Esempio n. 1
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def test_reset_mixed(cache, removed_handler):
    cache.add(15)
    cache.update(15, ProtoUserInfo(name="Jan", state=EPersonaState.Offline))

    cache.add(17)
    cache.update(17, ProtoUserInfo(name="Ula", state=EPersonaState.Offline))

    cache.reset([17, 29])
    removed_handler.assert_called_once_with(15)
    assert not cache.ready
Esempio n. 2
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def test_update_user_ready(cache, added_handler, updated_handler):
    user_id = 1423
    expected_user_info = ProtoUserInfo(name="Jan", state=EPersonaState.Offline)
    cache.add(user_id)
    cache.update(user_id, ProtoUserInfo(name="Jan"))
    cache.update(user_id, ProtoUserInfo(state=EPersonaState.Offline))
    assert cache.ready
    assert list(cache) == [(user_id, expected_user_info)]
    added_handler.assert_called_with(user_id, expected_user_info)
    updated_handler.assert_not_called()
Esempio n. 3
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def test_add_user(cache, added_handler):
    user_id = 1423
    cache.add(user_id)
    assert not cache.ready
    assert user_id in cache
    assert list(cache) == [(user_id, ProtoUserInfo())]
    added_handler.assert_not_called()
Esempio n. 4
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    async def _process_client_persona_state(self, body):
        logger.info("Processing message ClientPersonaState")
        if self.user_info_handler is None:
            return

        message = steammessages_clientserver_friends_pb2.CMsgClientPersonaState()
        message.ParseFromString(body)

        for user in message.friends:
            user_id = user.friendid
            if user_id == self.steam_id and int(user.game_played_app_id) != 0:
                await self.get_apps_info([int(user.game_played_app_id)])
            user_info = ProtoUserInfo()
            if user.HasField("player_name"):
                user_info.name = user.player_name
            if user.HasField("avatar_hash"):
                user_info.avatar_hash = user.avatar_hash
            if user.HasField("persona_state"):
                user_info.state = EPersonaState(user.persona_state)
            if user.HasField("gameid"):
                user_info.game_id = user.gameid
                rich_presence: Dict[str, str] = {}
                for element in user.rich_presence:
                    rich_presence[element.key] = element.value
                    if element.key == 'status' and element.value:
                        if "#" in element.value:
                            await self.translations_handler(user.gameid)
                    if element.key == 'steam_display' and element.value:
                        if "#" in element.value:
                            await self.translations_handler(user.gameid)
                user_info.rich_presence = rich_presence
            if user.HasField("game_name"):
                user_info.game_name = user.game_name

            await self.user_info_handler(user_id, user_info)
Esempio n. 5
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def test_remove_ready_user(cache, removed_handler):
    user_id = 1423
    user_info = ProtoUserInfo(name="Jan", state=EPersonaState.Offline)
    cache.add(user_id)
    cache.update(user_id, user_info)
    cache.remove(user_id)
    assert list(cache) == []
    removed_handler.assert_called_once_with(user_id)
Esempio n. 6
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def test_update_user_not_ready(cache, added_handler, updated_handler):
    user_id = 1423
    user_info = ProtoUserInfo("Jan")
    cache.add(user_id)
    cache.update(user_id, user_info)
    assert not cache.ready
    assert list(cache) == [(user_id, user_info)]
    added_handler.assert_not_called()
    updated_handler.assert_not_called()
async def test_update_user_all_data(cache, added_handler, updated_handler):
    user_id = 1423
    user_info = ProtoUserInfo(name="Jan", state=EPersonaState.Offline)
    cache.add(user_id)
    await cache.update(user_id, user_info)
    assert cache.ready
    assert list(cache) == [(user_id, user_info)]
    added_handler.assert_called_with(user_id, user_info)
    updated_handler.assert_not_called()
Esempio n. 8
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async def test_multiple_friends_with_nicknames(authenticated_plugin,
                                               steam_client):
    ids = ["76561198040630463", "76561198053830887"]
    steam_client.get_friends.return_value = ids
    steam_client.get_friends_info.return_value = {
        '76561198040630463':
        ProtoUserInfo(
            name='Test1',
            avatar_hash=
            b'\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00',
            state=EPersonaState.Invisible,
            game_id=0,
            game_name='',
            rich_presence={}),
        '76561198053830887':
        ProtoUserInfo(
            name='Test2',
            avatar_hash=
            b'\x22\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x11',
            state=None,
            game_id=None,
            game_name=None,
            rich_presence=None)
    }
    steam_client.get_friends_nicknames.return_value = {
        '76561198053830887': 'nickname'
    }
    result = await authenticated_plugin.get_friends()
    assert result == [
        UserInfo(
            "76561198040630463", "Test1",
            "https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/fe/fef49e7fa7e1997310d705b2a6158ff8dc1cdfeb_full.jpg",
            "https://steamcommunity.com/profiles/76561198040630463"),
        UserInfo(
            "76561198053830887", "Test2 (nickname)",
            "https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/22/2200000000000000000000000000000000000011_full.jpg",
            "https://steamcommunity.com/profiles/76561198053830887")
    ]

    steam_client.get_friends_info.assert_called_once_with(ids)
Esempio n. 9
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async def test_user_info(client, protobuf_client, friends_cache):
    user_id = 15
    user_info = ProtoUserInfo("Ola")
    await protobuf_client.user_info_handler(user_id, user_info)
    friends_cache.update.assert_called_once_with(user_id, user_info)
 def _add(self, user_id):
     if user_id in self._info_map:
         return
     self._pending_map[user_id] = AvailableInfo()
     self._info_map[user_id] = ProtoUserInfo()
@dataclass
class token_translations_parametrized_mock_dataclass_EN:
    name = "#EN"
    value = "_english"

@dataclass
class translations_cache_parametrized_mock_dataclass:
    tokens = [token_translations_parametrized_mock_dataclass_menu(), token_translations_parametrized_mock_dataclass_EN()]

@pytest.mark.parametrize(
    "user_info,user_presence",
    [
        # Empty
        (
                ProtoUserInfo(),
                UserPresence(presence_state=PresenceState.Unknown)
        ),
        # Offline
        (
                ProtoUserInfo(state=EPersonaState.Offline),
                UserPresence(presence_state=PresenceState.Offline)
        ),
        # User online not playing a game
        (
                ProtoUserInfo(state=EPersonaState.Online, game_id=0, game_name="", rich_presence={}),
                UserPresence(presence_state=PresenceState.Online, game_id=None, game_title=None, in_game_status=None)
        ),
        # User online playing a game
        (
                ProtoUserInfo(state=EPersonaState.Online, game_id=1512, game_name="abc", rich_presence={"status": "menu"}),
Esempio n. 12
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    value = "english"


@dataclass
class translations_cache_parametrized_mock_dataclass:
    tokens = [
        token_translations_parametrized_mock_dataclass_menu(),
        token_translations_parametrized_mock_dataclass_EN()
    ]


@pytest.mark.parametrize(
    "user_info,user_presence",
    [
        # Empty
        (ProtoUserInfo(), UserPresence(presence_state=PresenceState.Unknown)),
        # Offline
        (ProtoUserInfo(state=EPersonaState.Offline),
         UserPresence(presence_state=PresenceState.Offline)),
        # User online not playing a game
        (ProtoUserInfo(state=EPersonaState.Online,
                       game_id=0,
                       game_name="",
                       rich_presence={}),
         UserPresence(presence_state=PresenceState.Online,
                      game_id=None,
                      game_title=None,
                      in_game_status=None)),
        # User online playing a game
        (ProtoUserInfo(state=EPersonaState.Online,
                       game_id=1512,
Esempio n. 13
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class translations_cache_parametrized_mock_dataclass:
    tokens = [TOKEN("#menu", "translated_menu{%param0%}"),
              TOKEN("#EN", "english")]

@dataclass
class translations_cache_values_fitting_partially_dataclass:
    tokens = [TOKEN("#PlayingAs", "Playing %Empire% (%Ethics1% %Ethics2%) in %Year%"),
              TOKEN("#PlayingAsNew", "Playing %Empire% (%Ethics%) in %Year%"),
              TOKEN("#PlayingAsNoEthics", "Playing %Empire% in %Year%")]

@pytest.mark.parametrize(
    "user_info,user_presence",
    [
        # Empty
        (
                ProtoUserInfo(),
                UserPresence(presence_state=PresenceState.Unknown)
        ),
        # Offline
        (
                ProtoUserInfo(state=EPersonaState.Offline),
                UserPresence(presence_state=PresenceState.Offline)
        ),
        # User online not playing a game
        (
                ProtoUserInfo(state=EPersonaState.Online, game_id=0, game_name="", rich_presence={}),
                UserPresence(presence_state=PresenceState.Online, game_id=None, game_title=None, in_game_status=None)
        ),
        # User online playing a game
        (
                ProtoUserInfo(state=EPersonaState.Online, game_id=1512, game_name="abc", rich_presence={"status": "menu"}),