Esempio n. 1
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def get_empty_message(player_id):
    message = udp_node_msgs_pb2.ServerToClient()
    message.f1 = 1
    message.player_id = player_id
    message.seqno = 1
    message.f5 = 1
    message.f11 = 1
    message.msgnum = 1
    return message
Esempio n. 2
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def get_empty_message(player_id):
    message = udp_node_msgs_pb2.ServerToClient()
    message.server_realm = udp_node_msgs_pb2.ZofflineConstants.RealmID
    message.player_id = player_id
    message.seqno = 1
    message.stc_f5 = 1
    message.stc_f11 = 1
    message.msgnum = 1
    return message
Esempio n. 3
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    def handle(self):
        self.data = self.request.recv(1024)
        hello = tcp_node_msgs_pb2.TCPHello()
        try:
            hello.ParseFromString(self.data[3:-4])
        except:
            return
        # send packet containing UDP server (127.0.0.1)
        # (very little investigation done into this packet while creating
        #  protobuf structures hence the excessive "details" usage)
        msg = tcp_node_msgs_pb2.TCPServerInfo()
        msg.player_id = hello.player_id
        msg.f3 = 0
        servers = msg.servers.add()
        if self.request.getpeername(
        )[0] == '127.0.0.1':  # to avoid needing hairpinning
            udp_node_ip = "127.0.0.1"
        elif os.path.exists(SERVER_IP_FILE):
            with open(SERVER_IP_FILE, 'r') as f:
                udp_node_ip = f.read().rstrip('\r\n')
        else:
            udp_node_ip = "127.0.0.1"
        details1 = servers.details.add()
        details1.f1 = 1
        details1.f2 = 6
        details1.ip = udp_node_ip
        details1.port = 3022
        details2 = servers.details.add()
        details2.f1 = 0
        details2.f2 = 0
        details2.ip = udp_node_ip
        details2.port = 3022
        servers.f2 = 10
        servers.f3 = 30
        servers.f4 = 3
        other_servers = msg.other_servers.add()
        wdetails1 = other_servers.details_wrapper.add()
        wdetails1.f1 = 1
        wdetails1.f2 = 6
        details3 = wdetails1.details.add()
        details3.CopyFrom(details1)
        wdetails2 = other_servers.details_wrapper.add()
        wdetails2.f1 = 0
        wdetails2.f2 = 0
        details4 = wdetails2.details.add()
        details4.CopyFrom(details2)
        other_servers.port = 3022
        payload = msg.SerializeToString()
        # Send size of payload as 2 bytes
        self.request.sendall(struct.pack('!h', len(payload)))
        self.request.sendall(payload)

        player_id = hello.player_id
        msg = tcp_node_msgs_pb2.RecurringTCPResponse()
        msg.player_id = player_id
        msg.f3 = 0
        msg.f11 = 1
        payload = msg.SerializeToString()

        last_alive_check = int(zwift_offline.get_utc_time())
        while True:
            #Check every 5 seconds for new updates
            tcpthreadevent.wait(timeout=5)
            try:
                message = udp_node_msgs_pb2.ServerToClient()
                message.f1 = 1
                message.player_id = player_id
                message.world_time = zwift_offline.world_time()

                #PlayerUpdate
                if player_id in player_update_queue and len(
                        player_update_queue[player_id]
                ) > 0 and player_id in online:
                    added_player_updates = list()
                    for player_update_proto in player_update_queue[player_id]:
                        player_update = message.updates.add()
                        player_update.ParseFromString(player_update_proto)

                        #Send if 10 updates has already been added and start a new message
                        if len(message.updates) > 9:
                            message_payload = message.SerializeToString()
                            self.request.sendall(
                                struct.pack('!h', len(message_payload)))
                            self.request.sendall(message_payload)

                            message = udp_node_msgs_pb2.ServerToClient()
                            message.f1 = 1
                            message.player_id = player_id
                            message.world_time = zwift_offline.world_time()

                        added_player_updates.append(player_update_proto)
                    for player_update_proto in added_player_updates:
                        player_update_queue[player_id].remove(
                            player_update_proto)

                t = int(zwift_offline.get_utc_time())

                #Check if any updates are added and should be sent to client, otherwise just keep alive every 25 seconds
                if len(message.updates) > 0:
                    last_alive_check = t
                    message_payload = message.SerializeToString()
                    self.request.sendall(
                        struct.pack('!h', len(message_payload)))
                    self.request.sendall(message_payload)
                elif last_alive_check < t - 25:
                    last_alive_check = t
                    self.request.sendall(struct.pack('!h', len(payload)))
                    self.request.sendall(payload)
            except:
                break
Esempio n. 4
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    def handle(self):
        global seqno
        global rec
        global play
        global last_rec
        global last_play
        global play_count
        global last_rt
        global ghosts_enabled
        global ghosts_loaded
        global ghosts_started

        data = self.request[0]
        socket = self.request[1]
        recv = udp_node_msgs_pb2.ClientToServer()
        try:
            recv.ParseFromString(data[:-4])
        except:
            return

        if recv.seqno == 1:
            del rec.states[:]
            del play.ghosts[:]
            seqno = 1
            last_rt = 0
            play_count = 0
            ghosts_enabled = os.path.exists(ENABLEGHOSTS_FILE)
            ghosts_loaded = False
            ghosts_started = False
            rec.player_id = recv.player_id
            organizeGhosts(recv.player_id)

        t = int(time.time())

        if ghosts_enabled:
            if not ghosts_loaded and course(recv.state):
                ghosts_loaded = True
                loadGhosts(recv.player_id, recv.state)
            if recv.state.roadTime and last_rt and recv.state.roadTime != last_rt:
                if t >= last_rec + update_freq:
                    state = rec.states.add()
                    state.CopyFrom(recv.state)
                    last_rec = t
                if not ghosts_started and play.ghosts and roadID(recv.state) == start_road:
                    if isForward(recv.state):
                        if recv.state.roadTime >= start_rt >= last_rt:
                            ghosts_started = True
                    else:
                        if recv.state.roadTime <= start_rt <= last_rt:
                            ghosts_started = True
            last_rt = recv.state.roadTime

        if ghosts_started and t >= last_play + update_freq:
            message = udp_node_msgs_pb2.ServerToClient()
            message.f1 = 1
            message.player_id = recv.player_id
            message.f5 = 1
            message.f11 = 1
            msgnum = 1
            active_ghosts = 0
            for g in play.ghosts:
                if len(g.states) > play_count: active_ghosts += 1
            if active_ghosts:
                message.num_msgs = active_ghosts // 10
                if active_ghosts % 10: message.num_msgs += 1
                ghost_id = 1
                for g in play.ghosts:
                    if len(g.states) > play_count:
                        if len(message.states) < 10:
                            state = message.states.add()
                            state.CopyFrom(g.states[play_count])
                            state.id = ghost_id
                            state.worldTime = zwift_offline.world_time()
                        else:
                            message.world_time = zwift_offline.world_time()
                            message.seqno = seqno
                            message.msgnum = msgnum
                            socket.sendto(message.SerializeToString(), self.client_address)
                            seqno += 1
                            msgnum += 1
                            del message.states[:]
                            state = message.states.add()
                            state.CopyFrom(g.states[play_count])
                            state.id = ghost_id
                            state.worldTime = zwift_offline.world_time()
                    ghost_id += 1
            else: message.num_msgs = 1
            message.world_time = zwift_offline.world_time()
            message.seqno = seqno
            message.msgnum = msgnum
            socket.sendto(message.SerializeToString(), self.client_address)
            seqno += 1
            play_count += 1
            last_play = t
        else:
            message = udp_node_msgs_pb2.ServerToClient()
            message.f1 = 1
            message.player_id = recv.player_id
            message.world_time = zwift_offline.world_time()
            message.seqno = seqno
            message.f5 = 1
            message.f11 = 1
            message.num_msgs = 1
            message.msgnum = 1
            socket.sendto(message.SerializeToString(), self.client_address)
            seqno += 1
Esempio n. 5
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    def handle(self):
        self.data = self.request.recv(1024)
        if len(self.data) > 3 and self.data[3] != 0:
            print("TCPHandler hello(0) expected, got %s" % self.data[3])
            return
        #print("TCPHandler hello: %s" % self.data.hex())
        hello = udp_node_msgs_pb2.ClientToServer()
        try:
            hello.ParseFromString(
                self.data[4:-4]
            )  #2 bytes: payload length, 1 byte: =0x1 (TcpClient::sendClientToServer) 1 byte: type; payload; 4 bytes: hash
            #type: TcpClient::sayHello(=0x0), TcpClient::sendSubscribeToSegment(=0x1), TcpClient::processSegmentUnsubscription(=0x1)
        except Exception as exc:
            print('TCPHandler ParseFromString exception: %s' % repr(exc))
            return
        # send packet containing UDP server (127.0.0.1)
        # (very little investigation done into this packet while creating
        #  protobuf structures hence the excessive "details" usage)
        msg = udp_node_msgs_pb2.ServerToClient()
        msg.player_id = hello.player_id
        msg.world_time = 0
        if os.path.exists(SERVER_IP_FILE):
            with open(SERVER_IP_FILE, 'r') as f:
                udp_node_ip = f.read().rstrip('\r\n')
        else:
            udp_node_ip = "127.0.0.1"
        details1 = msg.udp_config.relay_addresses.add()
        details1.lb_realm = udp_node_msgs_pb2.ZofflineConstants.RealmID
        details1.lb_course = 6  # watopia crowd
        details1.ip = udp_node_ip
        details1.port = 3022
        details2 = msg.udp_config.relay_addresses.add()
        details2.lb_realm = 0  #generic load balancing realm
        details2.lb_course = 0  #generic load balancing course
        details2.ip = udp_node_ip
        details2.port = 3022
        msg.udp_config.uc_f2 = 10
        msg.udp_config.uc_f3 = 30
        msg.udp_config.uc_f4 = 3
        wdetails1 = msg.udp_config_vod_1.relay_addresses_vod.add()
        wdetails1.lb_realm = udp_node_msgs_pb2.ZofflineConstants.RealmID
        wdetails1.lb_course = 6  # watopia crowd
        details3 = wdetails1.relay_addresses.add()
        details3.CopyFrom(details1)
        wdetails2 = msg.udp_config_vod_1.relay_addresses_vod.add()
        wdetails2.lb_realm = 0  #generic load balancing realm
        wdetails2.lb_course = 0  #generic load balancing course
        details4 = wdetails2.relay_addresses.add()
        details4.CopyFrom(details2)
        msg.udp_config_vod_1.port = 3022
        payload = msg.SerializeToString()
        # Send size of payload as 2 bytes
        self.request.sendall(struct.pack('!h', len(payload)))
        self.request.sendall(payload)

        player_id = hello.player_id
        #print("TCPHandler for %d" % player_id)
        msg = udp_node_msgs_pb2.ServerToClient()
        msg.player_id = player_id
        msg.world_time = 0
        msg.stc_f11 = True
        payload = msg.SerializeToString()

        last_alive_check = int(zo.get_utc_time())
        self.request.settimeout(1)  #make recv non-blocking
        while True:
            self.data = b''
            try:
                self.data = self.request.recv(1024)
                #print(self.data.hex())
                i = 0
                while i < len(self.data):
                    size = int.from_bytes(self.data[i:i + 2], "big")
                    packet = self.data[i:i + size + 2]
                    #print(packet.hex())
                    if len(packet) == size + 2 and packet[3] == 1:
                        subscr = udp_node_msgs_pb2.ClientToServer()
                        try:
                            subscr.ParseFromString(packet[4:-4])
                            #print(subscr)
                        except Exception as exc:
                            print('TCPHandler ParseFromString exception: %s' %
                                  repr(exc))
                        if subscr.subsSegments:
                            msg1 = udp_node_msgs_pb2.ServerToClient()
                            msg1.server_realm = udp_node_msgs_pb2.ZofflineConstants.RealmID
                            msg1.player_id = subscr.player_id
                            msg1.world_time = zo.world_time()
                            msg1.ackSubsSegm.extend(subscr.subsSegments)
                            payload1 = msg1.SerializeToString()
                            self.request.sendall(
                                struct.pack('!h', len(payload1)))
                            self.request.sendall(payload1)
                            #print('TCPHandler subscr: %s' % msg1.ackSubsSegm)
                    i += size + 2
            except Exception as exc:
                #print('TCPHandler exception: %s' % repr(exc)) #timeout is ok here
                pass

            #Check every 5 seconds for new updates
            #tcpthreadevent.wait(timeout=5) # no more, we will use the request timeout now
            try:
                t = int(zo.get_utc_time())

                #if ZC need to be registered
                if player_id in zo.zc_connect_queue:  # and player_id in online:
                    zc_params = udp_node_msgs_pb2.ServerToClient()
                    zc_params.player_id = player_id
                    zc_params.world_time = 0
                    zc_params.zc_local_ip = zo.zc_connect_queue[player_id][0]
                    zc_params.zc_local_port = zo.zc_connect_queue[player_id][
                        1]  #21587
                    zc_params.zc_protocol = udp_node_msgs_pb2.IPProtocol.TCP  #=2
                    zc_params_payload = zc_params.SerializeToString()
                    last_alive_check = t
                    self.request.sendall(
                        struct.pack('!h', len(zc_params_payload)))
                    self.request.sendall(zc_params_payload)
                    #print("TCPHandler register_zc %d %s" % (player_id, zc_params_payload.hex()))
                    zo.zc_connect_queue.pop(player_id)

                message = udp_node_msgs_pb2.ServerToClient()
                message.server_realm = udp_node_msgs_pb2.ZofflineConstants.RealmID
                message.player_id = player_id
                message.world_time = zo.world_time()

                #PlayerUpdate
                if player_id in player_update_queue and len(
                        player_update_queue[player_id]
                ) > 0 and player_id in online:
                    added_player_updates = list()
                    for player_update_proto in player_update_queue[player_id]:
                        player_update = message.updates.add()
                        player_update.ParseFromString(player_update_proto)

                        #Send if 10 updates has already been added and start a new message
                        if len(message.updates) > 9:
                            message_payload = message.SerializeToString()
                            self.request.sendall(
                                struct.pack('!h', len(message_payload)))
                            self.request.sendall(message_payload)

                            message = udp_node_msgs_pb2.ServerToClient()
                            message.server_realm = udp_node_msgs_pb2.ZofflineConstants.RealmID
                            message.player_id = player_id
                            message.world_time = zo.world_time()

                        added_player_updates.append(player_update_proto)
                    for player_update_proto in added_player_updates:
                        player_update_queue[player_id].remove(
                            player_update_proto)

                #Check if any updates are added and should be sent to client, otherwise just keep alive every 25 seconds
                if len(message.updates) > 0:
                    last_alive_check = t
                    message_payload = message.SerializeToString()
                    self.request.sendall(
                        struct.pack('!h', len(message_payload)))
                    self.request.sendall(message_payload)
                elif last_alive_check < t - 25:
                    last_alive_check = t
                    self.request.sendall(struct.pack('!h', len(payload)))
                    self.request.sendall(payload)
            except Exception as exc:
                print('TCPHandler loop exception: %s' % repr(exc))
                break
Esempio n. 6
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    def handle(self):
        global rec
        global play
        global last_rec
        global last_play
        global play_count
        global last_rt
        global last_recv
        global ghosts
        data = self.request[0]
        socket = self.request[1]
        recv = udp_node_msgs_pb2.ClientToServer()
        try:
            recv.ParseFromString(data[:-4])
        except:
            return

        if enable_ghosts:
            t = int(time.time())
            if t > last_recv + timeout:
                del rec.states[:]
                del play.ghosts[:]
                last_rt = 0
                play_count = 0
                ghosts = False
            last_recv = t
            if recv.state.roadTime:
                if not last_rt and not play.ghosts:
                    loadGhosts(recv.player_id, recv.state)
                    rec.player_id = recv.player_id
                if last_rt and recv.state.roadTime != last_rt:
                    if t >= last_rec + update_freq:
                        state = rec.states.add()
                        state.CopyFrom(recv.state)
                        last_rec = t
                    if not ghosts and play.ghosts and roadID(recv.state) == start_road:
                        if isForward(recv.state):
                            if recv.state.roadTime >= start_rt >= last_rt:
                                ghosts = True
                        else:
                            if recv.state.roadTime <= start_rt <= last_rt:
                                ghosts = True
            last_rt = recv.state.roadTime

        message = udp_node_msgs_pb2.ServerToClient()
        message.f1 = 1
        message.player_id = recv.player_id
        message.world_time = zwift_offline.world_time()
        message.seqno = 1
        message.f5 = 1

        if ghosts and t >= last_play + update_freq:
            ghost_id = 1
            for g in play.ghosts:
                if len(g.states) > play_count:
                    state = message.states.add()
                    state.CopyFrom(g.states[play_count])
                    state.id = ghost_id
                    state.worldTime = zwift_offline.world_time()
                ghost_id += 1
            last_play = t
            play_count += 1

        message.f11 = 1
        message.num_msgs = 1
        message.msgnum = 1
        socket.sendto(message.SerializeToString(), self.client_address)