async def _process_client_persona_state(self, body):
        logger.debug("Processing message ClientPersonaState")
        if self.user_info_handler is None:
            return

        message = steammessages_clientserver_friends_pb2.CMsgClientPersonaState(
        )
        message.ParseFromString(body)

        for user in message.friends:
            user_id = user.friendid
            if user_id == self._steam_id and int(user.game_played_app_id) != 0:
                await self.get_apps_info([int(user.game_played_app_id)])
            user_info = UserInfo()
            if user.HasField("player_name"):
                user_info.name = user.player_name
            if user.HasField("avatar_hash"):
                user_info.avatar_hash = user.avatar_hash
            if user.HasField("persona_state"):
                user_info.state = EPersonaState(user.persona_state)
            if user.HasField("gameid"):
                user_info.game_id = user.gameid
                rich_presence: Dict[str, str] = {}
                for element in user.rich_presence:
                    rich_presence[element.key] = element.value
                user_info.rich_presence = rich_presence
            if user.HasField("game_name"):
                user_info.game_name = user.game_name

            await self.user_info_handler(user_id, user_info)
    async def _process_client_persona_state(self, body):
        logger.debug("Processing message ClientPersonaState")
        if self.user_info_handler is None:
            return

        message = steammessages_clientserver_friends_pb2.CMsgClientPersonaState(
        )
        message.ParseFromString(body)

        for user in message.friends:
            user_id = user.friendid
            if user_id == self.steam_id and int(user.game_played_app_id) != 0:
                await self.get_apps_info([int(user.game_played_app_id)])
            user_info = ProtoUserInfo()
            if user.HasField("player_name"):
                user_info.name = user.player_name
            if user.HasField("avatar_hash"):
                user_info.avatar_hash = user.avatar_hash
            if user.HasField("persona_state"):
                user_info.state = EPersonaState(user.persona_state)
            if user.HasField("gameid"):
                user_info.game_id = user.gameid
                rich_presence: Dict[str, str] = {}
                for element in user.rich_presence:
                    if type(element.value) == bytes:
                        logger.warning(
                            f"Unsupported presence type: {type(element.value)} {element.value}"
                        )
                        rich_presence = {}
                        break
                    rich_presence[element.key] = element.value
                    if element.key == 'status' and element.value:
                        if "#" in element.value:
                            await self.translations_handler(user.gameid)
                    if element.key == 'steam_display' and element.value:
                        if "#" in element.value:
                            await self.translations_handler(user.gameid)
                user_info.rich_presence = rich_presence
            if user.HasField("game_name"):
                user_info.game_name = user.game_name

            await self.user_info_handler(user_id, user_info)