.write("+ TARGET_BUILD_DIR = %s\n" % target_build_dir) print "[ERROR] Your TARGET_BUILD_DIR is incorrectly set. Most likely you have configured in Xcode a customized build location. Titanium does not currently support this configuration." print "[ERROR] Expected dir %s, was: %s" % (build_dir,target_build_dir) sys.stdout.flush() sys.exit(1) # look for build error if output.find("** BUILD FAILED **")!=-1 or output.find("ld returned 1")!=-1 or output.find("The following build commands failed:")!=-1: o.write("+ Detected build failure\n") print "[ERROR] Build Failed. Please see output for more details" sys.stdout.flush() sys.exit(1) o.write("+ Looking for application binary at %s\n" % binary) # make sure binary exists if not os.path.exists(binary): o.write("+ Missing application binary at %s\n" % binary) print "[ERROR] Build Failed (Missing app at %s). Please see output for more details" % binary sys.stdout.flush() sys.exit(1) # look for a code signing error error = re.findall(r'Code Sign error:(.*)',output) if len(error) > 0: o.write("+ Detected code sign error: %s\n" % error[0]) print "[ERROR] Code sign error: %s" % error[0].strip() sys.stdout.flush() sys.exit(1) def run_postbuild(): try: if postbuild_modules: for p in postbuild_modules: o.write("Running postbuild %s" % p[0]) print "[INFO] Running postbuild %s..." % p[0] p[1].postbuild() except Exception,e: o.write("Error in post-build: %s" % e) print "[ERROR] Error in post-build: %s" % e # build the final release distribution args = [] if command not in ['simulator', 'build']: if (command != 'adhoc' and command != 'install'): # allow the project to have its own custom entitlements custom_entitlements = os.path.join(project_dir,"Entitlements.plist") entitlements_contents = None if os.path.exists(custom_entitlements): entitlements_contents = open(custom_entitlements).read() o.write("Found custom entitlements: %s\n" % custom_entitlements) else: # attempt to customize it by reading prov profile entitlements_contents = generate_customized_entitlements(provisioning_profile,appid,appuuid,command,o) o.write("Generated the following entitlements:\n\n%s\n\n" % entitlements_contents) f=open(os.path.join(iphone_resources_dir,'Entitlements.plist'),'w+') f.write(entitlements_contents) f.close() args+=["CODE_SIGN_ENTITLEMENTS=Resources/Entitlements.plist"] # only build if force rebuild (different version) or # the app hasn't yet been built initially if ti.properties['guid']!=log_id or force_xcode: log_id = ti.properties['guid'] f = open(version_file,'w+') f.write("%s,%s,%s,%s" % (template_dir,log_id,lib_hash,githash)) f.close() # both simulator and build require an xcodebuild if command in ['simulator', 'build']: debugstr = '' if debughost: debugstr = 'DEBUGGER_ENABLED=1' if force_rebuild or force_xcode or not os.path.exists(binary): execute_xcode("iphonesimulator%s" % link_version,["GCC_PREPROCESSOR_DEFINITIONS=__LOG__ID__=%s DEPLOYTYPE=development TI_DEVELOPMENT=1 DEBUG=1 TI_VERSION=%s %s %s" % (log_id,sdk_version,debugstr,kroll_coverage)],False) run_postbuild() o.write("Finishing build\n") if command == 'simulator': # sometimes the simulator doesn't remove old log files # in which case we get our logging jacked - we need to remove # them before running the simulator cleanup_app_logfiles(ti, log_id, iphone_version) script_ok = True ########################################################################### # END OF SIMULATOR COMMAND ########################################################################### # # this command is run for installing an app on device or packaging for adhoc distribution # elif command in ['install', 'adhoc']: debugstr = '' if debughost: debugstr = 'DEBUGGER_ENABLED=1' args += ["DEPLOYMENT_POSTPROCESSING=YES"] execute_xcode("iphoneos%s" % iphone_version,args,False) script_ok = True run_postbuild() ########################################################################### # END OF INSTALL/ADHOC COMMAND ########################################################################### # # this command is run for packaging an app for distribution # elif command == 'distribute': deploytype = "production" args += [ "GCC_PREPROCESSOR_DEFINITIONS=DEPLOYTYPE=%s TI_PRODUCTION=1" % deploytype, "PROVISIONING_PROFILE=%s" % appuuid, "CODE_SIGN_IDENTITY=%s" % dist_name, "DEPLOYMENT_POSTPROCESSING=YES" ] if dist_keychain is not None: args += ["OTHER_CODE_SIGN_FLAGS=--keychain %s" % dist_keychain] execute_xcode("iphoneos%s" % iphone_version,args,False) dev_path = run.run(['xcode-select','-print-path'],True,False).rstrip() package_path = os.path.join(dev_path,'Platforms/iPhoneOS.platform/Developer/usr/bin/PackageApplication') ipa = os.path.join(project_dir,"%s.ipa" % name) if os.path.exists(package_path): output = run.run([package_path,app_dir,"-o",ipa],True) print "[INFO] IPA file should be at %s" % ipa o.write("Finishing build\n") script_ok = True run_postbuild()
from math import cos, sin, radians from numpy import array from projector import Projector alef = radians(19) # elevation angle bet = radians(45) # horizontal roration angle # BEGIN p = Projector(940, 68) srcVec = array([0, 0, 15]) vector4 = p.project(srcVec, 19, 45) print 'Operation 4 vector: {0}'.format(vector4) puk = 1
from letter import Letter from projector import Projector l = Letter() p = Projector(l) p.animate()
def main(args): argc = len(args) if argc == 2 and (args[1]=='--help' or args[1]=='-h'): print "%s <command> <version> <project_dir> <appid> <name> [options]" % os.path.basename(args[0]) print print "available commands: " print print " install install the app to itunes for testing on iphone" print " simulator build and run on the iphone simulator" print " distribute build final distribution bundle" print " xcode build from within xcode" sys.exit(1) print "[INFO] One moment, building ..." sys.stdout.flush() start_time = time.time() command = args[1].decode("utf-8") target = 'Debug' deploytype = 'development' devicefamily = None debug = False simulator = False xcode_build = False force_xcode = False if command == 'xcode': xcode_build = True src_root = os.environ['SOURCE_ROOT'] project_dir = os.path.abspath(os.path.join(src_root,'../','../')) name = os.environ['PROJECT_NAME'] target = os.environ['CONFIGURATION'] appid = os.environ['TI_APPID'] arch = os.environ['CURRENT_ARCH'] sdk_name = os.environ['SDK_NAME'] iphone_version = sdk_name.replace('iphoneos','').replace('iphonesimulator','') # SUPPORTED_DEVICE_FAMILIES 1 or 2 or both # TARGETED_DEVICE_FAMILY 1 or 2 target_device = os.environ['TARGETED_DEVICE_FAMILY'] if target_device == '1': devicefamily = 'iphone' elif target_device == '2': devicefamily = 'ipad' if arch == 'i386': # simulator always indicates simulator deploytype = 'development' else: # if arch!=i386 indicates a build for device if target=='Debug': # non-simulator + debug build indicates test on device deploytype = 'test' else: # non-simulator + release build indicates package for distribution deploytype = 'production' compiler = Compiler(project_dir,appid,name,deploytype,xcode_build,devicefamily,iphone_version) else: iphone_version = dequote(args[2].decode("utf-8")) iphonesim = os.path.abspath(os.path.join(template_dir,'iphonesim')) project_dir = os.path.expanduser(dequote(args[3].decode("utf-8"))) appid = dequote(args[4].decode("utf-8")) name = dequote(args[5].decode("utf-8")) app_name = make_app_name(name) iphone_dir = os.path.abspath(os.path.join(project_dir,'build','iphone')) project_xcconfig = os.path.join(iphone_dir,'project.xcconfig') tiapp_xml = os.path.join(project_dir,'tiapp.xml') ti = TiAppXML(tiapp_xml) target = 'Release' ostype = 'os' version_file = None log_id = None if command == 'distribute': appuuid = dequote(args[6].decode("utf-8")) dist_name = dequote(args[7].decode("utf-8")) output_dir = os.path.expanduser(dequote(args[8].decode("utf-8"))) if argc > 9: devicefamily = dequote(args[9].decode("utf-8")) deploytype = 'production' elif command == 'simulator': deploytype = 'development' debug = True simulator = True target = 'Debug' ostype = 'simulator' if argc > 6: devicefamily = dequote(args[6].decode("utf-8")) elif command == 'install': appuuid = dequote(args[6].decode("utf-8")) dist_name = dequote(args[7].decode("utf-8")) if argc > 8: devicefamily = dequote(args[8].decode("utf-8")) deploytype = 'test' build_out_dir = os.path.abspath(os.path.join(iphone_dir,'build')) build_dir = os.path.abspath(os.path.join(build_out_dir,'%s-iphone%s'%(target,ostype))) app_dir = os.path.abspath(os.path.join(build_dir,name+'.app')) binary = os.path.join(app_dir,name) sdk_version = os.path.basename(os.path.abspath(os.path.join(template_dir,'../'))) iphone_resources_dir = os.path.join(iphone_dir,'Resources') version_file = os.path.join(iphone_resources_dir,'.simulator') force_rebuild = read_project_version(project_xcconfig)!=sdk_version or not os.path.exists(version_file) infoplist = os.path.join(iphone_dir,'Info.plist') # find the module directory relative to the root of the SDK tp_module_dir = os.path.abspath(os.path.join(template_dir,'..','..','..','..','modules','iphone')) tp_modules = [] tp_depends = [] def find_depends(config,depends): for line in open(config).readlines(): if line.find(':')!=-1: (token,value)=line.split(':') for entry in value.join(','): entry = entry.strip() try: depends.index(entry) except: depends.append(entry) tp_lib_search_path = [] for module in ti.properties['modules']: tp_name = module['name'].lower() tp_version = module['version'] tp_dir = os.path.join(tp_module_dir,tp_name,tp_version) if not os.path.exists(tp_dir): print "[ERROR] Third-party module: %s/%s detected in tiapp.xml but not found at %s" % (tp_name,tp_version,tp_dir) sys.exit(1) libname = 'lib%s.a' % tp_name tp_module = os.path.join(tp_dir,libname) if not os.path.exists(tp_module): print "[ERROR] Third-party module: %s/%s missing library at %s" % (tp_name,tp_version,tp_module) sys.exit(1) tp_config = os.path.join(tp_dir,'manifest') if not os.path.exists(tp_config): print "[ERROR] Third-party module: %s/%s missing manifest at %s" % (tp_name,tp_version,tp_config) sys.exit(1) find_depends(tp_config,tp_depends) tp_modules.append(tp_module) tp_lib_search_path.append([libname,os.path.abspath(tp_module)]) print "[INFO] Detected third-party module: %s/%s" % (tp_name,tp_version) force_xcode = True # copy module resources img_dir = os.path.join(tp_dir,'assets','images') if os.path.exists(img_dir): dest_img_dir = os.path.join(app_dir,'modules',tp_name,'images') if not os.path.exists(dest_img_dir): os.makedirs(dest_img_dir) copy_module_resources(img_dir,dest_img_dir) print "[INFO] Titanium SDK version: %s" % sdk_version print "[INFO] iPhone Device family: %s" % devicefamily print "[INFO] iPhone SDK version: %s" % iphone_version if simulator: # during simulator we need to copy in standard built-in module files # since we might not run the compiler on subsequent launches for module_name in ('facebook','ui'): img_dir = os.path.join(template_dir,'modules',module_name,'images') dest_img_dir = os.path.join(app_dir,'modules',module_name,'images') if not os.path.exists(dest_img_dir): os.makedirs(dest_img_dir) copy_module_resources(img_dir,dest_img_dir) # when in simulator since we point to the resources directory, we need # to explicitly copy over any files ird = os.path.join(project_dir,'Resources','iphone') if os.path.exists(ird): copy_module_resources(ird,app_dir) # copy XIBs shutil.copy(os.path.join(template_dir,'Resources','MainWindow.xib'),iphone_resources_dir) shutil.copy(os.path.join(template_dir,'Resources','MainWindow_ipad.xib'),iphone_resources_dir) if not simulator: version = ti.properties['version'] # we want to make sure in debug mode the version always changes version = "%s.%d" % (version,time.time()) ti.properties['version']=version applogo = None clean_build = False # check to see if the appid is different (or not specified) - we need to re-generate if read_project_appid(project_xcconfig)!=appid or not infoplist_has_appid(infoplist,appid): clean_build = True force_xcode = True new_lib_hash = None lib_hash = None if os.path.exists(app_dir): if os.path.exists(version_file): line = open(version_file).read().strip() lines = line.split(",") v = lines[0] log_id = lines[1] if len(lines) > 2: lib_hash = lines[2] if iphone_version!=lines[3]: force_rebuild = True if lib_hash==None: force_rebuild = True else: if template_dir==v and force_rebuild==False: force_rebuild = False else: log_id = None else: force_rebuild = True else: force_rebuild = True source_lib=os.path.join(template_dir,'libTiCore.a') fd = open(source_lib,'rb') m = hashlib.md5() m.update(fd.read(1024)) # just read 1K, it's binary new_lib_hash = m.hexdigest() fd.close() if new_lib_hash!=lib_hash: force_rebuild=True lib_hash=new_lib_hash if force_rebuild: print "[INFO] Performing full rebuild. This will take a little bit. Hold tight..." sys.stdout.flush() project = Projector(name,sdk_version,template_dir,project_dir,appid) project.create(template_dir,iphone_dir) force_xcode = True if os.path.exists(build_out_dir): shutil.rmtree(build_out_dir) else: xcconfig = open(project_xcconfig,'w') xcconfig.write("TI_VERSION=%s\n"% sdk_version) xcconfig.write("TI_SDK_DIR=%s\n" % template_dir.replace(sdk_version,'$(TI_VERSION)')) xcconfig.write("TI_APPID=%s\n" % appid) xcconfig.close() # write out any modules into the xcode project # this must be done after project create above or this will be overriden if len(tp_lib_search_path)>0: proj = PBXProj() xcode_proj = os.path.join(iphone_dir,'%s.xcodeproj'%name,'project.pbxproj') current_xcode = open(xcode_proj).read() for tp in tp_lib_search_path: proj.add_static_library(tp[0],tp[1]) out = proj.parse(xcode_proj) # since xcode changes can be destructive, only write as necessary (if changed) if current_xcode!=out: o = open(xcode_proj,'w') o.write(out) o.close() cwd = os.getcwd() # check to see if the symlink exists and that it points to the # right version of the library libticore = os.path.join(template_dir,'libTiCore.a') make_link = True symlink = os.path.join(iphone_dir,'lib','libTiCore.a') if os.path.islink(symlink): path = os.path.realpath(symlink) if path.find(sdk_version) > 0: make_link = False if make_link: libdir = os.path.join(iphone_dir,'lib') if not os.path.exists(libdir): os.makedirs(libdir) os.chdir(libdir) if os.path.exists("libTiCore.a"): os.unlink("libTiCore.a") os.symlink(libticore,"libTiCore.a") os.chdir(cwd) # if the user has a custom.plist, we'll use it instead of copying # over on top infoplist_tmpl = os.path.join(iphone_dir,'custom.plist') # we allow a custom.plist to indicate that we should use it for # our template if not os.path.exists(infoplist_tmpl): infoplist_tmpl = os.path.join(template_dir,'Info.plist') plist = open(os.path.join(template_dir,'Info.plist'),'r').read() plist = plist.replace('__PROJECT_NAME__',name) plist = plist.replace('__PROJECT_ID__',appid) pf = open(infoplist_tmpl,'w+') pf.write(plist) pf.close() if devicefamily!=None: applogo = ti.generate_infoplist(infoplist,infoplist_tmpl,appid,devicefamily) else: applogo = ti.generate_infoplist(infoplist,infoplist_tmpl,appid,'iphone') # copy over the appicon if applogo ==None and ti.properties.has_key('icon'): applogo = ti.properties['icon'] try: os.chdir(iphone_dir) deploy_target = "IPHONEOS_DEPLOYMENT_TARGET=3.1" device_target = 'TARGETED_DEVICE_FAMILY=1' # this is non-sensical, but you can't pass empty string # clean means we need to nuke the build if clean_build and os.path.exists(build_out_dir): print "[INFO] Performing clean build" shutil.rmtree(build_out_dir) # write out the build log, useful for debugging if not os.path.exists(build_out_dir): os.makedirs(build_out_dir) o = open(os.path.join(build_out_dir,'build.log'),'w') if not os.path.exists(app_dir): os.makedirs(app_dir) # copy Default.png and appicon each time so if they're # changed they'll stick get picked up app_icon_path = os.path.join(project_dir,'Resources','iphone',applogo) if not os.path.exists(app_icon_path): app_icon_path = os.path.join(project_dir,'Resources',applogo) if os.path.exists(app_icon_path): shutil.copy(app_icon_path,app_dir) defaultpng_path = os.path.join(project_dir,'Resources','iphone','Default.png') if not os.path.exists(defaultpng_path): defaultpng_path = os.path.join(project_dir,'Resources','Default.png') if os.path.exists(defaultpng_path): shutil.copy(defaultpng_path,app_dir) extra_args = None if devicefamily!=None: if devicefamily == 'ipad': device_target="TARGETED_DEVICE_FAMILY=2" deploy_target = "IPHONEOS_DEPLOYMENT_TARGET=3.2" # NOTE: this is very important to run on device -- i dunno why # xcode warns that 3.2 needs only armv7, but if we don't pass in # armv6 we get crashes on device extra_args = ["VALID_ARCHS=armv6 armv7 i386"] def is_adhoc(uuid): path = "~/Library/MobileDevice/Provisioning Profiles/%s.mobileprovision" % uuid f = os.path.expanduser(path) if os.path.exists(f): c = codecs.open(f,'r','utf-8','replace').read() return c.find("ProvisionedDevices")!=-1 return False def execute_xcode(sdk,extras,print_output=True): config = name if devicefamily=='ipad': config = "%s-iPad" % config args = ["xcodebuild","-target",config,"-configuration",target,"-sdk",sdk] args += extras args += [deploy_target,device_target] if extra_args!=None: args += extra_args o.write("Starting Xcode compile with the following arguments:\n\n") for arg in args: o.write(" %s\n" % arg) o.write("\napp_id = %s\n" % appid) o.write("\n\n") o.flush() if print_output: print "[DEBUG] compile checkpoint: %0.2f seconds" % (time.time()-start_time) print "[INFO] Executing XCode build..." print "[BEGIN_VERBOSE] Executing XCode Compiler <span>[toggle output]</span>" output = run.run(args) if print_output: print output print "[END_VERBOSE]" sys.stdout.flush() o.write(output) # check to make sure the user doesn't have a custom build location # configured in Xcode which currently causes issues with titanium idx = output.find("TARGET_BUILD_DIR ") if idx > 0: endidx = output.find("\n",idx) if endidx > 0: target_build_dir = dequote(output[idx+17:endidx].strip()) if target_build_dir!=build_dir: print "[ERROR] Your TARGET_BUILD_DIR is incorrectly set. Most likely you have configured in Xcode a customized build location. Titanium does not currently support this configuration." print "[ERROR] Expected dir %s, was: %s" % (build_dir,target_build_dir) sys.stdout.flush() sys.exit(1) # look for build error if output.find("** BUILD FAILED **")!=-1 or output.find("ld returned 1")!=-1 or output.find("The following build commands failed:")!=-1: print "[ERROR] Build Failed. Please see output for more details" sys.stdout.flush() sys.exit(1) # make sure binary exists if not os.path.exists(binary): print "[ERROR] Build Failed (Missing app at %s). Please see output for more details" % binary sys.stdout.flush() sys.exit(1) # look for a code signing error error = re.findall(r'Code Sign error:(.*)',output) if len(error) > 0: print "[ERROR] Code sign error: %s" % error[0].strip() sys.stdout.flush() sys.exit(1) sys.exit(0) if command == 'simulator': # only build if force rebuild (different version) or # the app hasn't yet been built initially if ti.properties['guid']!=log_id or force_xcode: log_id = ti.properties['guid'] f = open(version_file,'w+') f.write("%s,%s,%s,%s" % (template_dir,log_id,lib_hash,iphone_version)) f.close() if force_rebuild or force_xcode or not os.path.exists(binary): shutil.copy(os.path.join(template_dir,'Classes','defines.h'),os.path.join(iphone_dir,'Classes','defines.h')) execute_xcode("iphonesimulator%s" % iphone_version,["GCC_PREPROCESSOR_DEFINITIONS=__LOG__ID__=%s DEPLOYTYPE=development DEBUG=1 TI_VERSION=%s" % (log_id,sdk_version)]) # first make sure it's not running kill_simulator() o.close() # sometimes the simulator doesn't remove old log files # in which case we get our logging jacked - we need to remove # them before running the simulator def cleanup_app_logfiles(): print "[DEBUG] finding old log files" sys.stdout.flush() def find_all_log_files(folder, fname): results = [] for root, dirs, files in os.walk(os.path.expanduser(folder)): for file in files: if fname==file: fullpath = os.path.join(root, file) results.append(fullpath) return results for f in find_all_log_files("~/Library/Application Support/iPhone Simulator",'%s.log' % log_id): print "[DEBUG] removing old log file: %s" % f sys.stdout.flush() os.remove(f) cleanup_app_logfiles() sim = None def handler(signum, frame): print "[INFO] Simulator is exiting" sys.stdout.flush() if not log == None: try: os.system("kill -2 %s" % str(log.pid)) except: pass if not sim == None and signum!=3: try: os.system("kill -3 %s" % str(sim.pid)) except: pass kill_simulator() sys.exit(0) signal.signal(signal.SIGHUP, handler) signal.signal(signal.SIGINT, handler) signal.signal(signal.SIGQUIT, handler) signal.signal(signal.SIGABRT, handler) signal.signal(signal.SIGTERM, handler) print "[INFO] Launching application in Simulator" sys.stdout.flush() sys.stderr.flush() # launch the simulator if devicefamily==None: sim = subprocess.Popen("\"%s\" launch \"%s\" %s iphone" % (iphonesim,app_dir,iphone_version),shell=True) else: sim = subprocess.Popen("\"%s\" launch \"%s\" %s %s" % (iphonesim,app_dir,iphone_version,devicefamily),shell=True) # activate the simulator window ass = os.path.join(template_dir,'iphone_sim_activate.scpt') cmd = "osascript \"%s\"" % ass os.system(cmd) end_time = time.time()-start_time print "[INFO] Launched application in Simulator (%0.2f seconds)" % end_time sys.stdout.flush() sys.stderr.flush() # give the simulator a bit to get started and up and running before # starting the logger time.sleep(2) logger = os.path.realpath(os.path.join(template_dir,'logger.py')) # start the logger log = subprocess.Popen([ logger, str(log_id)+'.log', iphone_version ]) os.waitpid(sim.pid,0) print "[INFO] Application has exited from Simulator" # in this case, the user has exited the simulator itself # and not clicked Stop Emulator from within Developer so we kill # our tail log process but let simulator keep running if not log == None: try: os.system("kill -2 %s" % str(log.pid)) except: pass sys.exit(0) elif command == 'install': args = [ "GCC_PREPROCESSOR_DEFINITIONS='DEPLOYTYPE=test'", "PROVISIONING_PROFILE[sdk=iphoneos*]=%s" % appuuid, "CODE_SIGN_IDENTITY[sdk=iphoneos*]=iPhone Developer: %s" % dist_name ] execute_xcode("iphoneos%s" % iphone_version,args,False) print "[INFO] Installing application in iTunes ... one moment" sys.stdout.flush() output = run.run(["/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/PackageApplication",app_dir,"-v"]) o.write(output) # for install, launch itunes with the app ipa = os.path.join(os.path.dirname(app_dir),"%s.ipa" % name) cmd = "open -b com.apple.itunes \"%s\"" % ipa os.system(cmd) # now run our applescript to tell itunes to sync to get # the application on the phone ass = os.path.join(template_dir,'itunes_sync.scpt') cmd = "osascript \"%s\"" % ass os.system(cmd) print "[INFO] iTunes sync initiated" o.close() sys.stdout.flush() sys.exit(0) elif command == 'distribute': # in this case, we have to do different things based on if it's # an ad-hoc distribution cert or not - in the case of non-adhoc # we don't use the entitlements file but in ad hoc we need to adhoc_line = "" deploytype = "production_adhoc" if not is_adhoc(appuuid): adhoc_line="CODE_SIGN_ENTITLEMENTS = Resources/Entitlements.plist" deploytype = "production" # build the final release distribution args = [ adhoc_line, "GCC_PREPROCESSOR_DEFINITIONS='DEPLOYTYPE=%s'" % deploytype, "PROVISIONING_PROFILE[sdk=iphoneos*]=%s" % appuuid, "CODE_SIGN_IDENTITY[sdk=iphoneos*]=iPhone Distribution: %s" % dist_name ] execute_xcode("iphoneos%s" % iphone_version,args,False) # switch to app_bundle for zip os.chdir(build_dir) outfile = os.path.join(output_dir,"%s.app.zip"%name) if os.path.exists(outfile): os.remove(outfile) # you *must* use ditto here or it won't upload to appstore os.system('ditto -ck --keepParent --sequesterRsrc "%s.app" "%s"' % (name,outfile)) sys.exit(0) finally: os.chdir(cwd)
from projector import Projector my_projector = Projector('wxga', 2000) my_projector.get_projector_resolution()
def main(args): if len(args) < 2: print "Usage: %s <project_directory> [sdk_verison]" % os.path.basename( args[0]) sys.exit(1) # What needs to be done in order to perform a "true" export? # --- # Wipe the build dir # Migrate resources # Migrate tiapp.xml (required for scripts) # Generate project from template # Populate Info.plist # Compile/migrate i18n # Migrate scripts for compiling JSS files (and i18n) # Modify xcodeproj build steps to call the JSS compiler # Then... Share and Enjoy. project_dir = os.path.abspath(args[1]) build_dir = os.path.join(project_dir, 'build', 'iphone') titanium_local = os.path.join(build_dir, 'titanium') if len(args) == 3: version = args[2] sdk_dir = find_sdk(version) else: sdk_dir = os.path.abspath(os.path.dirname(template_dir)) version = os.path.basename(sdk_dir) tiappxml = os.path.join(project_dir, 'tiapp.xml') tiapp = TiAppXML(tiappxml) app_id = tiapp.properties['id'] app_name = tiapp.properties['name'] if app_id is None or app_name is None: info("Your tiapp.xml is malformed - please specify an app name and id") sys.exit(1) # Clean build dir (if it exists), error otherwise (no iphone support) info("Cleaning build...") if os.path.exists(build_dir): for f in os.listdir(build_dir): path = os.path.join(build_dir, f) if os.path.isfile(path): os.remove(path) else: shutil.rmtree(path) else: info("Your project is not configured to be built for iphone.") exit(1) # Migrate Resources info("Migrating resources...") project_resources = os.path.join(project_dir, 'Resources') resources_dir = os.path.join(build_dir, 'Resources') shutil.copytree(project_resources, resources_dir) # Migrate platform/iphone contents into Resources. info("Migrating platform/iphone to Resources...") project_platform = os.path.join(project_dir, 'platform', 'iphone') if os.path.isdir(project_platform): contents = os.listdir(project_platform) for file in contents: path = os.path.join(project_platform, file) if os.path.isdir(path): shutil.copytree(path, os.path.join(resources_dir, file)) else: shutil.copy(path, os.path.join(resources_dir, file)) # Migrate tiapp.xml info("Migrating tiapp.xml...") shutil.copy(tiappxml, build_dir) # Generate project stuff from the template info("Generating project from Titanium template...") project = Projector(app_name, version, template_dir, project_dir, app_id) project.create(template_dir, build_dir) # Because the debugger.plist is built as part of the required # resources, we need to autogen an empty one debug_plist = os.path.join(resources_dir, 'debugger.plist') force_xcode = write_debugger_plist(None, None, template_dir, debug_plist) # Populate Info.plist applogo = None info("Populating Info.plist...") plist_out = os.path.join(build_dir, 'Info.plist') create_info_plist(tiapp, template_dir, project_dir, plist_out) applogo = tiapp.generate_infoplist(plist_out, app_id, 'iphone', project_dir, None) # Run the compiler to autogenerate .m files info("Copying classes, creating generated .m files...") compiler = Compiler(project_dir, app_id, app_name, 'export') compiler.compileProject(silent=True) #... But we still have to nuke the stuff that gets built that we don't want # to bundle. ios_build = os.path.join(build_dir, 'build') if os.path.isdir(ios_build): shutil.rmtree(os.path.join(build_dir, 'build')) # Install applogo/splash/etc. info("Copying icons and splash...") install_logo(tiapp, applogo, project_dir, template_dir, resources_dir) install_defaults(project_dir, template_dir, resources_dir) # Get Modules detector = ModuleDetector(project_dir) missing_modules, modules = detector.find_app_modules(tiapp, 'iphone') if len(missing_modules) != 0: for module in missing_modules: info("MISSING MODULE: %s ... Project will not build correctly" % module['id']) info("Terminating export: Please fix your modules.") sys.exit(1) module_search_path, module_asset_dirs = locate_modules( modules, project_dir, resources_dir, info) lib_dir = os.path.join(build_dir, 'lib') if not os.path.exists(lib_dir): os.makedirs(lib_dir) if len(module_search_path) > 0: info("Copying modules...") for module in module_search_path: module_name, module_path = module info("\t%s..." % module_name) shutil.copy(os.path.join(module_path, module_name), lib_dir) module[1] = os.path.join(lib_dir, module_name) info("Copying module metadata...") metadata_dir = os.path.join(build_dir, 'metadata') for module in modules: module_metadata = os.path.join(module.path, 'metadata.json') if os.path.exists(module_metadata): if not os.path.exists(metadata_dir): os.makedirs(metadata_dir) target = os.path.join(metadata_dir, "%s.json" % module.manifest.moduleid) shutil.copyfile(module_metadata, target) # Note: The module link information has to be added to # the xcodeproj after it's created. # We also have to mod the module_search_path to reference # the local 'lib' directory instead of the original # module install location info("Linking modules...") local_modules = [] for module in module_search_path: name = module[0] newpath = os.path.join('lib', name) local_modules.append([name, newpath]) link_modules(local_modules, app_name, build_dir, relative=True) # Copy libraries info("Copying libraries...") iphone_dir = os.path.join(sdk_dir, 'iphone') for lib in glob.iglob(os.path.join(iphone_dir, 'lib*')): info("\t%s..." % lib) shutil.copy(lib, lib_dir) # Process i18n files info("Processing i18n...") locale_compiler = LocaleCompiler(app_name, project_dir, 'ios', 'development', resources_dir) locale_compiler.compile() # Migrate compile scripts info("Copying custom Titanium compiler scripts...") shutil.copytree(os.path.join(sdk_dir, 'common'), titanium_local) shutil.copy(os.path.join(sdk_dir, 'tiapp.py'), titanium_local) iphone_script_dir = os.path.join(titanium_local, 'iphone') os.mkdir(iphone_script_dir) shutil.copy(os.path.join(sdk_dir, 'iphone', 'compiler.py'), iphone_script_dir) shutil.copy(os.path.join(sdk_dir, 'iphone', 'tools.py'), iphone_script_dir) shutil.copy(os.path.join(sdk_dir, 'iphone', 'run.py'), iphone_script_dir) shutil.copy(os.path.join(sdk_dir, 'iphone', 'csspacker.py'), iphone_script_dir) shutil.copy(os.path.join(sdk_dir, 'iphone', 'jspacker.py'), iphone_script_dir) shutil.copy(os.path.join(sdk_dir, 'iphone', 'titanium_prep'), iphone_script_dir) # Add compilation to the build script in project info("Modifying pre-compile stage...") xcodeproj = os.path.join(build_dir, '%s.xcodeproj' % app_name, 'project.pbxproj') contents = codecs.open(xcodeproj, 'r', encoding='utf-8').read() css_compiler = os.path.join('titanium', 'css', 'csscompiler.py') ti_compiler = os.path.join('titanium', 'iphone', 'compiler.py') script = """%s . ios Resources %s . export-build $TARGETED_DEVICE_FAMILY $SDKROOT %s""" % ( css_compiler, ti_compiler, version) contents = fix_xcode_script(contents, "Pre-Compile", script) # write our new project f = codecs.open(xcodeproj, 'w', encoding='utf-8') f.write(contents) f.close() info("Finished! Share and Enjoy.")
level=logging.DEBUG, format='%(asctime)s %(name)s %(levelname)s: %(message)s') logger = logging.getLogger('api') # Use environment variable PROJECTOR_SERIAL to configure the port to use if 'PROJECTOR_SERIAL' in os.environ: # this is automatically set to a suitable default in run.sh projector_port = os.environ['PROJECTOR_SERIAL'] else: # punt - fall back to a common serial port name on some Linux systems logger.error('PROJECTOR_SERIAL is not set in the environment') projector_port = '/dev/ttyS0' logger.info('Serial port configured as: %s', projector_port) # setup our objects projector = Projector(projector_port) spec = ProjectorSpec() app = Flask(__name__) # custom exceptions class UnknownCommandError(ValueError): pass class BadParameterError(ValueError): pass class SerialError(ValueError): pass
def main(args): if len(args) < 2: print "Usage: %s <project_directory> [sdk_verison]" % os.path.basename(args[0]) sys.exit(1) # What needs to be done in order to perform a "true" export? # --- # Wipe the build dir # Migrate resources # Migrate tiapp.xml (required for scripts) # Generate project from template # Populate Info.plist # Compile/migrate i18n # Migrate scripts for compiling JSS files (and i18n) # Modify xcodeproj build steps to call the JSS compiler # Then... Share and Enjoy. project_dir = os.path.abspath(args[1]) build_dir = os.path.join(project_dir,'build','iphone') titanium_local = os.path.join(build_dir,'titanium') if len(args) == 3: version = args[2] sdk_dir = find_sdk(version) else: sdk_dir = os.path.abspath(os.path.dirname(template_dir)) version = os.path.basename(sdk_dir) tiappxml = os.path.join(project_dir, 'tiapp.xml') tiapp = TiAppXML(tiappxml) app_id = tiapp.properties['id'] app_name = tiapp.properties['name'] if app_id is None or app_name is None: info("Your tiapp.xml is malformed - please specify an app name and id") sys.exit(1) # Clean build dir (if it exists), error otherwise (no iphone support) info("Cleaning build...") if os.path.exists(build_dir): for f in os.listdir(build_dir): path = os.path.join(build_dir,f) if os.path.isfile(path): os.remove(path) else: shutil.rmtree(path) else: info("Your project is not configured to be built for iphone.") exit(1) # Migrate Resources info("Migrating resources...") project_resources = os.path.join(project_dir, 'Resources') resources_dir = os.path.join(build_dir, 'Resources') shutil.copytree(project_resources,resources_dir) # Migrate platform/iphone contents into Resources. info("Migrating platform/iphone to Resources...") project_platform = os.path.join(project_dir,'platform','iphone') if os.path.isdir(project_platform): contents = os.listdir(project_platform) for file in contents: path = os.path.join(project_platform,file) if os.path.isdir(path): shutil.copytree(path, os.path.join(resources_dir,file)) else: shutil.copy(path, os.path.join(resources_dir,file)) # Migrate tiapp.xml info("Migrating tiapp.xml...") shutil.copy(tiappxml, build_dir) # Generate project stuff from the template info("Generating project from Titanium template...") project = Projector(app_name,version,template_dir,project_dir,app_id) project.create(template_dir,build_dir) # Because the debugger.plist is built as part of the required # resources, we need to autogen an empty one debug_plist = os.path.join(resources_dir,'debugger.plist') force_xcode = write_debugger_plist(None, None, template_dir, debug_plist) # Populate Info.plist applogo = None info("Populating Info.plist...") plist_out = os.path.join(build_dir, 'Info.plist') create_info_plist(tiapp, template_dir, project_dir, plist_out) applogo = tiapp.generate_infoplist(plist_out, app_id, 'iphone', project_dir, None) # Run the compiler to autogenerate .m files info("Copying classes, creating generated .m files...") compiler = Compiler(project_dir,app_id,app_name,'export') compiler.compileProject(silent=True) #... But we still have to nuke the stuff that gets built that we don't want # to bundle. ios_build = os.path.join(build_dir,'build') if os.path.isdir(ios_build): shutil.rmtree(os.path.join(build_dir,'build')) # Install applogo/splash/etc. info("Copying icons and splash...") install_logo(tiapp, applogo, project_dir, template_dir, resources_dir) install_defaults(project_dir, template_dir, resources_dir) # Get Modules detector = ModuleDetector(project_dir) missing_modules, modules = detector.find_app_modules(tiapp, 'iphone') if len(missing_modules) != 0: for module in missing_modules: info("MISSING MODULE: %s ... Project will not build correctly" % module['id']) info("Terminating export: Please fix your modules.") sys.exit(1) module_search_path, module_asset_dirs = locate_modules(modules, project_dir, resources_dir, info) lib_dir = os.path.join(build_dir, 'lib') if not os.path.exists(lib_dir): os.makedirs(lib_dir) if len(module_search_path) > 0: info("Copying modules...") for module in module_search_path: module_name, module_path = module info("\t%s..." % module_name) shutil.copy(os.path.join(module_path, module_name), lib_dir) module[1] = os.path.join(lib_dir, module_name) info("Copying module metadata...") metadata_dir = os.path.join(build_dir, 'metadata') for module in modules: module_metadata = os.path.join(module.path,'metadata.json') if os.path.exists(module_metadata): if not os.path.exists(metadata_dir): os.makedirs(metadata_dir) target = os.path.join(metadata_dir, "%s.json" % module.manifest.moduleid) shutil.copyfile(module_metadata, target) # Note: The module link information has to be added to # the xcodeproj after it's created. # We also have to mod the module_search_path to reference # the local 'lib' directory instead of the original # module install location info("Linking modules...") local_modules = [] for module in module_search_path: name = module[0] newpath = os.path.join('lib',name) local_modules.append([name, newpath]) link_modules(local_modules, app_name, build_dir, relative=True) # Copy libraries info("Copying libraries...") iphone_dir = os.path.join(sdk_dir, 'iphone') for lib in glob.iglob(os.path.join(iphone_dir,'lib*')): info("\t%s..." % lib) shutil.copy(lib, lib_dir) # Process i18n files info("Processing i18n...") locale_compiler = LocaleCompiler(app_name, project_dir, 'ios', 'development', resources_dir) locale_compiler.compile() # Migrate compile scripts info("Copying custom Titanium compiler scripts...") shutil.copytree(os.path.join(sdk_dir,'common'),titanium_local) shutil.copy(os.path.join(sdk_dir,'tiapp.py'),titanium_local) iphone_script_dir = os.path.join(titanium_local,'iphone') os.mkdir(iphone_script_dir) shutil.copy(os.path.join(sdk_dir,'iphone','compiler.py'),iphone_script_dir) shutil.copy(os.path.join(sdk_dir,'iphone','run.py'),iphone_script_dir) shutil.copy(os.path.join(sdk_dir,'iphone','csspacker.py'),iphone_script_dir) shutil.copy(os.path.join(sdk_dir,'iphone','jspacker.py'),iphone_script_dir) shutil.copy(os.path.join(sdk_dir,'iphone','titanium_prep'),iphone_script_dir) # Add compilation to the build script in project info("Modifying pre-compile stage...") xcodeproj = os.path.join(build_dir,'%s.xcodeproj' % app_name, 'project.pbxproj') contents = codecs.open(xcodeproj,'r',encoding='utf-8').read() css_compiler = os.path.join('titanium','css','csscompiler.py') ti_compiler = os.path.join('titanium','iphone','compiler.py') script = """%s . ios Resources %s . export-build $TARGETED_DEVICE_FAMILY $SDKROOT %s""" % (css_compiler, ti_compiler, version) contents = fix_xcode_script(contents,"Pre-Compile",script) # write our new project f = codecs.open(xcodeproj,'w',encoding='utf-8') f.write(contents) f.close() info("Finished! Share and Enjoy.")
def dfi_evelina_version(useCuda = 0): def FP_f (ct_slice, n_angles, angle_step): spect = np.fft.fftshift(np.fft.fft2(np.fft.fftshift(ct_slice))) if useCuda: return ctmasking.getSpectMaskCUDA (n_angles, angle_step, spect) else: return ctmasking.getSpectMask (n_angles, angle_step, spect) def BP_f (measurements, n_angles, angle_step): return np.real(np.fft.fftshift(np.fft.ifft2(np.fft.ifftshift(measurements)))) #sino_path = "sino512.tif" # 1.25 deg, 180 proj sino_path = "testdata/forbild512_sino12575.tif" # 180/251 deg, 180 proj sino = Image.open(sino_path) sino_array = np.array(sino) side_size = sino_array.shape[1] n_angles = sino_array.shape[0] angle_step = np.pi / n_angles interpolation = 1 new_rho_len, theta_len, padded_sino = Projector.zeropadding(sino_array, 2) print theta_len, n_angles, new_rho_len fourier_sino = np.zeros_like(padded_sino, dtype=complex) for r in range(np.size(padded_sino, 0)): fourier_sino[r,:] = np.fft.fft(padded_sino[r,:]) projector = None if useCuda: projector = Projector.CUDA(interpolation); else: projector = Projector.CPU(interpolation); dfi_recon_spect = projector.DFI(fourier_sino, angle_step) ## Workaround # Reconstruct image ct_img = np.fft.fftshift(np.fft.ifft2(np.fft.ifftshift(dfi_recon_spect))) # Normalize to [0..255] ct_img = mat2gray(ct_img) * 255.0 plt.imshow(np.real(ct_img), cmap=plt.get_cmap(COLOR_MAP)) plt.show(1) # Get new measurements measurements = FP_f (ct_img, n_angles, angle_step) ## print "DFI done, measurements were obtained" u = sbtv.sbtv (measurements = measurements, side_size = new_rho_len, n_angles = n_angles, angle_step = angle_step, max_iter_cgs = 10, max_iter = 3, BP=BP_f, FP=FP_f) plt.figure("Reconstruction using DFI+Evelina approach") plt.imshow(np.real(u), cmap=plt.get_cmap(COLOR_MAP)) plt.show(1)