Esempio n. 1
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 class Session:
     Scene = Rgb.GREEN
     SceneTriggered = Blink(Rgb.GREEN, Rgb.BLACK, 24)
     NoScene = Rgb.BLACK
     ClipStopped = Rgb.AMBER
     ClipStarted = Pulse(Rgb.GREEN.shade(1), Rgb.GREEN, 48)
     ClipRecording = Pulse(Rgb.BLACK, Rgb.RED, 48)
     ClipTriggeredPlay = Blink(Rgb.GREEN, Rgb.BLACK, 24)
     ClipTriggeredRecord = Blink(Rgb.RED, Rgb.BLACK, 24)
     ClipEmpty = Rgb.BLACK
     RecordButton = Rgb.BLACK
Esempio n. 2
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 class Session:
     Scene = Rgb.GREEN
     SceneTriggered = FallbackColor(Blink(Rgb.GREEN, Rgb.BLACK, 24), 24)
     NoScene = Rgb.BLACK
     ClipStopped = Rgb.AMBER
     ClipTriggeredRecord = Blink(Rgb.RED, Rgb.BLACK, 24)
     ClipEmpty = Rgb.BLACK
     EmptySlotTriggeredPlay = Blink(Rgb.GREEN, Rgb.BLACK, 24)
     RecordButton = Rgb.RED_SHADE
     StopClip = Rgb.RED
     StopClipTriggered = Blink(Rgb.RED, Rgb.BLACK, 24)
     StoppedClip = Rgb.DARK_GREY
 class Session:
     Scene = Rgb.GREEN
     SceneTriggered = FallbackColor(Blink(Rgb.GREEN, Rgb.BLACK, 24), 24)
     NoScene = Rgb.BLACK
     ClipStopped = Rgb.AMBER
     ClipStarted = Pulse(Rgb.GREEN_SHADE, Rgb.GREEN, 48)
     ClipRecording = Pulse(Rgb.BLACK, Rgb.RED, 48)
     ClipTriggeredPlay = Blink(Rgb.GREEN, Rgb.BLACK, 24)
     ClipTriggeredRecord = Blink(Rgb.RED, Rgb.BLACK, 24)
     ClipEmpty = Rgb.BLACK
     RecordButton = Rgb.RED_SHADE
     StopClip = Rgb.RED
     StopClipTriggered = Blink(Rgb.RED, Rgb.BLACK, 24)
     StoppedClip = Rgb.DARK_GREY
Esempio n. 4
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 class Recording:
     On = RECORDING_COLOR
     Off = Rgb.WHITE
     Transition = Blink(RECORDING_COLOR, Rgb.BLACK, 48)
     ArrangementRecordingOn = Pulse(RECORDING_COLOR, Rgb.BLACK, 48)
     FixedLengthRecordingOn = Rgb.WHITE
     FixedLengthRecordingOff = Rgb.DARK_GREY
Esempio n. 5
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class Basic:
    HALF = FallbackColor(Rgb.DARK_GREY, HALFLIT_WHITE_MIDI)
    OFF = FallbackColor(Rgb.BLACK, 0)
    ON = FallbackColor(Rgb.WHITE, 127)
    FULL_BLINK_SLOW = Blink(FallbackColor(Rgb.WHITE, 127), FallbackColor(Rgb.BLACK, 0), 24)
    FULL_PULSE_SLOW = Pulse(FallbackColor(Rgb.DARK_GREY, HALFLIT_WHITE_MIDI), FallbackColor(Rgb.WHITE, 127), 48)
    FAST_PULSE = Pulse(FallbackColor(Rgb.DARK_GREY, HALFLIT_WHITE_MIDI), FallbackColor(Rgb.WHITE, 127), 24)
    TRANSPARENT = TransparentColor()
 def _feedback_value(self, track, slot_or_clip):
     clip_color = self._color_value(slot_or_clip)
     if slot_or_clip.is_triggered and not slot_or_clip.will_record_on_start:
         if isinstance(slot_or_clip, Live.Clip.Clip):
             return Blink(color1=CLIP_PLAYING_COLOR, color2=IndexedColor(clip_color), speed=TRIGGERED_CLIP_BLINK_SPEED)
         return 'Session.EmptySlotTriggeredPlay'
     if slot_or_clip.is_playing:
         animate_to_color = RECORDING_COLOR if slot_or_clip.is_recording else IndexedColor(clip_color)
         return Pulse(color1=IndexedColor.from_push_index(clip_color, 2), color2=animate_to_color, speed=PLAYING_CLIP_PULSE_SPEED)
     return super(ClipSlotComponent, self)._feedback_value(track, slot_or_clip)
def make_blinking_track_color(track, blink_to_color):
    return Blink(blink_to_color,
                 IndexedColor.from_live_index(track.color_index), 24)
Esempio n. 8
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def make_blinking_track_color(track, blink_to_color):
    return Blink(blink_to_color, IndexedColor(translate_color_index(track.color_index)), 24)