Esempio n. 1
0
             (-102, 130), (-116, 113), (-105, 133), (-105, 166), (-96, 172),
             (-95, 169), (-93, 175), (-94, 181), (-94, 206), (-66, 227),
             (-66, 215), (-66, 202), (-67, 188), (-89, 173), (-94, 164),
             (-81, 158), (-67, 171), (-55, 141), (-50, 143), (-52, 161),
             (-50, 181), (-43, 186), (-30, 186), (-38, 197), (-26, 230)]
coast = ShapeStim(win,
                  vertices=coastVert,
                  fillColor='darkgray',
                  lineColor=None,
                  size=.0007,
                  pos=(.4, .2))

while not event.getKeys():
    donut.draw()
    coast.draw()
    star7.setOri(1, '-')  # rotate
    star7.setSize(star7.ori % 360 / 360)  # shrink
    star7.draw()
    thing.setOri(-star7.ori / 7)  # rotate slowly
    thing.draw()
    arrow.draw()
    lineA.draw()
    # dynamic vertices:
    selfxVert[0] = star7.size / 5
    selfxVert[3] = star7.size / 5 * (0, .9)
    selfx.vertices = selfxVert  # can be slow with many vertices
    selfx.draw()

    win.flip()

win.close()
Esempio n. 2
0
for dir in [1, 2]:
    for con in [1, 2]:
        stimList.append({'dir': dir, 'con': con})
trials = data.TrialHandler(stimList, 15)
trials.data.addDataType('accuracy')
trials.data.addDataType('RT')
clockRT = core.Clock()  # initialize reaction times

for thisTrial in trials:
    # set arrow direction depending on trial type
    # target points left
    if trials.thisTrial['dir'] == 1:
        corresp = 1
        target = targetLeft
        if trials.thisTrial['con'] == 1:
            arrow2.setOri(0)
            arrow3.setOri(0)
            arrow4.setOri(0)
            arrow5.setOri(0)
        else:
            arrow2.setOri(180)
            arrow3.setOri(180)
            arrow4.setOri(180)
            arrow5.setOri(180)

    # target points right
    else:
        target = targetRight
        corresp = 2
        if trials.thisTrial['con'] == 1:
            arrow2.setOri(180)
Esempio n. 3
0
# `donut` has a true hole, using two loops of vertices:
donutVert = [[(-.2,-.2),(-.2,.2),(.2,.2),(.2,-.2)], [(-.15,-.15),(-.15,.15),(.15,.15),(.15,-.15)]]
donut = ShapeStim(win, vertices=donutVert, fillColor='orange', lineWidth=0, size=.75, pos=(-.2,-.25))

# lines are ok; use closeShape=False
lineAVert = [(0,0),(.1,.1),(.1,.2),(.1,.1),(.1,-.1),(0,.1)]
lineA = ShapeStim(win, vertices=lineAVert, closeShape=False, lineWidth=2, pos=(-.4,.2), ori=180)

# a complex shape, many vertices:
coastVert = [(-23,230),(-3,223),(32,233),(43,230),(46,236),(34,240),(31,248),(31,267),(45,260),(52,266),(43,274),(47,279),(53,268),(65,282),(65,273),(56,266),(59,265),(53,261),(47,237),(43,230),(39,225),(43,219),(39,209),(29,206),(12,189),(9,183),(-2,183),(18,179),(-2,165),(10,169),(2,162),(29,177),(40,169),(74,170),(80,169),(86,153),(77,145),(76,132),(61,107),(61,100),(33,86),(51,91),(57,84),(27,63),(36,63),(51,70),(71,60),(87,42),(100,4),(97,-9),(125,-28),(139,-46),(138,-56),(148,-73),(118,-66),(149,-82),(157,-98),(157,-106),(151,-109),(148,-114),(154,-120),(158,-120),(159,-111),(168,-110),(188,-114),(205,-131),(203,-144),(200,-160),(188,-170),(164,-180),(179,-180),(179,-188),(157,-193),(172,-196),(165,-197),(176,-202),(193,-200),(193,-211),(181,-217),(180,-229),(172,-220),(155,-234),(139,-227),(118,-233),(99,-227),(94,-232),(91,-237),(101,-243),(106,-242),(107,-237),(103,-232),(94,-238),(90,-233),(81,-233),(81,-240),(61,-243),(50,-234),(27,-240),(21,-262),(15,-262),(15,-260),(-2,-253),(-13,-256),(-26,-264),(-26,-272),(-31,-275),(-31,-269),(-38,-267),(-41,-268),(-46,-271),(-46,-267),(-41,-262),(-28,-257),(-8,-226),(-8,-219),(1,-219),(3,-210),(25,-205),(30,-210),(35,-210),(35,-204),(29,-205),(29,-200),(15,-185),(0,-191),(0,-187),(3,-183),(-4,-180),(-24,-187),(-32,-178),(-29,-178),(-29,-174),(-35,-174),(-26,-164),(4,-149),(8,-139),(6,-118),(3,-117),(-4,-118),(-5,-122),(-16,-122),(-11,-115),(-2,-107),(-2,-100),(-11,-93),(-11,-85),(0,-84),(7,-93),(14,-88),(32,-89),(40,-96),(39,-85),(47,-90),(41,-79),(42,-55),(48,-53),(44,-41),(35,-48),(22,-21),(23,-3),(15,0),(4,-6),(-5,0),(-3,-14),(-20,-2),(-20,-16),(-31,2),(-13,36),(-18,48),(-18,65),(-21,50),(-35,65),(-25,76),(-39,64),(-37,56),(-37,44),(-28,30),(-26,37),(-32,49),(-39,45),(-39,29),(-52,25),(-47,32),(-45,50),(-45,65),(-54,57),(-61,43),(-69,43),(-73,50),(-73,57),(-72,57),(-71,57),(-68,57),(-66,57),(-64,57),(-62,57),(-62,58),(-60,58),(-59,59),(-58,59),(-58,66),(-47,76),(-46,71),(-44,80),(-44,89),(-29,120),(-48,99),(-48,91),(-59,87),(-71,87),(-63,92),(-66,99),(-89,93),(-76,108),(-64,105),(-52,96),(-64,116),(-53,120),(-53,130),(-83,158),(-95,163),(-102,130),(-116,113),(-105,133),(-105,166),(-96,172),(-95,169),(-93,175),(-94,181),(-94,206),(-66,227),(-66,215),(-66,202),(-67,188),(-89,173),(-94,164),(-81,158),(-67,171),(-55,141),(-50,143),(-52,161),(-50,181),(-43,186),(-30,186),(-38,197),(-26,230)]
coast = ShapeStim(win, vertices=coastVert, fillColor='darkgray', lineColor=None, size=.0007, pos=(.4,.2))

while not event.getKeys():
    donut.draw()
    coast.draw()
    star7.setOri(1,'-')  # rotate
    star7.setSize(star7.ori % 360 / 360)  # shrink
    star7.draw()
    thing.setOri(-star7.ori/7)  # rotate slowly
    thing.draw()
    arrow.draw()
    lineA.draw()
    # dynamic vertices:
    selfxVert[0] = star7.size/5
    selfxVert[3] = star7.size/5 * (0,.9)
    selfx.vertices = selfxVert  # can be slow with many vertices
    selfx.draw()

    win.flip()
Esempio n. 4
0
    (-67, 171),
    (-55, 141),
    (-50, 143),
    (-52, 161),
    (-50, 181),
    (-43, 186),
    (-30, 186),
    (-38, 197),
    (-26, 230),
]
coast = ShapeStim(win, vertices=coastVert, fillColor="darkgray", lineColor=None, size=0.0007, pos=(0.4, 0.2))

while not event.getKeys():
    donut.draw()
    coast.draw()
    star7.setOri(1, "-")  # rotate
    star7.setSize(star7.ori % 360 / 360)  # shrink
    star7.draw()
    thing.setOri(-star7.ori / 7)  # rotate slowly
    thing.draw()
    arrow.draw()
    lineA.draw()
    # dynamic vertices:
    selfxVert[0] = star7.size / 5
    selfxVert[3] = star7.size / 5 * (0, 0.9)
    selfx.vertices = selfxVert  # can be slow with many vertices
    selfx.draw()

    win.flip()

win.close()