async def _process_license_list(self, body): logger.debug("Processing message ClientLicenseList") if self.license_import_handler is None: return message = steammessages_clientserver_pb2.CMsgClientLicenseList() message.ParseFromString(body) licenses_to_check = [] for license in message.licenses: # license.type 1024 = free games # license.flags 520 = unidentified trash entries (games which are not owned nor are free) if int(license.flags) == 520: continue if license.package_id == 0: # Packageid 0 contains trash entries for every user logger.debug("Skipping packageid 0 ") continue if int(license.owner_id) == int(self.steam_id - self._ACCOUNT_ID_MASK): licenses_to_check.append( SteamLicense(license=license, shared=False)) else: if license.package_id in licenses_to_check: continue licenses_to_check.append( SteamLicense(license=license, shared=True)) await self.license_import_handler(licenses_to_check)
async def _process_license_list(self, body): logger.info("Processing message ClientLicenseList") if self.license_import_handler is None: return message = steammessages_clientserver_pb2.CMsgClientLicenseList() message.ParseFromString(body) licenses_to_check = {} for license in message.licenses: # license.type 1024 = free games # license.flags 520 = unidentified trash entries (games which are not owned nor are free) if int(license.flags) == 520: continue if int(license.owner_id) == int(self.steam_id - self._ACCOUNT_ID_MASK): logger.info(f"Owned license {license.package_id}") licenses_to_check[license.package_id] = { 'license': license, 'shared': False } else: if license.package_id in licenses_to_check: continue logger.info(f"Shared license {license.package_id}") licenses_to_check[license.package_id] = { 'license': license, 'shared': True } await self.license_import_handler(licenses_to_check)
async def _process_license_list(self, body): logger.debug("Processing message ClientLicenseList") if self.license_import_handler is None: return message = steammessages_clientserver_pb2.CMsgClientLicenseList() message.ParseFromString(body) await self.license_import_handler(message.licenses)
async def _process_license_list(self, body): logger.debug("Processing message ClientLicenseList") if self.license_import_handler is None: return message = steammessages_clientserver_pb2.CMsgClientLicenseList() message.ParseFromString(body) licenses_to_check = [] for license in message.licenses: # license.type 1024 = free games # license.flags 520 = unidentified trash entries (games which are not owned nor are free) if int(license.owner_id) == int( self._miniprofile_id) and int(license.flags) != 520: licenses_to_check.append(license) await self.license_import_handler(licenses_to_check)