def main(): mesa = puzzle.table() root = Tk() ex = Example(root, mesa) root.geometry("306x350+300+300") #root = Frame(root, width=600, height=600) root.bind("<Key>", ex.key) #root.bind("<Button-1>", ex.callback) #root.pack() root.mainloop()
def main(): root = Tk() root.geometry("270x100+300+300") app = Example(root) root.mainloop() print app.vector_inicial print app.vector_final mesa = puzzle.table() if app.vector_inicial != None: if app.vector_final != None: if app.vector_inicial != app.vector_final: print 'setar 2' mesa.set_vector(app.vector_inicial) mesa.set_target(app.vector_final) else: mesa.set_vector(app.vector_inicial) elif app.vector_final != None: mesa.set_target(app.vector_final) mesa.shuffle() #elif app.vector_inicial == None and app.vector_final == None: else: print 'ola' mesa.shuffle() root2 = Tk() ex = Example2(root2, mesa) root2.geometry("306x350+300+300") #root = Frame(root, width=600, height=600) root2.bind("<Key>", ex.key) #root.bind("<Button-1>", ex.callback) #root.pack() root2.mainloop()