def validate(self): if not self.endJoint: raise pulse.BuildActionError('endJoint is not set') if not self.rootCtl: raise pulse.BuildActionError('rootCtl is not set') if not self.midCtlIk: raise pulse.BuildActionError('midCtlIk is not set') if not self.midCtlFk: raise pulse.BuildActionError('midCtlFk is not set') if not self.endCtl: raise pulse.BuildActionError('endCtl is not set')
def validate(self): if not self.leader: raise pulse.BuildActionError("leader must be set") if not self.follower: raise pulse.BuildActionError("follower must be set")
def validate(self): if not self.node: raise pulse.BuildActionError("node is not set") if not self.spaces: raise pulse.BuildActionError("no spaces were set")
def validate(self): if not self.node: raise pulse.BuildActionError("node is not set") if not self.name: raise pulse.BuildActionError("name is empty")
def validate(self): if not len(self.name): raise pulse.BuildActionError('No name was given for display layer')
def validate(self): if not len(self.meshes): raise pulse.BuildActionError('No meshes were set') if not self.fileName: raise pulse.BuildActionError('No filename was set')
def validate(self): if not len(self.meshes): raise pulse.BuildActionError('No meshes found to bind') if not len(self.joints): raise pulse.BuildActionError('No joints found to bind')
def validate(self): if not len(self.name): raise pulse.BuildActionError('No name was given for object set')